Reus 2 - AbbeyAdriaan
Hello planetary guardians,

Today I would like to go through the upcoming changes on Micros in the upcoming Micro Kingdom Update! I will go through the design goals first, and then move to the new system!

Design Goals
We love what Reus 2 has to offer, and we often play it ourselves as well! But two things have always stood out as a problem. If we could just fix those, we feel Reus 2 would be in tip-top shape!

Micro Slog
The first is that placing Micros is not fun enough. They can be fun if you need to squeeze some extra juice out of your Biotica when you're trying to hit a goal. But when you secured your 3 stars, using all your Micros quickly becomes a slog. This also hurts the fun of getting highscores.

Unused Content
Too often I hear players stick to their reliable combo. We have over 300 Biotica to play with, but I often hear about giants that just put down a Sequoia or Uranium in all of their games. The game doesn't really help you to try new strategies. There is Horizon Draft, but many have found this not being strict enough.

New Features
In the upcoming Micro Kingdom Update, there are going to be some big changes targeted at these problems.

Micro Rework
First, Micros will no longer be bought in booster packs of 3, with random outcome. Also, it won't be Giant dependent anymore.

Instead, the Micro ability of a Giant opens the "Micro Shop". You will start each game with 2 random common Micros you can place. Unlike before, you don't consume the micro. As long as you have charges, you can place multiple Worms, Flies or Mushrooms! Some Micros increase in cost every time you use them though, so be careful!

Every Era, you gain 1 new Micro option, at least 5 at the final Era. Each Era has a theme:
  • Starting Micros will have 1 flat boost, and 1 percentage booster.
  • First era Micros will play with a specific rule, and could be specific to one of your biomes.
  • Second era Micros will have a strong flat boost and could add Tags to create more combos.
  • Third era Micros are finishers: they give a massive boost to a specific type or resource, but increase in cost!
You will gain more Micro charges for having different biomes, but your charges will be lost when going to a new Era. You won't be able to hoard charges as well as before! Hopefully this will make Micros a more integrated part of your gameplan and reduce the slog at the end!


Emblem Rework
But Adriaan, what about the Emblems? Well, those have been changed as well! Instead of getting something similar to a Micro, Population now grants a global minor power that becomes stronger with more population. For example, having a large population for the Inventor will boost the Science gained by unique biotica with a flat science yield.

This means that strategically increasing the population might become a bigger boon for your planet. Finally a good reason to raise the Miner's population to 50!


Max Horizon & Profiles
Finally, Max Horizon will replace Horizon Draft as the default Draft Mode. It's so obvious, I hit myself on the head for not coming up with it earlier! Max Horizon is like Horizon Draft, but with 3 Biotica of the highest level (one for each starting biome) instead of 1 of each level. The drafting has also become more strict on higher difficulties.

You will also be able to select a fitting playstyle at the start of the game. By now, the settings were running out of hand, so we cleaned it up a bit!



Hopefully these changes will keep the game fresh and exciting for all you giants! And if you're wondering when this rework update will arrive, you will soon have your answer as our Roadmap is finalized and will be shared in the coming days! We're looking forward to all the new combinations you come up with!

- Greetings from Adriaan & the other monks

Unexplored 2: The Wayfarer's Legacy - jd
Our main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently!

Gameplay changes:
- When creating a new world you are taken to the roster page instead of the gameplay settings page.
- Replaces traps in the training area with less lethal variations.
- Moves the turret in the training area from the room with the well to the armory.
- You cannot disable the turret if you haven’t learned about fortune tests first.
- Adds more sparks to the start of the training dungeon.
- You can investigate the automatons in the training area to get more information on how to deal with them.
- You can investigate the sky source in the training dungeon to learn more about its purpose.
- The floaters for parrying and blocking attacks are more prominent.
- The number of sparks you have are reset after the tutorial to what you had when you started the tutorial.

Bug fixes:
- Damage done to enemies by creatures you summoned counts as damage done by you.
- Prevents shallow water planes from spawning on top of stairs.
- Chests no longer trigger the smart camera.
- The smart camera is not triggered when an interactive is being framed up-close.
- When a dialog starts, any pop-up is automatically closed.
- The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll.
- Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations.
Fisher Online - Woolf ✔


Dear friends, Fisher Online team hastens to remind you that winter is over!

Therefore, we invite you to participate in a new event
Spring Festival!

Very soon the warmth will come, water bodies will be cleared of ice and snow, and it will be possible to return to your favorite types of fishing on open water.

