Node Math - ByerN

Hello everyone! I have some news for you :D

How was the first week?

Thank you all for your feedback in the first week after release! I had a lot of suggestions, bug reports, and nice conversations with a lot of players on my Discord server and Steam Discussions :)

As a dev, I am very happy with how it goes, and I am committed to making the game the best I can! That's why the feedback is very important. Without it, I don't know what is ok and what is wrong with the game. The more I get, the better!

I worked after hours this week to address all of the critical issues the game had and add missing QoL features to make the gameplay smoother. You may have seen a few minor updates with such changes. My changelog and to-do list are publicly available on my Discord server if you want to check them out: https://discord.com/invite/sfgr7YCv2z

There are mostly some minor, less important things left for now.

Performance Update

This weekend, I focused on improving the performance of the game. I got some feedback that, especially on the later stages of the game, when there are a lot of nodes and numbers flying around, slower machines may experience very low FPS. So today, I deployed a much bigger update, v1.2.0, with a big performance boost. I hope it will work better now.

I don’t expect too many regression issues, but if you find any new bugs caused by it, please let me know :) Performance updates are tricky as they touch a lot of code, so the regression risk is high. I tested it a lot though :D

One of the visible changes (there were a lot of changes overall, but not all are visible) was to reduce the number of displayed resources (numbers) transported over connections. It depends now on how many resources (numbers) are on the board, so you may not even see this particular change on smaller “farms”. Also, I hid some unnecessary visual details on zoom out (they weren't readable anyway).

Other things are under the hood, and they should not be visible directly in the game (only adding more fps).

I have a few more potential changes that could improve performance even more if it will be needed, but for now, I would like to hear more feedback on how the game works for you. It is smooth in the end-game on my 10-year-old PC, so I am not sure it needs any more upgrades (remembering that all of them are risky for the game stability).

I may add an option to choose the level of details based on a preference and computing power if needed (?). Let me know what you think after playing!

About translations

As you probably know, after Steam Next Fest, I introduced optional captions, but the game is, in general, designed to be played without text (translations). (Context: https://steamcommunity.com/app/3648370/discussions/0/673976371230464527/ ).

I am very sorry if it caused confusion (about the available languages in the game). Steam suggests checking all language checkboxes if the game can be played without translatable text.

To make things go faster, I launched a community-driven localization project on my Discord server if you would like to join :) For now, there are English, Polish, and Chinese translations. Russian and Ukrainian most likely coming next week.

And that’s all for today :)

As always - if you have any feedback/suggestions/or just want to talk with me, feel free to use the comment section/Steam Discussions/Discord Server!

Have Fun!

ByerN

Sucronomicon - 80lahd
The team’s been hard at work on Sucronomicon, and we’re so excited to share a look behind the scenes.

From new weapons and recipes to even spookier gingerbread foes, development is in full swing, and it’s been an absolute blast bringing this magical world to life. Check out our new dev update video below for a peek at what we’ve been baking up!

...along with a look at our updated development roadmap! Outlining what’s been completed so far and what’s still in the oven. It’s a little glimpse into how Sucronomicon is growing, one cursed cupcake at a time!

We’ve got plenty more on the way, so stay tuned, and thank you for all your feedback and support.

Every wishlist, comment, and message helps us make Sucronomicon even sweeter.
Bigfoot Life - Planet 47 Games

Bigfoot Life will officially release tomorrow on Steam at 12 PM Central Standard Time. This would be the same time zone as Chicago. Below would be the release time for other major cities around the world.

| City | Local Time | Time Zone |

| --------------- | --------------- | ---------------- |

| **Chicago** | 12:00 PM |

| **Los Angeles** | 10:00 AM | PST (UTC − 8) |

| **New York** | 1:00 PM | EST (UTC − 5) |

| **London** | 6:00 PM | GMT (UTC ± 0) |

| **Berlin** | 7:00 PM | CET (UTC + 1) |

| **Moscow** | 9:00 PM | MSK (UTC + 3) |

| **Dubai** | 10:00 PM | GST (UTC + 4) |

| **New Delhi** | 11:30 PM | IST (UTC + 5:30) |

| **Beijing** | 2:00 AM (Nov 4) | CST (UTC + 8) |

| **Tokyo** | 3:00 AM (Nov 4) | JST (UTC + 9) |

| **Sydney** | 5:00 AM (Nov 4) | AEDT (UTC + 11) |


Thank you again to everyone for all of your patience and support. I am so excited for the release of the game.

