Arma 3 - contact@rockpapershotgun.com (Brendan Caldwell)

Altis Life is a mod for Arma 3 [official site] where players take on the role of paramedics, police officers, taxi drivers, salt miners and many other ordinary occupations. You start with a wad of cash and try to make your own way in the world. Maybe you start running minerals and metal between mines and refineries. Maybe you become a humble fruit picker and spend all your money on a sweet new scarf. Or maybe one day you’ll have an interview to become a medical helicopter pilot, conducted by other players. It’s all possible.

Recently I was dispatched to a UK server to make contact with the citizens. I discovered tales of banditry, traffic regulations, police corruption, salt barons and much more. Most of my information came from a criminal known as Hank. Here we offer you the chance to hear my ridealong with Hank firsthand (edited for time, of course).

… [visit site to read more]

Arma 3 - YorisYan
UNIT: Greg Becksted, Community Developer, Publishing Dept.
TO: Arma 3 Users
OPSUM: Reflecting on the first official Arma 3 tournament

EVALUATION:
Welcome to a special OPREP on the Arma 3 End Game Tournament. Here we'd like to briefly discuss the higher level goals of the End Game Tournament, provide a short summary of how it progressed, and share some of the key lessons learned.

Full Report
Arma 3 - RoyaltyInExile
UNIT: Bořivoj Hlava, Senior Designer, Sandbox Design Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Sharing our plans for upcoming Server Browser advancements.

EVALUATION:
As the name of this blog has probably told you already, our next planned step is to overhaul the server browsing experience. Besides the UI changes, we would also like to present various new or improved functionality features.

To achieve all this, we needed to make another significant step and move the new Server Browser into the Launcher.

Full Report
Dec 16, 2015
Arma 3 - YorisYan
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix: 1.54 (Miscellaneous)
SIZE: ~119 MB / ~97 MB

More in the full changelog and SPOTREP
Dec 15, 2015
Arma 3 - YorisYan
FROM: High Command
TO: Arma 3 Users
INFO: Winter Break, Scripted Function Optimizations, Animal Enhancements, Server Stability
PRECEDENCE: Flash

SITUATION
As the end of the year draws near, Bohemia Interactive is preparing for its winter hibernation. We will pause our regular operations from December 21 until January 4. This means there will not be daily Dev-Branch updates or further Dev Hub reports during that time. We will however continue to work on addressing the remaining version 1.54 issues as best we can before the holidays (more on that later in this report). It goes without saying that our intention is for the game to work well for everyone, so this has our full attention.

2016 is going to be a great year for Arma 3. The Eden Update and Apex will expand the sandbox in interesting ways and give you new tools to play with. We wish everyone the happiest of holidays and a fantastic new year!

Full SITREP
Dec 10, 2015
Arma 3 - YorisYan
FROM: BattlEye
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~2.1 MB
Dec 8, 2015
Arma 3 - YorisYan
FROM: High Command
TO: Arma 3 Users
INFO: Tournament Champions, Personal Protective Equipment Configuration
PRECEDENCE: Flash

SITUATION
We've been working hard to process your feedback tickets after last week's 1.54 release. Some of the results have reached main branch swiftly, some topics are discussed later in this report, and some are otherwise in progress. We're also looking ahead to Eden Update in the first months of the new year by slowly wrapping up Eden Editor implementation and prioritizing other components of that promising release. Dev-Branch is set to be an interesting place over the next few months. Besides that and on-going Tanoa production, December is typically also a month during which we're busy with activities not directly connected to development of our games. We evaluate the past year and prepare the company and teams for a great and productive 2016.

Full SITREP
The Elder Scrolls V: Skyrim

On this week's mod Roundup, a more informative HUD arrives for Skyrim and wearable backpacks appear in Fallout 4. Meanwhile, The Witcher 3 gets a beautiful texture makeover, and Arma 3 becomes host to an alien virus in a mod that echos John Carpenter's classic horror film "The Thing."

Here are the most promising mods we've seen this week.

Wearable Backpack, for Fallout 4

Download link

If you're looking for an immersive way to improve your carry weight in Fallout 4 (without strapping on a hulking set of power armor), here's a nice little mod that adds a wearable backpack. Backpacks are always a highly requested mod in Bethesda RPGs: they makes you feel like a real traveler, a drifter, a vagabond. This one is no exception.

