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    <item>
      <title>February Hotfix Notes</title>
      <description>&lt;b&gt;Glimpse:&lt;/b&gt;&lt;br&gt;The frequency of detection on Sleighty has been reduced from 5 seconds to 3 seconds&lt;br&gt;&lt;br&gt;&lt;b&gt;Scorch:&lt;/b&gt;&lt;br&gt;Reduced Flame Damage from 4 damage per tick to 3 damage per tick&lt;br&gt;&lt;br&gt;&lt;b&gt;Sigrid:&lt;/b&gt;&lt;br&gt;Sigrids Passive speed level has been reduced from 10% to 5%&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Weapons&lt;/b&gt;&lt;br&gt;&lt;br&gt;MLX - Base damage has been increased from 19 to 20&lt;br&gt;Knight - Base headshot damage decreased from 32 to 29&lt;br&gt;Boyars - Removed ADS fire rate penalty. Slightly increased accuracy loss per shot at all levels.&lt;br&gt;Tyr - Decreased the hipfire accuracy from 0.9 to 0.8&lt;br&gt; &lt;br&gt;&lt;b&gt;General&lt;/b&gt;&lt;br&gt;&lt;br&gt;You will now run 5% faster with the combat knife equipped&lt;br&gt;Cluster Smoke cool down has been increased from 20 seconds to 30 seconds</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/6856237235670509448]]></link>
      <pubDate>Mon, 19 Feb 2024 17:30:15 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/872200/view/6856237235670509448</guid>
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      <title>Winter Warfare Hotfix Notes</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Bug Fixes&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Canals 2 - Fixed collision on hitboxes and crates.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Canals 2 - Added out of bounds areas to prevent Juke from getting to areas she’s not supposed to be.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Canals 2 - Added out of bounds areas to landing areas players are not intended to reach.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Canals 2 - Removed floating invisible boxes players could jump onto.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed an issue where seasonal contracts would sometimes display in the wrong section.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed an issue where seasonal contracts were not tracking or progressing properly.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed an issue where Ranked matches were not tracking.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed an issue where Ranked was not displaying current season rank.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3870343609923861830]]></link>
      <pubDate>Mon, 04 Dec 2023 16:31:33 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/872200/view/3870343609923861830</guid>
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      <title>Winter Warfare Update</title>
      <description>Greetings Rogues! &lt;br&gt;&lt;br&gt;Today, we’ve released the Winter Warfare update to bring a new version of an old map &amp; kick off a new Event Pass! As a heads up, Ranked will continue on its current season for the launch of this update. This update focuses on the new contents, balance adjustments, and bringing back some favorites. Let’s open up our presents early with the changes:&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Winter Warfare Event Pass&lt;/div&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40882001/29a57131c0ac21e3f3155504446f5f18562f6f78.png&quot; /&gt;&lt;br&gt;&lt;br&gt;It’s a wonderland of festive goods are found in this update’s 35 level Event Pass! Contained within are some snazzy cosmetics, starting off with the ice-cold Arctic &lt;b&gt;Android Dahlia&lt;/b&gt; and ending with &lt;b&gt;Jackal Dallas&lt;/b&gt;!&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Event Pass Base Bundle&lt;/div&gt; 700 Rogue Bucks&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Demon Club Switchblade Rare Outfit&lt;br&gt;&lt;/li&gt;&lt;li&gt; Volcanic Activity Epic Wingsuit&lt;br&gt;&lt;/li&gt;&lt;li&gt; 1 Hour Account Boost&lt;br&gt;&lt;/li&gt;&lt;li&gt; 20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Event Pass Elite Bundle&lt;/div&gt; 3000 Rogue Bucks&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Demon Club Switchblade Rare Outfit&lt;br&gt;&lt;/li&gt;&lt;li&gt; Volcanic Activity Epic Wingsuit&lt;br&gt;&lt;/li&gt;&lt;li&gt; 1 Hour Account Boost&lt;br&gt;&lt;/li&gt;&lt;li&gt; 20% Event Pass Experience Boost&lt;br&gt;&lt;/li&gt;&lt;li&gt; +30 Event Pass Levels&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Event Pass Rewards&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;General Rewards&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; 2000 Reputation&lt;br&gt;&lt;/li&gt;&lt;li&gt; 700 Rogue Bucks&lt;br&gt;&lt;/li&gt;&lt;li&gt; 3x 1 Hour Account Boost&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Cosmetics&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Demon Club Switchblade Rare Outfit&lt;br&gt;&lt;/li&gt;&lt;li&gt; Volcanic Activity Epic Wingsuit&lt;br&gt;&lt;/li&gt;&lt;li&gt; Retrowave Rare Spray&lt;br&gt;&lt;/li&gt;&lt;li&gt; Stinger Rare Wrap for Primary&lt;br&gt;&lt;/li&gt;&lt;li&gt; Tiger Stripes Rare Border&lt;br&gt;&lt;/li&gt;&lt;li&gt; Aurora Epic Melee and Secondary Wraps&lt;br&gt;&lt;/li&gt;&lt;li&gt; Sticker Glider Rare Spray&lt;br&gt;&lt;/li&gt;&lt;li&gt; Straight Shooter Epic Title&lt;br&gt;&lt;/li&gt;&lt;li&gt; Twisty Tricks Rare Emote&lt;br&gt;&lt;/li&gt;&lt;li&gt; Deckhand Dance Rare Emote&lt;br&gt;&lt;/li&gt;&lt;li&gt; Arctic Android Dahlia Rare Outfit&lt;br&gt;&lt;/li&gt;&lt;li&gt; Pack Leader Rare Banner&lt;br&gt;&lt;/li&gt;&lt;li&gt; Harsh Warning Rare Avatar&lt;br&gt;&lt;/li&gt;&lt;li&gt; Gun-fu Practitioner Epic Title&lt;br&gt;&lt;/li&gt;&lt;li&gt; Jackal Dallas Legendary Outfit&lt;br&gt;&lt;/li&gt;&lt;li&gt; Gun God Epic Title&lt;br&gt;&lt;/li&gt;&lt;li&gt; 4x Reward Supply Drops&lt;br&gt;&lt;/li&gt;&lt;li&gt; 4x Event Pass Supply Drops&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Map: Canals 2&lt;/div&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40882001/302b28adfbd4f61b027f3b205d8296b564fec186.png&quot; /&gt;&lt;br&gt;&lt;br&gt;Make way for the return of Canals! Canals 2 features reworked play spaces with a focus on the mid-map area of all three lanes. You’ll find this map in the following Queues:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Limited Time Only! Canals 2 Variety Queue&lt;br&gt;&lt;/li&gt;&lt;li&gt; Quickplay&lt;br&gt;&lt;/li&gt;&lt;li&gt; Normal Strikeout &amp; Demolition&lt;br&gt;&lt;/li&gt;&lt;li&gt; Custom Battle Zone, Demolition, Strikeout, KOTH, &amp; Dodgeball&lt;br&gt;&lt;/li&gt;&lt;li&gt; Ranked Strikeout &amp; Demolition&lt;br&gt;&lt;/li&gt;&lt;li&gt; 6v6 TDM&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Returning LTM: Team Snipers&lt;/div&gt;&lt;br&gt;Snipers Only is making a return to Rogue Company! In this mode, players begin the match with both a legendary LR-15 and a legendary Tyr, with the ability to buy some perks as the rounds progress. Outside weapons are strictly prohibited! This game mode will be featured on the maps Favelas, Breach, Factory, and Glacier.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Balance Changes&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Rogues&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Gl1tch&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Passive: Range buffed from 30 meters → 60 meters&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;Gl1tch’s passive is great for identifying enemy positions and dodging potentially dangerous encounters. This buff is aimed at increasing his play potential by extending the range of intel he can gather.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Talon&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Ability: Range buffed from 30 meters → 40 meters&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;This small bump in ability range should help Talon in encounters where weapons he’s pulling are just out of reach.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Vy&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Passive: Health steal rate reduced from .1 → .07&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;Vy’s maximum health steal passive is very strong in reducing the time to kill of enemy opponents and increasing her own. This change is meant to reduce that capability.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Weapons&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Hydra&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Rate of Fire increased from 273rpm → 286rpm&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;We previously reduced the fire rate from 300 → 273rpm, this buff should bring the Hydra in line with the rest of the AR class.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Nightshade&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Accuracy loss per shot decreased from 0.02 → 0.01&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The nightshade as a hybrid SMG/AR has been struggling relative to the SMG class and struggling relative to the AR class. This change brings its accuracy loss per shot closer to its SMG peers in an attempt to make it more viable.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Objection&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Headshot damage: 14 → 16&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The objection is slightly lagging relative to its peers in the SMG category. Given the weapons overall inaccuracy, this increase in headshot damage should make the weapon more lethal in the close and close-mid ranges.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Sahara&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Increased hip fire accuracy&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;Missing a hip fire shot tended to be quite punishing given the overall accuracy, speed, and stopping power of this weapon. This change is to reduce the likelihood of missing an initial hip fire shot and being severely punished.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Riptide&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Increased max accuracy loss&lt;br&gt;&lt;/li&gt;&lt;li&gt; Accuracy returns faster after finishing firing&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The Riptide had an incredible initial and sustaining accuracy. These changes should keep the first 4-5 shots of the weapon highly accurate but reduce the ability of players to hold down firing with perfect accuracy well into their magazines. The Riptide will continue to reward players who can consistently land headshots but now players will be punished for missing headshots, by needing to stop and reset their aim.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Conviction&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Falloff Range 1: Distance changed from 20 meters → 15 meters.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The Conviction has exceptionally high falloff ranges. This change is in order to bring its first falloff range down a bit to be more in line with most other weapons available.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Fixed Issue&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed a source of player cheats &amp; exploits&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/5484882897555304958]]></link>
