Caravanners - Akif Akdemir
I carefully read all your feedback from Day 1 📝 and prepared the Day 2 Update based on it.
The Day 2 Update is now live! 🚀 I’ll keep releasing updates quickly, and the Day 3 Update is already on the way.
As promised, frequent updates will continue 🔁 and with your feedback, the game will keep getting better ❤️

This game is still in Early Access and is being developed solo 👨‍💻.
There were some bugs 🐞, but most of them have now been fixed ✅
After a few more days of bug fixing, I’ll start adding new content
new caravans 🚐, map enrichments 🗺️, new mechanics ⚙️, and more!


📢 DAY 2 UPDATE DETAILS

- The Money Making Guide has been added. You can access it from the in game menu.

Making money menu





And more making money pages...


- The save game feature has been added to the in game menu. You can now save your progress anywhere as the host player.



- The issue where the fuel appeared full even when it wasn’t has been fixed. Fuel can now be refilled completely without any problems.



- The issue where water purchased from the gas station couldn’t be added to the inventory has been fixed.




- Earning money has been made easier.
You can now earn more money, and the money making systems have been made easier.



- The fishing time has been shortened.




- The Location Waypoint has been updated. It is now easily visible from anywhere.



- Garbage bags have been lightened. They were too heavy. Fixed



- Fish selling profits have been increased


- Oil barrel selling profits have been increased


- The speed of filling water jugs has been increased.



- Fishing has been made a bit easier.


- Water selling profits have been increased



- The vehicle interface has been redesigned now featuring a softer, more refined look.



- The starting pickup truck’s driving performance has been improved. Acceleration has been increased, turning ability enhanced, and it now moves more responsively



- A warning notification will now appear when hunger, thirst, and health are all full.



- A warning notification appears when the inventory is full



- The issue preventing the use of inventory items has been fixed.

- The refueling menu at gas stations now closes when you press Enter again. Fixed.

- Fuel at gas stations will now be filled completely in a single action

- The urination penalty has been removed. All toilets are now free to use



- The issue causing meteorites to disappear has been fixed. Their stability when carried on vehicles has been improved



- The player social menu will now close when pressing the U key again. It no longer requires closing with the mouse. Fixed



- The in game menu can now be opened and closed with the ESC key. Using the mouse to close it is no longer required



- The service menu now opens with the T key and closes when pressed again. When another player interacts, the service menu opens on the first click and closes on the next. Fixed.




- The map now opens with the M key and closes when pressed again. Using the mouse to close it is no longer required

- The barrier in front of the car wash has been removed. Fixed


I’m currently working on the Day 3 update. A new update will be released on November 3, 2025.
I’m doing my best to release updates as quickly as possible. I hope my efforts won’t go unnoticed and that the game will move toward positive reviews.

As I promised, I’m here, working on the game every day, releasing daily updates and I’ll continue doing so.

Thank you for your support.
Akif Akdemir
EDM Ballistics - 猫尾er
Main fixes

Game completion fixes

  • Fixed an issue where victory screen would not appear after hitting the target

  • Fixed camera continuing to move after hitting the target

  • Victory screen now displays correctly

Missile count display fixes

  • Fixed missile count not updating after explosion

  • Missile count now updates immediately

Multiple obstacle collision fixes

  • Fixed missile count decreasing multiple times when hitting multiple obstacles at once

  • Fixed game saving multiple times

  • Missile count now decreases correctly by 1

Improvements

Controller vibration enhancement

  • All levels now trigger controller vibration on completion

  • Improved feedback

Bug fixes
  • Fixed node access errors across levels

  • Fixed missile interference prompt display issues

  • Improved code stability and reduced potential errors

Notes

This update fixes compatibility issues after upgrading to Godot 4.5 and improves game completion and failure logic handling. The game should feel more stable and smoother.


Thank you for your patience!

If you encounter any issues, please report them via Steam Community or support channels.

