1:32pm
Forsworn Playtest - Resummon Studios LLC
⚔️ Forsworn — Patch v0.0.09
Released on 10/28/2025
"Lots of polish to UI VFX and sound effects, as well as multiple bug fixes."


🆕 New Features
  • Added a Combat Statistics recap screen at the end of the run, allowing you to see how much damage, shielding, healing, thorns, burn, poison, and bleed each hero did. More stats will be coming soon!
  • Added a multiplayer feature to send gold to your friends.

🧰 Quality of Life Improvements
  • Increased the hitbox of the ending portal easier so it’s easier to click on
  • Added some missing sound effects to UI actions
  • Reworded Poison and Bleed to make it clearer that these damaging effects bypass shield (unlike Burn)
  • Clicking on a character portrait in the (top) turn order section pans the camera to that character and switches to them if that hero is controllable

🐛 Bug Fixes
  • Fixed an issue with Hungering Flame not stacking it’s burn correctly
  • Fixed an issue where Prisoner Sacrifices were not fading away on death
  • Fixed some broken text in a few ability tooltips
  • Fixed the notification icon on the backpack in the map not disappearing
  • Fixed Blessing, Ability, and Upgrade Tokens bonuses from soul shards not showing re-rolls during the run
  • Fixed Strike tier 3/4 not applying the correct bleed amounts
  • Fixed an issue where heroes could get stuck while moving after an encounter ends
  • Fixed an issue where abandoning the tutorial would reload the game into the non-tutorial version
  • Fixed a multiplayer issue where hero levels in party select would show your hero levels for other player’s heroes instead their hero levels
  • Fixed an issue where clicking on a hero’s portrait in the map would the first party member’s inventory instead of the clicked hero
  • Fixed a desync issue in party select where a friend could join a game but not fully load in
  • Fixed the replace an ability screen from not displaying abilities in the ability bar
  • Fixed Stealth’s description to indicate that it only deals bonus damage while stealthed

⚖️ Balance Adjustments
Arcane Shield
- Tier 3: Instead of reducing cooldown to 1 turn, it now dispels 1 negative effect from each shielded ally
Soul Reaper minions
- Movement 12m → 15m

Increased rewards of certain Mystery events:
Blood Shrine- Sacrificing health loot: Epic → Legendary
Charity Shrine- Gold Donation: Uncommon loot → Rare
Mysterious Chest- Uncommon loot → Rare
Mysterious Vendor- Cost 160 → 100
- Epic loot → Legendary
Goblin Ritual- Increased rarity of blessings when donating an item
Wishing Well- Healing received 30% → 75%

“Rewards from combat encounters felt like they slightly outweighed the rewards of some Mystery events - by increasing these rewards we hope that it becomes more worthwhile to visit Mysteries.”

🕯️ Stay Connected
Join our Discord for feedback and community events: https://discord.gg/VbpqawJAvY

Age of Fear 5: The Day of the Rat - Les

Hi all!

As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal!

However, as with any software development, we didn’t get everything right, and some of the more complex mods stopped working or had issues.

No more! Thanks to the hard work of Risewild, we’ve patched all incompatibilities and just released a major Backward Compatibility Pack. All our games will now work with previously created mods (over 100 and counting!).

Take care,
Les

Bonanit - A Menorcan Horror Story - THEPRIMO
A few minor bugs have been fixed, and small adjustments have been made to improve overall stability and gameplay experience.
Thank you for continuing to support Bonanit!
Diamond Treasure - Verspot

Dear players,

We’re excited to announce that \Verspot’s brand-new game — “Diamond Treasure” — is about to launch!\

This is a journey driven by creativity and passion, where every phase brings a brand-new experience.

Here’s our latest \Development Roadmap\ — witness the growth of Diamond Treasure with us!

\


\

\

🚀 Phase 1 — Game Release and Preheating\

\Status:\ Active

\Progress:\ 100%

The game release is just around the corner!

We are actively promoting across various platforms and building the first wave of our player community.

Thank you to everyone who has supported us early — your enthusiasm makes the diamonds shine!

\


\

\

💎 Phase 2 — Special Diamond Exchange Event\

\Status:\ Upcoming

\Progress:\ 50%

A mysterious diamond exchange event is coming soon!

Participate to earn \limited collectible boxes\ and \special mystery gifts\,

enhancing your collection and prestige in the Diamond world.

\


\

\

🌐 Phase 3 — Community Activity Phase\

\Status:\ Planned

\Progress:\ 0%

We will host a variety of community events to enhance player interaction,

creating a vibrant and connected Diamond Treasure community.

\


\

\

💰 Phase 4 — External Website Trading System\

\Status:\ Planned

\Progress:\ 0%

An \official external trading system\ will soon be launched,

allowing players to freely trade diamonds and items — creating a true player-driven economy.

\


\

\

👑 Phase 5 — VIP Mystery Privileges\

\Status:\ Planned

\Progress:\ 0%

Stay tuned for the all-new \VIP Mystery Privileges\!

A brand-new mode designed to shock the world and reward our most loyal players.

