Team Fortress 2


On Monday, December 10th, at 9:30pm EST, come and experience the most competitive RGL.gg 7v7 Prolander Grand Finals to date! Over two months ago six teams set out on a quest for the crown, but from the start there were two clear front runners: Cat Noises, the longest running team in RGL Prolander history, and The Cowardly Dogs, who had some notable pickups this season of b4nny on Scout and Nursey on Medic.


Now these teams will meet on the biggest stage of them all, with a $4,000 total prizepool up for grabs--this is definitely a match you do not want to miss out on! Watch it this Monday at twitch.tv/eXtvESports.


Portal

CS:GO went three to play and got a battle royale mode last week - but the surprises didn't end there, as players discovered a cryptic message which some speculated was an ARG to tease Portal 3. Despite the best efforts of CS:GO sleuths, however, Valve has since confirmed this is actually just an Easter egg - although it's still a pretty neat discovery.

The fun and games began when YouTube user snaileny posted a video of a "strange broadcast" they'd found on the new battle royale map dz_blacksite. According to snaileny, to hear this you have to stand in Room 3 for over two minutes before the (slightly creepy) message begins to play.

Players figured out the beginning of the list is in the NATO phonetic alphabet, and translates to PGPW50 SMS757 - the first half of which refers to the PGP word list (an extended biometric word list designed to prevent wiretapping). The transmission, when converted into the PGP word list, gives you 50 pairs of numbers and letters. Reddit user GetSomeGyros then figured out that the "SMS7" part of the message, meanwhile, refers to GSM 7-bit encoding: and when you put PGP pairings into this, you get the following message:

Read more…

Team Fortress 2


On the 15th and 16th of December from 1:00 - 5:00 pm EST, TFConnect is hosting a Highlander tournament to raise money for SpecialEffect! During the event, they'll also have item giveaways and a live game night with the community!


The event will be streamed live on Byte's Twitch channel, and donations to SpecialEffect will be received through their Justgiving page. Get more information here!


Team Fortress 2

(Image credit - rain)

It has been almost half a decade since NA Highlander has seen a prize pool in a competitive league. This changes with RGL.gg HL's first season and the Grand Finals clash taking place on the 3rd of December to decide which team will take home part of the $1,380 prize pool.


On Monday at 9:30 PM EST, the longtime legends Kids Next Door will face off against b4nny and the rest of the powerhouse team IRENE in a best of 3 map series on Upward, Cascade, and Steel.


Tune into this match cast on https://www.twitch.tv/extvesports as the top two North American Highlander teams lay it all on the line for a chance at that sweet, sweet cash. With big names like Kresnik, Nursey, habib, and bo4r, it's not a match you'll want to miss!


Team Fortress 2


Operation Canteen Crasher is a new community Mann vs. Machine event brought you by the same group that hosted Operation Titanium Tank!


This community-created event features 28 maps with 50 missions and new shiny medals! Complete the campaign and take home up to 5 in-game Canteen Crasher participant medals! Official servers are available in the USA, Europe, Asia, and Australia. Private servers are available for free for groups that wish to play together.


Just sign your name here, ignore the fine print, and go gun down some robots!


Portal
An update has been released for Portal 2 - Fixed possible remote code execution exploits. - Fixed potential buffer overflow in closed captions. Reported via HackerOne.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
    • Fixed a bug where players could spam "escaped from underworld"

  • Updated koth_bagel_event
    • Fixed a projectile bug that was occurring in RED's vent room
    • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
    • Fixed an exploit related to using the tiny spell and building sentries inside a wall
    • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
    • Fixed bumper car race instructional text not showing to all players
    • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
    • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
    • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
    • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
    • Fixed a kill trigger not always killing players in the dungeon
    • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
    • Fixed projectiles colliding with the waves at the shore
    • Fixed projectiles colliding with the capzone mist effect in locker
    • Fixed players sometimes getting stuck when exiting the locker
    • Adjusted particles on the pickups
    • Increased music volume
    • Added sound to the ship moving through the town (Thanks Spipper)
    • Added sound to the zone closing in the locker
    • Optimization tweaks
    • Various small detail fixes
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
    • Fixed a bug where players could spam "escaped from underworld"
  • Updated koth_bagel_event
    • Fixed a projectile bug that was occurring in RED's vent room
    • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
    • Fixed an exploit related to using the tiny spell and building sentries inside a wall
    • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
    • Fixed bumper car race instructional text not showing to all players
    • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
    • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
    • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
    • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
    • Fixed a kill trigger not always killing players in the dungeon
    • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
    • Fixed projectiles colliding with the waves at the shore
    • Fixed projectiles colliding with the capzone mist effect in locker
    • Fixed players sometimes getting stuck when exiting the locker
    • Adjusted particles on the pickups
    • Increased music volume
    • Added sound to the ship moving through the town (Thanks Spipper)
    • Added sound to the zone closing in the locker
    • Optimization tweaks
    • Various small detail fixes
...

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