Savage Lands - Euryidium [Last Bastion Studios]


I'm pleased to announce the release of our latest Game Update (Build 59). Over the last few months we've spent a lot of time building out new content, lore, fixing bugs and balancing items/creatures to provide a more rich and deeper experience.

I’d like to give a big THANK YOU to our dedicated community of players that have helped to test and provide feedback to help make Savage a better game. You are the true heroes of Tarvhas.

New Content
Adventurers must travel beyond the shores of Freydalyn to the rediscovered land of Oscira; embarking on an epic journey while exploring places and facing enemies unseen. Only the mightiest of warriors will prevail in this hostile and perilous land.

A new threat has appeared on the island of Snowmere. The gates of Meltok have opened and the Undead now seem to roam unchecked looking for flesh to feast on. Find out who or what is behind these vile creatures now plaguing the land.

AI improvements
Tweaks have been done so that combat feels more fluid and balance between creature damage and armor mitigation makes sense for the area of difficulty you are in. Creatures should also path a bit more smoothly around obstacles.

Player Progression and Item Balance
Some items and armor have gone through additional balance changes to better fit the progression we envision for the game. This process has been ongoing and is now close to complete. Let us know what you think!

For a full list of tweaks/changes please follow the link below. Returning players there is some important information in the patch notes we recommend you read before launching into your world.

PATCH NOTES: https://steamcommunity.com/app/307880/discussions/1/1640915206442322063/

We look forward to building a better game for all players!

As always, Stay Savage!

-Euryidium
Savage Lands - Euryidium [Last Bastion Studios]


Hello All!

I’m excited to announce that our next update has been released into Closed Beta. Over the last 3 months I’ve been working on brand new content, tons of fixes, tweaks, and balance changes to make a better game for you the players. Much of the work that went into this update was at the request of the community along with some tweaks I felt would help make a better game experience for new players. There is still more work to do and your're feedback is very much welcomed.

For more detailed information/instructions on how to participate and a list of changes please visit our forums.

Remember this is a Closed Beta, so expect things to change. Don’t forget to send us feedback! =)

Stay Savage!

-Euryidium
Savage Lands - Euryidium [Last Bastion Studios]


Hello all,

There is a new developer update detailing some changes/tweaks/additions in store for players in the next game update, CLICK HERE to check it out!

Stay Savage!

-Euryidium
Savage Lands - Euryidium [Last Bastion Studios]


Greetings All,

In our continued efforts to better the Savage Lands for all players, we wanted to push out a Hotfix (Update 47) that addresses several long standing issues that needed fixed. Though this update only provides a few fixes and tweaks, we can assure you the amount of work that went into these changes spanned several weeks. Most importantly, the code changes in this update ties into the new content being developed on the 4th island and starter area which we are hoping to push into BETA in the next 6-8 weeks.

Before starting your adventures, we kindly ask to please read the latest patch notes for important information/instructions/changes to help ensure you have best possible experience: https://steamcommunity.com/app/307880/discussions/1/1777136225012321349/

We can't thank the community enough for all their support and feedback; the team at Last Bastion is forever grateful.

Stay Savage!

-Euryidium
More about the Last Bastion team.
Savage Lands - Euryidium [Last Bastion Studios]


Happy New Year Savages!

We hope everyone had an awesome holiday. To start off 2019, the team at Last Bastion Studios has a new hotfix available to players. This update primarily addresses some issues with physics to help create a smoother gameplay experience. We are still hard at work on new content, more details to come in the next several weeks. So stay tuned!

Before starting a new adventure in the world of Savage Lands, we kindly ask to please read the patch notes for important information/instructions/changes to help ensure you have best possible experience: https://steamcommunity.com/app/307880/discussions/1/1742230617617360589/:

Have fun and Stay Savage!

-Euryidium
More about the Last Bastion team.
Dec 20, 2018
Savage Lands - Euryidium [Last Bastion Studios]


Season's Greetings Savages!

The team at Last Bastion Studios wanted to spread a bit of Savage cheer before the holidays. Even though we have been hard at work on some future facing content, there were several fixes and tweaks we wanted to release for fans before we headed off into 2019.

In addition, we wanted to give our loyal fans a little holiday loot courtesy of the famed undead boss Ragnok.

Click Here for more details about Game Update 44: https://steamcommunity.com/app/307880/discussions/1/1742229167178352133/

Have fun and Stay Savage!

-Euryidium
More about the Last Bastion team.
Savage Lands - Euryidium [Last Bastion Studios]


Hello All!

The Last Bastion team has decided to release a hotfix for a crash we found over the last week. Big thanks to our community for helping us track this down. We do apologize for any inconvenience.

For a full list of Patch Notes, check out our forums: https://steamcommunity.com/app/307880/discussions/1/3020122487773141833/

Stay Savage!

-Euryidium
More about the Last Bastion team.
Savage Lands - Euryidium [Last Bastion Studios]


Savage Landers!

Last Bastion Studios is pleased to announce the release of Build 37. Over the last 8 weeks we have slayed many bugs, but our primary focus has been increasing the overall utility of housing in the game. We wanted to provide players with more flexibility with what they can place inside their structures. This update lays down much of the foundational work that was needed, and more buildable items will be introduced over the next several updates.

