The Zombie Slayers - Rashad Ibrahimli

The game launched just yesterday, and thanks to your early feedback, our first patch is already here! ❤️

This Day 1 Patch brings small but meaningful updates to make your gameplay smoother and clearer.

🧩 What’s New?

  • You can now set passwords for lobbies! Private games with friends just got easier.

  • In Brutal Zombie Waves mode, items dropped by zombies now automatically disappear after 1 minute, keeping things clean and optimized.

  • In the Westrun Fuel Point mission, players were a bit unsure where to fill the barrels — a new indicator now makes that clear.

  • Plus, a few minor bug fixes, typo corrections, and UI tweaks for good measure.

Join the Community!
Your feedback is incredibly valuable. Hop on our Discord and share your thoughts. Together, we’ll keep making the game even better!

Rashad Ibrahimli

BlazBlue Entropy Effect - WoadZS
🎯 Explore Card-Based Narration, Sandbox Cultivation, and Fluid Combos!

To show appreciation for our players’ support, the developers of "Sultan's Game," "Tale of Immortals," and "BlazBlue Entropy Effect" have launched a Limited-Time Bundle with an exclusive 20% discount!

If you're interested in discovering more amazing Chinese indie games, now is the perfect time to check them out!

Link to the "BE YOURSELF" Bundle:
https://store.steampowered.com/bundle/62019

Additionally, we plan to release a small game update within the next one to two weeks, bringing various character optimizations and a fix for a critical Unity security vulnerability (CVE-2025-59489). Stay tuned!
12:49am
Scribble Bots - mrmango

New Demo update is live, and this is a big one!

Heres a (mostly) complete list of all the changes:

Movement:

so although the old movement system was fun, it was way too complicated, and too unreliable for most people to use. Robots would be super unstable, fall over all the time, and you would have to be very specific with you drawings to get something that works, or you would be forced to use powerups to move. So, I've completely overhauled the movement system!

Procedural walking:

  • I have switched the controls to WASD, where A and D will make you robot walk left or right! the legs on the left and right hand side will move in a nice walking animation too. You can walk no matter what your robot looks like, if it has a bunch of legs, even if its completely unstable (also if you have no legs at all you can roll around)

Jumping:

  • You can also jump by pressing up! This helps regular robots compete with robots with thrusters, wheels, grappling hooks etc.

Self stabilisation:

  • Robots will now automatically stabilise themselves to the position you drew them in while they are touching the ground. This opens the doors for a lot cooler robot designs, making a bunch of stuff viable.

Custom Leg Keybinds:

  • You can also bind legs to custom keybinds now. Legs that have a custom keybind WON'T be used for walking, but will instead activate when you press that key. Perfect for making an arm to punch your friends robot with.

Automatic Thruster Keybinds:

  • Thrusters will now automatically bind to a WASD key based on the direction they are facing, so you don't have to worry about rebinding them for each robot

Other changes:

Battle mode:

  • Battle mode is now available in the demo! I previously had it disabled because it was honestly boring with the previous movement system, but now that you can control your creatures properly, Im keen to see what you guys think of it! also if you have any ideas for cool battle maps lmk!

Sandbox Goodies:

  • Theres now some more goodies in the draw sandbox, including a ball game (my current high score is 3 so try beat that)

Bug Fixes:

- Bouncy things are more reliable, and will no longer randomly bounce you off the map

- Fixed a bunch of crashes

if you guys encounter any bugs while playing, please message the discord!

It would be really great if yall could try out the game in its new state, I wanna see what everyone thinks, if yall prefer this version or have any feedback!

Cheers!

PixelTorque - indiegamestudio

🏁 What’s New:

  • Lobby Creation: Host your own game lobby in seconds.

  • Quick Join: Jump straight into the action with a join code — no waiting around!

  • Global Lobby List: Browse active lobbies and connect with racers worldwide.

  • Real-time Matchmaking: Find and play with global players instantly.

Grab your ride, start your engine, and show everyone what you’ve got! 💪
Multiplayer is just the beginning — more updates and features are on the way soon. 🚗💨

See you on the track,
– The PixelTorque Team

12:40am
WARPATH OF THE UNIVERSE - 国服摆子

\[BUG修复]

1.修复了超界装置生效2次的问题

12:15am
Aestheta - Aplove

small update that fixes a few things

  • added preview when selecting card borders in card glossary tab

  • fixed some issues with selecting card borders

  • you can no longer purchase card borders if you own them

  • redesigned elf archer

  • decreased troop hitbox size

  • "revive & skip" button is now just "revive", which takes you back to the previous floor

    • this also fixes crash from trying to revive & skip on final boss

  • troops can now jump over towers and buildings on their team to avoid getting stuck

  • minor balance changes

Dark Cage1:Reincarnation For Salvation - zhuzi1

The official version of the game will be released at 8am on November 3rd

Livber: Smoke and Mirrors - InEv Games
The wait is finally over!

Livber: Smoke and Mirrors, our psychological horror visual novel set in Gaia, a world we’ve been crafting for four years inspired by the human body, is now fully released on Steam.

For those who played the demo, this version expands the story into a complete, three-act experience, roughly 2–3 hours of new narrative, six additional endings, and a much deeper descent into the story of Lilith and Elbek.

What’s inside the Full Release
  • Over 65,000 words of story, featuring 3 Acts and 8 endings

  • 65 minutes of original music, 100+ handcrafted sound effects, 30+ illustrations

  • Full English and Turkish language support (more languages coming soon)

  • Steam Deck, macOS, Linux, and Windows support

  • New branching choices and dialogue routes compared to the demo

  • A deeply atmospheric narrative exploring identity, grief, and transformation

What’s next
  • A massive digital art book is on the way, arriving in the coming weeks

  • Voice acting work has just begun, if you’d like to support or take part, feel free to reach us at https://community@inevgames.com.

  • A growing wiki and interactive world map are being developed to expand the lore of Gaia

  • Controller support will be added soon

If you’d like to receive exclusive short stories set in Livber and Gaia, you can join our mailing list

through the game’s main menu or at https://inevgames.com.

Thank you so much for walking with us on this journey!

All the best,
InEv Games Team

ARONDIGHT アロンダイト - COPIKAL
Stages 2, 7, and 12 have slightly reduced the stage map loop and shortened the stages.

The difficulty of the mid-stage fortress in Stage 2 has been slightly lowered.

Fixed a bug where some of the stage boss's fortress turrets in Stage 3 were overlapping.

Fixed a bug where part of the Stage 12 map was not displaying.

Fixed a bug where the background in Stage 13 was not displaying correctly.

Slightly adjusted the movement of the stage boss in Stage 5.

It's mostly meaningless, but for just a split second right after the stage starts,
the player character is now invincible.
...

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