For the participants of the event we have prepared something new - the ability to grow plants in the game!

The mechanics is new and experimental, so we are waiting for your feedback and suggestions about this game event. It is possible that your wishes will influence the team and how this content area will be further developed.

And also, only for the duration of the Festival, on sale is a spring feeder kit with for 16 kg.

Don't forget to click on the Event button in the game to see the event description and other details. During the event the location Switzerland: Alps will become available, where you can take quests to get Plant Boxes.
The event is scheduled to be completed on March 10th during a scheduled server reboot.



Other than that in the update:
  • Updated model for Tench and Gold Tench species
  • Fixed a bug with the amount of line on the spool of the reel
  • Changed mechanics of carp nibble, now they really like feed places.
  • Fix lighting, fog and interface bugs
Eyes of War - Acidia
The winds of change sweeping through the lands of Silveria have arrived in the game! ⚔️ With this update, Silveria's visual richness is being reimagined, with many structures from siege buildings to archer towers completely revamped.

In addition, the Gate Locking System has been introduced to make the gaming experience smoother and more controlled, and numerous bug fixes have been implemented to enhance overall performance. Every detail has been carefully crafted to offer players a more seamless and enjoyable experience!

Let's dive into the details!

Silveria Update Now Live! Whats New?
From siege buildings to cavalry barracks, infantry barracks to archer towers, many structures have undergone revolutionary changes!
  • Catapult buildings have been revamped.
  • Cavalry buildings have been revamped.
  • Infantry buildings have been revamped.
  • Archer Tower has been revamped.
  • Ballista Tower has been revamped.
  • The colors of walls, ballista, and archer towers are now more harmonious!

Improvements and Bug Fixes
To further enhance the gaming experience, many new features and improvements have been introduced. Most notably, the Gate Locking System has been added, allowing players to defend their castles more strategically. Now you can control castle gates more effectively in both RTS and TPS modes!

Gate Locking System
Automatic Mode (Default)
Gates open automatically when friendly units approach and close when they move away.
Warning! Enemies can sneak in when the gate is open.

Locked Mode
Gates remain closed at all times, preventing any unit from entering. Gates will only open again when switched back to Automatic Mode

Control Methods
RTS Mode
Select the gate and use the toggle button in the interface to switch between Automatic and Locked modes.
TPS Mode
Approach the gate and press the "Tab" key to switch between Automatic and Locked modes.

Other Improvements
  • Added sword collision effects.
  • Mounted units will slow down when taking damage.
  • Improved visual effects for commands given in TPS mode.
  • Enhanced visual effects for target points emerging from military buildings.
  • Added randomness to group members' enemy detection mechanics.
  • Optimized Arena and Battle modes for single-player gameplay.
  • Improved the building preview system.
  • Tower structures have been completely revamped.
  • Fixed navigable area issues on Barren Dunes and Serpent Pass maps.
  • General improvements and bug fixes applied to all buildings.
  • Troop grouping panel added.
Bug Fixes
  • Fixed wall positioning issues.
  • Resolved the bowstring issue for the Veridia main castle archer.
  • Corrected localization errors in Silveria faction technologies.
  • Fixed Tutorial UI issues.
  • Solved the main castle progress bar problem.
  • Addressed Multiplayer Battle Mode login issues.
  • Fixed UI issues appearing when gates were destroyed in Strategy Mode.
  • Solved Multiplayer Strategy Mode errors.
  • Corrected Norvion faction statue technology preview error.
  • Fixed bugs in Barren Dunes map.
  • Addressed Multiplayer Arena issues.
  • Resolved Infantry attack animation issues.
  • Fixed Elephant Archer shooting problems.
  • Addressed problems in Arena Mode.
  • Corrected Norvion faction building preview errors.
  • Solved group movement issues for Elephant Archers.
  • Fixed Silveria faction material problems.
  • Resolved the issue where burning effects on structures would not end properly.
  • Addressed the problem of not being able to build walls near towers in the Veridia faction.
  • Fixed network connection issues.
  • Resolved minimap errors.
With this update, brand new adventures await you in the world of Eyes of War! It's time to make your mark on the battlefield with strategic depth, rich visuals, and an enhanced gaming experience!

Prepare your army, set your strategy, and take the first step toward victory! 🚀

Fire of Life: New Day - danacraig78
Ren'Py 8.3.6

Updated to this version of Ren'Py to fix some bugs, which includes some text not appearing correctly.

