May 21, 2024
Doomtrooper CCG - framerate
just fixing the build tools for upcoming updates :)
Dec 5, 2023
Doomtrooper CCG - framerate
If you've been trying to play private games via Discord and having issues, this build should fix that for you!
Sep 17, 2023
Doomtrooper CCG - framerate
Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!
Doomtrooper CCG - framerate
Hey guys!

Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on.

Please report any (new) issues ASAP in the Discord channel so I can get it fixed as I work on the next updates.

I've decided that I will likely push the content updates in smaller chunks that way I don't delay content waiting for other content but we'll see how the upcoming week goes :)
Mar 5, 2023
Doomtrooper CCG - framerate
- Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.
Doomtrooper CCG - framerate
We're back, baby!

Kicking 2023 off right with some quality of life updates!

  • For the next 2 weeks, starting at midnight tonight (Feb 23rd at 0:00) login to get a special mission to earn an exclusive title that may never been seen again! Development may have been stuck in a foxhole the past few weeks, but now you can be too!
  • Evil Eye has been patched to function more like "Cornered" making it a bit more balance. Sorry Heretics, you're still uber-powerful but now things may be a BIT more fair!
  • Fixed a tiny bug that could have caused your missions tab to crash, even though I don't think anyone has hit it!
  • Fixed an annoying bug where some players figured out a clever way to get more than 3 of a card in their deck using variants. Should be rectified now!
Doomtrooper CCG - framerate
The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights:

MISCOMMUNICATION
This is a major change! This card has been 3x in every deck and used CONSTANTLY since day 1. It was basically three cards in one. It could cancel FATE cards, SUPPORT cards and CONDITION (attachment) cards. This contributed further to making this a game about raw warriors + fate cards, and one of our big balance pushes is to encourage ATTACHMENT and SUPPORT card use to go up. Making this FATE only should contribute to that and make you think about using other cards as well.

SACRIFICE OF THE MASTER
Gaining 10D was a lot. We lowered it to 5 to make it a bit more fair.

HIDDEN CACHE
Fill up your hand for free? This was the #1 used card most months since the beginning. Foolish not to use it. Which obviously means its contributing to the "all decks need the same list of cards" problem. In an effort to balance the strength it now costs 1D per card you draw. Should bring the power more in line with othercards.

AT YOUR SERVICE
This was the other #1 card, swapping places with Hidden Cache every now and then. Free card retrieval for all factions. Now, to bring it in line with similar cards, it will first annihilate a card before retrieving one. A little risk for your reward!

REVERSAL OF FORTUNE
One of the most annoying cards to play against. Destiny generation can be slow (especially if someone kept miscommunicating your FACTORY plays!) and there was nothing worse than someone using this card to take all your destiny. This is meant to be a control card but used it combination with Miscommunication and At Your Service, the level of control was a bit ridiculous. So we're trying this.

BAUHAUS
"Bauhaus is boring" you said. So we moved Expedite Request, Jammed (and added a -4 to S to the target), and Personnel Shortage to Bauhaus. Makes them a bit more interesting, I hope. We also made Great Infurior a little cheaper so hopefully it get more use.

ARMOR BUFF
As I mentioned above, one of our goals is to make equipment more useful. So to that end, we added or increased the ARMOR value bonus to Combat Armor, Composite Armor, Body Armor and Armor of the True Assassin to encourage their use!


**

I realize that a lot of these changes might seem drastic especially if you played the game in the 90's. But our goals remain aligned. There are basically 3 pillars of work to be done:

1) Make each faction seem unique and have their own specific strengths and weaknesses.
2) Make sure there isn't a "base deck" that all decks have to contain (i.e. 3 Miscommunications, 3 Hidden Caches etc) to encourage variety
3) Make sure all card types are usable in some strategy. Guns, Support, Armor, Conditions etc should not exist only as "fluff" cards.

If you have strong opinions about Doomtrooper or interest in game design and balance, come hang out on Discord with us! All design decisions (beyond the initial ones by Bryan Winter) are community driven! So if you don't like something that is changed in the game, you only have yourself to blame! Come hang out and let us know your thoughts!

Thanks, as always. 2022 is gonna be a busy year around here!
Doomtrooper CCG - framerate
SEASON ONE BEGINS
Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you?

  • Create your collection! You may now open your packs and start your collection! Every pack you open will reward you with 5 cards and 1 "Bubble Gum" token. These will be redeemable in a future update for a bonus reward. Every pack you open will generate something special like an additional card, acquisition points (for crafting), cardinal's coins, or even a cosmetic item! When this system is launched, you will get all past "bubble gum" items and any future packs will grant them immediately.

  • The "Beta Tester" title and "Valerie" avatar are now retired! On your first login post November 1st you will receive the new "Super Sushi" avatar and "Doomtrooper" title as a new player! The former title/avatar are now exclusive to people who played in the beta :) Also the "Regal" animated avatar for hitting rank 1 during beta is retired. Congrats to everyone who earned that exclusive reward!