      <pubDate>Mon, 20 Nov 2023 22:25:39 +0000</pubDate>
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      <title>Lancer Fall Event</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Quick &amp; Quaint&lt;/div&gt;&lt;br&gt;For the next week, log onto Rogue Company to receive Lancer for FREE, as well as 2 Supply Drops just for playing!&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3747615443049224526]]></link>
      <pubDate>Tue, 10 Oct 2023 14:11:00 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/872200/view/3747615443049224526</guid>
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      <title>Bounce House Update</title>
      <description>Greetings Rogues! &lt;br&gt;&lt;br&gt;Today, we’re releasing the Bounce House update to add some silly fun to the weekends while bringing up some Rogues’ balance &amp; fine-tuning weapons. As previously shared, we’ve extended some content like the Ranked Season &amp; Event Pass out till later this year, when we plan to do a larger update. This will include a new Event Pass, additional balance adjustments, and the refresh of a map missing in action. We’re excited to share more as we get closer to that update! Until then, let’s bounce into the current changes:&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;New LTM: Bounce House&lt;/div&gt;This weekend-only mode features Rogue Company in a more arcade-y less punishing light. Players take significantly less damage from all sources. Rogues are equipped with impact grenades that knock back enemies on an ultra-short cooldown and a baseball bat that will yeet your opponents off the map. This map features King of the Hill on Rooftops. Unique abilities and other weapons are disabled in this game mode. For the launch of the update, Bounce House will be live during the initial week! Good luck staying on the point!&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Balance Changes&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Rogues&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fixer&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Ability Cooldown: 45s ➡️ 35s&lt;br&gt;&lt;/li&gt;&lt;li&gt; Epic Padded Steps ➡️ Epic Crackshot&lt;br&gt;&lt;/li&gt;&lt;li&gt; Cluster Smoke: 60s ➡️ 20s Cooldown &lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;Fixer has been struggling with win-rate for an extended period of time. When he’s not used as a direct counter to high-armor foes, his kit struggles to keep up. These changes are directed at increasing his general utility in matchups against a broad set of rogues. The dramatic change to his smoke grenade cooldown should give him a much stronger ability as a Defender to hold down lanes and stall pushes, and give him a higher chance at being able to achieve his full kit synergy in single-life game modes.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Sigrid&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Passive: 20% increased movement speed while crouching ➡️ Global 10% movement speed increase&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Sigrid’s identity as an athlete translated oddly into crouch-moving faster. As the most athletic rogue and a rogue that would benefit greatly from better capabilities breaching to a point, we hope this change will allow her to use her athletic prowess to beat her opponents to points and synergize with her shield ability to give her the ability to juke lethal gadgets and close gaps more effectively.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; Rare Blaster ➡️ Rare Armor&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; While Legendary Bulletproof helps her sustain damage later in the game, this will give her a chance to bulk up a bit earlier and be able to affect the game earlier on without getting shredded during her initial breaches.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;Sigrid has been struggling with being a viable rogue and sits at the bottom of our rogue pool in terms of win-rate. She’s challenged when she attempts to close gaps versus lethal gadget-wielding foes and as a breacher, there’s a deep conflict there compared to Rogues who have kits that help them in those scenarios.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;ViVi&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Stage Presence: 30s ➡️ 20s Cooldown &lt;br&gt;&lt;/li&gt;&lt;li&gt; Gadgeteer Perk ➡️ Energized Perk&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;ViVi’s ability is strong when initially popped but rapidly fades. The shorter cooldown capabilities we’ve added here are directed at letting her experience the initial power spike of her ability more often and reduce the time between those spikes.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Weapons&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;D40C&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Rate of Fire: 600 ➡️ 670rpm&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;We previously reduced the fire rate from 750 → 600rpm, this partial revert should help it be in a more competitive state.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Tyr&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Base Accuracy: 0.7 ➡️ 0.9&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The Tyr falls short in almost all metrics when compared to the LR15 Fullbody. By changing its hipfire accuracy to allow for close range &amp; some mid range flexibility, it should have more utility than its counterpart to compete effectively during close and mid range combat. Under 15 meters, players should expect to be able to land hipfire shots, and above 15 meters it should be rare to hit one.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Devotion&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Headshot damage: 80 ➡️ 86&lt;br&gt;&lt;/li&gt;&lt;li&gt; Bodyshot damage: 47 ➡️ 49&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The Devotion struggles compared to peers in the DMR category. This is a first attempt at bringing up its viability. We will be monitoring the effects of this change and looking to continue to buff it if it remains a less viable option.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;S12 Tactical &lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Initial Falloff Range (8m-15m): (0.7 * base damage) ➡️ (0.8 * base damage)&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;This weapon can’t hit as hard or fire as fast as some peers, so to help give it a relative strength we are buffing its mid-range damage.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Knight&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Initial Falloff Range: Distance changed from (8m-17m) ➡️ (12m-17m)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Initial Falloff Range: (0.9 * base damage) ➡️ (0.75 * base damage)&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The Knight feels good right now and we don’t want to change that, but we observe that it’s close and mid-range TTK beats every assault rifle in the game; defeating the purpose of assault rifles. We want it to still be a strong relative choice. It’s TTK will be unaffected from 0-12m, but in the 12-17m range it will hit as hard as the assault rifle class instead of stronger than that class.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Hydra&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fire Rate: 300rpm ➡️ 273rpm&lt;/li&gt;&lt;/ul&gt;&lt;blockquote class=&quot;bb_blockquote&quot;&gt;The Hydra is by far the dominant assault rifle in the game and this change should bring it more in line with its peers.&lt;/blockquote&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Fixed Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Updated our anti-cheat engine&lt;br&gt;&lt;/li&gt;&lt;li&gt; Added some fixes that have reduced the frequency of player names not loading.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed issue with ViVi skin using Trench voicelines.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed issue with Scorch’s passive not applying Fire damage for contracts.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed issue with Ronin’s knife not counting for daily contract. Temporarily, all Ballistic Knife damage will count towards these contracts.&lt;br&gt;&lt;/li&gt;&lt;li&gt; ViVi’s overheal does not qualify as heals for her daily contract, players healed by her ability must be at less than full HP to count towards the contract. From player feedback on the difficulty of this contract, we have lowered required heals from 50/75/100 → 20/30/40.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Known Issues &lt;/div&gt;We are aware of an issue where players names appear as blank when loading into some matches.</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3747614808338242790]]></link>
      <pubDate>Tue, 03 Oct 2023 16:57:59 +0000</pubDate>
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      <title>Greetings from Evil Mojo</title>
