Splinter Cell Movie Is Happening, Tom Hardy Starring as Sam Fisher Assassin's Creed isn't the only movie that Ubisoft wants to get to the silver screen as soon as possible.

Rumors from earlier this year that Ubisoft was looking at making a Splinter Cell movie appear to have been well-founded, according to Variety. And what's more, the movie's got a star.

British actor Tom Hardy is reportedly on board to star as Sam Fisher, operative extraordinaire. Hardy most recently took to the silver screen as masked villain Bane in The Dark Knight Rises earlier this year. He also featured in Inception, Tinker Tailor Soldier Spy, and the sadly disappointing Star Trek: Nemesis.

The Splinter Cell game franchise dates back to 2002. The last was 2010's Conviction; the next is 2013's Blacklist.

Tom Hardy game for 'Splinter Cell' movie [Variety]

Product Release - Valve
Tom Clancy's Ghost Recon: Future Soldier™ - Arctic Strike and the Season Pass are Now Available on Steam!

In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology and cutting-edge military hardware, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.

The Arctic Strike Map Pack, takes you from the streets of Moscow to the far reaches of the Arctic. It includes new multiplayer maps, a new multiplayer mode, a new Guerrilla Mode co-op map, and six additional weapons to give you the supreme edge over your enemies.

The Season Pass brings you access to the entire range of downloadable content for Ghost Recon: Future Soldier. It includes the Arctic Strike Map Pack and future all-new playable maps and game modes, extra weapons for Ghosts and Bodark units, additional Uplay achievements, and more!

Shacknews - Andrew Yoon

Sam Fisher is sneaking into the world of comics. Splinter Cell: Echoes is an upcoming graphic novel written by Nathan Edmondson and illustrated by Marc Laming that promises to bridge the gap between Splinter Cell: Conviction and Splinter Cell: Blacklist. Perhaps the comic can also explain how Fisher is inexplicably getting younger in every iteration--and why his voice has changed so much?

Speaking to IGN, Edmonson says that while there will be "fan-service," the comic has been adapted in a way to be approachable to non-gamers as well. "We treat the characters and story in the same way we would if this was our original creation," he said.

To see some sample pages of the upcoming graphic novel, visit IGN.

PC Gamer
ghost recon khyber strike dlc launch

The Khyber Strike DLC for Tom Clancy's Ghost Recon: Future Soldier has now launched, bringing with it several new maps, a new game mode, new achievements, a 10 point raise to the level-cap and a new trailer to show these very things off.

The new maps are: Switchback, a close-quarters deathtrap of twisting alleys; Palace, a palace; and Transit, a Moscow metro station with hazardously mobile trains. Meanwhile there's an additional sniper-friendly map for the Guerrilla game mode, called Village, plus Takeover, a game mode in which your regular kills are multiplied by territorial possession.

I was quite keen on Future Soldier. It's not really a return to the hardcore Tom Clancy tactics of yore, back when the games were about crawling on your belly through a half-mile of grass texture before finding a bullet in your skull. But despite the turret sections and slow-motion explosions that seem to have infested the series, Future Soldier also introduces a neat Full Spectrum Warrior-style sightline puzzle, as you orchestrate synchronised takedowns with other members of your squad. And the multiplayer isn't too shabby either.

PC Gamer
Ghost Recon Future Solider review

This review originally appeared in issue 243 of PC Gamer UK

It may be the future, but the Kevlar-padded embrace of the Clancyverse feels much the same as ever, with its geopolitical gibberspeak of Zambian warlords, Bolivian gunrunners, PMCs, coup d’etats and Russian rogue spears.

In other ways, too, Ghost Recon seems to have gone forward to come back: recent console outings have seen the military shooter series regress to a bro-squad arcade gunblam rollercoaster, all slow-mo exploding helicopters, tactical nukes and fist-bumps.

With this latest instalment, however, there are substantial concessions to its more subtle, tactically-minded origins. Sure, it resorts to gruesome-looking cinematics, tired turret sections and bombastic slaughter, but when it’s at its best, Future Soldier discards the pop-up scripted corridors that have recently maligned the series and becomes a sandbox of sightlines and sentries, a battlefield puzzler solved with well-timed bullets.

You are one of four shadowy operatives dispatched on a global killing spree, tracking international ne’erdowells across multiple continents and, very often, blowing them to bits. Infiltration usually precedes the pyrotechnics, however, so you’ll need to eliminate or circumvent threats without raising the alarm. Lucky you’re invisible, eh? In this near-future setting, optical camouflage now shrouds the US army’s elite forces. Crouch and your camo activates, turning you into a translucent smear – subtle enough that you can scamper past the unwary, but not so perfect that you won’t be rumbled if you dawdle in front of them.

