Climb The Backrooms - LovDEV

🔥 Climb The Backrooms - Major Update LIVE NOW! 🔥

Dreamers, it's time to dive back in, right in time for the weekend!

We've just pushed a huge update packed with terrifying new content, smoother gameplay, and a few surprises lurking in the dark 👀

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🆕 Patch Highlights:

📍 10 New Levels have replaced older, slower ones – faster, scarier, and way more intense

🔸 7 New Entities now haunt the halls:

  • 💧 Water Entity

  • 📦 Object Eater

  • 🔋 Battery Boy

  • Unknown Entity (x2)

  • ☢️ Hazmat Entity

  • 😊 Mrs. Smile – don’t let the grin fool you

🎮 New Minigames have been added to ramp up the tension and fun

😱 Loads of new jump-scares – expect the unexpected

🎥 Streamers, we got you.
New Streamer Mode is now available for a cleaner experience

🛠️ Performance & QoL Fixes:

  • Return to Lobby button ✅

  • Loading screens more consistent✅

  • New object pickup sounds ✅

  • General optimisation and smoother performance across the board

Whether you’ve played before or are new to the nightmare, there’s never been a better (or scarier) time to Climb.

//Dev Note//
If you’ve played before, now’s the perfect time to return — with Level Select in the lobby, you can dive straight into the new horrors. We’ve heard your feedback loud and clear:

⚠️ Some mid-game levels dragged.
⚠️ Some just didn’t hit the mark.

That changes now.

We’ve completely reworked the pacing and replaced slower levels with some of our best-designed, most intense stages yet. They’re faster, scarier, and packed with surprises.

Play now — if you dare.

Central Bank - Rusalka Unreal Labs

Central Bank - Build 0.2 «Graph Charts» Update Notes

Released: July 19, 2025

Now live on Steam!

🚀 Major New Features & Improvements

📊 Graph Charts System:

Visualize economic data dynamically! Toggle charts anytime!

Track Central Bank Rate, Supporters, Opposers... (more coming soon!)

⏯️ Enhanced Game Controls:

Pause/Unpause instantly at any moment. Perfect for strategizing during crises!

🌍 Expanded Event Library:

80+ unique events now in-game, including natural disasters, political shifts, and market surprises.

New event chains add depth and unpredictability to your monetary policy challenges.

🛠️ In Development & Testing (Next Up!)

Features being refined for future updates:

💰 Money Mechanics:

QE (Quantitative Easing) & QT (Quantitative Tightening) systems – print or shrink money supply to combat inflation/recession.

🎯 Challenge Modes:

Specialized scenarios with unique win conditions (e.g., "Hyperinflation Survival" or "Debt Crisis Aversion").

🌐 Campaign Mode:

A narrative-driven journey through decades of economic leadership.

🙏 Thank You, Early Pioneers!

\ "Central Bank is envisioned as a grand, ever-evolving project. Your early support fuels our passion – we won’t let you down! Expect more polished features, deeper mechanics, and richer storytelling as we push toward 1.0. Keep the feedback coming!" – The Central Bank Dev Team[/p]

\[/i]

🔧 Report Bugs & Suggest Features:

Join our Discord or Steam Forums to shape the game’s future!

Update 0.2 lays the groundwork. Stay tuned – the economy’s fate is in your hands! 💪🏦

Eden Survivors - info

5 New Chapters + Bestiary Now Live!It’s finally here!

After 600+ hours of story writing, boss creation, level design, balancing, and beautiful new backgrounds... Chapters 31–35 are now available!
Expect major reveals, new monsters, and fresh gameplay challenges.

Also launching today: the Bestiary!
Every time you defeat a monster, it gets added to your personal collection with lore and stats.
Build your archive as you fight through the galaxy!

Zereoton Hauntings - Anamik

Hello everyone,

This is to let you know that I have just now pushed a new updated build fixing the locked door issue in the Attic level of the game where the locked door was not opening despite having the key item. Now, the player can progress beyond the attic level as intended and should not cause any further blocking issues.

If you encounter any further issue please feel free to let me know about them in the discussion section. I will take a look and fix them as soon as possible.

Thanks again to your patience! Sorry for the inconvenience caused because of the bug and it has now been fixed.

