6:24pm
Tiny Kings - Floating Chicken Games
What's up everyone!

I have decided to lower the price of Tiny Kings after realizing that the previous set price was too high for the amount of bug I started finding. I am very sorry for the lack of quality in the initial EA release and not changing the price earlier. I'm still learning the ropes of launching a game, but I'll get used to it!

On a positive note!

I am continuing to work on a MAJOR update to Tiny Kings that will be bringing lots of great changes to gameplay, as well as fix up all those pesky bugs. Don't expect the update to come out at lighting speed (I am the only programmer on our very small team), but I can't wait for you all to try it!

If you have purchased Tiny Kings before the price change: July 19, 9:00 p.m EST let me know if you would like a compensation. If it is something most people would like, I will absolutely look into making that happen! You can let me know in the Discord Server, Steam Groups, or by commenting on this post.

Anyway, that's all for this announcement! Hope you all have a good day, see you in the next announcement!

Football Life Simulator - Ludu Arts

Character Customization is Here!

\

Hello Everyone!\

First of all, we sincerely thank all our players for their patience.
A brand new era begins in the Football Life Simulator universe: Character Customization is now live!
Now you can be the star not only on the field, but in style as well.

\

🎨 What Kind of Player Are You?\

With this new system, you can freely customize your character’s:

  • Hair style and color

  • Skin tone

  • Face shape and beard

  • Eye color

  • ...and much more!

Become a charismatic on-field leader or a street-styled football icon — the choice is yours!

\

💾 Compatible with Existing Saves\

The character customization system works seamlessly with your existing save files.

\

🔓 How to Access It?\

If you're using an old save, you’ll be automatically directed to the character screen after a quick prompt when entering the game.

New players will access this feature during the initial character creation screen.

\

🚀 More to Come!\

This first version brings you the core customization options. Soon, we’ll be adding:

  • Tattoos

  • Clothing variations

  • Unique hairstyles

  • And... a wardrobe system that allows you to change your look mid-career!

\

🛠️ A Note:\

The Open World update is progressing at full speed.
For those curious, we’ve shared visual updates on our Trello board!

\

🔮 What’s Next?\

Here’s what we’re working on next:

  • Champions League

  • Open World

  • Full match gameplay

  • Position selection

  • Unlocking all restricted features in the game

Thank you again for your patience, support, and dedication.
Football Life Simulator is growing with you. ❤️

— The FLS Team

Phase Pal Playtest - ekene.obiesie
Hey Beta Testers! We've dropped a new update packed with fixes and improvements based on your feedback. Here's the rundown:

Visuals: Fixed transparency bugs for black clothing and wallpapers.
Persistent Characters: Your uploaded characters now stay between launches (sorry, that was an uncommented code issue 🙈).
Voice Mode: Fixed chat issues for smoother Voice Mode performance.
Mic Fix: Plugging in your mic now works perfectly after startup.
Avatars & Thumbnails: Characters without thumbnails auto-generate avatars. You can now customize thumbnails, and user-uploaded models display your name, not "unknown."
Backgrounds: Uploaded backgrounds now persist after reloading.
Text Chat: Squashed the "Service Unavailable" issue for seamless texting.
Stickman Strikes: Conquer Fantasy World - 锄禾
New Content
1、If players commit misdeeds in shops after reaching level 15, shopkeepers will call guards to arrest them.
2、Players can now invest in shops and receive weekly dividends based on the shop’s prosperity and their shareholding ratio.
3、Shops now have a "Prosperity" attribute—the higher the prosperity, the better the shop performs, and vice versa.
4、Shops will have a weekly goods list; providing goods of corresponding value will increase the shop’s favorability and prosperity.
5、Invested shops may be extorted by local thugs. Failure to handle it promptly will result in the loss of that week’s dividends and the shop’s prosperity.
6、Camps owned by players may be raided by bandits. Failure to handle it promptly will result in the loss of camp supplies and wealth.
7、Shops now have new attributes: "commodity type" and "commodity quantity," which, together with town economy, affect corresponding commodity parameters.
8、Shops now have a "fund" attribute, which, together with town economy, affects the shop’s funds.

