ASYLUM - AgustinCordes


Phew, following a couple of very intensive weeks, we're happy to announce that we have a playable and fully featured demo of ASYLUM working great with top-notch performance and minimal loading times! It's a huge milestone after all this time!

This is an internal demo that we're sharing with Kickstarter backers, and so far initial reactions have been hugely positive: players are in love with the atmosphere and agree that, even after this short glimpse, "what we can expect was worth the wait" and they are "very excited to delve deeper into the dark, decaying corners of ASYLUM!".

Did we say short? Yes, it's only a fraction of the final game, yet backers reported playing 60 minutes, as much as 90! This means our estimation of 10-12 hours for the final game is either spot on or quite conservative. Fans will also be happy to hear that performance is solid even on older computers, and we still have more optimizations to do!

All in all, the outlook is very positive as we now work towards beta status and get ready to suggest a release date. We just ask you a bit more patience, but rest assured: ASYLUM is happening!

EYE CANDY

Of course, it wouldn't be a proper update without sights and goodies from the game! First, we'd like to share with you this extended gameplay video that we showed last month in the Argentinian game expo EVA 2018 and got great reactions from the audience:

https://youtu.be/KwaPvJiGPgs
(please note it was recorded in 720p, hence some blurriness in the video)

Improvements to the game include tabs in your trusty notepad, so that you can clearly keep track of the stuff you must know, from tasks to inventory items:



Speaking of which, can fans of Scratches detect the Easter Egg in that scene?



And then there's the gorgeous menu system, essentially a patient record (the patient being YOU!):



Yes, we always try to maintain the mood of the game. Even on the menu.

HORRIFIC GIFT



We know it's a bit late for Halloween, but we sent our previous update just before Halloween. Anyway, we're still giving away Scratches keys to all Whisperers in Darkness of our Discord community: https://discord.gg/senscape

Rumor has it it's quite easy to become a Whisperer (mere minutes, in fact) — but hurry up, this won't last longer.

THANK YOU!

And last but certainly not least, a big THANK YOU from the whole Senscape team for your patience and understanding as we strive to complete this game. Things are looking extremely good and we hope to be sharing more exciting news soon. For now, rest assured that ASYLUM ACTUALLY EXISTS and PEOPLE ARE LIKING IT.

ASYLUM - AgustinCordes


Salutations to our wonderful Steam community!

It’s been an exceptionally busy month for ASYLUM and it’s not over yet. Things are progressing fast and we’re happy to report that we’re just about to wrap up a big playable chunk of the game — in near final form, truly polished and ready for public consumption. Exciting times ahead, and the momentum on Steam keeps getting better! We’re now nearing 14.000 wishlists, mere days after we reached 10.000. Wow, just wow!

EVERY DETAIL COUNTS

Most work on the project now amounts to adding interactive stuff and implementing the remaining puzzles. It’s taking time, though, because we’re going out of our way to add as many details as possible. We plan to reward your observation as you unlock the mysteries concealed by the dreadful Hanwell Mental Institute.

For instance, we created a full maintenance schedule for our janitor, complete with an easter egg for fans of Scratches:



If you pay attention, you’ll find that every element in the game is very consistent with each other. There’s a huge timeline of events and intertwining storylines leading to a big finale you won’t forget, and every detail counts. We really can’t wait to share our monstrous baby with you!

GAMEPLAY IMPROVEMENTS

We also added a crosshair to the game. Yes, we wanted to avoid it because it breaks the immersion, but it doesn’t hurt as much as we expected and greatly improves the gameplay. Don’t worry, ASYLUM is still a classic adventure game and you don’t need to shoot zombies! Inmates maybe, but not zombies.

(just kidding)

https://youtu.be/MOa3nFaOnIE

Please note the mouth-watering atmosphere complete with subtle fog. And yes, there are tons of items you can pick and investigate in great detail.

Of course there's been more progress on this front and we're happy to report that its interface and overall presentation of the game are pretty much done. We'll need to do testing and tweaks but it's already playing smoothly. Yay!

CHOOSE YOUR OWN HORROR!

We also had a bit of fun doing promo materials:



Funnily, a lot of people asked where they could buy the book. We wish!

ABOUT THE VOICE ACTING

Regarding our previous update where we showed a glimpse of the dialogue system, we want to clarify that there will be voice acting in the game. We just haven’t recorded voices yet, but that’s planned.

As for the eternal question (is ASYLUM ever going to be released?), we must quote Jerry Dandrige:



Thank you for your continued support and patience, and have a spooky weekend!

