DevilConnection - poshi
  • Fixed an issue where only some characters were displayed in Collection Mode when using the “Return to First Loop (はじめのループに戻る)” feature.
  • Fixed an issue where the player's name might not display correctly in the epilogue.
  • Fixed an issue where the secret ending list could be viewed in its initial state in the “Ending” in Collection Mode.
  • Fixed an issue where sound effects did not stop when returning to the title screen from certain scenes.
  • Fixed an issue where certain items on the summoning screen would not display after performing specific steps.
  • Other minor adjustments to direction and text

If you encounter any issues, please report them on the Bug Report Board.
to the - tsuyutsubaki

the same routine.

keep moving forward.

November 7.

keep moving forward.

release.

keep moving forward.

keep moving forward.

Angels of Darkness Angels of Light - Dark Angel
Fixed Bot removal option on server
Brutal Bible Bloodbaths - LifesPlayer

I had been releasing very frequent updates in the past but I haven't released an update in over a month. I haven't abandoned the game - I just want to do bigger less frequent updates. The "End Times" level will have an end of the world party where people dance. There will also be the four horses of the apocalypse which you can ride around. And there will be talking robots which don't need to be cleansed since they don't breathe. Since it is no longer in the Old Testament, God doesn't order you to cleanse the level. The soldiers try to avoid your order to cleanse the level but you can eventually talk them into it. Here is a work in progress screenshot:

11:22pm
Workhorse Desktop - gamepoetics
  • Fixed the error in obtaining badge ability values.
11:05pm
Nyassembled! - k-nekoma
Starting this time, I will be adding pilots that you can recruit mid-game.
The limit on the number of pilots remains at 9, as before, and joining events will no longer occur if this limit is reached.
All of the new skills are exclusive to specific pilots.

Additions
  • Skill: Sharpshooter doubles both accuracy and CP usage of weapons with a range of 10 or more.
  • Skill: Equality returns damage equal to that received.
  • Skill: Shield Regeneration restores shield durability when it runs out instead of reducing HP.
  • Skill: Break Limit allows capability to exceed 100%.
  • Pilot: Mustard will join your party when a certain action is performed in the 1st layer or later.
Other Modifications
  • Changed exclusive skills for some pilots.
  • Replaced a pilot appearing in First Cat mode from Venetian to Rosso, and adjusted his initial CAT accordingly.
  • Weakened Force Shield skill.
  • Capability lists are now displayed on the Repair Station, Remote Repository, Salvage, and Trade screens.

BBirthday - Visual Novel - Yun Seven

Halloween Special Episode added

Project DOOOOORS - agoo
  • By default, do not print the "Experiment Summary".

  • Fixed the bug where the localized language was not correctly selected during startup.

The Neeblarium - Ghost
✨ Highlights

The Neeblarium’s tiny societies now have feelings — and they show them.
Florin Beds develop personalities, Neeblies express mood through light and color, and your world begins to pulse with quiet emotional life. This update lays the foundation for social behavior, mood visualization, and population balance.

(Note: some UI panels and hover pop-ups are still work-in-progress — expect a few rough edges and temporary visuals while we polish the experience.)


🌿 Smarter Populations
  • Explorer balance: Wild population bursts have been tamed — explorers now emerge at a gentler, natural pace.

  • Population stability: A new runtime system caps and targets colony size for long-term balance.

  • Egg tracking: Lost or unhatched eggs now report clear reasons in the logs, helping you understand your ecosystem’s rhythms.


🌸 Florin Bed Personalities

Every Florin Bed now has its own subtle temperament and history.

  • Beds track population, family lines, and mood, updating each second.

  • Personalities emerge over time — playful, fertile, tranquil, migratory, isolated — depending on activity.

  • Each bed also gains a rank tier (0–3) based on its lifetime of births, giving long-lived colonies a quiet prestige.

  • When a bed’s personality or rank changes, you’ll see it reflected visually through color and glow.

Some beds will bustle with explorers; others will glow quietly, content and still.


