Portal - contact@rockpapershotgun.com (Dominic Tarason)

Moondust

It strikes me as very silly that anyone is trying to declare VR a failure or a success, given that we’re still working out the most basic of control systems for it. Valve’s latest VR project is a new alternate controller for the HTC Vive called Knuckles, and by all accounts it’s a big step in the right direction, allowing complex finger motions to be tracked, on top of offering analogue sticks and buttons. To demo the new hardware, Valve put together Moondust, a Portal-themed minigame collection designed to put the new hardware through its paces.

(more…)

Team Fortress 2
(Image credit - HeroArt110)

Signups for Ready Steady Pan Season 4 are finally open! We're very excited for all the frying pan action throughout the season, but one thing you may be asking yourself is "where do I signup?". The website is open for team and user registration over at Pan.tf, where you can also look for teams and players on the forums. Signups end on July 2nd, so be sure to get your teams ready for the ultimate pandemonium that is Ready Steady Pan!


NOTE: Preseason matches start during the week of July 25th.


For those who are new: Ready Steady Pan is a semi-competitive league involving the frying pan as the only damage dealing weapon allowed, as well as food and jumper weapons. If you want to connect with others participating in the season or want to get in contact with the many helpers that are volunteering, you can check out our Discord server on our website.


Team Fortress 2

By way of speedrunning, roleplaying servers and performance subcultures, I love communities that tailor games to suit their own esoteric interests. To this end, Team Fortress 2's annual trick jumping competition The Beginnings is underway.

As reported by Rock, Paper, Shotgun, The Beginnings 5 hosts contests in trick jumping, speedrunning and a live race. "Do you have what it takes?" asks this Reddit post. "Beginnings 5 is an organized event for competition within TF2 jumping. This year we will be holding three separate competitions, a speedrun competition, a trick jumping competition, and a live race. 

"There are in-game medals to be won. To be eligible for a participant medal you must send in a run that's faster than the showcase time of the map you submit a run on, send in a trickjump that isn't obviously bad, or participate in the live race."

The Reddit post points those interested this way, and notes that the race will be held on  June 23 and will be streamed on Twitch here. 16 racers for each class will take part, this post explains, with racers going head-to-head till two jumpers meet in the grand final. To enter, players are required to submit eight demos—four in POV, and four in SourceTV. 

The following map showcase is impressive all told, but I was particularly taken by the moves from five minutes onward.

More information on The Beginnings 5 lives here. Here's Evan's words on how Team Fortress 2 changed FPSes forever.

Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

TF2_trickjumping_header

I love discovering subcultures that occasionally spawn from videogames, and trickjumping is a wonderful example. Give Quake players the ability to propel themselves through the air by firing rockets at their feet and a momentum-building jumping bug, and what do they do? They make custom maps and challenge each other to perform feats of aerial ballet, of course. Delightfully, that scene is still going strong nearly 20 years on in Team Fortress 2.

The Beginnings 5 TF2 jumping competition began last week, and features three different events. There’s a speedrun competition on set maps, a trickjumping competition that involves doing something impressive on any map, and – perhaps most excitingly – a live race. (more…)

Team Fortress 2


LuckyLukeTF2 is back with the Top 10 Plays from the Copenhagen LAN 2018! The Top 10 Plays is a monthly series and you can catch up on all of the episodes here.


DanishActionHero has also created an exciting video of the best frags and moments!


Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Several fixes to address exploits and stability issues
  • Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
  • Fixed client crash when playing Mann vs. Machine
  • Fixed client crash on exit
  • Fixed Scouts not being able to pick-up the Sandman's baseball
  • Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
  • Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
  • Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
  • Added "Reset All Achievements" button to the Achievements dialog
    • A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
    • Resetting achievements will not allow you to receive achievement-based items multiple times
  • Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
  • Added RGL.gg tournament medals
  • Added Copenhagen Games tournament medals
  • Added PURE League tournament medals
  • Added Beginnings 5 tournament medals
  • Added ozfortress Season 22 tournament medals
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Several fixes to address exploits and stability issues
  • Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
  • Fixed client crash when playing Mann vs. Machine
  • Fixed client crash on exit
  • Fixed Scouts not being able to pick-up the Sandman's baseball
  • Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
  • Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
  • Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
  • Added "Reset All Achievements" button to the Achievements dialog
    • A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
    • Resetting achievements will not allow you to receive achievement-based items multiple times
  • Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
  • Added RGL.gg tournament medals
  • Added Copenhagen Games tournament medals
  • Added PURE League tournament medals
  • Added Beginnings 5 tournament medals
  • Added ozfortress Season 22 tournament medals
Portal
An update has been released for Portal 2. - Fix for a potential remote code execution exploit. Thanks to HackerOne for the report.
Team Fortress 2


RGL.gg is back for the one year anniversary of its Pick/Ban Prolander league! This time the North American league boasts a prize pool of $4,000! The league is broken down into 4 divisions, so you can easily play against people of your skill level. Whether you want to try to take down froyotech or if this is your first time playing competitively, there's a place for everyone in this friendly, welcoming community!


It's also free to play for all divisions outside the Invite division. If you need to find a team to join, try posting in the Players Looking For Team section of the RGL website. New team registration ends on June 14th and the league starts on June 21st. Join this growing, fun and fresh new competitive format.


Register today at RGL.gg website.


Half-Life 2

Have you ever wondered what video game cities would look like as Ordnance Survey maps? A new project is working on turning the likes of City 17 from Half-Life, Los Santos from Grand Theft Auto and New Vegas from Fallout into city maps, so we may soon find out.

Konstantinos Dimopoulos, a game urbanist, writer and designer with a PhD in urban planning and geography is working with visual artist Maria Kallikaki to create the very first atlas of video game cities, the appropriately-named Virtual Cities.

Virtual Cities, which is currently looking for funding on Unbound, includes over 40 game cities, including Yakuza's Kamurocho, Silent Hill, Ant Attack's Antescher and Shadowrun's Hong Kong. Over 40 original maps and more than 100 drawings are being worked on.

Read more…

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