Product Update - Valve
18. okt. 2012
Patch 1.14.5.5
Released October 18, 2012

GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged) *Wolfpack will properly strike turrets *Bonuses due to proximity now always expire properly *Damage bonuses/reductions for Battle Rage properly expire *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit *Pet damage bonuses are applied to effects

LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling *Various issues resolved in Luminous Arena in multiplayer *Level determinism fixed (Was broken with precacheing in previous patch
- could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS
*Set reward for Inquisitor set altered to a functional bonus *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) *Effects based on proximate monsters now work properly with socketables *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC
*Target Dummy is charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode *Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) *Pet enhancing bonuses work more consistently for pets attached to OTHER pets

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