      <description>Greetings Rogues!&lt;br&gt;&lt;br&gt;As this is our first time properly introducing ourselves, we’re Evil Mojo! Some of you may know us as the development team behind Paladins &amp; Realm Royale, but many of you probably discovered us for the first time when it was shared that we had merged development responsibilities with our sister studio First Watch. We appreciate your patience while we have been going through the merging process and figuring out what the new combined studio will look like. It’s been quite an adjustment for us as we learn from some of the Rogue Company devs on the team, but it’s a challenge we took head on with the release of ViVi. We've been excited to see all the love for her &amp; are honored we could bring First Watch's hard work on her into the spotlight.&lt;br&gt;&lt;br&gt;We know some of you have been frustrated by a lack of communication since our arrival, so we want to share what's happening with Rogue Company. To address any immediate fears: We're still supporting and updating Rogue Company &amp; will address key community issues that occur. We have people working on the game today as we speak. However, we're a small team with multiple projects, so there will naturally be changes from the traditional Rogue Company cadence you’ve had in the past. There will be slower updates, with more emphasis on balance and QoL, the first of which should arrive in the coming month. This leads into our general development goals for the game.&lt;br&gt;&lt;br&gt;Our goals for Rogue Company are to maintain the current version of the game you all play, with no more sudden shifts or massive overhauls to the core systems. We know that the game has had plenty of large changes throughout its life, and every player has their favorite era. If you enjoy Rogue Company as it is today, it's going to stay that style of experience. We’re still dedicated to improving &amp; preserving the integrity of the game, as well as keeping things fresh. We're aware that may be a bit of a bummer for some, but we want to be transparent about our focus on supporting the existing community and players. You all are what keep Rogue Company going with your passion, and it's our job to help ensure you can continue playing into the future. We still are cooking up some helpful balance changes headed to the sandbox, and a few small surprises up our sleeve for the future.&lt;br&gt;&lt;br&gt;Evil Mojo</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/6395727041434207589]]></link>
      <pubDate>Tue, 15 Aug 2023 15:57:40 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/872200/view/6395727041434207589</guid>
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      <title>Rogue Company ViVi Update</title>
      <description>&lt;b&gt;[BIO]&lt;/b&gt;&lt;br&gt;&lt;br&gt;Vivi, a rock star with exceptional talent and widespread fame in the music industry, bought her way into Rogue Company by providing them with valuable intel on a Jackal infiltrator. Her proactive, impulsive, and adrenaline-fueled personality is infectious and inspires her Rogue Company teammates to push beyond their limits and achieve victory.&lt;br&gt;&lt;br&gt;&lt;b&gt;[Designer Notes on Gameplay Experience]&lt;/b&gt;&lt;br&gt;&lt;br&gt;ViVi is a rockstar rogue that’s ready to shake up the scene by rallying her team during engagements and then sliding through the frontline and shredding with her Dual Boyar SMGs. Stage Presence allows ViVi to boost her allies’ health and movement before breaching a position to give her team the edge, or while breaching to help give those allies some breathing room. Smooth Moves will help her slice and dice the combat field and quickly make her presence felt during a team fight!&lt;br&gt;&lt;br&gt;&lt;b&gt;[Ability and Passive]&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Ability: Stage Presence&lt;/b&gt;&lt;br&gt;Stage Presence is an area-of-effect buff for teammates within 20 meters of ViVi.&lt;/li&gt; 	&lt;li&gt;The effects of the ability are as follows:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;The range of the ability is 20 meters.&lt;/li&gt; 	&lt;li&gt;Stage Presence heals and/or overheals affected allies (depending on their current health) for 30hp, with the overheal decaying at 5hp/second.&lt;/li&gt; 	&lt;li&gt;Grants affected allies 10% movement speed for 10 seconds.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Passive: Smooth Moves&lt;/b&gt;&lt;br&gt;Smooth Moves is a modifier to her dodge roll. While sprinting, ViVi can activate dodge roll to enter a powerslide that allows her to hip fire while sliding. Enemy rogues will need to adjust their positioning in the presence of ViVi to account for her ability to slide around corners and pressure sensitive angles for her team.&lt;/li&gt;&lt;b&gt;[Loadout]&lt;/b&gt;&lt;b&gt;Primary Weapons:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;New! &lt;/b&gt;Dual Boyar SMGs&lt;/li&gt; 	&lt;li&gt;Riptide AR&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Secondary Weapon:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;LW6 Revolver&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Melee Weapon:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Baseball Bat&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Gadgets:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Regeneration Field&lt;/li&gt; 	&lt;li&gt;Impact Grenade&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Perks:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Evade&lt;/li&gt; 	&lt;li&gt;Rare Berserker&lt;/li&gt; 	&lt;li&gt;Rare Tracker Rounds&lt;/li&gt; 	&lt;li&gt;Epic Stalker&lt;/li&gt; 	&lt;li&gt;Epic Lifeline&lt;/li&gt; 	&lt;li&gt;Epic Helping Hand&lt;/li&gt; 	&lt;li&gt;Legendary Nimble Hands&lt;/li&gt; 	&lt;li&gt;Legendary Gadgeteer&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;New Weapon: Dual Boyar SMGs&lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;[STATS]&lt;/b&gt;&lt;/div&gt;&lt;b&gt;Uncommon: &lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Base Damage: 8&lt;/li&gt; 	&lt;li&gt;Rate of Fire (Hipfire): 1,500 RPM&lt;/li&gt; 	&lt;li&gt;Rate of Fire (AoS): 1,125 RPM (75% of Hipfire)&lt;/li&gt; 	&lt;li&gt;Range: 9m&lt;/li&gt; 	&lt;li&gt;Mag Size: 40 rounds&lt;/li&gt; 	&lt;li&gt;Reload Time: 3.4 seconds&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Rare:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Improves accuracy&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Epic:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Increases damage range from 9m -&gt; 11m&lt;/li&gt; 	&lt;li&gt;Removes jump inaccuracy&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Legendary:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Increases magazine size 40 -&gt; 60 rounds&lt;/li&gt; 	&lt;li&gt;Increases reload speed 3.4 -&gt; 2.9 seconds&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;[Designer Notes on Gameplay Experience]&lt;/b&gt;&lt;i&gt;The Dual Boyar SMGs are equipped with an extraordinarily high rate-of-fire and a dual function to assist them in mid-range engagements. While hip-firing at close ranges they should shred opponents in a storm of bullets. The Boyars also feature a dual functionality where they fire at 75% of their rate of fire while aiming over shoulder in exchange for incredible accuracy. This should put them in a strong position for dueling assault rifles and longer range SMGs in the mid-range.&lt;/i&gt;&lt;div class=&quot;bb_h2&quot;&gt;Cyber Summer Event Pass&lt;/div&gt;Network your way through the next Event Pass &lt;b&gt;Cyber Summer&lt;/b&gt;, don’t overheat while grinding 35 high-tech levels. Check out the notes below to learn about this update’s Event Pass, Balance Changes, and more that you as a player want to know. &lt;b&gt;Event Pass Base Bundle (700 Rogue Bucks)&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Masquerade Marauder Lancer Rare Outfit&lt;/li&gt; 	&lt;li&gt;Data Waves Epic Wingsuit&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Event Pass Elite Bundle (3000 Rogue Bucks)&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;+30 Event Pass Levels&lt;/li&gt; 	&lt;li&gt;Masquerade Marauder Lancer Rare Outfit&lt;/li&gt; 	&lt;li&gt;Data Waves Epic Wingsuit&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Event Pass Rewards&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;General Rewards&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;2x 1000 Reputation&lt;/li&gt; 	&lt;li&gt;7x 100 Rogue Bucks&lt;/li&gt; 	&lt;li&gt;4x 1 Hour Account Boost&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Cosmetics&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Masquerade Marauder Lancer Rare Outfit&lt;/li&gt; 	&lt;li&gt;Data Waves Epic Wingsuit&lt;/li&gt; 	&lt;li&gt;Question Cloud Rare Spray&lt;/li&gt; 	&lt;li&gt;Chromatiger Rare Primary Weapon Wrap&lt;/li&gt; 	&lt;li&gt;Shredding Documents Rare Border&lt;/li&gt; 	&lt;li&gt;Sunset Horizon Epic Melee Wrap and Secondary Wrap&lt;/li&gt; 	&lt;li&gt;Chibi Sigrid Rare Spray&lt;/li&gt; 	&lt;li&gt;Beach Samurai Epic Title&lt;/li&gt; 	&lt;li&gt;In the Groove Rare Emote&lt;/li&gt; 	&lt;li&gt;Sparklers Rare Emote&lt;/li&gt; 	&lt;li&gt;Dapper Dark Web Gl1tch Rare Outfit&lt;/li&gt; 	&lt;li&gt;Crowd Control Epic Banner&lt;/li&gt; 	&lt;li&gt;Sidearm Rare Avatar&lt;/li&gt; 	&lt;li&gt;Cyberspace Cadet Epic Title&lt;/li&gt; 	&lt;li&gt;2 1337 4 U Legendary Title&lt;/li&gt; 	&lt;li&gt;EOCENE Umbra Legendary Outfit&lt;/li&gt; 	&lt;li&gt;4x Reward Supply Drops&lt;/li&gt; 	&lt;li&gt;4x Event Pass Supply Drops&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;New LTM: Signature Perks&lt;/div&gt;Currently, all perks are character-neutral. We want to test out how character-specific perks will feel! Gl1tch, Dima, ViVi, Fixer, and Scorch are featured in this Rooftops-only King of the Hill mode, and include two perks that juice up their active or passive abilities, or encourage a new play-style.&lt;div class=&quot;bb_h2&quot;&gt;Balance Changes&lt;/div&gt;&lt;b&gt;Rogues&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fixer&lt;br&gt;&lt;i&gt;As a design rule, we are evaluating mechanics that allow Rogues to straight up ignore mechanics of other Rogues *COUGH COUGH LOOKING AT YOU RONIN* . We don’t believe this is making the game more fun and interactive for players who get counter-picked. While this change should barely be noticed against rare armor foes, it gives opponents with epic and legendary armor a moment more breathing room in engagements versus Fixer. Below is an illustration of how we thought about the effects of this change.&lt;/i&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Full Metal Jacket (passive): Armor ignore 100% → 70%.&lt;img src=&quot;https://webcdn.hirezstudios.com/rogue-company/wp-content/uploads/2023/07/a8972079-a389-4e0c-bca9-8876098d73fa.png&quot; crossorigin=&quot;anonymous&quot; /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt; &lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Dima&lt;br&gt;&lt;u&gt;Given his kit synergy with explosives, we want to test the effect of an impact grenade on his ability to clear space for his team.&lt;/u&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;EMP Grenade replaced with Impact Grenade&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Known issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;We are continuing to investigate server issues causing matches failing to kick off&lt;/li&gt; 	&lt;li&gt;We are continuing to investigate server desync issues during matches&lt;/li&gt; 	&lt;li&gt;Cannon - Rogue Rank reward skin failing to load into matches&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Fixed Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fixed an issue that would allow gadget stockpiling in some game modes&lt;/li&gt; 	&lt;li&gt;Addressed a few general performance issues players may have been experiencing&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Known Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Players must login between now and Friday or may experience a loss of their loadouts and keybindings.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3677802763017354955]]></link>
