Galactic Civilizations® II: Ultimate Edition - IslandDog
Last year we released Heroes of Star Control: Origins, and it proved to be so successful that we're following it up with Villains of Star Control: Origins DLC. The DLC arrives on August 27th and comes with 4 new playable races, each with their own unique abilities, ship styles, and theme music.

The Star Control: Origins multiverse is filled with beings of all shapes and sizes. Here is a preview of some of the darker species coming over to Galactic Civilizations III.

The Measured
The Measured are sentient coral. They once had a rich, thriving civilization before they were modified by the Scryve (who we will discuss in a moment). The Measured are the Bureaucrats of the Scryve sector which makes them fit in with the gameplay of Galactic Civilizations III nicely. They not only get the Bureaucrat ability but receive a new one: Mitotic which gives them free administrators when they colonize new worlds.




The Phamyst
The Phamyst are the galaxy's most polite cannibals. They find other beings generally intolerable. The galaxy is a messy place and they are just the ones to bring class and refinement to it.



The Xraki
The Xraki are considered fanatical monsters that came from another dimension by most. But things are not quite as they seem. The Xraki were once the shock troops of the Scryve Empire who harvested them and modified them via the Scryve's exclusive access to the only known Origin in the galaxy (a device that allows its user to go into alternative universes).



The Scryve
The immortal Scryve were not always villains. The Scryve Empire was once full of idealism and hope. Time and events slowly corrupted them. Now, the once all-powerful Scryve Empire is slowly dying. They have controlled our part of the galaxy for so long that few species have been left untouched by them. The Scryve are unlike any villain from the Galactic Civilizations universe. Where the Drengin are brutal, violent and intolerant the Scryve are civilized, thoughtful and methodical. The Scryve could best be described as a people who followed "the ends justify the means" one too many times.

The Scryve are masters at conquering and then holding. Not only do they have the Conquerors ability, they also receive the new Imperial ability which gives their ships a HP bonus in their territory based on the number of colonies whose zone of control are contiguous with their home planet.



Where to get it...

Villains of Star Control: Origins will arrive for Steam on August 27th for $5.99. Not only does each new species have their own unique abilities, but they come with their own ship styles, which means lots of new ship parts to play with.
Galactic Civilizations® II: Ultimate Edition - IslandDog
PLAY FREE ON STEAM THIS WEEKEND ONLY

Also save 84% for a limited time!*

Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.

Galactic Civilizations III is a 4X space strategy game set in the 23rd century. Humans and aliens compete against each other for domination of the galaxy through war, cultural hegemony, diplomacy, and more. Customize your game experience right down to every detail: galaxy size, opponent factions, victory conditions, AI difficulty level, and frequency of galactic events and anomalies.











Don't have Galactic Civilizations III? Save 84% for a limited time!

https://store.steampowered.com/app/226860/Galactic_Civilizations_III/


*Sale valid August 15th, 2019 at 1PM ET - August 19th, 2019 at 1pm ET.
Galactic Civilizations® II: Ultimate Edition - IslandDog


Galactic Ascension Status is new in v3.8 for GalCiv III. Our VP of Entertainment, Derek Paxton, decided to sit down and have some fun with it last week - check it out here!

What's YOUR favorite victory strategy?

https://www.stardock.com/games/article/496427/
Galactic Civilizations® II: Ultimate Edition - IslandDog
Galactic Civilizations III v3.8 Update Brings Major UI Changes

Set in the 23rd century, Galactic Civilizations III is a 4X space strategy game where humans and aliens compete against each other for domination of the galaxy. v3.8 brings a few exciting changes to this already massive game, which you can read more about below.

No more sneaky Ascensions! At the forefront of the update are changes to the Ascension notifications and UI. Each civilization's progress is now displayed on an easy-to-read progress bar, and anytime someone gains control of an Ascension crystal, an icon will alert you to it. 

The shipyard display now shows how much production is being sent to that shipyard so that you know how fast it's able to build things. The planet list views will now also show research.

