Out of Stock! - Skorth

Hey everyone!

We're happy to share our first balance patch note. We're simplifying levels considered too hard, as well as improving some key features that could be a bit frustrating.

General fixes :
  • Fix the cashier mini game to make it less frustrating and more fun to use

  • Adjusting the stun duration between players to make it less frustrating

  • Adjusting city's "Black Out" event to make it less frustrating

  • Removing the minimum distance required to make a pass to a teammate so you can do it anywhere in the level

Level Difficulty - 2 players :
  • Market 1-1 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 600/700/800/950 => 450/500/600/700

  • Market 2-2 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 950/1100/1250/1450 => 800/950/1100/1300

  • Market 2-4 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1100/1300/1500/1750 => 950/1100/1300/1500

  • Market 2-5 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1250/1450/1650/1900 => 1000/1150/1350/1550

  • Market 2-6 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1300/1500/1750/2000 => 1050/1250/1400/1650

  • Market 3-6 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1300/1500/1750/1950 => 1000/1150/1350/1500

  • Market 4-4 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1050/1250/1400/1600 => 850/1000/1150/1300

Level Difficulty - 3-4 players :
  • Market 1-1 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 700/800/950/1100 => 500/600/700/800

We'll keep an eye on the evolution of the game after this patch so keep giving us feedbacks, and see you soon for another patch note!

Toziuha Night: Order of the Alchemists - dannygaray60

- Fixed several bug fixes reported post-release.

- The spikes in the room where you get the aerial dash will not cause instakill.

- Levelups and items that increase stats will not pause the game, so input blocking issues should be fixed.

- Translation modifications to avoid confusion about certain puzzles.

- Fixed a softlock after reaching the secret ending.

- Fixed an issue where an enemy continues to cause damage even after being defeated (requires further testing).

- In hard mode, save statues will restore health and mana, but the maximum number of recovery items that can be purchased will be limited (from 9 to 4).

- Fixed a bug where passive mana regeneration did not occur when in cold areas.

- It has been detected that the final content of the game does not contain a Portuguese translation. The translator has fallen ill, so when a translation is available, it will be added.

Pathways & Poltergeists Playtest - byeates
- Focus highlight changes
- Keyboard bind improvements
- Bug fixes
- Undo highlighting
- Level fixes
Cryptid Farm - FistFlame

Changes:

  • Fixed a rare bug where Trick or Treat pumpkins broke the ability to kick.

Oops! Just spotted this one, fixed now!

-FistFlame

Project Signal - AcroGames
A new update is to be expected in November.
This update will fix bugs, but also add a new game mechanic.
You can expect it to be released in the next 2-3 weeks, but this is an optimistic prediction. However, it will be released still before the end of the year 2025 in any case.
Stay tuned!
Echoes of the Living - MoonGlint Games

Hello there!

We just released a new patch addresing the following issues:

- Fixed Fire Axe inside Octavia's Office used to give you a Baseball Bat intead of the correct weapon.
- Fixed Laurel's meeting cutscene not playing or playing randomly, causing a softblock that didn't allow you to leave the Office.
- Fixed Laurel dissapearing randomly after.
- Fixed One of the walls in Octavia's Office was missing a collision, causing the player to fall into the void.
- Fixed Medkit and Shotgun Shells not being able to pickup in Octavia's Office.
- Fixed The Roller Door in Octavia's Office could be activated multiple times.
- Fixed a Seeker Enemy not spawning or getting stuck in Octavia's Office
- Fixed car and battery not spawning properly or not visible in the Garage
- Fixed items not beiing able to pick up in the Garage
- Fixed an issue that prevented the player to load the Construction Site Checkpoint, making Liam fall into the void without items.
- Fixed an issue with the invisible Mosquito enemy, now it's collision won't block your path.
- Fixed typos in the Construction Site.
- Fixed an issue that caused Pendantel to spawn multiple times and not chasing you.
- Fixed not being able to pick items inside Blade's Armory.
- Fixend not being able to pick up items in the room where you pick up the Auto Rifle.
- Fixed multiple items that were unpickables.
- Fixed an issue with the combinable weapons part, now it will create the correct weapon.
- Moved the second SMG to a more visible spot in the streets.

-Fixed an isse that would softblock the player if kicking while firing the SMG

- Fixed a collision bug in the Hospital that caused the player to fall into oblivion. - Fixed an issue thar prevented the player to use the Hospital elevator if they have used the keycard but left the area. - Fixed not being able to pick items in the Hospital. - Fixed a bug related to the "Rust" puzzle, that prevented the player to finish it. - Fixed zombies appearing on the broken windows in the PUB. - Fixed and issue with the roaches killing you while trying to leave the PUB. - Fixed a bug that would set negative ammunition to your weapon if the last weapon used was a melee weapon. - Fixed a FireAxe pickup not givint the correct weapon in the underground room. - Fixed a bug with the Deagle not dealing critical shots. - Fixed minor checkpoint bugs. - Fixed an issue that prevented the player to Load a game if the player has reached the Checkpoint par of the game, to restore Load Game option and restore your previous save files. Make sure you start a New Game and reach the old house to make this option available. Thank you so much for your pattience and support! Laura and I are working non stop on updates! do not worry, we won't let you down!

10:15am
Catalina's Horror Adventure - LazyDev
-Fixed soul system in last upgrade. Game used to crash.
-Friendly act on final boss.
Granny - DVloper
* Fixed the issue with the game crashing with Vsync off.
* The spider in the basement no longer respawns when the player dies in practice mode.
* Added an option to choose between lantern and flashlight.
* Optimized for better performance.
Stash: A Card Looter - Jowhee13
- Locked Heroes are no longer available in town selection and starting drafts
- Fixed a bug where selecting a relic would end the starter draft
- Fixed an exploit where a player could surrender immediately to farm souls
- Added an hero overview to all regions during the draft
- Fixed some leader board ranking issues
Fire of Life: New Day - danacraig78
No Gamepad Support

At best, Fire of Life: New Day with the custom screens I did had partial support. I tried to resolve this with an add-on, but it keeps crashing (likely because something I did). Other problems included that it wasn't doing things like the Character Profile screen well. So for this visual novel with all the clutter in it at this point, it might be best to keep it keyboard and mouse. I might explore it in the future for revamping the screens. So despite my plans, it is not feasible at this current point. I do apologize.

Bug Fixes:

THere are a few fixes incoming including exception screens that occur in Early Rise play. One that consistantly happened was cvfight.knockout not found. This is because where the point where that point of the script goes to is after cvfight is initialized. So I added the in replay flag and had it initialize it to prevent that error. Another was if none of the Madison options were selected, it would give a "d1" not found. Fixed that by giving the option in the script to just be false in multiple fronts. :) I am going to do a few more rounds of checking for errors script wise, and make sure the Visual Novel is running as intended.

Ren'Py 8.5:

The final release (new content) will be on Ren'Py 8.5. This fixes plenty of bugs found in Ren'Py 8.4, thus publishing it with that version. :)

Update to Source Code:

I did not do that for the last release. After I get everything checked, I will be doing that for those who got the DLC.

...

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