Tavern Legends - CROWFORGE Games
Updates
  • New engravings on the graveyard

  • Lost pouches now listed in daily income

  • Lowered the amount of tips when a bard is active

  • Statistics show now max 14 days and loads faster

  • You can now fart with \[2] and puke with \[3]

  • Added an indicator for buildings which only snaps on specific items

  • Made some changes in the big market tavern to improve building a bar

  • Added the amount of guests to the HUD for reservations

  • The king now brings you a gift sometimes (only available when he is annoying you)

Fixes
  • Fixed a bug, where games income wasn’t shown in the daily income

  • Fixed an audio volume in uncle's tavern, where the bard was very quiet

  • Future Reservations are not shown anymore in the HUD when end of the month

  • Fixed a bug, where thieves won’t come to the tavern

  • Fixed the discount of sausages on the market

  • Changed collisions of windows which blocks building a bar

  • Some worker fixes specially when warehouse has missing items

4:19pm
我的时光:大学日记 - 小明

\[Bug Fixes]

  • Fixed an issue where the milk tea buff at the milk tea shop on weekends was not working

  • Fixed a bug where the ultimate version of the mini-game with Ruan Dalong and Song Siheng could not be launched properly

  • Fixed a bug where talking to Lu Feng would trigger Zhao Weizheng's dialogue instead

  • Corrected several typos

  • Fixed a bug where Jiang Zichen's winter outfit could not be unlocked properly

  • Fixed a bug where Jiang would ask the player to substitute teach even when they are not familiar with her

\[Content Adjustments]

  • Added numbering to save slots and sped up scroll wheel response

Mycopunk - Pigeons at Play

In the last patch we accidentally disabled most drop pod landing locations in Titan City so we're fixing that. Oopsie.

Flightless Fables - Klardonics

For those of you interested, Flightless Fables is coming to Kickstarter July 29th! The goal is to accelerate the game's development and cover the costs of a soundtrack composer.

You can find the prelaunch page here: Kickstarter Page

Thanks for following the project so far! Hopefully some major milestones will be met in the near future!

Minerva Labyrinth - Midnight Spire Games
Enhancements
  • Added an option to change button selection mode for the mouse from mouseover to click. When in click mode, clicking on the selected (finger pointing) button will confirm it, and clicking a non-selected button will select it without confirming.

  • Portrait buttons are now clickable in the field or in the field and skill menus. In the skill menu, this will select the clicked character, as with the 1-5 keyboard hotkeys. In the field or field menu, this will open one of the three character-specific menus: Character, Equipment, or Skills. The default is Character, but can be changed in the Options menu.

  • The portrait panel will not slide out of view as long as a portrait is highlighted with the mouse.

  • Character hotkeys now also work in the field and field menu as above. Since these are categorized as menu commands, they can potentially overlap with field command bindings; if this occurs, the character hotkey will be lower priority when pressed in the field.

  • Added confirmation when starting the game during party creation. The confirmation will also display warnings if the party meets certain criteria, such as not having a healing class or not having all equipment proficiencies available. This is purely informational and can be freely disregarded if you're satisfied with your party.

  • Added confirmation when quitting to main menu from party creation.

  • Moved the party creation tips page from the main help menu into the party creation menu.

  • Added some additional flavor text after defeating Skunj.

Bug Fixes
  • Fixed accumulated control resistance being lower than intended. When a control effect (such as sleep or stun, but excluding wound) is successfully applied to a target, that target gains increased resistance to subsequent applications of the same effect during the same combat, as well as reduced duration from successful applications. The resistance bonus was much smaller than intended, so this fix will essentially make it more difficult for a combatant (friendly or enemy) to be stunlocked.

  • Fixed character hotkeys not working in character-specific menus if the same key was bound to opening a different menu, e.g. 1 bound to both character slot 1 and the Order menu.

  • Fixed shattered gem graphic displaying in front of certain menus.

Rank: Warmaster Bunker Buster Playtest - lordart
  • All buff Buildings functional.
  • Turrets now upgradable
  • Game is in effect main feature complete. Levels (including tutorial) need to be added and bug fixes still pending.
4:02pm
Jumping Steve - SteveTheFool
Sorry its been so long.
I have still be learning a lot i just haven't worked much on Jumping Steve.
An update to hopefully fix the steam achievements and a few bug fixes.
Some extra stuff in camp aign but it is still quite empty in there. there is a second level.
I spent way too much time making a working card deck but it still isnt finished, blackjack seemed like an easy thing, but I am still new to this.