We've also made some other improvements to the UI's layout, including updating screens so that they use fonts, colors, and font sizes consistently. We've also added a feature where you can adjust the difficulty level in the middle of a game. Read the full list of changes below!

Changelog
  • As soon as someone controls an Ascension crystal, have an icon show up and informs you that Ascension has started. Mousing over should show you how far along each civ with Ascension is from ascending as a % bar with (turns).
  • UI Layout updates
      Updated most screens to use fonts, colors, and font sizes consistently.Made fonts bigger wherever possible.
    • General cleanup of margins and list entries wherever possible.
    • Removed extra returns from the "word on the street" blurbs.
    • Move some of the drop-downs in options screens to keep them from clipping.
  • You can now adjust the difficulty level mid-game through the options screen (single player only).
  • Starting ships don't append a number to their name unless another ship of the same design has already been spawned. This is to support custom flavorful names for core starting ships from starting ship designs
  • Updated starting ship names of factions added to the game after Crusade.
  • Shipyard display now shows how much production is being sent to that shipyard, so you know how fast it can build things.
  • Fixed an issue causing the unit buttons from not showing up in Medium UI on the Colony List screen.
  • Planet view list now displays research
  • Aliens can now be tagged as being available or unavailable as random civilizations
  • Fixed Tourism exploit in Crusade version of the Consulate
  • The AI has been ordered top stop freezing time to keep its mission ships safe. (stuck turn fix)
  • Addressed "word on the street" grammar and spelling mistakes
  • Removed duplicate planet data in crusade and base game data folders that could potentially cause bad things(TM)
  • Adjusted the choose civ screen to improve text wrapping
  • Fixed alignment issue on the Drath starting screen
  • Fixed a bug that prevented commanders from being assigned to United Earth ships
Don't own Galactic Civilizations III? Get it Now!

https://store.steampowered.com/app/226860/Galactic_Civilizations_III/







Galactic Civilizations® II: Ultimate Edition - IslandDog
Galactic Civilizations III v3.7 Anniversary Update Focuses Exclusively on Fan Requests

For a limited time, save 85% on Galactic Civilizations III and 70% on the Gold Edition

For the game's 4th anniversary, we've focused exclusively on a top-to-bottom series of improvements based on fan requests! These improvements are major quality of life changes that improve the overall experience of Galactic Civilizations III.

v3.7 improves ship AI, multiplayer performance, memory use, pathfinding performance, pacing, and the empire management UI, as well as addresses a host of minor bugs. It's available now as a free download for owners of the base game.

https://store.steampowered.com/app/226860













See the full changelog here: https://steamcommunity.com/app/226860/discussions/1/1679190184061949039/


Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Improved custom ship mod compatibility, commonwealth world adjustments, and more!

Galactic Civilizations III v3.6 Community Update improves custom ship mod compatibility, adjusts commonwealth worlds, and more

We're launching a version update today that addresses the most important feedback we get: YOURS. We've addressed several community reported issues in our continuing effort to bring you the best GalCiv game possible. We put balance and bug fix work into both the base game and the Retribution expansion with this update. Some of the biggest changes we made include:

  • Merging fleets no longer renames them
  • Custom ships work better with mods
  • Artificial life forms can no longer build farms because robots don't eat food
  • Your commonwealth worlds can no longer flip worlds in your empire (because that was treason!)

See the huge changelog below!




Don't have Galactic Civilizations III?
Buy from Steam | Buy from Stardock

Owners, the v3.6 update is ready and waiting for you in your Steam client.
Don't forget to pick up the newly released Retribution expansion today!

