STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Unreal turned 20 years old this month. The extraterrestrial first-person shooter spawned (and showcased) a game engine whose descendants still motor on today. To commemorate all those screaming prisoners and innocent alien creatures killed at the hands of jumpy players, I got in touch with a handful of the original team and asked them to share their memories of making the first Skaarj conflict. This is how Unreal was made, from the perspective of the programmers, designers, artists and musicians who were there. (more…)
Wait, didn t we already answer this question? Never mind, the RPS podcast, the Electronic Wireless Show, is not content with our list of the top 50 first-person shooters. Well, they’re mostly fine with it (lists are stupid) but they still want to hash out this ageless question the old-fashioned way. By interrogating each other over the internet. (more…)
“Dearest Alice, I do not play video games but fear I am insufficiently aware of my own mortality and am exploring every avenue to remedy that,” begins one of the many letters I received in the post this morning seeking my advice as a reputed expert in the field. “Which gaming platform would most frequently remind me that my youth is so very far behind me and all flesh is grass?”
Well, Margo From Bishop’s Stortford, PC gaming can definitely help you. Observe how the assembled commenters wail, weep, and tug at their scant remaining hairs as I say this simple sentence: Unreal came out twenty years ago today.
“What is Unreal?” Well Margo, right now you can download it for free to see for yourself. (more…)
Phys are reporting that a University Of Texas team won a $7000 in a competition to create game bots that would pass as human. “The winning bots both achieved a humanness rating of 52 percent. Human players received an average humanness rating of only 40 percent. The two winning teams will split the $7,000 first prize,” says the Phys report. “When this ‘Turing test for game bots’ competition was started, the goal was 50 percent humanness,” the bot’s creator, Risto Miikkulainen, is quoted as saying. “It took us five years to get there, but that level was finally reached last week, and it’s not a fluke.” The bot mimicked humans by pursuing grudges, having poor aim at long range, and by using neural networks to “evolve” the bot’s behaviour towards something that would be optimal in the game’s environment.
Does anyone know of any games that use bots for language responses? I can’t think of any offhand, but it must be going on, and there must be an intriguing state of the art for the “real” Turing Test in games.