Product Update - Valve
4 тра 2012
An update to Trapped Dead has been released. The major changes include:

- fixed a bug where all characters disappeared when restarting a level after loading a save game
- removed online activation tool
- several text and layout adjustments
- added proper PhysX DLLs to package
- item pop-up text is now removed when the item is picked up
- adjusted walkable areas in Weapon Shop and Shooting Range level
- fixed mouse trapped inside an area that is smaller than the current window
- fixed crash during fights when weapon was destroyed (e.g. grenades)
- fixed a bug that an attack loop was repeated over and over again
- changed some movement parameters for quicker turning and pathfinding around corners
- stamina change due to movement or melee fight is now unique for every character
- several balancing issues addressed
- fixed input bug where fast clicking interrupted a started attack
- ranged weapon cursor will now fade out if target is out of range
- fixed bug where you can't interrupt the current movement by attacking something
- increased attack speed of some zombies
- fixed AI pathfinding states after attack
- fixed AI sensor update intervals and location detection
- fixed crash in AI sensor array update
- fixed crash during automatic door using
- fixed visibility detection inside buildings (roof on/off)
- fixed some localization bugs
- converted UI text to UNICODE for all language versions
- new font for UNICODE versions
- fixed user name "guessing" for UNICODE machines
- fixed text input for UNICODE characters
- shopping street: crossbow position fixed, save spots relocated
- military base: reduced number of spawning zombies in hangars
- fixed video adapter detection, now done during every engine startup
- zombies won't raise again if they were killed during stun
- Spanish localization added

- 'Ready' button in bunker is now enabled as soon as a character is selected by the client
- fixed item synchronization in bunker when a client has already selected some items and a new client joins
- new messages about network state
- increased pushback to zombies because of disabled ragdoll
- fixed crash in explosive scene objects handling (barrels)
- player name can now be chosen in Host or Join Menu
- special handling for multiplayer mission events where party setup differs from storyline
- fixed "locked" characters in bunker
- refactored fight system for multiplayer matches to avoid double hits on client
- fixed AI's dead target handling, not all references to player were removed
- adjusted some mission goals, so that a mission can be completed without special characters
- username changes in host/join menu will now be applied immediately
- removed friendly fire completely
- fixed chat message to prevent buffer overflows/crashes
- chat input line will not be erased when a new message arrives while typing
- reduced network bandwidth for AI and entity handling by 50-75%

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