Although you control just one Ghost, you can mark up to four targets at a time. Not only does this track their positions on your HUD, but your fellow operatives reposition to ensure they have a bead. When a buddy’s crosshair is locked on someone’s skull, their sightline is marked for you too, indicating which enemies are taken. Then either at your command, or in synch with your first shot, the team drops their targets. It’s thrillingly empowering, all the more so using the aerial drone, which lets you select enemies from on high. In some missions, I elected to stay plugged into the drone the whole way, ordering the other Ghosts to whittle down the foe three silent takedowns at a time.

Such missions become a puzzle, unpicked by establishing who can see who, and by killing the lonely and unobserved first. There’s a delightful action element, too: when a four-man sync shot goes down, time slows, enabling you to plug a few more before the alarm goes up. Your teammates are quick to call and describe threats, and do so with some detail – describing enemies as beside shipping containers or on walkways.

That said, it’s never clear if they’re calling threats you’ve already marked, nor is “on the left” a useful designation when you have no idea of your squadmate’s orientation. On a couple of occasions they got it dead wrong, too: urgently insisting on an enemy presence when there was none, and, another time, happily declaring the all-clear while I remained under heavy fire.

Fortunately, the campaign is almost entirely enabled for four-player co-op, so you can replace your CG companions with fleshier friends, should the game’s many connection issues permit. There’s no guarantee your team will become more effective, however. If anything, coordinating the flighty attention spans of game journalists proved a lot harder than ordering AI around, but when a plan comes together it makes for unsurpassed triumph.

This patient elimination of threats creates an entrancing methodical vibe – oddly more reminiscent of the earlier Splinter Cells than Ghost Recon. In fact, a late level in which you infiltrate a prison without the assistance of your team feels almost like an off-cut from one Sam Fisher’s adventures, albeit lacking his lethal acrobatics. It’s probably my favourite mission in the game, too, because the stakes are higher and stealth your only redoubt. Another high-point sees you shadow a local warlord as he saunters through a refugee camp. Though much more reliant on scripting than most missions, the tension between stealth and pursuit is deftly staged. Scurrying after your quarry, you suddenly spot sentries who must be toppled from their lookouts, and improvise rapidly, working out how to silence a guard post moments after the warlord wanders through.

Unfortunately, being spotted can often be blamed on the game’s many acts of self-sabotage that undermine the consistency of its stealth system: enemies visibly pop into existence when a script triggers reinforcements; bodies (which you are unable to drag away) sometimes vanish into thin air and sometimes don’t. Since a spotted body triggers alarm, it seems odd that something so critical is handled so carelessly.

While many missions fail you instantly for indiscretion, most eventually let you ‘go loud’, and barrel your way to a sky-high body count. Though the variation of pace is mostly welcome and its climactic action spectacles offer well-intentioned catharsis, there’s something a tad disappointing in the way the stealth game shatters, and reforms as an altogether more anodyne stop-and-pop shooter. There are boss battles in which you fend off the attentions of enemy choppers or tanks, or simply hold out for rescue against oncoming waves. Turret sections see you climb aboard a vehicle and rattle off a gazillion rounds into a mindless horde of foreigners. Then there are the ‘diamond formation’ set-pieces, where the game temporarily transforms into a rail-shooter. All adequate, but overly-familiar.

Once battle starts, your optical camouflage peels away, as though suddenly embarrassed. Everyone now knows where you are, and they aren’t the convenient amnesiacs of other stealth games: when the fight is on, they don’t let up. But despite their good memories, these AI goons still aren’t high-achievers in the videogame badguy league tables. They flank and pressure you, but they often skip gaily into your gunfire too, or take up useless cover-positions where their comrades have been freshly felled.

All the same, gunplay offers an ample selection of tools and tricks. Different visor modes and gunsight attachments enable low-light vision, heartbeat sensors and a short-range X-ray. Your normal HUD also erratically picks out enemies and paints them with a distracting coloured overlay – orange at first, then red when alerted. Since this makes them visible through walls, it can be unclear if you actually have a shot on them or not. I still don’t understand quite why it highlights some enemies and not others, nor why this highlighting flickers on and off. When it does, the soldier’s model disappears entirely for a moment, before popping back.

It contributes to a pervading low level crumminess. On more than one occasion I found my deadeye shot catching on some invisible barrier, or a hapless teammate stuck in a perpetual run-cycle. It’s not always a pretty game either. Though the proprietary YETI engine stumps up slick-looking manmade structures, and lights them well, its attempts at natural landscapes are grim. Helicopter fly-bys of deserts and tundra are dismal low-poly affairs with bleary textures. Even as one detail impresses – a sandstorm sweeping through an aircraft’s crashsite – another strikes you as dementedly terrible, such as the peculiarly wonky animation given to birds. Then there are the monstrous character models, whose faces look like they’ve been inexpertly felttipped onto sack-cloth. Thank God they mostly keep their helmets on.

