XENO SIEGE - Pain
Minor optimization
Ruza - Stroj

Hello!

I don't know who this artist is, I have stumbled upon this by accident.

It has given me such an surge of happiness and hope that I will rework Chapter 3 to be what everyone wanted. Please just give me time.

God bless this artist.

Best regards,

Stroj

Space Drilling Station - Ayotagames

Hello everyone!

Recently, I got a Steam Deck as a gift, and of course, the first thing that came to mind was: "My game has to run on this!" I naively thought two short weeks would be enough: one for controls, another for testing. Spoiler alert: I was way too optimistic! 😅

After more than a month of work, I'm super happy to announce that I finally have a playable demo on the Steam Deck! But let me tell you a bit about what went on behind the scenes of this adventure...

🎮 Controls: Less Is More!

At first, I wanted to use all of the Steam Deck's options: trackpads, joysticks, buttons... I thought it was awesome to exploit every possibility. Except, when playing, I quickly realized it was anything but pleasant. My "lazy" side took over, and I got tired of juggling between trackpads and joysticks. So I radically simplified: goodbye trackpads! I streamlined the controls to use only the bare minimum, making the experience much smoother and more intuitive.

📉 The Performance Wall: Chasing Milliseconds!

Once the controls were set, I hit the performance wall head-on. I knew my game wasn't an optimization champion, but on the Steam Deck, it was a disaster! I spent a good week tracking every millisecond, juggling parameters to find the right balance between fluidity and visual quality, and most importantly, to avoid draining the battery in less than 30 minutes. A real headache!

📜 The "Verified" Holy Grail: Valve's Requirements

Valve has very strict guidelines for the "Verified" badge. I had to face two big challenges: making all text readable from 30 cm away (you almost needed a magnifying glass before!) and removing all mentions of a mouse or keyboard. That meant redoing all the in-game videos and explanations so they were perfectly adapted to the Steam Deck. A huge amount of work!

🙏 A Month Later, Pride!

More than a month after receiving my Steam Deck, I'm incredibly proud to have managed to solve all the issues. It's immense satisfaction to see Space Drilling Station come to life on this machine.

I sincerely hope you'll enjoy playing it as much as I enjoyed making it compatible. Please don't hesitate to give me your feedback; it's essential for continuing to improve the game!

Forsaking Valhalla Playtest - Stemmlar Technologies
Re-applied changes from v0.0.10-beta

Changes
- Updated Death sound effects for all player and enemy units
- Added 'ESC' hotkey to pause and resume game
- Implemented proximity based unit sound FX (3D sound)

Fixes
- Fixed game crashing on launch (Critical)
- Fixed Day Night cycle timing being extremely short
- Updated Objects title text color
- Fixed music and ambient sound not pausing with game
- Fixed ambient sound not selecting a next clip to play after previous clip is finished
- Fixed music sound not selecting a next clip to play after previous clip is finished
Neon Abyss 2 - Lans
Default Branch Fixes
  • Increased experience gain per game to accelerate Evolution Point acquisition

  • Fixed the issue where Weapon PEARAIN had a fixed firing angle.

  • Increased the damage values of Weapons ASCEND and YAMA.

  • In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.

  • Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.

Beta Branch Updates
Bug Fixes
  • Increased experience gain per game to accelerate Evolution Point acquisition

  • Fixed the issue where Weapon PEARAIN had a fixed firing angle.

  • Increased the damage values of Weapons ASCEND and YAMA.

  • In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.

  • Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.

  • Fixed the bug where save time displays as 0.

  • Fixed the bug where jumping into the abyss while opening the UI causes the game to freeze.

  • Fixed the charge bar UI display error.

  • Fixed the issue where the dynamite barrel quest cannot be completed.

Optimizations
  • Improved the stability of flight state detection.


How to Switch to the Beta Branch

Steam Library → Neon Abyss 2 → Right-click → Properties → Betas → Select "Beta" (no password required).

Note: Players on different branches cannot connect for multiplayer due to version mismatches.

Veewo Games

EXPEDITION TO THE BACKROOMS - 1_Cutter_1
BETA (Early Access) version contains:
  • Huge extension for Level 0

  • New sublevel system with two new sublevels: Art Gallery and Forest

  • Huge extension for Level Office

  • Two Endings!

  • Many new paths and open-worldish system of levels

  • 2 New entities

  • Multiplayer up to 6 players

  • VOIP

  • Achievements

  • New languages - German and Japanese

  • Player movement overhaul

  • New weather system for start level

PLAY NOW!

Dash Connect 2 - Bubbly Games
New Features
  • Added a new mechanic to certain levels: Predetermined Starting Dots

  • Introduced music controls, allowing you to skip, repeat, or pause the game’s music

  • Added new levels

  • Added a scrollbar to the level selection screen to accommodate the new levels

  • Added partial keyboard and controller support for accessibility

  • Added translations for German, Spanish, French, Japanese, Polish, Portuguese, Russian, and Simplified Chinese

Tweaks
  • Improved animations and transitions

  • Music now fades out to 0 when exiting the game

Bug Fixes
  • Fixed a memory leak that caused unusually high memory usage

  • Fixed an issue where the level selection screen showed incorrect previews for some players

  • Fixed several minor audio issues

  • Pressing Escape now returns you to the level selection screen

Tower Up - newsunforetag

I’ve reworked the entire UI to make everything clearer, cleaner, and easier to use.

From the main menu to in game elements, everything looks and feels better. This is just one of many updates I’m making to polish the game before release!

I have gotten good and harsh feedback about my UI, so I decided to remake it, and now I think I am on the right path!

Right now, I am working on the cosmetic UI. I will post an update on that when it's done!

In game Ui.

Meny Ui.

Starmetal KrusaderZ - Quantum Ranger

oh no it looks like the space bad guys Zod and his Forces Attacked out Name title! i wonder what this could mean. Is this a sign of an incoming cosmic conflict? A sign that Zod and his forces are preparing to invade? And what about our Crusader's! —will they be able to push back the relentless chaos in the stars?

Will jeff stop gambling his money!

One thing’s for sure: things are about to get Strange🔥🛸.

Stay tuned as we work hard to fend off these space invaders and continue our quest to bring you the ultimate sci-fi experience. This battle may have just begun, but with your support, we’ll stand strong in the face of the storm!

Zod invasion

Some special updates will happen, stay tuned for more info as the months occurs,more information will drop for this Event.

Eo - Fire Game Studios
Improved combat system and connectivity to improve the social experience.

New season, so the war has ended and the gods stepped back waiting for new followers.
...

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