—The Senscape Team
ASYLUM - AgustinCordes


Greetings, dear followers! We trust you're enjoying your weekend. There was a huge deal of positive reactions to our latest progress update —especially that glimpse of our dialogue system— so we decided to share more:

https://youtu.be/QhzGV36uLWI

That's right, this is exactly what happens when you enter the foreboding Hanwell Mental Institute! It's finally possible to complete a first big chunk of the game, conversations included, which is a big milestone for us. While we haven't recorded voice overs yet, this should give you a good idea of what it feels like interacting with denizens of the asylum.

And since we're here, let us show you a glimpse from one of the most menacing rooms in the game:

https://youtu.be/qGDCnCEPN5o

This screams ATMOSPHERE, right? You'll be screaming too, trust us. We hope you like it, because we're doing this game with much love.

And speaking of love:



THANK YOU for pushing us over 10.000 wishlists! (actually over 11.000 as of this writing). ASYLUM is enjoying a great momentum and development is progressing fast.

We hope to be sharing more news with you soon. In the meantime, thank you so much for your patience and support as we conclude this monstrous adventure game!

—The Senscape Team
ASYLUM - AgustinCordes


Things are looking up with the development of our colossal horror adventure! We’re happy to report ASYLUM is nearly feature complete and we did a little video to show you:

https://youtu.be/9m9zIbjGh9Q

"Feature complete" is a crucial milestone meaning all the systems intervening in the game (exploration, inventory, dialogues, menu, etc.) are ready. A quick lowdown of the stuff we did and improved since our latest gameplay video include:
  • Revised cursors and hotspots. The hands are smaller and detecting spots is now ultra smooth and sexy. No more annoying red outline (we listened to you).
  • Incredibly awesome menu system and very die... diaie... diegait... DIEGETIC. Wait till you see how our achievements work — completing them will be super fun for Steam users!
  • We’re finally able to have a proper conversation with the denizens of the asylum. And it looks good! And feels good! Our context-based dialogue system is unlike anything you have experienced in adventure games.
  • 3D inventory and journal, including 3D pencil. So immersive, so fancy. Much 3D.
  • Too many visual effects and tweaks to mention here.
  • Surely many other things we’re forgetting. And obviously a huge deal of playable content!
Talk to the hand... err, about the hand
We had many users complaining about the hand icons and saying they ruin the immersion. On the other hand (see what we did there?), just as well many users prefer their "classic" feel. Please, let us know your thoughts based on what you're seeing on this video, either in the comments or our discussion forums, as we're studying alternatives: https://steamcommunity.com/app/230210/discussions

Become a fan of Senscape!
In other news, we have one of those fancy creator pages now in which we review and recommend adventures with a focus on horror: https://store.steampowered.com/developer/Senscape

Make a wish!
Finally, remember to add ASYLUM to your Steam wishlist in case you haven't, and why not follow the game as well for more news?

https://store.steampowered.com/app/230210/ASYLUM

There’s more coming! We’re getting excited. We hope you’re excited too! Thanks for your amazing support and see you soon.

—The Senscape Team
ASYLUM - AgustinCordes
If you were fortunate to experience the era of VHS stores, you may remember the unique feeling of exploring the horror movies section: big boxes with bold letters, the shocking posters, incredible hand-painted artwork… Alas, something seems to have been lost since then. Some of that craft has long been gone.

But not for us!

ASYLUM is not only a heartfelt love letter to the adventure genre but also vintage horror, designed after years of watching every horror movie you can think of, and even some you had no idea they existed. We take horror very seriously, and we’re driving this point home more than ever with our gorgeous set of posters, including one we’re releasing just today. Would you like to pin one of these to your wall?









We hope you enjoy these posters as much as we enjoyed doing them. Remember, ASYLUM is a labor of love, and the painful wait will be greatly rewarded. Stay tuned for more news, including upcoming Twitch streams at https://www.twitch.tv/senscape.
ASYLUM - AgustinCordes


JOIN US TODAY: https://discord.gg/fJfuRVv

Featuring the official Asylum Dev Journal and our charming Warden bot!



It's the friendliest Discord community around!



There’s a few more surprises coming up, including (wait for it) your chance to get FREE Scratches Steam keys. Yes, you read that right.

How to join, you say? Easy peasy, just go here: https://discord.gg/fJfuRVv

And boom! You’re in. Have a look, stick around, and get ready for the massive Asylum goodness we’re about to unleash.

See you there!
...

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