Dicey Bizniz Playtest - Surrogate of Sorrow
  • Boss Battles are now optional: you can play in Boss-less mode if you prefer
  • All Bosses can now appear in any battle; higher-tier bosses are less likely in Easy mode and more likely in Hard mode
  • If a Boss and Player tie, the player now wins
  • Fixed behavior of the Lock Master relic
  • Threshold d10 rarity adjusted from Uncommon to Rare
  • Fixed a rare crash related to the in-battle timer
  • Various minor polishments and general bug fixes

Thanks again to all playtesters for the incredible feedback and patience. You’re helping shape Dicey Bizniz into something truly special!
5:36am
Star Pulse:The War-test - 3079143477
Fixed issues in multiplayer mode where non-host players might experience: skill cooldowns not displaying, casting channel progress not showing, super units being unusable, support system skill points not taking effect, items not working, etc.
Fixed issues in multiplayer mode such as settlement abnormalities and some enemy units becoming abnormally invisible
Fields of Fortune - Punched - UC DEV

Hey everyone!

I’ve spent some more time working on the game and added a few cool new features, bug fixes, and improvements. Here are the details for the latest patch in Fields of Fortune:

1. New Features
  • Conveyor Splitter: Now distributes items evenly in two directions.

  • Conveyor Splitter Recipe: A new recipe has been added to craft the conveyor splitter.

  • Character Creation: You can now customize your character when starting a new game.

2. Bug Fixes
  • Fixed a bug where animals could be picked up multiple times if they were close together.

  • Minor UI fixes and improvements.

3. Changes
  • Recipes for the conveyor and conveyor splitter have been added to the Tech Bench.

  • Conveyor now has a new texture to make the transport direction clearer.

💡 Early Access
  • The Early Access release date is set! Check out our latest announcement on the store page for all the details.

  • Try out the new features in the demo and let us know your feedback!

    Don’t forget to follow us and add the game to your wishlist to stay updated :)

EMPTY SHELL - [IT] highcla

Hey, everyone!

Just a quick fix for a bug related to the flashlight drone: dropping any gadget from the inventory was causing the flashlight drone to disappear (and needed to be equipped again).

Now it's fixed : )

Usurpator - HeySebi


October brings fresh improvements to Usurpator! With the brand-new Daily Reward System, it’s now even more rewarding to log in and play every day. We’ve also made several gameplay, quest, and loot improvements to make your experience smoother and more engaging.


Daily Rewards!
You can now earn up to three daily rewards, no matter if you play Survival, Arena, or Battlefield.
The system resets every day, so make sure to log in daily to claim your rewards!


Gameplay & Balancing

  • (✓) Starting weapon is now Sword and Shield

  • (✓) Treasure chest placements have been reworked

  • (✓) Loot from destructible objects has been adjusted and improved

  • (✓) In Survival Mode, you now receive a new quest:
    Extract once all primary quests have been completed

  • (✓) Death and spawn events have been improved for smoother gameplay


Thank you for playing and for all your feedback – we’re continuously working to make Usurpator even better.
Your support means a lot to us!

Add Usurpator to your Steam Wishlist to stay updated on future patches and releases.
Join our Discord server to chat with the community, share feedback, and get exclusive sneak peeks.
https://discordapp.com/invite/hzZS8zb

Stay strong, Usurpators – the conquest continues!
– Your Usurpator Team

Kellan Graves: Fallen - Erak

Hey, players!

You asked for it – voxlogs (audio logs) are now translated into the majority of supported languages: English, Polish, Chinese (Simplified), Russian, Spanish, French, and Brazilian Portuguese.

No matter which language you choose, you can now dive deeper into the game’s story and lore!

We’re still working on more translations and improvements – thank you for your support and feedback!

Perilous Light - 紫髯如戟
  1. Jump Height Fix Adjustment (Addresses the issue of getting stuck in certain levels without self-termination)

    (From the programmer with poor English skills.ːsteamfacepalmː)

Pages of Tomorrow - Doksa

Genre, helpful as it can be for self-identification, is a commitment and a promise. With genre come certain expectations, tropes, and other things the writer must be aware of. Keeping that in mind, calling Pages of Tomorrow a "mystery" visual novel doesn't quite do it for me. I will try, to the best of my ability, to explain why that is – and why I settled on "psychological" instead.

Pages of Tomorrow isn't a thriller. It's not a visual novel that has fight scenes or chase sequences; while it has its exciting moments, and the mystery itself is gripping, moments of superficial relaxation are just as important. In Pages of Tomorrow, showing the daily lives of the patients isn't just buildup for showing something out of the ordinary, but something that's valuable in itself.

A psychological visual novel is one that gets deep into the characters' psyche; how they act, and especially how they think. Seemingly unexciting scenes become interesting and unique when approached from this angle. An ordinary conversation can become a vessel for symbolism, giving the audience a look into the characters' heads – and that's precisely what I want for Pages of Tomorrow.

Focusing on characters who are by definition out of the ordinary, as mentally ill people, ensures their reality isn't boring to the general audience. After all, it is very different to what most people are accustomed to in their lives. I believe the term "psychological" describes Pages of Tomorrow perfectly, as it literally is a story focused on the complexities of human psychology, or perhaps even psychiatry.

Thank you for making it to the end. As always, I invite you to wishlist Pages of Tomorrow – those who do will be notified immediately when the demo becomes available.

İblis3:Phenomena - FNDgame
We are fixing in-game errors based on player feedback.
As stated from the beginning, we are slowly integrating new horror elements and map changes.
Our continuous development will continue.
Animal Bakery Playtest1.0 - kushygamestudio
Thanks for playing the playtest version!

This is our first time facing such a large number of players, and we've received some additional bug reports (our apologies for that).
There are a few issues we haven't been able to pinpoint yet. If you encounter any problems, try saving your game, returning to the main menu, and then continuing — that might help resolve them.
We’re working to fix these as soon as possible, and we hope they don’t significantly impact your experience with the demo!
...

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