Sub Rosa - br33dlove


Photo courtesy of Employee TraceTheKitteh.

Team Memo 7.11.19
The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.

Versus Mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down.

Recruitment Test
Sub Rosa will be 11% off from July 12 - July 19 off. Please advise any potential employees.

New Audio System
An entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.

Game Improvements
In preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.

Art Updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.

Physics Adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.


Sub Rosa - SubRosaMiddleMgmt


A brief update of some things being worked on:

Art updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.

Physics adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.

Versus mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.

Community feedback
Remember, your thoughts are important to us! There are several ways to make your voices heard: the bug report form found here, the Feedback Submissions form via Discord, and our Community Manager (w1nters) who can usually be found on Discord as well. We do read what you send, and have gotten much useful data so far from our player base. Thank you for trusting the process and being part of it.

Sub Rosa - SubRosaMiddleMgmt


A quick update of some things being worked on:

Versus mode
More maps, more tweaks and adjustments, and more changes based on your feedback are on the way. We are pleased to see how much the community has enjoyed this new mode so far!

Collision detection
Refinements are being made with regard to how the game handles collision detection. This will improve areas such as railings on stairs, interiors of cars, and many more aspects of movement throughout the maps.

Dedicated servers
We are looking at ways to make server creation and maintenance more streamlined. Some issues are being looked at currently that should help in facilitating this process.

Map updates
Improvements and fixes to the Round Mode city map and Versus Mode maps are ongoing. Thanks to the players that have helped with finding holes and glitches!

Casual Mondays
Our Casual Monday nights will return soon! Be on the lookout for popup events that might be occurring in the meantime. For the latest information on the game, feel free to join our official Discord at https://discord.gg/subrosa

We appreciate our community and as always, we thank you for your continued support! We are working hard to bring you more updates and improvements for Sub Rosa.
Sub Rosa - SubRosaShiftSupervisor

A quick update of some things we’ve been trying out:

Versus mode
We made some tweaks to Versus mode, including an optional “buy time” where players are frozen at the beginning of the round, changing how the briefcases are spaced out, and adjusting the default respawn time.

Setmap command
Admins can now easily change maps on-the-fly via the /setmap command. For example, /setmap 2 will switch to the second map listed in the config_versus.txt file.

Versus2
We added a new map to Versus mode: Versus2. Versus2 is a close-quarters map built for smaller player counts.

Workweek mode
We’re trying out a new modification for Round mode and Versus mode. In Workweek, you're placed into a five-round tournament. Each round is played as they normally do, and at the conclusion of the final round, a winning team is declared.

Team Bonus
We’re experimenting with a team bonus system where imbalanced teams with less players are given a higher bonus payout.
Sub Rosa - SubRosaShiftSupervisor
A quick update of some things we’ve been trying out:

Net code
We're making some optimizations to the net code.

Movement code
We're improving player movement, including tightening up how we handle momentum when players turn while moving.

Control changes
We're experimenting with changing some controls, including having Z to slide and T to cycle through the Yell/Whisper/Normal talk volumes.

Purchasable briefcase
We're trying out having briefcases be purchasable.

Versus mode
We're testing out a new gamemode, Versus. In this gamemode, three suitcases are spawned in the middle of the map and two teams fight over them.

Bug report form
If you spot any gameplay bugs, exploits, or map glitches, please let us know! We’d love to include the fix in a future build. Our report form is located here:
https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management
Sub Rosa - SubRosaShiftSupervisor

A quick update of some things we’ve been trying out:

Phones
We are re-adding the second phone into each base, so teams will be able to better communicate amongst themselves. Currently, the second phone’s number is COMPANY PHONE NUMBER + 1. Example: Monsota’s first phone is 2222 and second phone is 2223.

Grabbing
We are currently experimenting with ways to re-add the grabbing system.

Network optimization
We’re trying out ways to optimize and smooth out the network code, to alleviate some of the occasional instances of player warping and teleporting.

Bug report form
If you spot any gameplay bugs, exploits, or map glitches, please let us know! We’d love to include the fix in a future build. Our report form is located here:
https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management
Sub Rosa - SubRosaShiftSupervisor


Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. We’re currently monitoring the build to make sure it’s running smoothly.