HD Reworked Project, for The Witcher 3

Download link

I think The Witcher 3 looked pretty nice, but the great thing about the modders of PC games is that they're always working hard to make games look even better. This mod improves—greatly I'd say—the textures of rocks and boulders, crates and sacks, and floors and tiles. Have a look at the video above: comparison shots begin at about 45 seconds in, and you can really see the difference.

The Thing, for Arma 3

Download link

This custom scenario for Arma 3 brings to life John Carpenter's landmark horror film The Thing (based on the sci-fi novella "Who Goes There?" by John W. Campell, Jr., which I recently read.) Set in 1982, you lead a team of Marines to investigate an outpost in Antarctica and deal with (shoot) the horrifying results of an alien virus. Note, it requires several other mods to be installed—you'll find a full list on this Steam Workshop page.

moreHUD, for Skyrim

Download link

You're romping through Skyrim and spot something: a book, a weapon, a piece of armor. What are its properties? To find out, you need to pick it up, then open your inventory and search for the item to find out. The moreHUD mod makes an item's properties available simply by looking at it. It'll tell you if you've already read the book you're looking at, how a weapon's damage will improve your attacks, and list an ingredient's effects. You can even see how much an item weighs, and how it'll contribute to your current carryweight. Nice!

Dec 3, 2015
Arma 3 - YorisYan
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix: 1.54 (Miscellaneous)
SIZE: ~25 MB / ~6 MB

More in the full changelog and SPOTREP
Arma 3 - Nelios
Arma 3 Nexus Update now live
End Game 2.0, new stamina system, refined character hitpoint model, Arma 3 Units, and more


Serving as an important stepping stone towards Arma 3 Apex – a major expansion coming in 2016, Bohemia Interactive released the Nexus Update for Arma 3. Highlights of this major new update include the improved and expanded End Game multiplayer mode, refinements to core game mechanics such as 'stamina' and 'personal protective equipment', as well as the option for Arma 3 content creators to define 'mod dependencies', which enable the automatic installation of mods that require other mods on the Steam Workshop.

https://youtu.be/9MBfWFiAOwk
First and foremost, the Nexus Update adds two additional instances to End Game (Feres & Zaros), and improves the already available Kavala scenario. Each of the three scenarios has a distinct gameplay focus, ranging from small-scale infantry engagements to more long-distance (vehicle) warfare, with player counts between 8vs8 up to 16vs16. Besides the additional and improved End Game scenarios, the Nexus Update adds a brand new multiplayer system in the form of 'Spectator Cam', which, as the name implies, allows players to join a lobby as a spectator. The Spectator Cam system is designed to be modular. This means that, even though it has been purposefully developed for End Game, it can also be applied to, and modified for, community-created game modes.

Besides End Game, a key focus of the Nexus Update is to refine core game mechanics related to movement and shooting. With the implementation of a new stamina system, the game provides a more logical and better communicated way of determining a player's ability to sprint and, subsequently, their aiming precision. The new system factors in a player's current loadout and other elements like terrain, meaning that those who plan and move thoughtfully are more likely to remain combat effective. Another important change comes in the form of a refined 'hitpoint-based' damage model for characters. This enhances the lethality of shots to unprotected parts of the body, rewarding marksmanship skills and making personal protective gear more meaningful.

Alongside the Nexus Update, Bohemia Interactive today also deployed the Foundation Release of Arma 3 Units - a web-based service for connecting Arma 3 players with Arma community groups. In essence, Arma 3 Units could be described as an online catalog of Arma community groups (referred to as 'units'), and a promotional/recruitment tool for new and existing groups/clans. While the initial launch of the website delivers the core components of the service, namely the browsing of units and registration of new units, Bohemia Interactive intends to add more features later on. The development plans for the service are further explained in a special post on the Arma 3 dev blog.


Last but certainly not least, in support of the Nexus Update, this Saturday Bohemia Interactive will be hosting the final match in the official Arma 3 End Game Tournament. In this tournament, 8 teams – composed of Arma 3 developers, community groups, and other special guests – faced off for the glorious title of Arma 3 End Game Champion. Similar to the Quarter- and Semi-Finals, which were already covered in live streams throughout November, the Final match (Arma 3 Ambassadors vs RG Task Force) will be live streamed to www.twitch.tv/arma3official on Saturday December 5, starting at 18:00 UTC, with commentary by community shoutcasters Mic One and Stardog. More information about the End Game Tournament rules, teams, and streams can be found here.

If you want to learn even more about the Nexus Update, be sure to read this dev blog by Creative Director Jay Crowe. The complete changelog for the Nexus Update is available for further examination at http://dev.arma3.com/post/spotrep-00049/.
...

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