      <pubDate>Thu, 20 Jul 2023 21:03:40 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/872200/view/3677802763017354955</guid>
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      <title>Virtual Horizons Update Now Available!</title>
      <description>We dive into the digital future in this event pass and its 35 levels of awesome rewards! Plug in and play to unlock futuristic rewards like the &lt;b&gt;Cyber Samurai Dima&lt;/b&gt;!Event Pass Base Bundle (700 Rogue Bucks)&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Sashimi Mack Rare Outfit&lt;/li&gt; 	&lt;li&gt;20,000 Leagues Epic Hoverboard&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;Event Pass Elite Bundle (3000 Rogue Bucks)&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;+30 Event Pass Levels&lt;/li&gt; 	&lt;li&gt;Sashimi Mack Rare Outfit&lt;/li&gt; 	&lt;li&gt;20,000 Leagues Epic Hoverboard&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;Event Pass Rewards&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;General Rewards&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;1000 Reputation&lt;/li&gt; 	&lt;li&gt;700 Rogue Bucks&lt;/li&gt; 	&lt;li&gt;2x 1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;1x 45 Minute Account Boost&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Cosmetics&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Sashimi Mack Rare Outfit&lt;/li&gt; 	&lt;li&gt;20,000 Leagues Epic Hoverboard&lt;/li&gt; 	&lt;li&gt;Chibi Ronin Rare Spray&lt;/li&gt; 	&lt;li&gt;Black Cheetah Rare Primary Weapon Wrap&lt;/li&gt; 	&lt;li&gt;Blue Waves Rare Border&lt;/li&gt; 	&lt;li&gt;Lemonade Burst Epic Melee Wrap and Secondary Wrap&lt;/li&gt; 	&lt;li&gt;Psychedelic Peace Rare Spray&lt;/li&gt; 	&lt;li&gt;Console Cowboy Legendary Title&lt;/li&gt; 	&lt;li&gt;Hip Popper Rare Emote&lt;/li&gt; 	&lt;li&gt;Footwork Frolic Rare Emote&lt;/li&gt; 	&lt;li&gt;Cyberhawk Switchblade Rare Outfit&lt;/li&gt; 	&lt;li&gt;Intervention Animated Epic Banner&lt;/li&gt; 	&lt;li&gt;Cherry Bomb Rare Avatar&lt;/li&gt; 	&lt;li&gt;Colder Than ICE Legendary Title&lt;/li&gt; 	&lt;li&gt;Cyber Samurai Dima Legendary Outfit&lt;/li&gt; 	&lt;li&gt;4x Reward Supply Drops&lt;/li&gt; 	&lt;li&gt;4x Event Pass Supply Drops&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Ongoing Server Improvements&lt;/div&gt;The team has dedicated time to reviewing a considerable amount of data and your reports, for which we are grateful. As a result, we have pinpointed several issues, in particular a few that were specifically affecting our EU players. We have taken the necessary steps to address these issues, and we anticipate that you will experience an enhanced gaming experience. Although more work remains to be done, we are confident that we have made significant progress.&lt;div class=&quot;bb_h2&quot;&gt;Balance Changes&lt;/div&gt;Rogues&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Gl1tch - &lt;u&gt;Returning the A3Salvo to Gl1tch to reduce the saturation of Executioners.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Executioner Replaced with A3Salvo&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Saint - &lt;u&gt;This is to introduce a different secondary option among our free rogues.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Executioner Replaced with Warrant&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Runway - &lt;u&gt;Dialing back the lethality of the character that “has it all” by swapping out one of her lethals for a utility. She is a support after all.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Semtex Replaced with Smoke Grenade&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Weapons and Gadgets&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;HRM30KS Buff&lt;u&gt; - The HRM30KS is getting damage buff and fall off buff to make this heavy AR more competitive in the mid to long range engagements&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Bodyshot Damage Increased from 24 -&gt; 25&lt;/li&gt; 	&lt;li&gt;Damage Falloff at all ranges have been improved&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;D40C - &lt;u&gt;Going forward, we will work to make the legendary tier upgrades to strengthen the identity of an individual weapon. In this case the D40c will have its 50 round capacity shifted into the legendary tier upgrade, we feel that the 40 round start is strong enough of a base as is. &lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Legendary Tier Now Increases Mag Size and Removes Jump Accuracy Penalty (The damage range increase has been removed)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Objection&lt;u&gt;The Objection is receiving a damage falloff buff to raise the minimum damage floor. &lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Damage Falloff at all ranges have been improved&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;A3Salvo&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Bodyshot Damage Increased from 18(36) -&gt; 20(40)&lt;/li&gt; 	&lt;li&gt;Jump Accuracy Penalty Reduced&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Warrant - &lt;u&gt;Warrant is getting a bloom buff to make it more reliable.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Jump Accuracy Penalty Reduced&lt;/li&gt; 	&lt;li&gt;Accuracy Loss Per Shot Reduced&lt;/li&gt; 	&lt;li&gt;Max Firing Accuracy Loss Reduced&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Trip mine - &lt;u&gt;As we move further away from the era of Toughness, we look to make adjustments in areas that were affected by its existence. Additionally it also had inconsistencies with its range across upgrades, so we are cleaning that up.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Base Damage Reduced From 120 -&gt; 100&lt;/li&gt; 	&lt;li&gt;Normalized The Effective Range&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Known issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Cosmetic Reward for completing seasonal contracts still not visible, however players will still receive the reward: Victorious Vendetta Banner&lt;/li&gt; 	&lt;li&gt;The HRM30KS Seasonal Contract is currently registering off of hits instead of damage, fix will be in the mid-patch&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Fixed Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fixed some instances where players were unable to fire their weapon&lt;/li&gt; 	&lt;li&gt;Fixed an issue where Vy ability going into partial cooldown after use&lt;/li&gt; 	&lt;li&gt;Fixed an issue where gunshot audio would endlessly play in multiple instances during gameplay&lt;/li&gt; 	&lt;li&gt;Fixed an issue where C4 would disappear whenever a player would die&lt;/li&gt; 	&lt;li&gt;Collision fixes for District&lt;/li&gt; 	&lt;li&gt;Resolved some Out of Bounds exploits in Vertigo and Windward&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3702568031451348064]]></link>
      <pubDate>Fri, 02 Jun 2023 12:54:20 +0000</pubDate>
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      <title>Three Wishes Update</title>
      <description>The genie is out of the bottle in this &lt;b&gt;Three Wishes&lt;/b&gt; Update and it brings you wonderous things; maybe a few things that you’ve wished for? Read on to learn about this update’s Event Pass, a new Ranked Season, new map drop and more!&lt;div class=&quot;bb_h2&quot;&gt;Three Wishes Event Pass&lt;/div&gt; Wonderous goods are found in this update’s 35 level event pass! Contained within are wonderful cosmetics, starting off with the often-wished-for &lt;b&gt;Cyber Neko Phantom&lt;/b&gt; and ending with &lt;b&gt;Cosmic Power Saint!&lt;/b&gt;&lt;br&gt;&lt;b&gt;Event Pass Base Bundle (700 Rogue Bucks)&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Cyber Neko Phantom Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Lava Lamp Epic Rocket Pack&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Event Pass Elite Bundle (3000 Rogue Bucks)&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;+30 Event Pass Levels&lt;/li&gt; 	&lt;li&gt;Cyber Neko Phantom Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Lava Lamp Epic Rocket Pack&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Event Pass Rewards&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;General Rewards&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;1000 Reputation&lt;/li&gt; 	&lt;li&gt;700 Rogue Bucks&lt;/li&gt; 	&lt;li&gt;2x 1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;1x 45 Minute Account Boost&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Cosmetics&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Cyber Neko Phantom Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Lava Lamp Epic Rocket Pack&lt;/li&gt; 	&lt;li&gt;Rouge Company Rare Spray&lt;/li&gt; 	&lt;li&gt;Carbon Mech Epic Wrap for Primary&lt;/li&gt; 	&lt;li&gt;Dragon Scales Rare Border&lt;/li&gt; 	&lt;li&gt;Critical Error Epic Melee and Secondary Wraps&lt;/li&gt; 	&lt;li&gt;Chibi Dima Rare Spray&lt;/li&gt; 	&lt;li&gt;Celebrity Streamer Epic Title&lt;/li&gt; 	&lt;li&gt;Fancy Feet Rare Emote&lt;/li&gt; 	&lt;li&gt;Victory Display Rare Emote&lt;/li&gt; 	&lt;li&gt;Bleak Chic Commando Ronin Rare Outfit&lt;/li&gt; 	&lt;li&gt;Sparkler Celebration Legendary Banner&lt;/li&gt; 	&lt;li&gt;Rogue Pug Rare avatar&lt;/li&gt; 	&lt;li&gt;Adventure Seeker Legendary Title&lt;/li&gt; 	&lt;li&gt;Cosmic Power Saint Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Genie in a Bottle Legendary Title&lt;/li&gt; 	&lt;li&gt;4x Reward Supply Drops&lt;/li&gt; 	&lt;li&gt;4x Event Pass Supply Drops&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Year 3 Season 1 Ranked Season&lt;/div&gt;&lt;img src=&quot;https://webcdn.hirezstudios.com/rogue-company/wp-content/uploads/2023/04/3.2_2-1024x576.png&quot; crossorigin=&quot;anonymous&quot; /&gt;It is the first season of the year and we are opening with some changes, features and great rewards! This Season will run until the end of 3.4. Read on to see what we’ve done for ranked to see why.&lt;br&gt;&lt;br&gt;&lt;b&gt;Ranked Access Requirements Updated&lt;/b&gt;&lt;br&gt;]In previous updates, players only had to reach level 10 and have access to at least 10 Rogues in order to play.  