Pih - becomeanobody

You can now see your best time and medals for survival mode in the Main Menu. I also created a leaderboard, that you can currently see on the steam page of the game in the leaderboards / stats section.

Currently working on some new cool updates, and as always, thank you for the support !

Blanket Fort - stingrayben
Bugfixes

  • Global - one way crawls can be exited and locked by going backwards fix
  • Tutorial - Placement Puzzle - swapping teddy and plushies / putting plushie on chair fix
  • Act 1 - Aquarium - Intro dialogue without Teddy not releasing player input fix
  • Act 1 - Observatory - starcannon event sequence fix
  • Act 1 - Party Room - collision tweaks to ensure player can't get trapped behind DJ booth
  • Act 3 - Fog level / lighting fix
  • Act 3 - Bright starwand not showing up in correct spots fix
  • Act 3 - Greenhouse - Frog dialogue placement fix

Updates

  • Act 3 - Greenhouse - clearer telegraphing of bear intent
  • Act 3 - Greenhouse - clearer exit path
  • Global - Several grammar tweaks
  • Global - Checkpoint saved popup
  • Global - Reduced max throw strength
  • Few other small tweaks/fixes

Thank you all for playing Blanket Fort and double thank you to all of you that have passed along feedback, bug reports, and reviews. We really appreciate it!



Ben
Out of Stock! - Skorth

Hey everyone!

First of all, we'd like to thank all the players who participated in the demo of Out of Stock! Alltogether, more than 5'000 games have been played and almost 80'000 customers have been collected. Your feedback has been extremely valuable and helped us release the game in the best possible conditions.

Speaking of the release, Out of Stock! is now available in its final form! To better accompany this launch, we decided to publish a new demo which better reflects what the game has become.

You can now update or install the demo from the store page or via Steam's search bar to freely try out the first levels of the game. And if you'd like to continue the adventure, your save data is synchronised and will automatically transfer to the full release, so you won't have to start over.

We apologize if the demo update caused any temporary issues during the upload. Everything should now be back to normal.

If you'd like to join the community and help us by sharing your thoughts, or find teammates to play with, you can join our Discord usingthis link : https://discord.gg/ycjP47sT

Once again, thank you! It's thanks to your support that we were able to release the game.

See you soon in our shops,

The Out of Stock! Team

Blanket Fort - stingrayben
Bugfixes
  • Global - one way crawls can be exited and locked by going backwards fix

  • Tutorial - Placement Puzzle - swapping teddy and plushies / putting plushie on chair fix

  • Act 1 - Aquarium - Intro dialogue without Teddy not releasing player input fix

  • Act 1 - Observatory - starcannon event sequence fix

  • Act 1 - Party Room - collision tweaks to ensure player can't get trapped behind DJ booth

  • Act 3 - Fog level / lighting fix

  • Act 3 - Bright starwand not showing up in correct spots fix

  • Act 3 - Greenhouse - Frog dialogue placement fix

Updates
  • Act 3 - Greenhouse - clearer telegraphing of bear intent

  • Act 3 - Greenhouse - clearer exit path

  • Global - Several grammar tweaks

  • Global - Checkpoint saved popup

  • Global - Reduced max throw strength

  • Few other small tweaks/fixes

Thank you all for playing Blanket Fort and double thank you to all of you that have passed along feedback, bug reports, and reviews. We really appreciate it!

Ben

PirateGate - fablabgames
  • Fix a big bug with the back finish attack, that block new attacks
  • Fix few bugs in the city lvl
The Forbidden Flask - Qowface

Something was off about that last brew - sorry about that!

Bug Fixes
  • Fixed issue where getting busted even once would cause any earnings to be confiscated at the end of the day

    • There was some logic still being triggered on the "end of day" screen that deducted your earnings if you were busted that day; it has been removed

5:42pm
The Golden Tile - alaabale
Balance to quata in all difficulties.
Roadkill Heaven Playtest - HerbaLife Billionaire
upgrading to godot 4.5 messed with my build settings, my bad
Castle Doombad Classic - Grumpyface

CASTLE DOOMBAD CLASSIC
v1.4.1 Build 7126 - 11/1/25

Thank you to everyone who has already checked out our big new Halloween update and provided helpful feedback! Today we've released a small hotfix patch with a few quick fixes.