But these potato-faced creatures seem like a real dish next to the netcode, which at the time of writing can’t hold together a single game for more than a few minutes. It’s a shame, because the tantalising glimpses of multiplayer I’ve been offered showed multiple modes and tactical nuance. Optical camouflage makes it easy for snipers to pick off indiscrete assaults, so positioning and coordination becomes all the more key, while a technology arms-race constantly shifts the power around the battlefield. Take the chance to stun an opponent and hack their comms, and you suddenly have the positions of all their teammates – handy for predicting a massed attack and providing an XP boost for every kill assisted by this information.

Of course, all this effort is for nought if you can’t actually play the game, and elsewhere, Future Soldier’s occasional spasms, glitches and crudities erode its promise of precise, ruthless tactics. Its action spectacles, meanwhile, don’t match the rare exhilaration of its stealth sequences, nor the visual flare of its corridor-shooter competitors.

Nonetheless, there are few other recent games that keep step when it hits its stride: four players working together to cleanly erase an enemy force in neatly orchestrated silence. In a genre at risk of becoming homogenous, Future Soldier’s exceptional stealth is worth going loud about.
Announcement - Valve
Act now and save 33% on the Tom Clancy's Ghost Recon: Future Soldier during the Weekend Deal*!

In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology and cutting-edge military hardware, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.

*Offer ends Monday, August 27th at 10AM Pacific time.

PC Gamer
Ghost Recon Future soldier trailer thumb

Ghost Recon: Future Soldier is now Ghost Recon: Present Soldier. Except in the UK, where's he's Ghost Recon: Coming Out Tomorrow, Honestly Guv Soldier. Yes the high tech manshooter has finally arrived on PC, after the customary last minute Ubisoft delay. He's brought along his good friend: Private Day One Patch.

The PC version of Ubisoft's near future shooter seems to be encountering some issues, with users on the Steam Forums complaining of buggy WASD controls. Hopefully this patch will fix those issues.

Here are the patch notes, from Blues News

Improved stability in online multiplayer matches.
Improved voice chat quality for PCs running Windows Vista.
Improved navigation through game’s menus.
Introduced 6-man party system in the multiplayer game mode.
Balanced several weapons (assault rifles, SMSGs, handguns, shotguns).
Balanced equipment (grenades, flash bang, EMP, stun guns, number of drones in match).
Adjusted aim sensitivity and quick scope.
Fixed map exploits.
Adjusted melee.
Adjusted XP values.
Several technical / network improvements.

Have you been playing Ghost Recon? Have you encountered any technical issues? Also: which is better, a Future Soldier or an Advanced Warfighter?
Product Release - Valve
Tom Clancy's Ghost Recon: Future Soldier™ is Now Available in North, Central and South America on Steam and will become available in other regions soon. Please check the game page for release times.

In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology and cutting-edge military hardware, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.

Announcement - Valve
The Ubisoft Publisher Weekend begins today with 33% off the Ubisoft Catalog*! Additionally, each day will bring a new Daily Deal with even deeper discounts!

Today only, save 75% off the Tom Clancy's Ghost Recon Franchise*!

Plus, this weekend only, Pre-Purchase the Tom Clancy's Ghost Recon: Future Soldier™ Deluxe Edition for the Standard Edition price. Pre-Purchase also includes Ghost Recon Future Soldier inspired items to use in Team Fortress 2!

Be sure to check back each day, now through Sunday, for more great deals!

*Discount does not apply to the Tom Clancy's Ghost Recon: Future Soldier™ Pre-Purchase.


A multiplayer beta for forthcoming tactical shooter Ghost Recon: Future Soldier runs from 19th April until 2nd May on PlayStation 3 and Xbox 360, publisher Ubisoft has announced.

The trial will let up to 12 players choose from three classes - rifleman, engineer or scout - and access two different game modes.

Conflict sees players battling it out to complete various objectives around the game map, while Saboteur asks you to locate a bomb and then detonate it at your opponent's HQ. Both modes are playable on two maps: Pipeline and Mill.

Conflict will be available from 19th April, while Saboteur unlocks on 26th April.

Anyone who owns an Xbox 360 copy of Splinter Cell: Conviction gets access to the beta. If that's not you, you'll need to pre-order Future Soldier for a key.

Publisher Ubisoft has also announced Ghost Recon Network, a companion service that lets you tracks stats and connect with other player via smartphone, tablet or a web browser.

The app will let you customise weapon load-outs on the go, access your player performance details, challenge friends, check up on their progress, manage your squad and unlock various in-game extras. See the screens below for a closer look.

It will launch in tandem with the game on 25th May, though anyone in on the beta will get early access to a few of its features.

The PC version of the game follows a few weeks later on 15th June.


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