Product Update - Valve
Oct 12, 2016
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
  • Community requests
    • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
    • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
  • Mann vs. Machine update
    • Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
    • Fixed zombies not using the correct skin in Ghost Town
  • Updated cp_snakewater_final1
    • Changes based on community feedback
  • Updated pl_millstone_event
    • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
    • Fixed woodpile spot where HHH could get stuck
    • Improved clipping on wood piles
    • Fixed missing rooftop texture
    • Fixed a few props flashing at certain angles
    • Fixed a spot in the last area where you could place stickies underground
    • Fixed Monoculus not getting stunned when hit by players exiting purgatory
  • Updated cp_sunshine
    • Blockbulleted spiral staircase on the back of second
    • Added medium ammo to mid near choke
    • Removed clipping over wooden arch going into second from valley
    • Reduced the size of the wooden arch
    • Blockbulleted a few undersides of staircases on last that could catch projectiles
    • Removed a ladder on last

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