This was noticeably too low of a requirement and created situations where players who weren’t quite ready for the skill-gap when jumping in that early. Therefore, we are enacting the following changes:&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Ranked now requires Account Level 25 and ownership of 12 Rogues to play&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;This asks for players to put in a bit more time learning the rule sets, mechanics of the games and the nuances of our Rogues/Weapons before diving into competitive.&lt;br&gt;&lt;br&gt;&lt;b&gt;Draft Pick Bans Increased&lt;/b&gt;&lt;br&gt;Additionally, in a match we are updating the number of bans available to each team up to 2 Rogues. This results in a total of four Rogues to be banned out of a match. That is an entire team composition! It’ll be exciting to see how players will plan around this change to Draft Pick.&lt;b&gt;Year 3 Season 1 Ranked Rewards&lt;/b&gt;This Season we continue the trend of offering better tier rewards for our most devoted and high-skilled players that grind and compete in Ranked! The following Ranked Rewards are what you can gain by competing and being the best.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Get Ranked Contract Reward: Demonic Gaze Epic Avatar&lt;/li&gt; 	&lt;li&gt;Gone Rogue Contract Reward: Shiny and Chrome Cannon Outfit&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;NEW! &lt;/b&gt;Top 1000 Rogue Ranked Players: Rainbow Dust Dima Legendary Outfit&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;NEW! &lt;/b&gt;Top 500 Rogue Ranked Players: Brimstone Sahara Mythic Weapon Skin&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;NEW! &lt;/b&gt;Top 100 Rogue Ranked Players: Rogue Demon Mythic Title&lt;/li&gt;&lt;/ul&gt;What this? Top Rogue Ranked Players? How are players supposed to know that? Well….&lt;br&gt;&lt;b&gt;Rogue Company Ranked Leaderboard (Coming Soon)&lt;/b&gt;&lt;img src=&quot;https://webcdn.hirezstudios.com/rogue-company/wp-content/uploads/2023/04/3.2_3-1024x537.png&quot; crossorigin=&quot;anonymous&quot; /&gt;In the first step of rolling out version one of a feature that was &lt;b&gt;most requested by our players&lt;/b&gt;, we are introducing the Ranked Leaderboards. In this first version, players will be able to view the leaderboard on our official website either by directly visiting in their browser or clicking a link/QR code found in game. This leaderboard sorts by your Rogue Points that you continue to accrue as you play ranked games after reaching Rogue Rank. This leaderboard will reset at the end of the season after we reward the top players with their exclusive ranked rewards for being the top 1000/500/100 players. We are excited to watch this leaderboard closely throughout the season to see who truly are the top players in our community!&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Player Level Uncapped and Progression Rewards&lt;/div&gt;&lt;img src=&quot;https://webcdn.hirezstudios.com/rogue-company/wp-content/uploads/2023/04/3.2_4-1024x576.png&quot; crossorigin=&quot;anonymous&quot; /&gt;This update also comes with yet another request frequently made by players which is raising the player level cap:&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Max Player Level Increased from 550 → 1000&lt;/b&gt;  &lt;u&gt;We will increase the level cap again at a future date with more rewards!&lt;/u&gt;&lt;/li&gt;&lt;/ul&gt;This comes with a flattening of XP from players that are already 550 and are sitting on considerable XP to avoid potential issues with our reward systems. Don’t worry, you’ll still be 550 and said players will also be rewarded with the exclusive “Uncapped” title to denote their investment of being incredibly dedicated players who enjoy Rogue Company. Players will be able to continue earning reputation rewards per level beyond 550 as well. Additionally, we have added Milestone Rewards to further reward players for achieving these major levels from enjoying our game. Get out there and level up!&lt;div class=&quot;bb_h2&quot;&gt;New Map: Highcastle Omega&lt;/div&gt;&lt;img src=&quot;https://webcdn.hirezstudios.com/rogue-company/wp-content/uploads/2023/04/3.2_5-1024x558.jpg&quot; crossorigin=&quot;anonymous&quot; /&gt;In this Update we are introducing a new version of Highcastle called Highcastle Omega! This map boasts not only an amazing visual update but also new combat spaces and routes. You’ll find this map in the following Queues:&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Limited Time Only! &lt;/b&gt;Highcastle Omega Variety Queue&lt;/li&gt; 	&lt;li&gt;Quickplay&lt;/li&gt; 	&lt;li&gt;Normal Strikeout &amp; Demolition&lt;/li&gt; 	&lt;li&gt;Custom Strikeout &amp; Demolition&lt;/li&gt; 	&lt;li&gt;Practice Strikeout &amp; Demolition&lt;/li&gt; 	&lt;li&gt;Ranked Strikeout &amp; Demolition&lt;/li&gt; 	&lt;li&gt;6v6 TDM&lt;/li&gt; 	&lt;li&gt;4v4 KOTH&lt;/li&gt;&lt;/ul&gt;“But First Watch, what about Old Highcastle?!” Worry not! We felt that the gameplay differences between the two maps are significant enough to warrant them both being in the map pool! We look forward to playing this new map with you all and excited to hear what you think!&lt;div class=&quot;bb_h2&quot;&gt;Balance Changes&lt;/div&gt;&lt;b&gt;Rogues&lt;/b&gt;In this update, players will see the return of a gameplay role: Intel. This role specializes helping their team to gain information on enemy positions to turn engagements in their favor. They sit in the middle of the spectrum between support and duelist, gathering intel while also being able to hold their own as they put themselves at risk for their team. We’ve done this as it opens up a creative avenue for how we approach a collective of rogues that have similar toolsets and opens the door for new intel ideas for the future! You’ll see a good number of rogues that used to have this role step back into it and some of the newer rogues assume it as well. Some of these Rogues require little-to-no changes as they’re already well-equipped for the task.&lt;b&gt;Intel Rogues&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Dallas&lt;/li&gt; 	&lt;li&gt;Glimpse&lt;/li&gt; 	&lt;li&gt;Phantom&lt;/li&gt; 	&lt;li&gt;Seeker&lt;/li&gt; 	&lt;li&gt;Talon&lt;/li&gt;&lt;/ul&gt; &lt;b&gt;Mack&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Perk Loadout Updated to better reflect the Defender/Breacher Hybrid&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Berserker&lt;/li&gt; 	&lt;li&gt;Rare Blaster&lt;/li&gt; 	&lt;li&gt;Rare Armor -&gt; Nimble Hands&lt;/li&gt; 	&lt;li&gt;Epic Stalker -&gt; Epic Bulletproof&lt;/li&gt; 	&lt;li&gt;Epic Gunsmith&lt;/li&gt; 	&lt;li&gt;Epic Bounce Back&lt;/li&gt; 	&lt;li&gt;Legendary Crackshot -&gt; Legendary Stalker&lt;/li&gt; 	&lt;li&gt;Legendary Restock -&gt; Legendary Tenacity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;Standard Issue&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Repair change reverted back to 25 Armor on Down&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Gl1tch&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Hack&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Hack Activation Time Reduced From  2s -&gt; 1.5s&lt;/li&gt; 	&lt;li&gt;Hack Duration Increased From 5s -&gt; 6s&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Cannon&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Gatling Gun&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Move speed reduction removed&lt;/li&gt; 	&lt;li&gt;Headshot damage increased from 16 -&gt; 18&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Dallas&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Is Now an Intel Rogue&lt;/li&gt; 	&lt;li&gt;Loadout Changes&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Adrenaline Shot Replaced with EMP Grenade&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;Target Finder + Recharge QoL&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Recharge now appropriately refreshes Target Finder while the ability is still active. &lt;u&gt;Remember: you can only have one reveal out at a time!&lt;/u&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;[[b]Talon[/b]&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Is Now an Intel Rogue&lt;/li&gt; 	&lt;li&gt;Perk Loadout Adjusted&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Hunter Replaced with Rare Tracker Rounds&lt;/li&gt; 	&lt;li&gt;Rare Shredder Rounds&lt;/li&gt; 	&lt;li&gt;Rare Armor&lt;/li&gt; 	&lt;li&gt;Epic Nimble Hands Replaced with Epic Crackshot&lt;/li&gt; 	&lt;li&gt;Epic Padded Steps&lt;/li&gt; 	&lt;li&gt;Epic Life Drain Replaced with Epic Tenacity&lt;/li&gt; 	&lt;li&gt;Legendary Tenacity Replaced with Legendary Life Drain&lt;/li&gt; 	&lt;li&gt;Legendary Crackshot Replaced with Legendary Nimble Hands&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;Mag Gloves&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Retrieve Time Reduced from 0.5s -&gt; 0.25s&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Weapons &amp; Gadgets&lt;/b&gt;&lt;br&gt;&lt;b&gt;LMGs&lt;/b&gt; LMGs are getting an identity adjustment, these weapons are heavy and powerful weapons that take considerable effort and technique to wield. For their identity we are exploring the idea of all LMGs possessing the accuracy behavior that the Conviction has paved the way for and will balance LMGs, both current and future, in this unique accuracy type. Additionally, we are considering that the huge firepower of this weapons also come at a slight mobility cost when compared to their smaller caliber/capacity siblings. Let us know what you think!&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;MLX Maw &lt;u&gt;The Maw is currently overperforming and will receive additional adjustments overtime to bring it down to manageable levels. Between the Identity adjustment and the removal of an upgrade piece, we’ll observe and make adjustments as data comes in.