Controls
We understand some of the new controls are a big change from the previous control scheme. Thank you for your patience and understanding as we find the ideal default controls for Sub Rosa. Further down the road, we intend to add keybind remapping for those who wish to customize their controls.

Grabbing
The grabbing system was deactivated in this build. We intend to revisit it in a future release.

Feedback
If you have any feedback on the build, please feel free to hop onto the Sub Rosa Discord and drop us a note: https://discord.gg/subrosa

Bug report form
If you spot any bugs, exploits, or map glitches, please let us know! We’d love to include the fix in a future build. Our submission form is located here: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management
Sub Rosa - core619

Alpha 35 Build Notes:
New inventory system
Controls:
  • E to pick up items
  • 1-5 take out/put away item
  • R - reload (Now drops magazine in the weapon)
  • Q - Drop/Throw
  • Shift - Use opposite hand
General Updates and Improvements:
  • New account system (Unique phone numbers)
  • Fix player movement on stairs.
  • Checks model for hacks.
  • Improved garage door opening/closing.
  • Mute menu show players using voice.
  • Fixed camera interpolation.
  • Shows mic above players head when talking.
  • Improved car suspension/wheel physics.
  • Fix car damage.
  • Improved weapon handling.
  • 3d hud player display (Shows Damage).
  • Can't shooting while driving.
  • Improved throw (Hold Q, Move Mouse Up or Down).
  • Shows role at the beginning of Eliminator mode.
  • Eliminator mode starts with less time, but adds time when a player dies.
  • Improved lighting.
  • Players now regain consciousness without needing to be bandaged.
  • Right click to cancel drop/throw.
  • Displays when players die in Eliminator mode.
  • Round now have 90 seconds before starting.
  • Press F11 to bring up ping and packet loss display.
Bug Fixes:
  • Fixed cheat with observer in pre-game.
  • Fixed voice chat bug.
  • Fix look turn bug.
  • Fixed sprite models bug.
  • Phones have a busy signal.
  • Fixed issue with cars sinking.
  • Briefcases can be thrown.
City Updates:
  • Added Bowling Alley.
  • Added Boxing Gym.
  • Added stairwell access to Marad building.
  • Added stairwell access to Tanah building.
  • Added stairwell access to Echo building.
  • Added stairwell access to Pyrrha buildings.
  • Added balcony doors to Pyrrha buildings.
  • Added incline to Pyrrha buildings.
  • Added stoops to bases.
  • Added driveway to Craft house.
  • Added stoop to Craft house.
  • Added pipework to Pyrrha buildings.
  • Added higher wall near the soccer field.
  • Added pedestrian bridge at Courthouse.
  • Added skylight to Crab Shack.
  • Added stairs to Wig Shop.
  • Added additional staircase to Mall rooftop.
  • Iterated on the Monsota alleyway.
  • Iterated on the library staircases.
  • Iterated on the base interior signage.
  • Iterated on Shelley staircase.
  • Iterated on Casino.
  • Iterated on Cul-de-sac.
  • Iterated on Travel Agency.
  • Iterated on Museum parking.
  • Iterated on Diamond Plaza.
  • Iterated on various textures.
  • Iterated on Library.
  • Fixed Pink Flamingo window.
  • Fixed Nog window.
  • Fixed ground hole near Nog.
  • Fixed Mall signage bug.
  • Fixed Grandview hole bug.
  • Fixed Fontana hole bug.
  • Fixed bathroom gap in bases.
  • Fixed missing Chili staircase.
  • Fixed ground hole near Craft house.
Sub Rosa - SubRosaShiftSupervisor

A quick update of some things we’ve been trying out:

Driver hands
We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels.

Item handling
We're experimenting with having a transition time during certain inventory operations, such as storing/retrieving items and reloading weapons.

Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management
Sub Rosa - SubRosaShiftSupervisor
A quick update of some things we’ve been trying out:

Voicechat
Players speaking on voicechat will soon have a tiny microphone icon flash over their heads when they speak, making it easier to identify who’s talking. Additionally, we think we have a possible fix for voicechat sometimes not activating.

Hand animations
We’re working on some basic hand animations for gun handling and reloading.

Admin system
We’re making some changes that will make it easier for admins to control and maintain their servers. More details to come!

Car tweaks
Cars are getting some tuning changes that will stabilize them more and reduce some sliding.

Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management
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