Monochro - necotama_dev
Thank you all for playing!

We have update the game to version 1.1.1.
We would like to inform you about the changes.

We mainly have made the following changes:
  • (Japanese text only) Changed the text of upgrade: thunderbolt to make it easier to understand
    The effect of thunderbolt have not been changed.
  • Changed some effects for clarity
  • Changed sound effect when missile hits an enemy
  • The color of the afterimage changes according to the number of air dashes remaining
  • Made it easier to perform consecutive wall kicks

If you see "v1.1.1" in the upper right corner of the main menu, you have succeeded to update correctly.

(This news is made by using machine translation)

Thanks,
necotama
Monochro - necotama_dev
Thank you all for playing!

We have update the game to version 1.1.0.
We would like to inform you about the changes.

We have made the following changes:
  • Added Easy Mode!
    In this mode, achievements are not unlocked and clear times are not recorded, however you can revive with increased maximum HP.
    You can get EXP in easy mode as well as in normal mode, so feel free to use it.
    Also, in easy mode, the marshmallow smiley icon appears at the bottom left of the screen.



If you see "v1.1.0" in the upper right corner of the main menu, you have succeeded to update correctly.

(This news is made by using machine translation)

Thanks,
necotama
Monochro - necotama_dev
Thank you all for playing!

We have update the game to version 1.0.2.
We would like to inform you about the changes in v1.0.2.

We have made the following changes:
  • When using the "Thunderbolt" upgrade, the air dash effect will now occur.

Fixed the following problems:
  • The xinput controller does not work properly.
    This fix should eliminate the automatic moves of cursor and characters when using the XInput controller.
    This problem is due to the fact that even very small stick angle were being considered as "the stick is tilted."

If you see "v1.0.2" in the upper right corner of the main menu, you have succeeded to update correctly.

In addition, the following updates are planned for the future.
  • Adding easy mode
    The details are yet to be determined, but at this time, we are planning to add a mode with a lower difficulty to clear the game instead of unlocking achievements and recording clear times.
    Stay tuned for more information!

(This news is made by using machine translation)

Thanks,
necotama
Monochro - necotama_dev
We have updated the game.
We would like to inform you about the changes in v1.0.1.

We have made the following changes:
  • Buffed the sword:
    The attack range has been extended to make it easier to get rid of enemies when the player and the enemy overlap.
    Increased the amount of attack power when the combo meter piles up.
  • Buffed the scythe:
    Increased attack power.
    (The intent of these weapon fixes is to reduce the disparity between weapons and ensure that you get the same level of benefit no matter which weapon you get)
  • Fixed weapon icon graphics.
  • Adjusted the position of the balloons.
  • Weakened the durability of normal balloons on normal difficulty
    (The intent of these balloon fixes is to make it easier to change weapons, especially on normal difficulty)
  • Players can change direction immediately after the player attack

Fixed the following problems.
  • Balloons would appear at too high a position.

In addition to the above, the following problems are currently being reported
  • The xinput controller does not work properly.

We are currently investigating a problem with the xinput controller.
We apologize for any inconvenience this may cause. Please wait for further notice.

(This news is made by using machine translation)

Thanks,
necotama
...

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