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Base Weapon Headshot reduced from 24 -&gt; 22&lt;/li&gt; 	&lt;li&gt;Removed ADS Movespeed upgrade from Rare/Epic/Legendary&lt;/li&gt; 	&lt;li&gt;-5% Movement Speed Reduction added&lt;/li&gt; 	&lt;li&gt;Accuracy/Bloom Behavior changed to fit LMG Identity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Conviction&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;-5% Movement Speed Reduction added&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;SMGs&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Objection&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Lv1 Upgrade Now Increases Magazine Size to 40&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;D40c&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fixed the Lvl2 Upgrade’s reload speed&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Gadgets&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;EMP&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Damage to deployables increased from 300 -&gt; 600&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Perks&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Nimble Hands&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Nimble Hands Reload and Swap Speed Improved from 10% -&gt; 20%&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;&lt;b&gt;Quick Hands&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Price Increased from $7,500 -&gt; $9,000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Game Modes&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;&lt;b&gt;Demolition&lt;/b&gt; &lt;u&gt;We intend on cleaning up the interaction rules around the bomb as we know the current set has some exploitative use-cases. This initial change will put us one step closer.&lt;/u&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Interaction distance to defuse the bomb has been reduced from 2.8m -&gt; 1m&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;KOTH is back on the menu for Custom Games!&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Known Issue&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;In the Shooting Range Dallas Riptide will be with the HRM30k.  This is a reflection of an upcoming balance change.&lt;/li&gt; 	&lt;li&gt;MLX Maw Rare upgrade description says increases movement speed while aiming when this bonus no longer applies.&lt;/li&gt; 	&lt;li&gt;Objection Level 1 Upgrade Increases Magazine Size to 40 but will not be reflected in the tooltip&lt;/li&gt; 	&lt;li&gt;The Nimble Hands tooltip shows 10% when it should be shown as 20%&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Fixed Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fixed Talon’s Communication options of “Understood” and “Help” to be in the same place as other Rogues.&lt;/li&gt; 	&lt;li&gt;Fixed a small freeze that would occur when Juke used an emote with a prop&lt;/li&gt; 	&lt;li&gt;The Legendary Lifeline Revive Speed tooltip should now indicate 50% instead of 40%&lt;/li&gt; 	&lt;li&gt;The Rare Lifeline Perk Revive Speed toolship should now indicate 20% instead of 15%&lt;/li&gt; 	&lt;li&gt;Fixed areas on multiple maps where Juke could get into unintended areas&lt;/li&gt; 	&lt;li&gt;Fixed an issue where C4 could persist an entire match if thrown and not used before being eliminated&lt;/li&gt; 	&lt;li&gt;Fixed an area in Favelas where players could go out of bounds and access unintended areas&lt;/li&gt; 	&lt;li&gt;Dahlia’s Link to Trench will no longer result in too many gadgets being added&lt;/li&gt; 	&lt;li&gt;Fixed an issue where players could get stuck crouching behind a trashcan in the District map.&lt;/li&gt; 	&lt;li&gt;Fixed an issue where players could get stuck in crouch walking near a railing in the Skyfell map.&lt;/li&gt; 	&lt;li&gt;Players should no longer receive an Out of Bounds message on Meltdown when they are in a valid map area.&lt;/li&gt; 	&lt;li&gt;Fixed issues on Hollows where Vy’s Poison would not activate in certain areas.&lt;/li&gt; 	&lt;li&gt;Fixed an issue where players couldn’t mantle over a crate due to collision with a tarp on Hollows.&lt;/li&gt; 	&lt;li&gt;Fixed an issue in Skyfell where players could not retrieve melee weapons near the Bomb site B wall.&lt;/li&gt; 	&lt;li&gt;Fixed an issue where players were unable to retrieve a thrown bomb near crates on Wanted&lt;/li&gt; 	&lt;li&gt;Fixed a camera looping issue on the Wanted map when a player mantled over the stool&lt;/li&gt; 	&lt;li&gt;Fixed an area on Favelas where there was unintended collision on a street lamp.&lt;/li&gt; 	&lt;li&gt;Fixed a camera clipping issue through shutters in Favelas&lt;/li&gt; 	&lt;li&gt;Fixed a camera clipping issue near the mid tower in Lockdown&lt;/li&gt; 	&lt;li&gt;Fixed an invisible collision issue near the mid tower in Lockdown&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3729585915970612350]]></link>
      <pubDate>Fri, 21 Apr 2023 18:55:40 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/872200/view/3729585915970612350</guid>
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    <item>
      <title>Eternal Conflict Update</title>
      <description>Welcome Rogues to the first patch of 2023, a long overdue update that brings about a ton of changes that will fuel the Eternal Conflict between rogues for this year! In this patch we have a healthy amount of fixed issues, a wide range of Pre-Season Balance changes, new(ish) queues, some QoL and an Event Pass!&lt;div class=&quot;bb_h2&quot;&gt;Eternal Conflict Event Pass&lt;/div&gt;The forces of Good and Evil duke it out in the 35 level event pass! Filled with cosmetics both infernal and angelic alike, kicking off Demon Days Dima and arriving to an apocalyptic conclusion with Archangel Juke! Additionally, there are 5 prestige levels that introduce this year’s exclusive skins packaged with the Event Pass Supply Drop.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Demon Days Dima Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Rainy Daze Epic Rocket Pack&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;Event Pass Elite Bundle (3000 Rogue Bucks)&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;+30 Event Pass Levels&lt;/li&gt; 	&lt;li&gt;Demon Days Dima Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Rainy Daze Epic Rocket Pack&lt;/li&gt; 	&lt;li&gt;1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;20% Event Pass Experience Boost&lt;/li&gt;&lt;/ul&gt;Event Pass Rewards&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;General Rewards&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;1000 Reputation&lt;/li&gt; 	&lt;li&gt;700 Rogue Bucks&lt;/li&gt; 	&lt;li&gt;2x 1 Hour Account Boost&lt;/li&gt; 	&lt;li&gt;1x 45 Minute Account Boost&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Cosmetics&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Demon Days Dima Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Rainy Daze Epic Rocket Pack&lt;/li&gt; 	&lt;li&gt;Hairball Rare Spray&lt;/li&gt; 	&lt;li&gt;Downpour Epic Wrap for Primary, Secondary and Melee&lt;/li&gt; 	&lt;li&gt;Gate To Paradise Rare Border&lt;/li&gt; 	&lt;li&gt;Dumpster Fire 2.0 Rare Spray&lt;/li&gt; 	&lt;li&gt;Lil' Devil Epic Title&lt;/li&gt; 	&lt;li&gt;Flower Offering Rare Emote&lt;/li&gt; 	&lt;li&gt;Kiss It Rare Emote&lt;/li&gt; 	&lt;li&gt;Wicked Glimpse Rare Outfit&lt;/li&gt; 	&lt;li&gt;Winged Warrior Legendary Banner&lt;/li&gt; 	&lt;li&gt;Sinners and Saints Legendary Animated Avatar&lt;/li&gt; 	&lt;li&gt;Lil' Angel Legendary Title&lt;/li&gt; 	&lt;li&gt;Archangel Juke Legendary Outfit&lt;/li&gt; 	&lt;li&gt;Raisin' Hell Legendary Title&lt;/li&gt; 	&lt;li&gt;4x Reward Supply Drops&lt;/li&gt; 	&lt;li&gt;4x Event Pass Supply Drops&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Pre-Season Ranked&lt;/div&gt;Welcome to the Pre-Season of 2023! What does that mean exactly? Well, we have a lot of work to do for the new direction of our balancing and identity of our rogues. This comes with big reinvigorating changes(holistic/targeted and buffs/nerfs) that we want to frontload the year with and we want players to have some time to breathe and adapt to them before we open the doors to this year’s Ranked Season in 3.2(which will see some changes, stay tuned). We are looking forward to hearing your feedback and we’ll see you out in the field!Additionally Glacier has been added to Ranked Strikeout! Enjoy!&lt;div class=&quot;bb_h2&quot;&gt;Game Modes&lt;/div&gt;Wingman QuickplayIn this update, we are introducing a Wingman Quickplay queue that we will rotate with the current Quickplay each week. We intend on introducing more and better Quickplay queues to give our players a better variety of game modes each update. So for now, get a duo buddy and get out there!CustomsSabotage is being brought back into the workshop so it can get a proper fix on some issues and solve some design complications in it’s state of play. It’ll take a bit so hang in there for its return!For the time being the following Game Modes have been added to Customs:&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Wingman&lt;/li&gt; 	&lt;li&gt;Battle Zone&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Quality of Life&lt;/div&gt;Lobby Music RandomizerWhat was your favorite seasonal music track of Rogue Company? Was it Season 3? 4? Well, in this update you can enjoy them all! In our initial pass, the lobby music will rotate each time you login, we hope you enjoy the music. In later updates we’ll look to potentially give you more control over this! Map Audio Clean Up Thanks to the combined efforts of the community and our Audio team, we have cleaned up the audio on Icarus and Vice! Let us know if you experience any audio issues on those or any other maps! Recordings or screenshots of the locations helps us best!&lt;div class=&quot;bb_h2&quot;&gt;Balance&lt;/div&gt;Rogues&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Speed and Toughness - When we introduced speed and toughness, our intention was to create variance between rogues in active combat. In hindsight, we didn’t do enough to properly support this as it became an esoteric stat that made combat interactions difficult to maintain mentally. Additionally, with the existence of other perks that affect those same stats, it created another layer of complexity that further confused and frustrated our players. There was also some functional complications with how they functioned. As such we currently feel we can accomplish stronger rogue identity through other solutions(which you will see below). Therefore:&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Speed and Toughness has been removed from all Rogues.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Base Regeneration has been adjustedIn the current setting it is difficult to work around the base regen for balance purposes. For now, we are wanting to experiment with reducing the out-of-combat activation time in order to reign in the effectiveness of Bounce Back and also have more risk/reward in evasive duels and pushes. We intend to keep a very close eye on how these changes shake out in the bigger, longer term picture.