Numerical Adjustments
1、Adjusted the algorithm for shop funds, which now depends on the shop’s fund attribute and town economy.
2、The new algorithm will result in shop funds being nearly 5 times higher than before when prosperity and town economy are high.
3、Adjusted the relationship between commodity quantity and unit price: low-priced commodities will have a greater quantity than before, while high-priced commodities will have a reduced quantity.

Bug Fixes
1、Fixed the bug where dungeon creatures would not flee.
2、Fixed the bug where dungeons would not automatically open over time.
6:11pm
Undead Horde: Dark Conqueror - answkddjs10
set item bug
Sketchy's Contract - Dimensionless Games
Just another patch with more fixies and polishing the game! Enjoy!
UPDATES
  • The boombox now displays how much healing it does with and without dancing when scanned.
  • When placement mode is activated, the action bar is covered by a “Placement Mode” text to better visibly indicate that its active should the player press the hotkey accidentally.
  • Raised the holding positions for Dilophosaurus, Raptor, and Trex corpses which were too low for the player to see in their viewport requiring them to look down in order to see what they were holding
FIXES
  • Fixed an issue where clients that pick up 2-hadned items simultaneous to another player could potentially not receive said item even though it showed that they had the item picked up.
  • Fixed an issue where players that died right as 8AM approached would be stuck spectating and unable to play.
  • Fixed an issue where players killed by a Trex experience respawning still attached to the Trex.
  • Fixed an issue with Dilophosaurus corpse hit boxes when trying to shrink as a client that could cause players to miss if not hitting a specific spot on the body.
  • Fixed an issue where Big Daddy was not displaying resource when equipped.
  • Fixed an issue where dead players continued to take damage while spectating which caused the damage visual to display while spectating.
  • Fixed an issue where Loot Mimics were not displaying on the Echo Lens for clients.

I hope this patch clears up some annoying issues you've had. Thank you so much for the feedback and being patient as I continue to squash them!

-Forsakenhalo
5:50pm
Novus Orbis - Seizo Games

Here we go, new level!

With the Sky Archipelago, continues my vision for the second path in the game, with the first one taking to the depths of hell, and the second one up to the sky. The next level will be the last for this path!

New content in this update is strictly related to the new level, in the next one I will go back focusing on adding a few more smaller things: I have a set of new cards for the mage in mind, as well as at least one or two new pets.

Additions:
  • (Level) Sky Archipelago

  • (Enemy) Yawarasaphire

  • (Enemy) Light Elemental

  • (Enemy) Amethyst Tortoise

  • (Enemy) Spuma

  • (Enemy) Corallum

  • (Enemy) Elemental Cluster

  • (Enemy) Ophanim

  • (Card) Slow Punishment

  • (Card) Wind Dance

  • (Achievement) Sky Explorer - Warrior

  • (Achievement) Sky Explorer - Mage

Changes:
  • (Enemy) Attack Duplicarta and Skill Duplicarta will now perform their action based on the number of your cards (attack or skill) plus 1. Which means they will perform at minimum a single action even when you have no cards in hand.

  • (Enemy) Ghosts' status "Ghostly" changed to give the owner Evasion only if it currently has less than 2 Evasion.

  • (Enemy) Updated Emerald Tortoise's visuals.

  • (Card) Changed the description for Fancy Bottle, Spring Water and the Mysterious item cards, to hopefully make summoning pets for new players less obscure.

  • (Card) Complete rework for Stance Change. It can now be used only if you have no attack cards in your hand. Will draw 5 cards and give 1 SP out of combo, 5 SP in combo. Combo value changed to 3.

  • (Mage) Reduced cost for most Mage's initial cards. Also increased the healing from Healing Dew. While I still want to keep the concept of "Mage's cards should cost a lot out of combo", I understand that as it currently stands, the beginning of every run is too slow, difficult, and feels like a chore. Hopefully these changes will make starting a new Mage run more fun.

  • (Event) Added Spring Water and all pet Item cards to the pool of cards that "float back up" in the Pond event.

  • (UI) The game window can now be resized in windowed mode.

  • (Level) Retouched some lights and colors in Hell.