-Wes
Planet 47 Games

Celestial Crown - skyironsword
We intend to keep working on the gallery, but this update is mainly just miscellaneous visual cleanup. Next week will be our first major content update in a very long time. Remember to opt into the beta if you want to try it a week early.

Version v0.70.1 is now live on the main branch.



Version v0.70.2 [Beta]
-Upgrading a card now causes it to glow white briefly.
-Portrait shake now occurs on all attacks, not just strong ones. You can turn it off in settings.
-Fixed incorrect lighting on the dialog box.
-Fixed missing sound effect on Explosion.
Ascend From Nine Mountains - Lyeeedar

So we've been on steam for 1 month, and honestly the reception has been beyond amazing. So many more people trying and enjoying the game. The discord has increased by over 50% in a mere 4 weeks, over where it was after 2 years! In that time, we've made 18 releases with hours of new content, reworks to older systems, and improvements galore!

The price

With that said, the launch discount is now over, with the game rising to the price it will stay until more development is completed. But if that is too much for you, do not worry. The seasonal sales will bring the game down to a price even LOWER than the launch discount. Alongside this, we will be looking to bring out some 'supporter' DLC packs, for those who wish to further support the development of the game, along with a patreon for those interested in getting even closer to the development. The goal of these are to allow the dev team the flexibility to focus more of their time and efforts into making the game, bringing even more content into your hands even sooner.

The future

So, where is the game going now? We have a lot of exciting features and content in the works, including:

  • Blossom school revamp - giving the school the variety of builds it deserves.

  • Manual overhaul - actually useful stances/styles, unique techniques, and real lore.

  • New crafting flames - those voted on by the community.

  • Fleshed out pillar creation content - Shen Tian Court exalted rewards, new questlines, and more.

  • Life Flourishing - I'm working on it, I promise! :D

  • And much much more - I can't resist a sidequest.

So once again, thank you all for your support, and I hope you enjoy where the game is going for the future.

Hotdog: The Videogame - LeoTheFerengi

Hey everyone! Big update dropping today – now you can create your own custom menus for hot dogs, burgers, and fries! Give your creations a killer name, pick your ingredients, and get your food truck ready to serve 'em up! Here’s a quick rundown of the tweaks we’ve rolled out:

  • Customer Stress toggle: Turn it on or off as you like.

  • Menu Creator for hot dogs, burgers, and fries: Name your menu and hand-pick every ingredient.

  • Bigger ingredient bins: All vending spots now hold way more stock.

  • Empty bins feature: Dump out any ingredient container whenever you need.

  • Added a fries heater in Mid Trailer and Truck.

  • Other minor improvements.

Fire up the game, jump into the creator, and let’s see those wild combos!

THG

Electronic Shop Simulator - cosarbilal
This update includes several bug fixes and gameplay improvements.

💻 The in-game computer interface has been redesigned.

⚙️ A difficulty mode has been added — you can now play on Easy or Hard mode!

🔧 General performance optimizations and stability improvements.
Nightmare Visions Chapter 2 - q13games
Thanks for everyone that gave feedback, I've gone and updated/fixed some things.

Patch Notes:
-Fixed "Spamming" Interact on collectables (This caused issues with integers creating more issues).
-Fixed "Freezing" after pausing whilst in a Note.
-Added an enable/disable "Headbob" option in-game, change it in-game not the main menu.
-Added a "Subtitles" on or off option.

Still working on the Save Game option and Steam Achievements.

Thanks for the support, if any more issues arise please do let me know in the Community Hub.
Q13Games LLC.
The Dark Legacy - berkayyguneri

Hello,
With the latest update, French, Italian, and Arabic language support has been added to The Dark Legacy.
Players can now enjoy the menus, subtitles, and in-game texts in these new languages.

This is an important step toward making the game more accessible worldwide.
Thank you all for your continued support.

— Berkay Güneri
Developer of The Dark Legacy

PULMO - Mufalder

We are happy to announce that new v1.1.0 update is out now!

New 10 hidden achievements

In-depth image settings
Gamepad vibration support

Level selection menu

Another changes:

  • UX/UI enhancements

  • Ending minor change

  • Cutscenes now can be skipped from the memories menu

  • Music changes in the "Projector" level

  • Minor fixes

...

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