  • The "Preorder" package will be leaving the store on JANUARY 1st (when we start Season Two). If you want the exclusive cosmetics, get them while you can!

  • Your ranks are now protected from 20 -> 15 but after that if you lose too many games you will be knocked down! Every win is a point, every loss takes away a point! Earn three points and you will go up a rank. The season ends on December 31st - Midnight PST and you will receive rewards based on how high you rank. So get out there and cause a ruckus against your fellow troopers!

    WHAT COMES NEXT
    Now that we have left beta testing behind, my focus is on fixing any issues that are reported, balancing cards, and making the game better for everyone! Here are some things I am working on or towards.

    • A New Tutorial - This has been a long time coming. New tutorial will eventually lead to a short single player game to introduce each faction. Completing them will reward the player with free packs, cosmetics, and a starter deck for each faction.
    • Balance -Card balance is super important and super tricky to do. We discuss balance a lot in Discord and on Twitch but we need a good system for moving forward. I'm looking to add a voting system for people to vote on changes so we can have a majority rule and give all players a chance to have their input heard. Should have something soon.
    • Localization - 2022 means we'll be able to start integrating localization support for languages as well as testing some new infrastructure that will allow us to put servers in the EU to help with any network-relation issues we've seen from our friends in Europe!
    • New Cards - Some cards will be added to the "base set" and we'll give players an opportunity to log in and earn them. And in addition, we'll begin development of the first expansion which will add VEHICLES and FORTIFICATION cards to the game!
    • New Modes/Tournament - There are many modes we want to add (various types of drafting, tournaments, special game modes with custom rules and others). We also want to run some official tournaments (eventually letting the community run their own as well) and can hopefully start testing them early next year!

    THANK YOU
    I really appreciate everyone who takes time out of their day to explore this exciting world with me! Doomtrooper has always been a big part of my life and that's why I put so much of myself into making this a reality. And I will continue to do so for as long as the universe allows me! And special thanks to everyone on Discord who helps shape the future of the game. Changing cards, rules, balance, etc is almost entirely a community effort so if you are the type of person who likes to work on the design-side (or if you have a lot of opinions on how to improve Digital Doomtrooper!) Discord is the place to be!

    We've also been running promos with various partners around the internet. Coming from one of those sites will grant you a code for 5 free packs and a new card back! If you haven't got a code yet, here are a few! They can only be used once so the first people to redeem them in-game (via the REDEEM menu) will get them. If you missed out, don't worry! Join Discord and follow us on Twitter/Instagram/Facebook and we'll release more soon!

    DTPR6-yzb0-T8ZF-kACh-g4U6-EHVA DTPR6-J3gL-nokw-UxwC-DriV-qNz3 DTPR6-pTmK-eZ3c-uVLw-MohK-TRD6 DTPR6-wh0X-goyv-W8sQ-zvcA-cLxo DTPR6-PXRY-GZrO-6cPy-Mwtv-O0hc

    Also, as a thank you for reading this, here is a free code I released earlier today for a free pack! Everyone can use this code!

    Just launch the game, open the menu, click "Redeem" and enter this code!

    Code:
    WELCOMETOTHEPARTY

    As always, come join and chat with the community and developers on Discord!
    Click here to join us!

    Justin (and Julie) also do Community Live Streams on Twitch! This is a great time to come and ask questions/hear about what we're up to. Usually every Sunday but we're working on a new schedule.
    Follow/Schedule @justinreynard on Twitch!
Doomtrooper CCG - framerate
Just a small update to make sure people see!

As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned.

The past few weeks I've spent MOST of my programming time working on debugging problems that arise from people playing the card "PANIC BUTTON". When I spend a night debugging this card, that means I can't add new cards, work on the new tutorial or anything else related to finishing the game.

This morning I woke up to ANOTHER bug with Panic Button after thinking all bugs were fixed yesterday.

SOOOOOOOOOOO

It joins 2 other cards in our "TROUBLEMAKER HALL OF FAME" and is temporarily removed from the card pool.

It will return at a later date when I have time to really dive in, fix, and write more tests. But for now, enjoy your games without everyone using this card!

For those of you curious, the other troublemaking cards that had to be pulled were here:

PANIC BUTTON
If this Warrior is a defending combatant, Annihilate the Panic Button to freely deploy a Warrior from your hand with no Action or [DP] cost. It becomes the defender.

LEASHED
Attach to a DARKLEGION Warrior as 1 Action. The affected Warrior may not attack unless its controller first pays 5 [DP] .

AMNESIA
Attach to a Warrior as 1 Action. This Warrior loses all the text written in its text box (except for UNIQUE Warrior).


Also, I fixed an issue where you were able to start games with invalid decks, so, thanks to the people who found that out and played some REAL weird games :)
Jun 12, 2021
Doomtrooper CCG - framerate
Hotfix: Panic Button
Client Improvements
Foundational Changes for upcoming cards
...

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