\


\

\

📱 Phase 6 — PC & Mobile Compatibility\

\Status:\ Planned

\Progress:\ 0%

We’re building \cross-platform compatibility\ between PC and mobile devices,

so you can enjoy Diamond Treasure anytime, anywhere.

\


\

\

🌌 Phase 7 — Mystery Platform Launch\

\Status:\ Planned

\Progress:\ 0%

A \mysterious platform\ that will reshape the global gaming ecosystem is under development.

Get ready — this will redefine what “gaming” means.

\


\

\

🔮 Phase 8 — Complete Mystery System\

\Status:\ Planned

\Progress:\ 0%

Once all phases are complete, Diamond Treasure will enter a brand-new era.

This is not just a game — it’s a future \co-created by players worldwide.\

\


\

\✨ Thank you for your patience and support!\

Stay tuned to our \official announcements and community updates\.

\Diamond Treasure — your brilliant journey begins soon!\

\


\

\📍 Verspot Digital Technology\

“Witness the birth of every diamond.”

PETRACAL - Fax
PETRACAL has already surpassed 10,000 wishlists. It's incredible how our little project has had such a big impact. We never thought it would become something like this.

We are working hard to have a great game ready for all of you. Thank you from the bottom of our hearts!

Order Up! - orderup5314

New / Improvements

🧼 Clean New Game: Progress now resets correctly when starting from the main menu.

🖥️ Resolution & scaling: Fixed cases of falling back to an incorrect resolution/scale.

🎯 HUD anchoring: Canvas/Scaler reworked; UI elements stay put across all resolutions.

🧾 Tutorial/Prompt clarity: No more faint text on first load; stays crisp after pause → resume.

⏸️ Pause menu polish: More reliable focus and canvas hide/show; prompts are muted during pause and restored after.

🎵 Audio: More consistent initialization of music/SFX levels.

📦 Under the hood: Hardened Steam build/packaging pipeline for the demo.

Known Issues

🧪 Rare scaling quirk: Rapid windowed ↔ fullscreen switches may cause minor HUD shifts on some setups. We’re monitoring it.

Age of Fear: Total - Les

Hi all!

As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal!

However, as with any software development, we didn’t get everything right, and some of the more complex mods stopped working or had issues.

No more! Thanks to the hard work of Risewild, we’ve patched all incompatibilities and just released a major Backward Compatibility Pack. All our games will now work with previously created mods (over 100 and counting!).

Take care,
Les

Bronzebeard's Tavern - ethonk

Greetings Dwarves! 🍻

This is just a reminder that Spookbeard's Tavern will be ending a week from now! This is your last chance to get a hold of the limited time cosmetics and use the theme while it's free!

Spookbeard's Tavern 2025 will be ending on the date:

10th of November 2025, 5:00pm NZDT

Operation Athena - MISSING GAME STUDIO, Ltd.
Operation Athena – Hotfix 0.6.0a

This hotfix delivers critical stability improvements, visual updates, and performance optimizations across multiple systems and environments.



Gameplay & Networking

  • Fixed a timing issue causing weapon spawning errors when clients and hosts loaded in simultaneously. Weapon initialization now occurs after possession for consistent synchronization.

  • Network operations have been moved to a dedicated thread to improve multiplayer responsiveness.

  • Updated DefaultEngine network configurations by removing outdated legacy settings and aligning with modern Steam Socket and Advanced Steam Sessions features for improved connectivity and efficiency.



Environment Fixes

  • Corrected rock collision on Sandridge Isle (formerly “Woods”).

  • Fixed floating antenna issue on Taraq Outpost (formerly “Sandstorm”).



Visual & Performance Updates

  • Added God Rays and Sun Occlusion to all relevant levels, tuned individually for atmosphere and realism.

  • Optimized global shadow settings for outdoor performance and visual clarity.

Shadow Optimization Summary (Performance-Focused Outdoor Update):

  • Reduced Dynamic Shadow Distance to 10,000–15,000 for better GPU performance.

  • Lowered Shadow Cascade Count to 3 for a balance between quality and speed.

  • Slightly increased Transition and Fadeout Fractions for smoother blending.

  • Reduced Far Shadow Cascades to cut distant rendering costs.

  • Tuned Distance Field Shadow Distance to 30,000–40,000 for efficient soft shadows.

  • Adjusted Trace Distance and Ray Offset for stability and artifact-free results.

  • Maintained Inset Shadows on movable objects to preserve close-up detail on foliage and rocks.

Overall: These changes improve frame rate stability and shadow quality in bright outdoor environments with moderate foliage coverage.


Closing Notes

Hotfix 0.6.0a enhances both visual fidelity and multiplayer reliability — preparing Operation Athena for upcoming large-scale updates.

Thank you to our community for your continued feedback and testing support. Every report helps refine the tactical experience we’re building together.

Ancient Chinese Cities (Playtest) - 虾不咕

增加:

  • 增加 重檐庑殿大殿;

  • 补全尺寸 歇山大殿;

  • 增加三层佛塔(八边形)、五层佛塔(八边形),但是尺寸还没做全;

...

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