Alan Wake

UPDATE 2.30PM: Speaking to Eurogamer, Alan Wake developer Remedy has teased the possibility of a multiplatform release for its previously Microsoft-owned hero.

"The only thing we want to clarify, now that Remedy owns the publishing rights, is that we could bring Alan Wake to different platforms if we so choose," a Remedy spokesperson told me this afternoon.

"We have nothing to announce for now. We are fully focused on Control releasing on 27th August."

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Alan Wake

Remedy Entertainment's cult supernatural horror Alan Wake has finally returned to digital storefronts on PC, a year after it was removed from sale due to licensing concerns.

Alan Wake's imminent departure from the likes of Steam was announced in May last year, following the expiration of its music licenses. Remedy explained it was "looking into relicensing the music for Alan Wake, but have no timeframe for this".

In a new tweet, however, the developer has confirmed that all licensing issues are now resolved, and that its beloved slice of small town horror is finally available for purchase again on PC. "Big thanks to our partner and Alan Wake's publishers Microsoft," Remedy posted, "who were able to renegotiate the rights to the licensed music in Alan Wake."

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Alan Wake

Control, the next game from Alan Wake and Max Payne developer Remedy Entertainment, will also star Alan Wake voice Matthew Porretta and Max Payne actor James McCaffrey.

Porrette will play Dr. Casper Darling, head of research at the Federal Bureau of Control, while McCaffrey will play its former director Zachariah Trench.

The reunion of Remedy's former leading men was first announced earlier this month, but was made official over the weekend in this new developer diary:

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Alan Wake

Remedy Entertainment's beloved supernatural horror adventure Alan Wake is being adapted for television, according to a new report by Variety.

Alan Wake, which released on Xbox 360 in 2010, follows the heavily monologued adventures of video gaming's greatest Alan, a best-selling author who visits the sleepy town of Bright Falls, Washington, in a bid to cure his writer's block. Dark occurrences follow, as the line between reality and Wake's fiction begins to blur. It's all very Stephen King meets Twin Peaks, and absolutely nails its picturesque, small-town setting, making for an incredibly atmospheric experience - even if the game bits sometimes wobble.

Notably, Alan Wake wasn't too far removed from being a television series in its original game guise, adopting a structure that framed individual chapters into something resembling standalone TV episodes, complete with recaps and closing credits - a stylistic flourish that Remedy took to its limit in Alan Wake's follow-up, the partially live-action Quantum Break.

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