ArcheBlade™ - Placebo ★
Join the Discord Now!

Archeblade Discord
Archeblade now has an (un)official Discord server! A lot of the community is fond of communicating through the discord platform, so the dev team has set up a Discord!

This discord is your best source for staying up-to-date with the current development of the game!

You can talk about the game, get sneak peaks on what’s coming, and stay up to date with Archeblade’s development! On the discord, we have several community server hosts, news feeds on current game development, and a great community of people to hang out with. This server is a great place to meet with other Archeblade fans and many other great players of the game!




Join the discord here: https://discord.gg/M3ye9hs
Check out the forum post here: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/?tscn=1514401403


PS: For those of you wondering, the updates are coming soon! ːelrathː
ArcheBlade™ - Placebo ★


New Update and Patch Notes
Hello fellow Archebladers! It’s been almost a month since the last update to the game, while I’m sure you’re all pretty accustomed to waiting a long time for updates, we thought it would be a good idea to wait a bit less than 3 years to release the next one ːrenoahː

This update brings with it some much needed bugs fixes, better game performance, and some new content for you all to play around with. Also, by popular demand, the Archeblade Server Launch is now back and capable of launching all the new maps in the game! If you’re interested in some more detailed patch notes, you can find those below.

More updates are on their way, now that the team has gotten settled into the swing of things, expect much more content to be coming in the future! As always, you can check out the unofficial discord to connect with other Archeblade players as well as stay on top of current AB development! That’s all we have for now, thanks for your support and keep loving Archeblade! ~ːelrathː








Patch Notes V1.0.4.0027
Maps
New Content
  • Added new map: Nagas Pit Occupy style
  • Added a new ‘survival’ feature to single-player training room
  • Online and Offline training rooms are now separate maps
Patches
  • Summer Island
    Players can no longer hide under the bridge wrapping around the side
    Fixed some collision where players could leave the battlegrounds
  • Nagas Pit
    The pillars in the mid level now have collision
  • Steam Canal
    Fixed a hole in the train tunnel that Dic and Gaspar could get into
  • Undersiege / Night Undersiege
    Fixed a hole in the spawn house
  • Altar of War
    Elrath can no longer get out through the roof of the spawn rooms
    Fixed collision of the chains so players can no longer stand on them


Gameplay
New Content
  • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
    Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.
Changes
  • Taunts can no longer be canceled by movement input or fire input
    They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
  • Ridika’s ascent movement ability now lasts .1 second after shift is released
    The ability will still stop regardless if stamina runs out or she reaches maximum ascent time


BugFixes
  • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
  • Fixed an issue where double pressing 5 would reveal and invisible enemy
  • Camera can no longer be zoomed with scroll wheel
  • Animation hacks have been patched out of the game
  • Patched a cheat which allowed players to move and attack while guarding
  • Fixed a bug where the timer UI displayed match time seconds incorrectly
    ArcheBlade™ - Placebo ★
    Hey! I'm sure a lot of you have noticed the update that recently came out and are a bit confused, so I'd just like to clear some things up.

    Codebrush, unfortunately, is no longer able to continue development of the game. For the time being, a community sourced dev team has been created to continue the development of Archeblade. With the current issue of new players being unable to join, the dev team decided it would be best to push out an update fixing this issue as well as include some minor bugfixes and new content. The team hopes to continue development of Archeblade as a community project, and add new content and balance fixes to a game that has not been updated in over 3 years!

    Yes, this does mean more updates are to come. The first few updates will only be minor changes, as it is important to make sure the team is assembled and capable. We'll try to keep the community updated as much as possible about current development and upcoming changes, as well as listening to your feedback and suggestions.

    If you do want to get involved, feel free to join the discord chat we've set up for Archeblade development, where you can talk to the devs and fellow Archebladers. You can find links in this thread: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/

    That's about all the info I have for now, but I hope everyone is excited and willing to stick around as we begin development for Archeblade again! We all believe Archeblade was an amazing game, and we hope to see it become an even more amazing game in the future!

    Once again, thanks for all your support, and thanks to the entire codebrush team for making this game exist! ːelrathː
    Community Announcements - [Fakedice] Jin
    Hi guys,

    This is Jin. I apologize for being so quiet in recent months, and for this sudden announcement.

    It’s been about three months since our announcement of the stoppage of the development of ArcheBlade. During those three months, we sold off pretty much all the stuff in the office, canceled some service contracts, and finally moved out of our old office. After a couple of weeks without any direction, my life as a game developer seemed to be no more, and days passed by meaninglessly.