www.galciv3.com | www.galciv3.com/retribution


v3.6 Changelog Notes

Gameplay
  • Nerfed "Lossless Life Support" module
  • Fixed typos in "Lossless Mining" module descriptions
  • Updated Tourism bonus for the "Popular Race" trait to be flat 1 and 2% instead of multipliers of 10 and 20%
  • Updated united planet tourism board to be flat with a 10% bonus (was multiplier of 100% which was crazy)
  • Colonizing the Promethion Refinery precursor world now grants 5 Promethion
  • Set "Virtual Vacation" to be a player wonder
  • Changed "Influence Per Turn" from multiplier to flat on the Galactic Showcase
  • Fixed mismatch of description and text in the "Antimatter Weapon Colonizing" event
  • Tweaked pathfinding so that it doesn't attempt to find a path to the node closest to a blocked destination if the start tile is already the closest node
  • Silicon-based life can terraform and colonize high level extreme worlds
  • Removed farms for Synthetic lifeforms and enabled terraforming improvements and high end extreme world techs
  • Fixed "Orphaned Improvements" and techs in the Retribution tech tree
  • Fixed issue with Iridium tech tree failing on "Tariff Focus" specialization

UI
  • Changed it so that when you merge a fleet, it will keep a custom name for the resulting fleet. If both fleets being merged have custom names, it keeps the fleet name of the bigger fleet.
  • Adjusted "Economic Warning" flavor text to fit with new conversation popup font size.
  • Fixed typo in "Precursor Research Node" description.
  • Improved the text alignment on the UP Resolutions window

Bugs
  • Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed
  • You can no longer assign commanders to planets
  • Ships with "one per player" components can upgrade to ships with the same components
  • Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)
  • Addressed a MP crash related to mismatched DLC
  • Fixed mismatched strategic icons on some ship classes
  • Fixed typos in "Plasma Arc" event

Mod fixes
  • Ships created with mods now show up correctly
  • Prevents crash if a tech unlocks more than 12 things at once (modders -- you know who you are!)

Retribution
  • Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range
  • Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%
  • Removed extra space in the Korath faction description
  • Added "lossless life support" back into the Retribution tech tree
  • Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4
  • Add basic Block Hulls to Korath Ship style
Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
The expansion includes Hypergates, Precursor Artifacts, New Civilizations, and more.

Check out the release trailer here: https://youtu.be/rMWaAmCe-NU
Save 10%* on Retribution and 70%** on the Base Game!



Galactic Civilizations III: Retribution adds Hypergates, Precursor Artifacts, new major civilizations, and much more.

Across the galaxy, you and your rivals are discovering ancient alien artifacts that grant powerful new capabilities. Meanwhile, as civilizations try to carefully balance building an economy, funding an ever growing war machine, and engaging in diplomacy, the humans of Sol III have invented a game-changing new technology - Hypergates - which, when connected, allow for rapid transit across the galaxy.



With two new major civilizations and the concluding campaign to the Galactic Civilizations III backstory that serves this massive space 4X sandbox game, Retribution asks the question: How will you rule your galaxy?





The new features in Galactic Civilizations III: Retribution include:
  • Artifacts - Powerful items buried on planets across the galaxy will give your civilization instant-access to new abilities.
  • Hypergates - Construct powerful gateways that, when linked, allow your fleets to travel rapidly across hyperspace.
  • Major Civilizations: Drath and Korath - The manipulative Drath pull the strings across the galaxy while the Korath rely on extermination. Each has its own set of special abilities, bonuses, and ship parts.
  • Supply Ships - Supply ships can be constructed to deliver goods and services to your other planets to aid in their development.
  • New Technology Tree - A top to bottom overhaul of the technology tree adds depth and sharpens the strategic choices in your research options.
  • Retribution Campaign -The malevolent Drengin Empire made a terrible mistake underestimating humanity’s strength, and the climactic battle that will follow may end in their extinction.








*Sale ends 2/27/19 at 1PM EST. Steam and Galactic Civilizations III is required to play this expansion.
**Sale ends 2/23/19 at 1PM EST on Steam and 2/27/19 at 1PM EST direct from Stardock. Steam required to play.
Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Galactic Civilizations III: Retribution arrives on February 21
Also check out the world premiere trailer for Galactic Civilizations III’s biggest expansion yet.

The expansion to the massive space strategy game adds new civilizations, hypergates, supply ships, new technology trees and much more.



See our brand new trailer for Galactic Civilizations III: Retribution!
Add it to your Steam Wishlist today.

For more information, visit http://www.galciv3.com/retribution.

Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single or multiplayer 4X strategy game. How will you rule your galaxy?