💚 Neeblie Moods

Every Neeblie now has an internal mood index shaped by real conditions:

  • Nearby food and water

  • Distance from home

  • Closeness to family

  • Crowding and safety

Mood updates happen almost instantly, allowing the world’s emotional pulse to feel alive and reactive.


💫 Mood Rings — Visual Emotions for Beds
  • Each Florin Bed now glows with a color-coded halo that represents its collective mood:

    • 🟢 Green – Content and balanced

    • 🌼 Yellow – Curious or restless

    • ⚪ Gray – Dormant or lonely

    • 🧡 Orange – Crowded or strained

  • The color transitions smoothly as mood shifts, creating a gentle, breathing rhythm.

  • Hover over a bed to reveal a plaque with its name, personality, rank, population, and dominant lineage.

  • The halos now render cleanly in a single layer with soft light — no more flicker, washout, or overlap issues.


🧠 Under-the-Glass Polish
  • Halos appear immediately on new beds.

  • Hover detection works more reliably across zoom levels.

  • Egg signal spam eliminated — the world logs only what matters.


🌼 In Short

Florin Beds now feel alive — each one distinct in personality, mood, and memory.
Neeblies form families, colonies find balance, and your terrarium glows with the quiet color of emotion. 💚

Dynasty Protocol - Ellipses Studios

Greetings, Commanders!

I'm excited to announce Dynasty Protocol v0.2.1 - Fleet Command Update is now live! This update focuses on improving fleet logistics and streamlining combat mechanics based on your valuable feedback.

NEW FEATURES

Cargo Ship Recall System I've implemented a highly requested feature - the ability to recall all cargo ships to your station or outpost in emergencies. Once recalled, you can quickly reassign them to new mining operations through the Idle Cargo Ships Menu. Additionally, all ships now prioritize filling their own cargo holds when discovering resources in deep space before sending the remainder back to the station.

IMPROVEMENTS

Streamlined Combat & Capture

  • Capturing outposts is now more straightforward - you only need to destroy enemy combat ships, not their cargo vessels

  • Total Annihilation victory conditions have been adjusted for better pacing - complete fleet destruction is no longer required

Enhanced Visual Clarity

  • Updated color scheme for player ships to improve visibility against the void of space

  • Redesigned space station colors for better distinction

  • Refreshed UI elements to match the new visual identity

Quality of Life

  • Added informative tooltips for station management, Recall buttons

BUG FIXES
  • Fixed asteroid highlight display issues after loading saved games

  • Resolved space jump problems when recalling multiple ships

  • Corrected issues with repeated recall commands and space jumping

  • Improved resource data loading speed in the colony management menu

As always, I appreciate your continued support and feedback. Your input helps shape Dynasty Protocol into the best space RTS experience possible!

Stay tuned for more updates, and may your empire prosper among the stars!

Patch Notes v0.2.1

New Features
  • Implemented the Recall Cargo Ship feature for stations and outposts

    • All cargo ships can be recalled to the station in case of emergency (then it is possible to auto-reassign them to miners from the Idle Cargo Ships Menu)

    • Ships fill their own cargo hold first when they find resources in deep space, then send any remaining resources to the station

Improvements
  • Capturing outpost conditions made easier - no longer requires destroying cargo ships to capture an outpost; only combat ships need to be destroyed

  • Defeating enemy conditions in Total Annihilation mode has been changed to make it easier - not all ships have to be destroyed

  • Improved player ship color scheme for better visibility and contrast against the backdrop of space

  • Enhanced space station visual design to stand out more clearly in the starfield

  • Updated related UI elements according to the new color scheme of player ships

  • Implemented additional information tooltips for station management, Recall buttons

Bug Fixes
  • Fixed the issue with displaying asteroid highlights after loading a saved game

  • Fixed the issue with space jumping while recalling multiple ships

  • Fixed the issue with space jumping when recalling ships multiple times

  • Fixed the slow resource data loading issue for the colony management menu

...

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