Best Regards,

Anamik

Machine Mind Playtest - Borgunna
1. Antenna ranges increased
2. Antenna and locator prices reduced
3. Miner role available from the start
4. Boss behavior improved
5. Antenna selection for bot operation added
QBob: Remastered - Tantalus of North America

We've made some modifications to the difficulty level:

  • UFO, Probe and XBob movement speed reduced a tad

  • Easy mode now offers 4 lives at the start of the game

  • Easy mode shield lasts 12.5 seconds instead of 9.5

  • Easy self-destruct timer lasts a couple seconds longer

  • Player and enemy hit box sizes reduced a few pixels to make collisions a little more forgiving

Cats Catching Mice: The Black and White World - 半星BanXing
Treasure Chests: Shown before map unlock
New: Hint markers for combo-item puzzles
Catch Me - GoodPing

Hey everyone!

What started as a small prototype has grown into a game we hope you’ll enjoy. Of course, not everything we dreamed of made it into the final version, but I’m incredibly proud of what we’ve accomplished. And more importantly — this is just the beginning.

Thank you to everyone who supported us, left feedback, reported bugs, and shared ideas. Catch Me wouldn’t exist without you. ❤️


🆕 What’s new in the big update:

🎙 Red Riding Hood finally speaks!

Thanks to our collaboration with the talented Soft Spoken, our heroine finally has a voice — and it fits her perfectly!

🌲 The world has doubled in size

A whole new area is now available: a mysterious lake with a castle, surrounding forests, deep caves, and scenic pine meadows. New paths, new challenges — and new rewards.

💾 Checkpoints, saves, and lives
  • We’ve added checkpoints that you can unlock using points earned through gameplay and NSFW scenes.

  • A save system is now in place — you can take a break and return right where you left off: your last activated NSFW scene with your current score.

  • If you have lives left, you’ll respawn at your last checkpoint. If not — you’re sent back to the start and lose all progress.

🔥 7 new NSFW scenes

They unlock as you progress, and once unlocked, they’re yours to keep. Replay them anytime.

🏆 Achievements

We’ve added a bunch of new achievements — both for the classic NSFW mode and the No NSFW mode. Good luck unlocking them all!

🖥 Graphics boost (UE5)

We’ve re-enabled the full power of Unreal Engine 5, making the visuals much richer. This might impact performance, but don’t worry — flexible settings let you optimize the game for your system.

🐞 Bug fixes and polish

Thanks to our amazing community, we’ve fixed tons of bugs and improved the gameplay. The experience is now smoother and more stable.


🚧 What’s next?

Honestly? I’m emotionally exhausted after this release and will take a short break. But Catch Me will keep evolving. We're already working on new content — stay tuned for the “Fox Tail” event announcement!


❤️ Help us spread the word!

We don’t have a publisher or industry connections. All we have is you.
If you enjoyed the game, please leave a review on Steam — it means the world to us. And if you share it with your friends or post about it on social media — you’re our hero.

Every positive review is like a burst of energy that keeps us going and creating more content.
Thank you for being with us.

Treasure Hunters: Prologue - Biax

Hello Dear Adventurers,

Thanks all of you for your feedbacks. They are helping me update the game much much faster. In this update I added some little helpful features and fixed some major bugs.

Features:
  • Added Information Popups

  • Added loading screen right after pressing Start Game

  • Added change icon on map selector

  • NOW YOU CAN CLOSE OPTIONS MENU WITH PRESSING ESC!!

  • Increased the default graphic options

Bug Fixes:
  • Fixed 4 people can’t join bug (Thanks to asd4916134, their friends for reporting this bug)

  • Squeezing Wall not synched bug is  fixed

  • Objects fallingthrough terrain is “mostly” fixed

  • Fixed rarity detector’s characters

  • Fixed doors are showing up on in rooms with no exit (for clients)

  • Fixed keys spawning on rooms with no doors

  • You can jump onto these shelves and clip through the tent

  • Flickering textures in spike ceiling room

  • Picking up the artifact without switching bug is fixed

Again thanks to all of you and don't forget, keep hunting.

And remember to add the full game to your wishlist

https://store.steampowered.com/app/2835460/Treasure_Hunters/

8:15am
Armoured Commander II - Rev. Sudasana
ADD: American tropical and British winter unit portraits by jkprince

CNG: Updated unit data for the Japanese Type 91 Armoured Car

FIX: Changed 'tank' to 'vehicle' in several strings
FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase
FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active
FIX: Expert Shot now replaces Crack Shot in a crewman's skill list
...

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