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Regeneration Activation time increased from 5s -&gt; 6s&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Anvil - Anvil’s identity is to be a fortress. To be able to lock down an area, hold it and endure punishment. Currently in Live, he was more of an unstoppable offensive juggernaut that can chain multikills and sustain his offensive output with Berserker, Replenish and Lifedrain. This goes against his identity, therefore we are making the following adjustments:&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Berserker Replaced with Rare Shredder Rounds&lt;/li&gt; 	&lt;li&gt;Epic Lifedrain Replaced with Epic Bounceback&lt;/li&gt; 	&lt;li&gt;Epic Replenish Replaced with Epic Recharge&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;DimaYou’d think our explosives expert/madman would know how to handle himself around explosives! Destroying things is his forte after all. A small adjustment for now but will revisit him in a later update.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Epic Bounce Back Removed and Replaced with Epic Energized(downgraded from Legendary)&lt;/li&gt; 	&lt;li&gt;Legendary Tenacity Added&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Gl1tch - Gl1tch has strong global presence with their ability and, with it, they should have the identity of a tricky disabler, relying on pinging enemies and disabling their devices/abilities. We are shuffling up their loadout to reflect this identity.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;New Perk Loadout&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Nimble Hands&lt;/li&gt; 	&lt;li&gt;Rare Tracker Rounds Replaced with Rare Evade&lt;/li&gt; 	&lt;li&gt;Rare Energized Replaced with Rare Armor&lt;/li&gt; 	&lt;li&gt;Epic Padded Steps&lt;/li&gt; 	&lt;li&gt;Epic Tenacity Replaced with Epic Bounce Back&lt;/li&gt; 	&lt;li&gt;Epic Armor Replaced with Epic Stalker&lt;/li&gt; 	&lt;li&gt;Legendary Bounce Back Replaced with Legendary Tracker&lt;/li&gt; 	&lt;li&gt;Legendary Gunsmith Replaced With Legendary Gadgeteer&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Juke - Our inventor scientist is getting an identity adjustment in her perk loadout to better encapsulate her strengthening whatever equipment she takes to the field. Additionally, her dash is getting an adjustment on her recharge rate, distance and speed as she is proven difficult to track and dashing too often(making her hard to deal with). Also, in theory, this could potentially address some of the hitbox issues.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;New Perk Loadout&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Nimble Hands&lt;/li&gt; 	&lt;li&gt;Rare Gunsmith&lt;/li&gt; 	&lt;li&gt;Rare Life Drain Replaced with Rare Armor&lt;/li&gt; 	&lt;li&gt;Epic Stalker&lt;/li&gt; 	&lt;li&gt;Epic Gadgeteer Replaced with Epic Shredder Rounds&lt;/li&gt; 	&lt;li&gt;Epic Bounce Back Replaced with Epic Blaster&lt;/li&gt; 	&lt;li&gt;Legendary Bullet Proof Replaced with Legendary Gadgeteer&lt;/li&gt; 	&lt;li&gt;Legendary Energize&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Juke Boots&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Recharge Rate Increased from 3s -&gt; 4s&lt;/li&gt; 	&lt;li&gt;Distance and Speed Multiplier Reduced from 30% -&gt; 20%&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Lancer - With the removal of the Speed trait, our nimble freerunning glass cannon needs to have a perk loadout emphasizing speed. We are excited to see how a Legendary Evade(20% move speed!) will benefit her mobility in combat. For her ability we are slightly buffing the movement speed on her ability. We may increase it later. Lastly and most notably, her passive is getting some additional rules so that it only works with weapons that are defined as “mag-fed.” Her default weapons are counted in this, but look to the weapon descriptions to learn which others she’ll be able to use her passive with.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;New Perk Loadout&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Gadgeteer&lt;/li&gt; 	&lt;li&gt;Rare Shredder Rounds&lt;/li&gt; 	&lt;li&gt;Rare Stalker Replaced With Rare Bounce Back&lt;/li&gt; 	&lt;li&gt;Epic Life Drain&lt;/li&gt; 	&lt;li&gt;Epic Energized&lt;/li&gt; 	&lt;li&gt;Epic Padded Steps&lt;/li&gt; 	&lt;li&gt;Legendary Gunsmith replaced with Legendary Stalker&lt;/li&gt; 	&lt;li&gt;Legendary Life Drain Replaced with Legendary Evade&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Passive Update!&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Dodge-rolling will only reload “mag-fed” weapons. This includes the Striker 8x10, all SMGs, Assault Rifles, DMRs(excluding the Devotion, and sidearms(excluding the LW6 Revolver).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Quick and Quiet&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Movement Speed Buff Increased from 10% -&gt; 12.5%&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Ronin - The underground street racer should get another mobility option in her kit. Additionally we are adjusting the range on her Ballistic Knife. She’ll get a formal pass at a later date.&lt;/li&gt; 	&lt;li&gt;Rare Tenacity Replaced with Rare Evade&lt;/li&gt; 	&lt;li&gt;Ballistic Knife&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Direct Hit Blast Radius Reduced from 3m -&gt; 2m&lt;/li&gt; 	&lt;li&gt;Direct Hit Minimum Damage Increased from 70 -&gt; 90&lt;/li&gt; 	&lt;li&gt;Blast Radius When Planted Reduced from 3.5m -&gt; 3m&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Saint - We are going to dial in on Saint’s identity as the true combat medic of not only being able to revive players from a distance but also the ability to locally heal his team. This also gives us the ability to have a fully support-oriented character.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;C4 Replaced with Regeneration Field&lt;/li&gt; 	&lt;li&gt;Replaced Epic Crackshot with Epic Nimble Hands&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Fixer - Fixer’s headshot lethality is beyond the point of overkill between his Ability, Passive and Legendary Crackshot. We are replacing that with one that fits his cold and efficient style for now. We will revisit him in the future.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Legendary Crackshot Replaced with Legendary Stalker&lt;/li&gt; 	&lt;li&gt;Rare Stalker Replaced with Rare Nimble Hands&lt;/li&gt; 	&lt;li&gt;Tomahawk Replaced with Combat KnifeSuch a brutal weapon doesn’t quite fit such a finesse’d assassin.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Perks&lt;br&gt;Outside of some general adjustments, there are some perks that currently are undercosted to the point of not impacting player choice in the economy. Additionally, due to the removal of Speed and Toughness, we are adjusting the cost of related perks. Essentially, the shop economy is going to experience some inflation. We’ll keep a close eye on this and are looking forward to your feedback.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;ArmorThis is in reaction to the global loss of Toughness and the increased effectiveness of Shredder Rounds.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Armor Cost Reduced from $8000 -&gt; $7500&lt;/li&gt; 	&lt;li&gt;Epic Armor Cost Reduced from $12000 -&gt; $10000&lt;/li&gt; 	&lt;li&gt;Legendary Armor Cost Reduced from $16000 -&gt; $14000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Bounce BackIt appears that the Bounce Back family had an unlisted extra benefit of increasing the player’s Heal Per Second by a significant amount(a 30% buff). Bounce Back is potent enough as is with reducing the Regen Delay Time, so we will remove this and see how it goes.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;The Additional HPS has been removed from all tiers of Bounce Back&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;BerserkerBeing able to reload while sprinting is incredibly valuable! Let’s reflect that value properly.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Berserker Cost Increased from $3000 -&gt; $5000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;EvadeUpped in value due to the removal of Speed on Rogues. We may adjust these later.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Evade Cost Increased from $1500 -&gt; $4500&lt;/li&gt; 	&lt;li&gt;Epic Evade Cost Increased from $3000 -&gt; $6000&lt;/li&gt; 	&lt;li&gt;Legendary Evade Cost Increase from $5000 -&gt; $9500&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;GunsmithGetting a downward adjustment on this perk’s potency. Increasing Mag Size AND Fall Off Ranges is very impactful to a weapon’s performance.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Each tier of Gunsmith have its benefits reduced by 10%, now 10%/20%/30%&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Life DrainSlight adjustment to heal a full block of HP to give the rare a bit more value on its cost.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Life Drain heal amount increased from 20 -&gt; 25&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Nimble HandsNimble Hands is rather slept on for something cheaper than similar weapon upgrades that can cost $5k, so it’s getting a bump.&lt;/li&gt; 	&lt;li&gt;Rare Nimble Hands Cost Increased from $1500 -&gt; $3500&lt;/li&gt; 	&lt;li&gt;Epic Nimble Hands Cost Increased from $2500 -&gt; $4500&lt;/li&gt; 	&lt;li&gt;Legendary Nimble Hands Cost Increased from $4000 -&gt; $7000&lt;/li&gt; 	&lt;li&gt;Padded Steps&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Cost Reduced from $10000 -&gt; $9000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Quick HandsSimilar ruling as Nimble Hands.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Epic Quick Hands Cost Increased from $5000 -&gt; $7500&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Stalker&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Rare Stalker Cost Increased from $2000 -&gt; $4000&lt;/li&gt; 	&lt;li&gt;Epic Stalker Cost Increased from $4000 -&gt; $6000&lt;/li&gt; 	&lt;li&gt;Legendary Stalker Cost Increased from $6500 -&gt; $8000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Weapons&lt;br&gt; Pistols &lt;br&gt;Pistols are in an interesting place, a few of them are capable of being run as a budget primary(Maybe a bit too well too cheaply, but we’ll save that for a future update). We are taking a look at a couple that are standing out a bit too effectively or are too weak identity-wise.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Executioner - We will push the Executioner to be slightly more punchier with a minor tradeoff in the “near perfect” accuracy and mag size that it currently has so that it can better encapsulate being our heavy pistol.