6:48pm
Kutha Stroom Rush - Radiant Deer
Hello again!

Kutha Stroom Rush has been updated to version 1.1.2. No major changes/feature additions for this update; most of the changes are mainly minor and small bug-fixes.

  • More Hotkeys!
    • Open / Close Overview Menu.
    • Navigating the Overview Menu, and selecting through buildable Nodes from the Build Menu.
  • Hotkey Hints!

    On every interface button that has a hotkey binding for it, there will be a small text/icon on the edge of the button, showing what the hotkey binding is. This can be shown/hidden from the Options (it is shown by default)
  • Other bug-fixes and changes for a more stable & performant experience.
As always, if you have any issues, please reach out by email to http://mailto:contact@radiantdeer.com.

Thank you for playing!
Backseat Drivers - Wilhelm Caster



We're floored that so many people are continuing to enjoy our demo. We had a peak of 3,472 concurrent players over the weekend, which is sooo many more than we ever expected. We want to give our sincerest thanks again for playing, and for sharing your stories, videos, and feedback. Getting to watch you guys have fun together is what it’s all about. So please don’t stop! Continue to share your feedback on Steam and Discord, and Wishlist the full game here!

Enough mushy stuff, grandma. What’s in the update!?

Well. We’ve given the ol’ girl a tune-up! This is our first larger update for the demo, with a focus on stability and performance (or "Transmission & Suspension"), along with some quality-of-life improvements and about a zillion bugs killed. We think the demo is in a much better state now to facilitate ruining your friendships a fun and engaging experience.

Here’s the headlights highlights from the update:
  • Increased the bandwidth limit. Your car and the things inside it will be able to keep up better with the abuse you're subjecting them to. The game will also more reliably understand when the client and host interact with objects, which will help avoid that item duplication weirdness that everyone hates.
  • Stability improvements! Tons and tons of them. Many tweaks and fixes have made the game more stable, especially on older or lower-end hardware. The car itself is most definitely still classed as "lower-end hardware", though.
  • Callouts (Forward/Right/Back/Left/Stop) are now represented as icons and arrows, so non-English drivers will understand what the passenger is rambling on about. AND passengers now see a visualization of what they're yelling when using callouts. No more trying to guess what "aktahtapos!!" means.
  • Lost items no longer always respawn under the driver’s seat in the endless nether-realm. They’re more likely to pop back up somewhere on the floor in the car, so you won’t have to do as much accelerating-and-hard-braking to get stuff back, you lucky thing.
  • Your mouse won't lose focus on the game when alt-tabbing in the pause/settings menu. Pay attention, mouse! 🐭
  • Sticky notes will always face upward when removed and then stuck back onto a vertical object in the car (e.g. the seats). You don’t need to strain your neck any more. Unless your monitor is upside-down.
  • Items thrown inside the car while moving now consider the car's velocity and inertia. Things won't fly off behind you if you try to hurl them at gam-gam to distract her as she determinedly accelerates towards a wall.
  • More clues around and leading up to that bamboozling keypad puzzle. This one's been a real brain-teaser. Please let us know if it still hurts your head.
  • Fixed gramma's cardigan. Her shirt shouldn't saucily peek out from beneath it now. Ooh matron!
  • For clarity, resolution scale is now described as "Screen Percent" in settings. Me? My day's Screen Percent is at 100. Every day. 100%. They won't let me stop writing these patch notes. Seriously please send help I'm located in--
  • You get an "Are you sure?" prompt when clicking "Restart level" or if you try to quit mid-game now, so that it's harder to toss away all the progress you worked so very hard for.
  • Windows don't clip through their frames. And in the game!
  • Lose audio when restarting the level? No you don't! Not any more, anyway. If you do, we'd like to … hear about it. (Little audio joke for you there.)
  • Tapes in the passenger's mouth are now hidden when he's ragdolled. It'll still be there when he's back in his seat though. You're not getting out of it that easily, young man.
  • There's a new accessibility setting, "Center Interact", which works on rotating items. You can now consume fewer motion sickness tablets before playing.
  • The collision blindspot on the front-right footwell has been improved so you can see the crap you keep over there even better.
  • People were getting flashbanged and had no idea why. No, your car wasn't too hot or too cold! You couldn't see out the windows because of your interior light. We've made the glare FX on the light and windows more obvious so you know what to switch off.
  • Connected window rollers in the back won't be phasing through the front seats because they are no longer accidentally made of pure energy.