    But one day I came to realize that making games was all I wanted to do, and pretty much only thing I knew how to do.
    I contacted my old pals from Codebrush Games, and persuaded them to come aboard one more time. Luckily, six of them were generous enough to accept my offer.

    Not long after that, we started a team named “Fakedice”.

    For about two months of time period, we fully dedicated our lives to working on a new game. We’re currently at a very early stage of development, and we felt that we have a responsibility to share the news with you guys.

    The game’s called DICETINY, and here it is.



    DICETINY is a digital board game mixed with RPG and CCG where you use the dice and the card deck to save the world from evil monsters.

    You may be wondering, why board game all of sudden? Why something so different from ArcheBlade?

    Well, just as ArcheBlade started from a simple idea suggested by one of our staff, DICETINY was also no exception. After numerous brainstorming and actual testing on a physical table board, we decided that it was the most fun one out of all the ideas that were suggested, and decided that the scope of the game was something we could give a shot at considering the small size of the team.

    I really hope it piques your interest and that you will like this game. We’re planning to launch a Kickstarter campaign on October 8 2014. Your help will help us tremendously to develop the game as our financial resources are still very much limited, and the project is self-funded by the team, which means no paychecks.

    I also want to tell you that I’m very aware that many of you have many requests in regard to ArcheBlade. But with more than half of our former members no longer with us, our hands are tied and the future of ArcheBlade is still very much unclear.
    And some of you may be upset that we're moving on to a new project, and we totally understand you, but we believe that this is our best option for the future of our team, and maybe even for ArcheBlade. (One thing I can tell you is that we’re continually looking for any way to revive the game, and hope we can someday become successful enough to make a comeback.)

    That's why we're asking for your help to support us with our Kickstarter campaign.

    So I hope that this announcement clarifies our current status, and I want to finish off by saying, thank you for staying with ArcheBlade. I hope we can open a new chapter through this new project and you will be part of it.

    Thanks,

    Jin

    Edit: We've pushed back our Kickstarter campaign to October 8, 2014.
    Community Announcements - [Codebrush] Mike
    Hi guys,

    There will be a quick patch soon to fix the issue that resets your gears when you log out and log back in.

    Sorry about the inconvenience and thank you for your cooperation in advance.
    Codebrush Games
    Community Announcements - [Codebrush] Mike
    Hi guys,

    Here are the details of our latest patch, which is probably going to be our last.

    Patch Note 1.0.3.0
    - The player number requirement for each team is adjusted to 1.
    - All items now have Meceta price.
    - Removed stats from all gears. (Weapons, Armor, Accessories)
    - Unlocked all content for the players who own any DLC. (Early Access Basic/Premium/Starter Pack)
    - Current DLC “Starter Pack” is changed to “All Access” pack which unlocks all content available.

    Also please read the followings if you have spent more than $20 (or $19.99) in the game. We will send you additional key for every extra $20 you spent on the game. So for example, if you have spent $40, you will get one more all access key, and if you have spent $60, you will get two more keys in addition to the key you already received.

    Ex.)
    Total Amount Spent $25 -> You get 1 key in total (Already sent)
    Total Amount Spent $40 -> You get 2 keys in total (Will send one more key.)
    Total Amount Spent $60 -> You get 3 keys in total (Will send two more keys.)

    It maybe annoying to send email again but it would be great if you could send us an email detailing the total amount you’ve spent. (You can send us all purchase confirmation numbers or a screenshot of your steam/game transaction of your account showing your steam account ID.)

    Lastly to Indiegogo contributors who can claim Indiegogo Exclusive Skin and Artbook (Double Kill or higher), we are aware of your frustration about the fact that Indiegogo exclusive skin was given to non-Indiegogo contributors, and the reason we had to do this was because of the way our coding was written. The permanent key unlocks all content available instead of unlocking particular items, and since we had to let our programmers go, we are unable to change this at the moment. We apologize for this.

    What we’re going to do is send you the following items.
    1. Image assets from our art team. (It maybe work-in-progress artworks, concept arts, and so on)
    2. MP3 file of the title music of ArcheBlade. (This one)

    We will share those files on Goolge Drive by giving access to the email you used when you made donation on Indiegogo. We will upload the files before May 30th. (Will send you a separate email once they're up.)

    Thank you for your time, and take care.
    Codebrush Games
    Community Announcements - [Codebrush] Mike
    Hi guys,

    I’m sure many of you guys are still saddened by our recent announcement. We have read your comments after the announcement, and your supportive words really warmed our heart. Thank you again for your support.

    As promised, today we’re going to share with you our plan on how we’re going to compensate your investment and what kind of changes we’re going to make in what will likely be our last patch. It would be great if you could take your time to read the followings.