Pirate Souls - Bandana
FIXES
- Fixed zoom getting out too soon when interacting with NPCs for some players

CHANGES
- Changed night light to reduce darkness
- Hajiwari execution stand is now accessible
- Increase boar meat drop rate
Kernel - archzodo
1. **Bug Fixes**
* Fixed a cost bug for the Tech Cards: [Manipulator] and [Resonance Blast].
* Fixed a bug where unit card skills were not displaying.
* Fixed a bug where the descriptions for [Meat Lv2] and [Meat Lv3] were not displaying.
2. **New Features & Optimizations**
* The Item Index (or Item Encyclopedia) can now display item rarity.
Girl Abducted - renderready

Hey everyone,

We wanted to take a moment to thank all of you who have taken the time to play Girl Abducted. Your interest, feedback, and support mean a lot to us, and we hope the experience stayed with you in all the right ways.

As we continue growing and creating, we’re excited to share that our next project, The Seventh Seal, is now on the horizon. We’re looking forward to revealing more soon, and we hope you’ll join us for the journey.

A demo for The Seventh Seal is planned to release this month, and we would love for you to try it when it’s available. We’ll share updates and the final date as soon as everything is set.

Thank you again for your time, curiosity, and for giving our work a place in your day.

Dungeon Explorers - C.M.Cas Games
Dungeon Explorers is ready to bring you a brand-new cave to explore!
You can access it through the Goblin Cave in the Hills!

Descend into its depths filled with powerful enemies and challenges until you free the second priestess appearing in the game — Seraphyne!

Do you have what it takes to emerge victorious from this quest? Then prove your worth!

Changelog:
New character
New H-scene
New enemies
New map
Grammar rework (65%)
Improvements


Have fun~~
7:26am
Seeker 3 - Tcm_Hawkeye

Footstep sound effects added for player movement

Bird population standardized to 20 per level

Lighting updated for Main menu, Level 2, Level 3, and Level 4

1.00 update:

New additions: Level 3 and Level 4

Main menu ui adjustments + added an early access button for old updates

End game screen adjustments: Added level 3 & 4 left to right and not up and down.

**May change if enough feedback **

Thank you for all the feedback. I want to make this one of the best games I've made.

Seventh Seal - renderready

Hey everyone!

We’re incredibly excited to share that the demo is nearly ready. We’re down to the final bits of polish — just a day or two more to tighten everything up, and then we’ll move into a short round of focused testing to make sure everything feels right.

We know many of you have been waiting patiently, and we really appreciate it. Your enthusiasm has kept us going through the late nights and detail passes.

If everything continues as planned, the demo will be released early this month. We’ll share the exact release date as soon as we lock it in.

Thank you again for sticking with us. We can’t wait for you to finally get your hands on it.

DAMex : DArk Matter Exodus - RB Studio Game

Damex, the latest game from RB Studio, is now live on Steam.

A sci-fi extraction shooter powered by Unreal Engine 5.

Wishlist now!

Voor De Kroon - Future Minimalism
Full Changelog
  • Add more officer gambeson variations
  • Add more dynamic comments based on tournament victories to campaign
  • Add game log entries for collected food and wood
  • Add escape logic for enemy faction leaders if defeated in auto resolve or surrender
  • Add ability to change weather for castle creator test
  • Add custom thumbnail logic for custom castles
  • Add more trees to castle creator
  • Add pike without kletsie foot to customization items
  • Add new great helmet type
  • Dark Fantasy Variety Pack: add dark fantasy castle creator assets
  • Tweak cavalry movement when charging
  • Optimize campaign icons and thumbnails
  • Improve look of faction editor preview
  • Tweak and change some dialogue lines
  • Fix formations not reacting to charge command when advancing
  • Fix join war questions breaking the UI on bigger campaigns
  • Fix player faction showing in join war questions
  • Fix issue where a castle filename conflict can cause testing issue in
  • Fix unit fleeing bug on maps with large elevation differences
...

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