The new features in Galactic Civilizations III: Retribution include:
  • Artifacts - Powerful items buried on planets across the galaxy will give your civilization instant-access to new abilities.
  • Hypergates - Construct powerful gateways that, when linked, allow your fleets to travel rapidly across hyperspace.
  • Major Civilizations: Drath and Korath - The manipulative Drath pull the strings across the galaxy while the Korath rely on extermination. Each has its own set of special abilities, bonuses, and ship parts.
  • Supply ships - Supply ships can be constructed to deliver goods and services to your other planets to aid in their development.
  • New Technology Trees - A top to bottom overhaul of the technology tree adds depth and sharpens the strategic choices in your research options.
  • Retribution Campaign - The malevolent Drengin Empire made a terrible mistake underestimating humanity’s strength, and the climactic battle that will follow may end in their extinction.

Galactic Civilizations III: Retribution is coming February 21!

Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Hypergates, Artifacts, new campaigns and new civilizations arrive this Winter.



What started as a crusade has become a war of retribution.
Stardock's award-winning space strategy game, Galactic Civilizations III is about to get its biggest expansion yet. Galactic Civilizations III: Retribution adds new playable civilizations, a story-driven campaign, Precursor artifacts, Hypergates and much more.





Across the galaxy, ancient alien artifacts are being discovered, giving civilizations powerful new capabilities. Meanwhile, as civilizations try to carefully balance building an economy, funding an ever growing war machine, and engaging in diplomacy, the humans of Sol III have invented a game-changing new technology - Hypergates - which, when connected, allow for rapid transit across the galaxy.



With two new major civilizations and the concluding campaign to the Galactic Civilizations III backstory that serves this massive space 4X sandbox game, Retribution asks the question: How will you rule your galaxy?





The new features in Galactic Civilizations III: Retribution include:

  • Artifacts - Powerful items buried on planets across the galaxy will give your civilization instant-access to new abilities.
  • Hypergates - Construct powerful gateways that, when linked, allow your fleets to travel rapidly across hyperspace.
  • Major Civilizations: Drath and Korath - The manipulative Drath pull the strings across the galaxy while the Korath rely on extermination. Each has its own set of special abilities, bonuses, and ship parts.
  • Cargo Ships - Cargo ships can be constructed to deliver goods and services to your other planets to aid in their development.
  • New Technology Tree - A top to bottom overhaul of the technology tree adds depth and sharpens the strategic choices in your research options.
  • Retribution Campaign - The malevolent Drengin Empire made a terrible mistake underestimating humanity’s strength, and the climactic battle that will follow may end in their extinction.



Galactic Civilizations III: Retribution is coming this Winter!
For more information, visit https://www.galciv3.com/retribution





Galactic Civilizations III is the largest space strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single or multiplayer 4X strategy game. How will you rule your galaxy?
Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Adjustments to personality traits for factions and AI decisions are among improvements

Galactic Civilizations III v3.2 takes faction personality traits into account, improves game AI, and more





We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, and we've made a few adjustments to the Heroes of Star Control: Origins DLC. More details on the changes are below!






v3.2 Changelog Notes
Base Game
  • Stars are placed a slightly further apart than before in order to make each system independent from others.
  • AI more aggressive at sending out constructors to build starbases
  • Personality traits are given much greater consideration when deciding what topics the civilization wants to discuss.
  • Personality traits are now given much greater consideration for deciding what types of ships to build when at peace.
  • Personality traits are now given much greater consideration when deciding what kinds of treaties and offers to give to the player.

Crusade
  • Diplomacy ability bonus to relations reduced from 2 to 1.

Intrigue
  • AI manages its tax rate more effectively.
  • Changed default # of colonies before a government is allowed from 3 to 2.

Heroes of Star Control
  • If you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff
  • Jeff is already perfect and shuns your attempts to "upgrade" him
  • Added custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)



Don't have Galactic Civilizations III? Get it now!
Owners, the v3.2 update is ready and waiting for you in your Steam client.
Don't forget to pick up the Intrigue Expansion and Heroes of Star Control: Origins DLC!
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