Ancient Guardians: The Dragon - Luphix
+ Fixed bug where you couldn't cast active skills while walking and casting auto attacks.
Escape to the Italian brainrot - Blue Cat studio
14 new achievements related to Italian animals have been added, which will help you feel like a real collector of Italian animals.



Also small bug fixes
May 31
Cozy Farm - Starving Lama
Fixed Controller when changing item problem.
press Back/select on a controller to exit fullscreen
Mercator - fent gaming
Salvete mercatores,

Mercator 0.4.2 is released. See the changelog below:

  • Added Simplified Chinese localization.
  • Removed the negotiation rejection timer. Now your deals are only rejected when it's the customer's turn to adjust terms.
  • Added an info blurb about how you cannot place a workstation in a shop with no valid placement tiles, and how you'd need a new shop or to replace the existing workstation.
  • Adjusted the switch merchant button blurb to indicate you can press 'TAB' to switch merchants.
  • Added indications that there are idle workers/customers in shops controlled by a given merchant right above the corresponding switch merchant button.
  • Added customer/people portraits.
  • Adjusted map sprite.
  • Adjusted merchant animations.
  • Added music to the intro.
Note: Mercator will be presented during the June Steam Next Fest. Please let me know of any issues you encounter while playing the game!
Sensei! I Like You So Much! - 茕兔
6.1 Happy birthday to you, world's #1 writer Mila!
Chase your dreams — a happy future with warm friends belongs to you!

Idle Cultivation - Linmios
Hello fellow cultivators. Here comes a small patch of bug fixes. I will also inform on what the next step looks like and what my plans are.

Next Step
Due to the poll. The next system will be reincarnation. I believe i have almost finished my plan on what it will be. I will soon start working on developing it. I will need more art and some time to make this so please be patient.

From now on i will try to update every other day instead of every day, unless there is something game-breaking. This should give me more time to work on the new system. I will continue to listen to everyone's feedback and try to make QoL and fix minor problems that still remain. I have a long list of feedback from everyone that i will try to fix.

Changes

  • Fixed a bug where each completion of a dungeon after finishing the bounty would give more bounty rewards.

  • Fixed a bug where bounty reward was given twice after completing a dungeon.

  • Tier 10 yang and yin monsters have now proper stats.
May 31
Hypno - Hypnos
V0.7 Preview is technically a v0.65, but since some of the systems intended for v0.7 were already in a functional, or at least a preview state, we decided to throw them in the mix as a sneak peek.

Major Gaming Upgrades

  • Players can now manually drop charges with a new dedicated button (left trigger or left Alt)
  • Failed drop resets the speed straight to 0, as opposed to going one speed lower in the previous versions
  • There is a whole new skillcheck phase that unlocks after a successful drop, while holding the trigger button
  • After passing required amount of skillchecks (speed dependent), players will get to enter the Walker cockpit preview. Walking mechanics is planned for the next version.
  • Classes are now even more specialized
  • -- Hunter automatically drops charges in small intervals and can only progress with exactly one charged cube
  • -- Empress & Mystic don't automatically drop charges, players have to do this manually
  • -- Empress can jump either one or two zones forward, with each of the charged cubes independently

Bugfixes & Improvements

  • VR optimized. All visual systems have been adjusted for VR experience and are fully immersive now
  • Corner cubes now have charge indicators inside of them that help especially Empress and Mystic classes to plan ahead charge drop combinations
  • Skillcheck phase has its own new circular grid
  • Input System have been reworked to a more elegant yet robust solution, but only on Windows, Linux build intended primarily for Steam Deck had to be reverted to the old version
  • Unplugging and reconnecting a gamepad mid-session, or simply switching to keyboard should now work without issues
  • Charges no longer staying in the grid after the clock runs out in Grind mode
  • Bloom of the sequencer has been capped and is also resetting to init values between sessions
May 31
Blood of Titans - Флавий Окулюс


The great Children's Day challenge is already in the game!

Get into the game faster to get ahead of your rivals and get new cards in your deck!

Adventures are waiting for you at every turn!
Fuckstone - Kos778
🔥 Super Hotfix!

We've fixed the bug that caused infinite loading at the start of battles.

Everything should now work as expected — no more endless waiting!

We sincerely apologize for the inconvenience and appreciate your patience. 💖
Old Coin Pusher Friends 3 - STPWORKS
We have launched a collaborative bundle with TreeNutsGames, the developer of Coin Pusher Casino!

https://store.steampowered.com/bundle/54252/TreeNutsGames_x_STP_WORKS_Friends_Bundle/

Discover the charm and variety of coin pusher games with this collaborative bundle from STP WORKS and TreeNutsGames!

Experience the full Old Coin Pusher Friends trilogy—STP WORKS beloved Japanese series known for its nostalgic worlds, unique diorama aesthetics, and cozy atmosphere. Then jump into Coin Pusher Casino, a modern, physics-driven twist from TreeNutsGames, offering fast-paced gameplay, flashy visuals, and a mountain of collectible chaos.

Whether you're here for exploration and story or pure arcade action, this bundle brings together two distinct styles, united by one shared love: the thrill of the push.
...

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