  • (Challenge) The challenge that would make you not heal between levels will now heal you for half your max HP. (With the addition of new levels and difficulties I realized that it's very tough to win bosses with a reasonable amount of health, and that having low health would restrict your choices in the next level too much).

Bug Fixes:
  • Fixed an issue where the game would not save the Blood Bank's deposited amount of blood.

  • Fixed some issues when selecting different screen modes.

  • Fixed a softlock in the tutorial.

  • Fixed cases where you could play cards while drawing them at the beginning of fights.

  • Fixed Meditate card showing its healing value in red.

  • Fixed the map not showing the right icon and tooltip for a Mini Boss room, when the level's difficulty would include "force a mini boss".

  • The last update completely broke the card Grand Strategy. It's now back to a working state.

  • Fixed an issue that would call the score screen twice if you spam clicked after beating the final boss.

Thank you as always for the support!

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.


5:48pm
Forsaken Frontiers - mayleen
Changes
  • The Data Deck now opens to the inventory screen by default

    It will no longer stay on the options tab if you closed it there, helping reduce confusion for players unsure how to return to their inventory.

  • Shop item descriptions now indicate which items are metal

    (Items that can trigger the metal detectors)

  • Slightly increased the range for full-volume proximity chat

    Players can now be heard at full volume from up to 3 meters away instead of 2.

Fixes
  • Fixed a missing voiceline from the examiner in the 2147 narrative sequence

    (Both sequences can be accessed by inputting 1988 and 2147 in the "Memory Access" terminal from the main menu.)

SCP: Secret Laboratory - Cain
Hello Everyone!

Over the last few months, many new and reimagined elements of SCP: Secret Laboratory have emerged. From the assaults of a living gun, to the reimagining of SCP-106’s dreadful pocket dimension — forever ingrained in these shared moments, we see your creativity, your expressions, interpretations, and so much more. We are excited to share many of the new inventions from our community since the last Community Showcase. Your creations continue to hold a special place in our heart, and we invite you all to take a look and enjoy some of these pieces!

Art Showcase

We held a contest in April encouraging the community to share their #StrangelyContainedPlushies on our X and Bluesky. You all shared so many amazing images, and we are delighted to highlight the two winners here!

From hitsuji.balls

An absolutely adorable collection of all our plushies contained with you on your road trips! Not sure how well they all get along there though…

From scpOrigami

It appears dogs and cats can get along after all! Such a peaceful method of containment is a rare sight nowadays.

Animated short film by Noxplis

Much time and dedication went into this beautifully engaging animation. Having kept an eye on it for over a year through progress showcases, it certainly deserves a highlight, as it wonderfully captures both SCP:SL and the original video the short is inspired from.

Real, speaking SCP-127 by Grongo

https://www.youtube.com/shorts/vVJxVcZmImc

Wielding SCP-127 in full Class-D attire is already awesome on its own, but Grongo brought it to the next level by giving it the ability to speak, truly making them partners in crime!

The Plushie… by dynamite

In honor of our new SCP-106 plushie, sharing this cute and silly artwork of him protecting his son is very fitting! We hope you all cherish it as much as he does.

Chaos insurgent by michaelkaruzo

This image comes from Pyrkon in Poland, a convention that a few of our staff, including Hubert (pictured above) attended! We thought this cosplay, along with the jailbird, was so cool! We hope to feature more cosplays from you all in the future!

Project Highlight - Scripted Events 

When it comes to self-expression and incorporating personal ideas into SCP: Secret Laboratory, plugins have long been a driving force behind creativity and customisation. This ability to modify the game reshapes the experience of playing SCP:SL in many different ways — whether for cosmetics, moderation, or game mechanics.

What is Scripted Events?

Scripted Events acts as a plugin akin to a programming language with a community dedicated to mutual support, aid, and learning. It grants its users the ability to create their own event scripts, enabling many opportunities through the automation of simple tasks. The tool provides an alternative pathway for people to try to weave in new concepts for their servers! Scripted Events establishes its potential to recombine many existing aspects of the game by working with a text-based parser. It is the combination of its simplicity along with the expression of most critical plugin-creation concepts that allows for particular beginner-friendliness as well as a broad spectrum of possibilities.
Elektryk Andrzej is the most recent maintainer for SE (Scripted Events) and is currently tackling the development of its successor, SER (Scripted Events Reloaded), aiming to work with the LabAPI plugin framework. A special thank you to him for helping us learn more about this community plugin! Former and initial maintainer Thunder300 has also helped us greatly.

