A big thank you to all of our Abatron Early Supporters! We really appreciate all of you. Over the past few months, we have gotten a lot of very useful feedback and play data from our community. It made us look and evaluate our game in new ways, so keep it up!
We are going through some drastic changes on the game itself and I want give a sneak peak of whats to come. Our current workflow to create maps is very extensive and time consuming. In addition, we are running into a non-scalable memory budget when we add new races plus one of our goals for Abatron is to be Mod friendly. We are in the process of fixing all that with new texturing techniques and map building tools.
With our new map creation workflow, we are able to produce maps in the fraction of the time that look really beautiful. We can't wait to show more on that but it is very exciting.
We are committed in making Abatron wonderful because it's more than just a "Product" to us.. it's a passion project so we want it to be right. Thanks! -Abatron Dev Team =)
Our next bug smashing update is out with our focus on fixing several game play issues.
Enchantresses have been freed from constraints when firing their Dimensional Rift ability. Control is now in your hands on what height to create the Rift without any firing delay. The damage done has also been fixed to accurately kill the enemy and not your allies :)
A ton of Dedicated Server fixes and there is a new tunnel on Nekros cut into the mountains on the far side of the map. Large units like the Queen and Rocketbellies shall not pass!... for now. We want to test the potential use of adding more tunnels and battefiled obstacles in the future.
+Plus More... The core engine of Abatron has been updated to the lastest release. It comes with hundreds of bug fixes and performance gains suited for Abatron.
See you on the Battlefield -Devero
Release Notes .70
rocketbelly move fixed
take over units not working on clients fixed
dedicated servers not resetting correctly on lobby leaves fixed
fixed dedicated server joining a non empty server when querying for empty servers
fixed party size to find the fullest server to join
fixed lan servers from joing started games
fixed monitoring of players leaving in game on dedicated servers
fixed Reconnecting message from staying on after connecting
fixed units not moving on clients after being a hero
updated main menu notifications
Nekros Map updated with tunnel pass for small units
fixed ghost units on clients
fixed remote client hero tiny bug
fixed Dimensional Rift from hurting allies and self
Changed Dimensional Rift Aiming and Firing
Critters now defend local hives and not remote hives
The new Party System is now online. You can now easily connect with your Steam friends and play Abatron together. The Party system allows players to connect with each other from the Main Menu without the need of actually loading into a Lobby Map together which typically needs to be done.
To Start a party, click on the new icon at the bottom of the Main Menu screen. A list showing your online steam friends pops up. Simply Click to invite each friend to your party.
Once connected, you can chat with all party members or you can also whisper to individual members directly. The Party Host takes full control of starting games once you are in a party. When the Party Host starts a Game Type to play, they must ensure the Game Type can support the number of players in your party. If not, a message will notify you to remove a few players.
After the Party Host starts the game all party members will be taken to the match automatically. During Match play, the party chat is removed and regular Game chat is taken over. Then once the match is over and the players return to the Main Menu, the Party is reconnected to the Host with a 90 second timeout. To manually remove yourself from reconnecting to the party host, select Leave Party from the Menu Options.
The Party system was a big change and is part of a bigger overhaul of the backend systems with more updates to follow. Enjoy!
New Training Videos also released and accessible from the Main Menu check them out and get up to speed faster! See you on the battlefield -Devero!
Release Notes .69
New Feature, Party System released
Fixed infrequent crash with texture allocation between map transistions
Fixed Challenges from getting reset
Fixed crash when loading in missions before steam stats downloaded
Training Videos released accessible from Main Menu
We've got some awesome changes coming down the pipe for Abatron. We recently made available our Trello Roadmap. This is what we are working on now and a little farther down the road. Check it out here:
This is a Summarized Version of our internal tracking list. Things may change some as we move through the list, but it gives a good idea of our up-to-date priorities and focus.
We are planning a new Party system to be released very soon. Once we bitbang all of the bugs out, we'll make it live. Steam friends can join into a party from the main menu without actually connecting to a lobby first. More on that to come and much more!
New Challenges have begun. The first missions are now available to play. You must defeat Goomba's Challenge to play multiplayer. Its geared to get a new player up and running fast using game play mechanics.
Many steam connection issolves have been fixed and we are now hosted world wide using PingPerfect Dedicated Servers.
The Demo version has also been updated!
Release Notes .67
Goomba Challenge Unlocked
Saleos Challenge Unlocked
New players must now defeat the first mission before multiplayer
Added rejoin penalty for suicide deaths
fixed rejoin after crash potential hangup
moved start location of starting unit and drone out of way of collectors
fixed session connections when joining exiting games
fixed create session issues with steam on invalid connection states
fixed dedicated servers memory crash after players leave match