We are continuing to look at all reports closely and investigating other issues, and will provide another fix and improvement patch next week.

TODAY'S BUG FIXES:

  • Fixed the Space Madness chapter suddenly being inaccessible,

  • In Classic Mode, fixed the chapter headers on the Chapter Select Screen sometimes being mismatched,

  • Fixed the background/environment art having its position shifted unintentionally on Summer Slaycation and Space Madness

We'll have more soon. Thanks again for playing!

Life Blood - WOODCHiP Finish

Version 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL!

* Added full Controller support.

* Added new Controller Glyph system and more friendly names for long keybinds.

* Added ability to Esc out of all in-game menu UIs and popups.

* Added Life Blood value for each Blood Thistle and the Blood Charm in description texts.

* Added preview icons on "Equip to Slot" buttons.

* Added Spellbinding stat in the Inventory.

* Added tab subheadings for the Settings Menu.

* Added inverted controls option in the Settings Menu.

* Added more detailed stats for Spells in the Inventory.

* Added option to buy multiple Items from NPC Vendors.

* Revamped NPC UI.

* Redesigned UI layout and visuals.

* Added "Current Resistance Stats" info when buying Armours.

* Added Player's Crystalline Bloodclot count when buying Spells.

* Revamped Tutorial (again).

* Hints now display floating text when getting close to blood drops, as opposed to a text box when hovering.

* Split large sections of text into more digestible chunks.

* Slightly adjusted some areas for better clarity or communication of mechanic.

* Redesigned Dash Evade system.

* Improved speed and visual feedback.

* I-Frames are now consistent despite Armour being worn.

* Armour weights now only affects Dash cooldown.

* Fixed inconsistencies when Dashing up or down slopes / stairs.

* Fixed exploitable dash distance when utilising the slow motion in menus.

* Redesigned Spellbinding system and impact on other mechanics.

* General performance improvements.

* Executioner's Court now has railing around the edges to better support the invisible boundary.

* Caged Spellcasters now cast Ball of Flies instead of Fireballs.

* All Doors now have consistent UI popups when interacting.

* Jar throwing Bandits in Lonnehart Village are now Crossbow Bandits.

* Enemies no longer reward Energy when killed.

* NPCs aggro counter now resets after a duration to prevent unintentional aggro.

* NPCs now don't take damage if not aggro.

* Weapon Status Infliction stat no longer appears if not necessary.

* Parrying can now be performed in the small window before the Weapon attack hitbox activates.

* Caged Spellcaster is now Caged Sorcerer.

* Caged Sorcerers are now guaranteed to drop when attacked with a physical weapon.

* Adjusted Gamepad default sensitivity.

* Adjusted Gamepad stick deadzones for better control.

* Adjusted Mask of Cas description.

* Adjusted Blood Starved Flame Spout attack to allow better dodging the flames.

* Adjusted Poisoned Enemy VFX.

* Adjusted Armoured Bandit texture.

* Adjusted Parry and Dash I-Frame timings for better accessibility.

* Adjusted both Damage Resistance upgrades (+0.25% -> +0.3%)

* Improved Upgrade Stat explanation text for clarity in Plinth Menu.

* Removed Mouse Smoothing.

* Fixed Yellen dialogue Give option disappearing if dying / reloading with the option available.

* Fixed lighting errors around the water in Grah-Linden.

* Fixed small mistakes in Yellen's Dialogue.

* Fixed visual weirdness on Extending Bridges.

* Fixed some shadow issues with Weapon viewmodels.

* Fixed Caged Sorcerers rebound hitbox still having collisions after falling.

* Fixed Dagger incrementing damage resetting when Parrying.

* Fixed various inconsistencies with the wording between "Toxic" and "Poison."

* Fixed NPCs missing collision with doors.

* Fixed the lockbar on doors not being interactable when opening a one-side-is-locked door.

Thanks for playing <3

...

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