Thanks for playing, and keep on jumpin'
JWildfireSwan - thargor6
It is a very demanding task to create a user interface that works well on all devices and screen sizes. To help with this, Swan supports now both free sizing of windows and two modes of UI scaling:

automatic scaling: This is the default mode. It automatically scales all controls of the user interface when you increase or decrease the size of the main window.In this mode, you will not see any additional content when enlarging thewindow size, because all content is scaled up accordingly.But, it is a very convenient method when you just want to enlarge the main-windowto fit your monitor size without having too small fonts or controls.

fixed scaling: This mode is enabled by setting the value of automatic ui scaling to 0and specifying a fixed scale in the value ui scale factor in the application settings.In this mode, the UI is scaled by this constant factor and all controls are additionallyenlarged or shrunk when resizing the main window.This mode is useful if you want to see more content, but want to avoida too small font size or too small controls, e.g. when uing the application on a 4k monitor.

Also you can now define up to 5 custom blank flames in the application settings, which then may be selected in the "new"-menu of the main-editor (below the "add blank flame" item)

And, there are again some new variations, we have reached the 600 now.

Complete changelog:
VERSION 0.110.1152 (20.07.2025):
- implemented two modes of ui scaling: automatic and fixed.
Automatic ui scaling automatically scalles up/down all controls and fonts when you
increase/decrease the size of the main window. This is the default behaviour.
Fixed ui scaling scales all controls and fonts by a constant scale factor and
additionally resizes all controls (but not fonts) when you increase/decrease the
size of the main window. This is more flexible, but you have to set up the correct
scaling factor (in the application settings).
(This fixes also SWAN-73 and SWAN-79)
- wrote a section about ui scaling in the users manual
- window-positions and size of the main window and all sub-windows are stored inside the
application settings now
- added a new command-line argument "--reset-window-positions" to reset window positions (which
is for example useful if you changed your monitor setup)
- wrote a section about command-line arguments in the users manual
- ai img2img: you may now specify an additional negative prompt (SWAN-90)
- new "threepoint_js"-variation
- new "woggle_js"-variation
- new "sattractor_js"-variation
- new "iconattractor_js"-variation
- new "invtree_js"-variation
- new "siercarpet_js"-variation
- new "svensson_js"-variation
- new "cubiclattice_3d"-variation
- new "truchet_fill"-variation
- new "truchet_hex_crop"-variation
- new "truchet_hex_fill"-variation
- new "cappedtorus3d"-variation
- new "cylinder3d"-variation
- new "ellipsoid3d"-variation

VERSION 0.109.1132 (16.07.2025):
- you can now define up to 5 custom blank flames, which then may be selected in the "new"-menu
of the main-editor (below the "add blank flame" item), So you can re-use basic flame-setups,
which are you using very often, in a comfortable way
- main-editor: variations-node: added a "randomize"-button which picks up a random variation
which has the same attributes (e.g. blur or 3D)
- migrated the project to Godot version 4.4.1
- SWAN-60: fixed: the preview inside the variation-brwoser was not refreshed anymore
- SWAN-87: fixed: application settings: clearing a previously set string value did not work
- new "cut_truchet"-variation
- new "cut_truchetweaving"-variation
- new "cut_vasarely"-variation
- new "cut_web"-variation
- new "cut_wood"-variation
- new "cut_x"-variation
- new "cut_yuebing"-variation
- new "cut_zigzag"-variation
- new "nBlur"-variation, provided by Brad Stefanov
- new "busybrad"-variation, provided by Brad Stefanov
- new "juliascope3db"-variation
- new "pre_sinusoidal3d"-variation
- new "post_log_tile2"-variation
- new "post_colorscale_wf"-variation
- new "hyperbolicellipse"-variation
- new "cappedcone3d"-variation
- new "capsule3d"-variation
- new "crown_js"-variation
- new "harmonograph_js"-variation
- new "lorenz_js"-variation
3:58pm
Pawn.OS() - ahmedbs313
-Fixed a bug where multiple function calls could be executed on the same line
3:55pm
Dungeon Ward Playtest - dungeonward
- bugfixes
...

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