Story Progress



The first segment for Part 3 will be Secrets of the Fire Fae. Currently outlined, this will go to the conclusion of Bria and Eric's portion of the Fae Storyline for this particular VN. Thus far, I have completed three scenes and continuing to go strong. :)

Made a change to the creative process to hope to organize it better. By outlining, I am adding a bunch of #TODO into the script. :) This allows me to put placeholders of what I intend to be there as I structure the story. So far, it is going faster than my previous method. ;)
Soulblaze Playtest - Sword & Quill
Fixed the following:
  • added missing bindshards back to tutorial inventory (they were removed because with the new upgrade system, players start with 0 items)
  • starting a new run after finishing the tutorial left 3 of 4 run menu buttons inactive
Feb 28
Welcome Back, Commander - conradproteus
Commander, hard times ahead, the new update is here.


Commander, get ready!





Bug Fixes:
- fixed some tooltips text
- on the final 2 bullets, the Grenade launcher will not select
- the engineer can still build barricades even if he got 0 materials
- i had 4 aggro and I could not select a choice for max aggro penalty


Major Ballance Update:
- The morning event that gives + 500 legendary components, adjusted to give 300 Legendary components
- added 10 more HP per DEFCON to normal zombies(should be 40 HP per defcon now)
- added 15 more HP per DEFCON to tentacles (should be 30 HP per defcon now)
- all common components loot boxes amount reduced by 10-15%
- all rare components loot boxes amount reduced by 25-40%
- some legendary components loot boxes amount increase by 10%
- precision skill damage bonus increased from 2 to 3 per level
- extra damage backpack upgrade, damage increased from 1 to 3
- extra HP upgrade increased from 5HP to 15HP
- 3 upgrades for the soldier helmet received, now extra bonus damage for ranged weapons


This list is not very long but it will have a major impact on the game balance.

Besides this one we will do one more update regarding balance, probably tomorrow morning so I will add here what will be added so I don't need to spam announcements:

Until Monday:
- weapon value changes
- infected gain more HP per defcon, different amount for all difficulties
- final tuning regarding the game balance


After this, we need to decide our studio's future, lots of delicate choices to be decided in March.







Regards,
Cristi P. - 16 BIT NIGHTS







Sea Of Rifts Playtest - Alex @ Out Of Bounds Games
Ahoy freebooters we are back with another playtest. Here's the new stuff:

New features
- Different starting ships. When starting a game you now get to pick which type of ship you want to play as
- New starting ship the Beluga: A heavy freighter bristling with turrets
- New main quest that points the player towards the Great Rift
- More content for Red Tides
- More variety to challenges
- Changed controller input scheme so you now fire guns with the right trigger. Sails are deployed/hoisted with DPad Up/Down
- Separate reload sounds for each weapon type
- Increased the amount of available crew in harbours by 2
- Rebalanced character traits
- Character traits can now affect difficulties of tasks in a challenge
- Hover explainer in challenge to show how the chance a crewmember adds to a task is calculated
- Particle effects have gotten an overhaul
- Towns now also have weapon shops
- Improvements to the tutorial
- Improvements to the UI
- More types of news articles can be found in the newspaper
- More iteration on new ship physics
- Warning message when running out of ammunition thanks for the suggestion @CthulhuFhtaghn!

Bug fixes
- Exposure quest has been fixed. Thanks to @cornsalsa for reporting it!
- You the captain will no longer leave due to low mood. Thanks to @rasmus and @copakindred for reporting it!
- Skill Point Assignment Bug. Thanks to @Why No Rhinos for reporting it!
- Quest Text Overlap bug. Thanks to @Why No Rhinos for reporting it!
- Was hard to get mouse hover on the crewmember portrait in the duties journal page. Thanks to @CthulhuFhtaghn for reporting it!
- Various fixes to make hitting enemies easier

Known issues
- Ships physics are still sometimes a bit wonky

It's always rewarding to write the changelist and see all the stuff we managed to get done in the past month. I hope you will like the improvements and looking forward to hear what you think!

Safe winds
- Captain Alex
Feb 28
When Push Comes To Shove - Quite Quiet Games
I have been hard at work on the sequel to this game, and have made significant updates to the ui, so i decided why not improve it here as well.
Iron Saga VS - Game Duchy

Alert to all Commanders!

The Pope of Mechanical Vatican, Slokai and her drill-wielding mech Nero are approaching!

Don't be fooled by her cute appearance... she rules with an iron fist!

Coming in Mid-March Available on Steam!


>>官方网站
>>Discord
...

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