    1. To all of you who invested at least $20 purchasing items in-game. (Not DLC)

    We will send you a key that unlocks every in-game content available. Please send ALL Purchase Confirmation Emails (preferably in a single email) OR send ALL Purchase Confirmation Numbers you received from Steam to:

    support@codebrush.net

    However, if you have bought either one of the following DLCs,

    - Early Access Starter Pack (Unlocks all characters and recolors)
    - Early Access Basic Pack (Unlocks all characters)
    - Early Access Premium Pack (Unlocks all characters & premium skins)
    - Starter Pack (One with Valle Wings)


    You don’t have to take any action. We will unlock every in-game content available for you later through a patch.

    For those of you whose purchase amount exceeds $20 ($30, $100, $200 or even more for example), you will first get the key above, but we’re still unsure what kind of additional compensation will be suitable for you. This also includes Indiegogo contributors.

    It would be great if you could let us know your thoughts by sending us an email or leaving a comment below. We will have to make a decision and select one of your ideas that are doable for us.

    2. The following changes will be made in our next patch.

    a) Items are currently divided into two tiers. We will make them equal so that they all have same tier stats.
    b) All items will be purchasable with Meceta (including Costumes), however we will keep their GEM prices to respect the users who purchased GEMs.
    c) We will take away stats from “Accesssories” making them cosmetic-only.

    Thank you for your time, and see you again soon in our next announcement.
    Codebrush Games
    Community Announcements - [Codebrush] Mike
    Dear all,

    First of all, thank you all for playing ArcheBlade. Without your support we wouldn’t have gotten where we are now, and you have given us many great memories.

    Unfortunately we have bad news to share with you.

    Being an indie studio, we have never been in a good situation financially, and it did not get any better as time went. The official release was our last shot to turn things around revamping our monetization system at the official launch.

    We had a series of serious discussions here at Codebrush Games looking for any way to keep going with this project but looking at our performance so far after the official release, things don’t look very promising to us. It will require us to increase our sales by many folds just to survive, and considering the game’s monetization system and the company’s limited financial resources, the odds do not appear to be in our favor.

    We decided that the only solution available for us is to put the game’s whole operation on hold, and downsize the staff. We don’t have a definite future plan at the moment after this project but we will keep you posted. To be clear, putting the game on hold means the followings.

    - There will be no more updates/customer support.
    - We will stop saving customer data base.
    - However your Steam stats will remain.
    - Also the game will remain playable on Steam
    - The servers hosted by Codebrush will close, however users will still be able to host servers.

    This may come as devastating for all you Archebladers, and we sincerely apologize for this. However we’re afraid that that seems to be the only option available to us.

    This will definitely affect all of you who invested in the game, but we will not let your support go to waste and will do our best to compensate your investment in the game. (We will make another announcement as to how we will compensate you so please stay tuned.)

    A patch is coming soon after this announcement, so it would be great if you could take your time to read the following details.

    - GEMs will no longer be purchasable on the Shop.
    - Booster items will no longer be purchasable on the Shop

    All our staff at Codebrush Games sincerely thank you for staying with us all this time, and we apologize for this sudden news.

    We hope we will see you guys again in the future.
    Codebrush Games
    Community Announcements - [Codebrush] Mike
    Hi guys,

    Regarding the issue of being unable to connect to the game, we've located the issue, and fixed it.

    However, the servers on Steam side seem to be unstable, and you may still get the error message. If you get the error message again we recommend you retry to connect as it seem to be working on second try

    Sorry about the inconvenience and thank you for your cooperation.
    Codebrush Games

    PS: Here are the nine winners of the random item giveaway (Remember this?. Please check your number already sent to you in a separate email. Your item will be given sometime next week. One more thing. We've also randomly picked one of these nine people to give a surprise gift, which is the official launch T-shirt (Click to see).

    Nine Winners: 4, 8, 17, 37, 42, 56, 58, 71, 80
    Special Gift Winner: 42

    Congrats to these nine people, and have a nice AB weekend.
    Community Announcements - [Codebrush] Mike
    HI guys,

    Sorry to disturb your game, but we just found a critical API server related problem, and this is causing you to get the error message 100 or 111, or to get stuck in the Connecting loop.

    We're currently looking for a way to fix this, and once we do we'll do an emergency patch.

    We're very sorry about this inconvenience, and we will do our best to sort this out as soon as we can. As soon as the problem is fixed, we'll make another announcement so please stay tune.

    Thank you very much for your cooperation and again sorry about the inconvenience.
    Codebrush Games
    ...

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