Origins

The idea of scripts running custom events in SCP:SL first originated from a plugin called EasyEvents. Initially, SE was intended to recreate this functionality with a crucial quality-of-life tweak. Thunder’s concept included a custom yielding system, as opposed to specifying a time for each step in one’s scripts. With this initial spark, the process of a dedicated community forming and evolving soon began. At first, solutions offered for previous limitations brought people together, giving this new take on the concept a chance. Certain milestones, like the introduction of automatically-executing scripts, later raised the ceiling for what could be created, from simple event scripts closer to the functionality of plugins.
In March of 2023, Andrzej first joined Scripted Events. He originally wanted to create plugins for SCP:SL, but with the conventional solution of programming in C# seeming a bit intimidating, he gravitated to SE.

“SE is a much more approachable alternative compared to making a plugin by yourself using C#, and I know that from experience. Even though I knew languages like Python back then, trying to grasp every aspect of C# and EXILED made me think I was not the type of person for plugin development. Then I found Scripted Events, a plugin which lowered the entry point for server customisation, which was the thing I needed to start.” - Andrzej

Community and Outlook

There are many individual achievements and additions that could describe the transformation and progression of SE, maintaining its simplicity in use while expanding its potential. Whether it’s allowing people to create custom commands or introducing IF and GOTO statements, at its core, the community’s participation, mutual support, and creativity is the driving force behind the many ideas that come to life.

 “\[…]The scripts that people would share publicly were amazing! One of the very first public scripts in our server was CISpy, which is a classic SCP:SL plugin that spawned a disguised Chaos Insurgent in the MTF wave. When I saw that someone had created CISpy entirely using ScriptedEvents and no C# coding at all, I was blown away and knew that I had created something truly amazing. The talent I saw in the server using my plugin only grew from there as more features were introduced into the ‘language’.” ~Thunder300

While SE’s functionality has steadily increased and grown, the base implementations and design choices dating back over two years have started to pose more challenges. And so, after becoming SE’s current maintainer and developer, Andrzej set out to integrate plenty of updated features and create Scripted Events Reloaded, or SER for short. Elektryk Andrzej is addressing this technical debt and current obstacle from several perspectives, building completely from the ground up. Components like arguments, control flow and variables are receiving a full rework, while documentations, tutorials and a more robust help command are getting added.

As it stands, Scripted Events is bothan entry point of unique simplicity for new server owners and a project expanding towards more complex possibilities. In its existence as a social hub and shared context, it offers many commendable examples of collaboration, all the way up to co-creation.

We are excited to see how the journey ahead unfolds. Best wishes! Current progression and repository for SER: https://github.com/Elektryk-Andrzej/ScriptedEventsReloaded Official server-side plugin loader and framework LabAPI: https://github.com/northwood-studios/LabAPI

Conclusion

Finally, we wanted to thank everyone who came and greeted our staff at Heros Dutch Comic Con! We had a lot of fun meeting some of you and seeing your cosplays. We hope to see you all at future events!
And as always, see you in the dark.
 - Northwood Studios

Ratatan - ratatan-p
Thanks to everyone's incredible support, Ratatan has won the Vermilion Gate Award at BitSummit the 13th (2025)!

This prestigious award is given to the most outstanding and noteworthy title of the year at BitSummit.
To everyone who played the game and supported us, thank you so, so much.

Ratatan was first revealed two years ago at BitSummit 2023, alongside a teaser trailer.
Starting from scratch and with the support of so many, it gradually took shape
And now, we are honored to stand on the BitSummit stage as an award winner.
The road from that initial announcement to this point has been far from easy.
But with our indie spirit at heart, the development team has worked together, overcoming challenges and refining the game step by step.

This award motivates us even more as we continue full steam ahead toward the Early Access launch.
We sincerely appreciate your continued support for Ratatan!
Check out the store page for the full Ratatan game by clicking here:


Visit the Full Ratatan Store Page
...

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