We can’t thank our loyal community enough for all the beta testing and great feedback that has been provided to our team over the last several months. Your support and patience has helped immensely in our efforts to revitalize the Savage Lands.

For a full list of Patch Notes, check out our forums (existing players be sure to read carefully): https://steamcommunity.com/app/307880/discussions/1/1750106661719739668/

Stay Savage!

-Euryidium
More about the Last Bastion team.
Savage Lands - Euryidium [Last Bastion Studios]


Hello all,

We have a new developer update detailing what’s in store for the game in the next few weeks, CLICK HERE to check it out!

Stay Savage!

-Last Bastion Studios
Savage Lands - LastBastionStudios
Greetings Savage Landers!

Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 30). Over the last month we've spent a lot of time rebalancing the later areas of the game to create a much more rich and unique experience. This work will tie into additional content plans we have for the future, so it was imperative we got these foundational changes out of the way.

There is still much work to do, but thanks to our dedicated community of players we have managed to reshape/balance/tune the game at an accelerated pace.

We look forward to building a better game for all players!

As always, Stay Savage!

-Last Bastion Studios

IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 24, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.

If you are new to the game, this does not apply.

IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
  • Go into Options
  • Click Settings
  • Click Default
  • Click Apply


Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.

Build 30 Changes
Improvements and changes that you can expect to see in this build:

  • Major Bug Fix: Resolved rare crash with skeleton spawn in Carta Sul
  • Major Bug Fix: Addressed several areas in the world where the player could get stuck
  • Bug Fix: Copper Armor now displays correct material
  • Bug Fix: Devourer Armor now displays white fur on player when worn
  • Bug Fix: Iron Nodes now use correct texture
  • Bug Fix: Improved performance around portals
  • Content: Heart of Tarvhas now required to summon Kur
  • Content: Additional Spirit creatures added to the world (Furies, Tortured skeletons)
  • Balance: All spirit based creatures now deal Spirit attack damage which bypasses damage mitigation stats on armor
  • Content: Lycor now roams the Ruins of Ketta Zah on Jormughr
  • Content: Kiffi changed to spirit and now roams Carta Sul
  • Content: Elite Furies added to the Ruins of Ketta Zah on Jormughr
  • Content: Spirit Armor line added to the game, mitigates damage from Spirit based creatures
  • Content: Labels have been added to various items for better sorting in the crafting UI
  • Content: Crystalline Armor renamed to Crystalline Spirit Armor; requirements to craft have changed
  • Content: Hal Potion descriptions updated
  • Balance: Kur health reduced by 10%
  • Balance: Kur tail whip now has a chance to disease
  • Balance: Forest Giants have been revamped and rebalanced
  • Balance: Creatures now have a chance to drop no loot
  • Balance: Kiilot no longer spawn on Freydalyn
  • Balance: Kiilot health increased by 50%
  • Balance: Iron Armor and weapons removed from Crafting list
  • Balance: Iron Armor now drop only from creatures
  • Balance: Steel Ingots now require Iron ore instead of Iron Ingots to craft
  • Balance: Tin through Steel armor/weapons repair requirements have changed; now requires Basic Forge
  • Balance: Steel Armor requirements have changed
  • Balance: Copper through Silver armor balance has changed
  • Balance: Hardened Leather Armor is no longer craftable; drop only now
  • Balance: Savage Fur Armor damage mitigation increased by 15%
  • Balance: Savage Fur Armor heat mitigation increased by 50%
  • Balance: Savage Fur Armor crafting requirements updated
  • Balance: Devourer Armor crafting requirements updated
  • Balance: Devourer Armor heat mitigation increased by 50%
  • Balance: Dragon Forge now requires Everwood to construct
  • Balance: Silver has been removed from Freydalyn
  • Balance: Mithras no longer required to craft Silver armor
  • Balance: Mithras now protects against Spirit damage and disease
  • Balance: Mithras cold mitigation increased by 48%
  • Balance: Crafting reqs for Enchanted Chest have changed
  • Balance: Wolfsbane requirements and stats updated to fit new crafting progression
  • Balance: Golden Reaver rebalanced
  • Balance: Silver and Gold weapons rebalanced
  • Balance: Additional Iron, Silver and Gold nodes have been added to the game.
  • Balance: Shields durability, crafting requirements, damage mitigation normalized with current armor progression
  • Balance: Silver Nodes have been removed from Freydalyn
  • Balance: Potions are now produced in quantities of 3
  • Balance: 3 Wood Planks now only require 1 log
  • Balance: Frost Fern Bandages now require crafting table to craft

Known Issues
  • Some creatures such as Ghuuls, Goats, and large Wolves may continue to exhibit rubber banding issues during high latency online games; though reduced from previous builds.
  • Plagued by Wolves achievement not completing for some characters created before Build 9.
  • When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
  • (Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.

Bugs can be reported here: Bug Forum
Suggestions and Feedback can be reported here: Suggestions & Feedback Forum
...

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