Island Robot Farm - DKUE
Hello, farmers, this is the fifth update of the official version, which will continue to optimize the game experience of farmers

v1.05
1. Simplify the effect of obtaining gold coins in the resource bar
2. Optimize the starting resources of 9x9 mode
3. Optimize the unlocking instructions of some buildings
4. Fix some known issues
Return from Core - MISCHIEF

亲爱的探险者们:

我们推送了一个小型更新包,修复了以下问题:

·修复了【地蔓】有概率异常生长的问题;

·修复了【加速】天赋有概率无法升到满级的问题;

·修复了打开【烹饪锅】时食谱界面有概率不弹出的问题;

奇妙大富翁(Wonderful Richman) - 海堂果工作室
1、修复魔术牌无法会对重连玩家使用的问题
2、优化开宝箱动画
3、修复对局接受后没有更新G币显示的问题
9:47pm
Idol Showdown - retro
Online:
- Fixed issue where Blazing Ball Bash wouldn't display for spectators
The Fantastic Adventures of Mr. Don and Friends - IGamma_Solo

The main updates, not to mention the minor ones:

1) The demo has been expanded from 3 levels to 5 levels.

2) There is now an online lobby, so we can play with random strangers.

3) An emoticon chat interaction feature has been added.

Hack and Slash Fury - juan_poder_azure

The default attack speed is now the one that always was, the slow and the fast speed can be choosen now buying the new DLC. Sky improved.

Math Climber - aeiou

I've spent some time the past couple of days taking a look at how the game performs across different systems. Specifically HIGHER fps systems were having inconsistent physics and I wasn't satisfied with that. So I've hit the game with the CONSISTENT PHYSICS ACROSS FRAMERATES hammer, and added some options for players to fine tune things themselves.

All users should see some minor performance improvements as well, specifically less sprite jittering when you're moving around or falling.

By default the game has vsync enabled and does not cap fps, but feel free to fiddle with the new options to see what works best for your system.

Cheers, and happy climbing!

aeiou

Patch Notes:

  • "Cap FPS at 60" and "Vsync" buttons have been added to both options menus

  • You can no longer open the credits page after selecting start game

  • Various physics objects and timers now behave the same regardless of framerate (scarf, trail behind the player, fall timer)

  • Physics are now interpolated, so there should be less or no jitter of sprites at higher frame rates

Dragon Sprouts - Malfice
Fix Crop grow rate
9:40pm
Timeless Echoes - Mr Vast
Changes
  • Echoes are now a thing.

  • Added Disciples for remaining resources.

  • Added Quests for the new Disciples using placeholder names for the NPC's.

  • Added Steam stat tracking for Reaps, Total Kills, and Slimes Killed.

  • Instant task milestones will now instead spawn echoes.

  • New text in inventory shows the last selected resource.

  • 3 New Mildred quests for the remaining buff slots.

  • 2 New Buffs: Echo, and Combat Echo.

  • Buff autocasting unlocks after casting 100 buffs.

Balance Changes
  • Reduced the rate of chests by 25%-90% scaling with rarity. so whilst wooden chests had a rate of 0.2 before they now have a rate of 0.15 and Vastium chests have gone from 0.01 to 0.001 with the others having similar reductions in-between those values.

  • Fish have gone from 1.5 up to 2 across the board.

Bugfixes
  • Dice now works again.

Backend
  • Reworked Disciple data into scriptable objects to make expanding the system easier, and the workflow is now in line with how the rest of the projects data management works allowing for an expandable system and a LOT less work in the editor.

  • Refactored Buffs, Quests, and Disciples to pull directly from the resources folder rather than manually managing a list of each that can be set wrong by the designer. (Not me I swear!)

  • Another rework on the map generation. Task categories now have their own set of weights which are iterated over first when choosing a task.

9:38pm
Timeless Echoes Playtest - Mr Vast
Changes,
  • Echoes are now a thing.

  • Added Disciples for remaining resources.

  • Added Quests for the new Disciples using placeholder names for the NPC's.

  • Added Steam stat tracking for Reaps, Total Kills, and Slimes Killed.

  • Instant task milestones will now instead spawn echoes.

  • New text in inventory shows the last selected resource.

  • 3 New Mildred quests for the remaining buff slots.

  • 2 New Buffs: Echo, and Combat Echo.

  • Buff autocasting unlocks after casting 100 buffs.

Balance Changes
  • Reduced the rate of chests by 25%-90% scaling with rarity. so whilst wooden chests had a rate of 0.2 before they now have a rate of 0.15 and Vastium chests have gone from 0.01 to 0.001 with the others having similar reductions in-between those values.

  • Fish have gone from 1.5 up to 2 across the board.

Bugfixes
  • Dice now works again.

Backend
  • Reworked Disciple data into scriptable objects to make expanding the system easier, and the workflow is now in line with how the rest of the projects data management works allowing for an expandable system and a LOT less work in the editor.

  • Refactored Buffs, Quests, and Disciples to pull directly from the resources folder rather than manually managing a list of each that can be set wrong by the designer. (Not me I swear!)

  • Another rework on the map generation. Task categories now have their own set of weights which are iterated over first when choosing a task.

...

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