See you on the Discord, and we'll come pick you up when it's time for the next one.
SlimeBrew - uptum
Fixed error handling in the slime management feature to prevent critical errors that could cause the game to stop. Also made subtle adjustments to Smellyn's collision detection and slime behavior.

That's all for this update.
Thank you as always for playing! 😀🍺
WorldNeverland - Daily Life in the Elnea Kingdom - Another Life Adventure - althi_staff
Additional Content #3, the "Country Outfits," was released on May 14, 2025.

The "Country Outfits" set includes a collection of country-style casual outfits and fashion accessories.

[Country Outfits Contents]
・Outfits
 ・Citizen's Country Wear
 ・Citizen's Kid's Country
 ・Royal Country Wear
 ・Royal Kid's Country
 ・Bright Yellow Country Wear
 ・Bright Yellow Kid's Country
 The above outfits will be available at Matsuri Apparel on Castle St.

・Equipment
 ・Flower Hat: Bright Yellow
 ・Small Flower Hat: Yellow
 ・Rucksack: Sunny
 ・Waist Sack: Sunny
 The above equipment will be available at Kagari Accouterments on Castle St.

DLC#3 - Country Outfits

Just King - Wicked
The King announces new Patch Notes!



Have some buffs, heroes and items at the bottom of the meta! Grow strong and crush the meta!
-Vish team


Weekly Champions
1º roob
2º Diemorth ඞ!
3º Castie


Heroes

Hoplite - BUFF
-Spear scale 120% -> 160%
-Spear speed 8u -> 12u
-Lvl3 Empowered spear speed 12 -> 16

Wizard - BUFF
-Lvl3 Fire scale 25% -> 35%
-Lvl3 Ice frostbite scale 300% -> 500%
-Lvl3 Ice slow duration 2s -> 2.5s

Frost Witch - BUFF
-Lvl3 scale 80% -> 120%


Items

Shattered Saber - BUFF
-Ghost Arrow scale 35% -> 50%

Burning Plate - BUFF
-Health percentage cost 6% -> 5%

Arcane Rune - BUFF
-Scale 40% -> 50%

Wind Wand - BUFF
-Health gain removed
-Now gives 4 Health for the party


6:30pm
Call of Pixel : Close Quarters - NEORETROGAMING
The silencer makes shots invisible on the minimap
Grease Monkey Grand Prix - greaseymonks
Hello Everyone Grease monks here welcome to our first update to GMGP!

Additions



  • Split screen Integration (Some Maps, Upto 4 Players)
  • Split Screen Car Selection






    Tweaks



  • SFX Audio
  • Music Audio
  • Camera Position
  • Updated Some UI
  • Toned Down all Audio




    Fixes


  • Fixed music not working during races
  • Fixed Mushroom minigame unable to finish






    More Updates coming soon!

    Many thanks,

    The Grease Monks :)

6:19pm
Almohadin: escape from the basement - Talio
Added a new counter when winning extermination levels. You can start accumulating them now; there will be achievements for this in the future. Yes, even though achievements are not yet "finalized" (they don't appear on Steam), by playing, you might already be working towards them without realizing it. This happens with several achievements that are not yet on Steam but are already in the game.

Fixed the logic for global rankings. Now, those who have taken the least time and completed the most levels appear first; previously, the order did not respect time. And now, the total time score is overwritten if a new personal best is achieved (because the important thing is to take the least possible time in the levels). Previously, despite making high scores, it was not overwritten if all levels were completed.

Daddy Talio is here to solve any problems that arise. I know more will come, but I understand it won't be too difficult to find a solution. As more people join the game, new issues will appear and will need to be resolved, and I'll be there to do my best in every situation :3
Letalis - Meltorefas


LETALIS is now part of the Steam Creature Collect Fest, and you can get it at 30% off during the event.

If you've been thinking about stepping into the world of LETALIS, this is a great time to jump in!
Build your team, explore the land and fight for Glory or Death!



For those of you already playing, grab your gear and get ready! To commemorate the event a few new wild creatures have been released, waiting to be tracked and caught!

The Demo is also back, so if you're not sure yet, you can try it first and see if it’s your kind of challenge.

There’s a lot to discover and the path you take is entirely yours.
We hope you’ll give it a shot.

See you in the colosseum!
6:17pm
The Untitled Tower - _/-^
夜の帳エリア11のナイトメアに攻撃判定があったのを修正。
崩壊のある光景エリア2のマップを少し調整。
シシドリ大劇場エリア6で結晶の色が変わってしまうミスを修正。
シシドリ四戦目で撃破時に特定の状況だとフリーズするバグを修正。
終わりの空エリア1を調整。
誤記を修正。
...

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