5:31pm
Crystals of Power - Andyman
- Quest Trigger fix "Green Shorts"
- Miscellaneous bug fixes
Math Climber - aeiou
Patch Notes:
- Updated the button prompts for the pre-finale warning to show keyboard if player is playing with keyboard and mouse
The Phantom Fellows - 8BitAirwaves
Yikes, sorry about that title. I should have gone with Ghost In The Shell Script. Actually, shh, forget I said that, I'll use it another time.

Ok here's whats new!

- Not a lot.

- New Autosave in Day 5 (at the start of the third/final round of questioning) (did you know Day 5 is a murder mystery?! because it so is.)

- Cleaned up some code in Day 5 that prevents a rare issue when questioning Pendleton (thank you PsyD Mom!)

- One time, the word Irish was said and it wasn't capitalized. So. Now it is.

- Another time, there was an extra "a" in a sentence. And now it's not.

Oh! Something fun! There's a super cool Player's Guide/Companion to all the must-see moments in the game and it's now included in the PC version's game folder! It can also be found on the website:

Player’s Guide- Can’t-Miss Companion to The Phantom Fellows

Also, while I strongly recommend you instead use the in-game hint system, there is an official walkthrough on the website as well!

Finally, if you enjoyed your time with my game and haven't already, I'd greatly appreciate a positive review, it really helps out a solo dev like myself :)

And as always, thank you for playing The Phantom Fellows!
Crux Diaries RPG - Developter

https://www.youtube.com/watch?v=PWS_B7HHLJo

Hey everyone, it’s been a while! Big thanks to everyone who shared feedback! I’ve listened and made changes:

  • Major UI overhaul for barter, inventory, and dialogue

  • Less intrusive cursor that fades after the first click

  • Combat tiles now show reachable areas, not just individual squares. Green areas highlight the area where you will still have enough action points to attack after moving

  • Trailer and screenshots have been refreshed too!

As always, I’d love to hear your thoughts and I’m all ears for more feedback.

Relic Abyss - Mipzy

Howdy all! We're back with another free demo update for you! We've been working hard and adding more cool stuff in the game! Check out all of the changes below!

Linux build Now Available!

New Physical Relic: Blitz Bane

Changelog:

  • Added a new Physical Relic: Blitz Bane

  • Fixed pulse judgement second blast not stronger.

  • Reworked rewards to be claimable via HUB on the Community Board or Level Select.

    • Made Level rewards to be random Legendary equipment.

    • Updated Level Rewards after it's completed to not display rewards anymore on Level Select.

    • Updated Rewards for Difficulty Levels 1-5.

  • Added Sell Feature on Merchant Store.

  • Added Quick Buttons on HUB.

  • Made swapping characters even faster.

  • Fixed dash not working when you increase your size.

  • Linux Build available

Wanderbots coverd our game!

Would also like to give a shout out to Wanderbots for covering our game and bringing in new people! I always love watching him cover a lot of indies and we're very happy to get covered by him!

Check out his let's try of the Demo Here:

I hope more content creators cover our game more in the future!

Again, thank you again everyone for playing our game! And we appreciate all of the wishlists, the feedbacks, and suggestions you have given us to improve Relic Abyss! Expect more cool stuff in the future!

Rally 9000 - Rust Jesus
Steam Inventory Items Added:
I've added steam inventory items, right now they are just for trading. A random item drops on the main menu every 15mins, menu must be reloaded to trigger the drop system.

Daily Reward System Changed To Local Time:
I've changed the daily reward system to use local system.datetime to avoid any liability issues with the server time web api I was using. The game now checks your systems date & time to reward daily bonuses.

You can always use the "IMLAZY" cheat by typing it in on the main menu to skip the grind!
5:15pm
The Bigback Room - bigboyt862
Fixed bug where footstep sound was extremely loud on one level
WLRight - 藻葉もは

いつも応援してくださっている皆さまへ。

ビジュアルノベル『WLRight』について、大切なお知らせがあります。

本作は当初、2025年8月8日のリリースを目標に進めておりましたが、

現在の制作状況と私自身の体調・精神的な負担を鑑み、

リリース時期を延期させていただく決断をいたしました。

WLRightは、「夢と欲は紙一重」をテーマに、

誰かの光となることを願って、私の想いや人生の一部を注いで作っている作品です。

だからこそ、妥協せず、“生きたまま”この物語を届けたいと思っています。

リリースを楽しみにしてくださっていた皆さま、

関わってくださっているクリエイターの皆さまには、

このようなご報告となってしまうこと、心よりお詫び申し上げます。

延期後のスケジュールは未定ですが、

“光を信じたい”という気持ちだけは、今も消えていません。

作品も、私自身も、少しおやすみをいただき、

もう一度、皆さんにとっての「光」となるような物語を紡げるよう

歩みを続けていきます。

どうか、見守っていてくださると嬉しいです。

5:13pm
Idol Showdown - vikarus
Botan:
- 5M~M: fixed bug where second half of the move could no longer be canceled into 6M.
Shi's Summer Battle - A_WNPC

1. Launch - Artifact System, the protagonist's original Ice Cream Sword can be fused into four great artifacts through the fusion system, each having unparalleled abilities.

2. Launch - Synthesis System, no more need to refresh high-level items in the shop, now two items of the same level can be combined into a higher-level item, as long as you have enough money.

3. Launch - Shelves, shelves will randomly refresh 4 items for direct purchase.

4. Added new backgrounds that can be switched in the game.5. Auto Combat, players can now manually control the character's movement, but it can also be switched to auto mode at any time.

Upcoming plans:1. More stunning visuals,

I need to spend more time on art production, it really takes a lot of time.

2. A more powerful fusion system, I will allow different props to fuse together to create a super prop.

3. A more exciting game, since I set the interval for enemies to release skills too long, they might be eliminated before they can use their skills. I'm looking for a suitable interval and I want to add more spectacular skill effects for the enemies.

4. I need more player feedback, whether it is criticism or advice, I need it ~o~

...

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