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Increased from 42 -&gt; 45&lt;/li&gt; 	&lt;li&gt;Bodyshot Damage Increase from 30 -&gt; 32&lt;/li&gt; 	&lt;li&gt;Base ADS Accuracy Reduced from 0.1 -&gt; 0.07&lt;/li&gt; 	&lt;li&gt;Base Mag Size Reduced from 12 -&gt; 8&lt;/li&gt; 	&lt;li&gt;Lv1 Upgrade Increases Mag Size from 8 -&gt;12&lt;/li&gt; 	&lt;li&gt;Total Ammo Rebalanced to fit our 5 Mag rule(40/60)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Spitfire - Getting a range and damage falloff adjustment to experiment a different SMG community-requested direction on this SMG. Why the spitfire? It’s actually a high performing SMG that some people run instead of the normal SMGs. Statwise it was very similar to the original LMPX and HRM24s, just with a smaller mag size and falloff ranges. Give it a spin and let us know what you think.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fall Off Ranges Reduced from 9m/18m -&gt; 7m/14m&lt;/li&gt; 	&lt;li&gt;Fall Off Damage At Second Threshold Reduced from 55% -&gt; 25%&lt;/li&gt; 	&lt;li&gt;L1 Upgrade loses Range Upgrade in Exchange for Reducing Reload Time from 1.6 -&gt; 1.2&lt;/li&gt; 	&lt;li&gt;Crouch and Jump Accuracy Mods Have Been Removed&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Warrant - This pistol should be our reliable generalist sidearm that should be a decent introduction into the weapon type. We are adjusting its over performing damage output to bring it into that range.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Reduced from 32 -&gt; 28&lt;/li&gt; 	&lt;li&gt;Bodyshot Damage Reduced from 22 -&gt; 20&lt;/li&gt; 	&lt;li&gt;Base ADS Accuracy Reduced from 0.1 -&gt; 0.09&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Assault Rifles&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;HRM-30KSThe HRM-30KS has edged out the be a general powerhouse with near perfect accuracy, negligible bloom and incredibly high headshot damage that wasn’t properly offset by fire rate, ammo or recoil. As such we are taking this opportunity to apply the identity that we are wanting Assault Rifles to have. This would involve bringing down their close range effectiveness via recoil/kick and slightly impacting the overall mobility of the weapon class so that it doesn’t trample over the effectiveness of our SMGs. Essentially some of these changes are reverting a buff or two and introducing some identity adjustments.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Reduced from 42 -&gt; 38&lt;/li&gt; 	&lt;li&gt;Reduced Fire Rate from 6.33 -&gt; 5.88&lt;/li&gt; 	&lt;li&gt;Accuracy Changes&lt;/li&gt; 	&lt;li&gt;Hipfire Accuracy Reduced from 0.885 -&gt; 0.86&lt;/li&gt; 	&lt;li&gt;ADS Accuracy Mod Increased from 0.115 -&gt; 0.13&lt;/li&gt; 	&lt;li&gt;Move Acc Penalty Introduced from 0 -&gt; 0.02&lt;/li&gt; 	&lt;li&gt;Accuracy Loss Per Shot Increased 0.0175 -&gt; 0.019&lt;/li&gt; 	&lt;li&gt;Max Accuracy Loss Increased from 0.048 -&gt; 0.06&lt;/li&gt; 	&lt;li&gt;Base Recoil increased&lt;/li&gt; 	&lt;li&gt;Lv2 Mag Size Upgrade reduced from 30 -&gt; 25&lt;/li&gt; 	&lt;li&gt;Lv3 Recoil Upgrade Adjusted to still be an improvement from the Base recoil&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;Sahara&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Fixed inconsistent fire rates across levels. All levels now appropriately have a Fire Rate of 7.04&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;SMGs In this update we are bringing the rest of the SMGs into the fold of the core identity, these changes will reflect that, along with other adjustments for individual SMGs to stand them out better from each other. Additionally, after further testing and community-feedback we are making slight adjustments to our identity criteria for SMGs to put them in a more comfortable place. This involved not so aggressively impacting bloom. We will continue to test and iterate these changes, and continue to give us feedback. Some of these now have very interesting identities and playstyles so experiment and have fun!&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Global Changes&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;All SMGs received updated descriptions to better match their unique identities.&lt;/li&gt; 	&lt;li&gt;All SMGs received a 3rd Damage Fall Off Threshold with Damage Fall offs with damage reduced down to 30-45%.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;D40CA High-capacity mag-fed SMG that is a jack of all trades, master of none.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Hipfire Accuracy Increased&lt;/li&gt; 	&lt;li&gt;Bloom recovery speed Increased&lt;/li&gt; 	&lt;li&gt;Max Accuracy Loss Reduced from 0.065 -&gt; 0.06&lt;/li&gt; 	&lt;li&gt;Damage Fall Off First Threshold Increased 0.82 -&gt; 0.9&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;LMP-XA mag-fed controllable SMG with a built-in suppressor. This one is to be our SMGAR hybrid(the Nightshade will inversely be our ARSMG).&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Base Hipfire Accuracy Slightly Increased&lt;/li&gt; 	&lt;li&gt;ADS Accuracy Mod Increased&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;KnightA mag-fed apex headhunter SMG.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Base Hipfire Accuracy IncreasedTightening up the Base Accuracy to help strengthen the upper centermass focus.&lt;/li&gt; 	&lt;li&gt;Base ADS Accuracy IncreasedSame with ADSing for better precision and first shot hits for more consistent headshots within intended ranges.&lt;/li&gt; 	&lt;li&gt;Accuracy Loss Per Shot reduced from 0.015 -&gt; 0.01&lt;/li&gt; 	&lt;li&gt;Max Accuracy Loss adjusted from 0.045 -&gt; 0.07&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;SL-CA mag-fed reliable, stable, fast-firing close/close-mid range SMG.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Reduced from 18 -&gt; 17&lt;/li&gt; 	&lt;li&gt;Damage Fall Off for First Threshold Increased from 0.75 -&gt; 0.9&lt;/li&gt; 	&lt;li&gt;Damage Ranges have been reduced from 12.5m/21.5m -&gt; 7.5m/16m&lt;/li&gt; 	&lt;li&gt;Base Accuracy Jump Penalty Reduced from -0.09 -&gt; -0.04&lt;/li&gt; 	&lt;li&gt;Crouching Accuracy Mod has been removed&lt;/li&gt; 	&lt;li&gt;Base Hipfire Accuracy Reduced 0.915 -&gt; 0.89&lt;/li&gt; 	&lt;li&gt;Base ADS Accuracy Mod Reduced 0.07 -&gt; 0.04&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;HRM24sA mag-fed lightweight SMG, favored by the most agile.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Reduced from 21 -&gt; 20&lt;/li&gt; 	&lt;li&gt;Damage Fall Off for First Threshold Increased from 0.75 -&gt; 0.85&lt;/li&gt; 	&lt;li&gt;Damage Ranges have been reduced from 12m/23m -&gt; 8.5m/16m&lt;/li&gt; 	&lt;li&gt;Base Accuracy Jump Penalty Reduced from -0.09 -&gt; -0.02&lt;/li&gt; 	&lt;li&gt;Crouching Accuracy Mod has been removed&lt;/li&gt; 	&lt;li&gt;Base Hipfire Accuracy Reduced from 0.92 -&gt; 0.9&lt;/li&gt; 	&lt;li&gt;Base ADS Accuracy Mod Reduced from 0.07 -&gt; 0.04&lt;/li&gt; 	&lt;li&gt;Lv3 Magazine Upgrade Reduced from 40 -&gt; 36&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;ObjectionThe hornet’s nest of an SMG, pure hipfire.We are slightly averaging out the damage and buffing the first threshold of the falloff for the Objection as we want to attempt to make this a danger-close(under 10m) pure hipfire SMG that can utterly shred, one that runs polar opposite of the LMP-X and the Ibex.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Reduced from 16 -&gt; 14&lt;/li&gt; 	&lt;li&gt;Bodyshot Damage Increased from 11 -&gt; 13&lt;/li&gt; 	&lt;li&gt;Base Magazine Size Reduced from 40 -&gt; 30&lt;/li&gt; 	&lt;li&gt;Adjusted Ammo Reserve from 4(160) Mags -&gt; 5(150) Mags&lt;/li&gt; 	&lt;li&gt;Damage Fall Off for First Threshold Increased from 0.75 -&gt; 0.9&lt;/li&gt; 	&lt;li&gt;Damage Ranges have been adjusted from 9m/20m -&gt; 10m/15m&lt;/li&gt; 	&lt;li&gt;Base Hipfire Accuracy Reduced from 0.94 -&gt; 0.9&lt;/li&gt; 	&lt;li&gt;Crouch/ADS Accuracy Mod has been removed&lt;/li&gt; 	&lt;li&gt;Base Reload Time Reduced from 1.35 -&gt; 1.25&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt; 	&lt;li&gt;IbexA mag-fed surgical burst-fire SMG. The mamba of SMGs.Burst weapons interact with our system differently as each bullet influences accuracy and burstfire which tend to spike bloom and recoil. This SMG will have much faster bloom recovery than the others and a reduced recoil to compensate. Additionally, we are lowering the number of bullets fired per burst but slightly increasing the damage to offset the loss. This’ll be the most precise SMG so we are keeping a close eye on it for balance in a future patch.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Headshot Damage Per Bullet Increased from 13 -&gt; 15&lt;/li&gt; 	&lt;li&gt;Bodyshot Damage Per Bullet Increased from 10 -&gt; 12&lt;/li&gt; 	&lt;li&gt;Reduced Burst from 5 -&gt; 4&lt;/li&gt; 	&lt;li&gt;Reduced Fire Rate from 4.17 -&gt; 3.7&lt;/li&gt; 	&lt;li&gt;Base Mag Size Reduced from 30 -&gt; 28&lt;/li&gt; 	&lt;li&gt;Base Accuracy Increased from 0.915 -&gt; 0.91&lt;/li&gt; 	&lt;li&gt;Crouch Accuracy Mod has been removed&lt;/li&gt; 	&lt;li&gt;Base ADS Accuracy Mod Reduced from 0.1 -&gt; 0.05&lt;/li&gt; 	&lt;li&gt;Jump Accuracy Mod Reduced from -0.09 -&gt; -0.05&lt;/li&gt; 	&lt;li&gt;Max Accuracy Loss Increased from 0.04 -&gt; 0.09&lt;/li&gt; 	&lt;li&gt;Accuracy Return Rate greatly increased&lt;/li&gt; 	&lt;li&gt;Recoil Reduced&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Gadgets&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;APS&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Increased Base Health from 20 -&gt; 40&lt;/li&gt; 	&lt;li&gt;Level 1 Upgrade now appropriately intercepts an additional projectile&lt;/li&gt; 	&lt;li&gt;Level 1 and 2 Upgrade now has Health Increased from 35 -&gt; 60&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Battle Zone We are removing the exploit of purchasing a cheap gadget and swapping to a more expensive gadget to resell.&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;All Gadget Prices have been normalized to $5000 with $2000 upgrade.&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Fixed Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Potential fix implemented for when players are unable to shoot or use abilities for an entire match&lt;/li&gt; 	&lt;li&gt;Fixed an issue in Battle Zone where players could refund more expensive gadgets for additional cash.&lt;/li&gt; 	&lt;li&gt;Fixed an issue where Juke’s turret was dealing damage to friendly players&lt;/li&gt; 	&lt;li&gt;Fixed a description on a daily contract for Juke which stated to deal 5 damage with her turret (it should be 250)&lt;/li&gt; 	&lt;li&gt;Fixed an issue where the Katana’s fourth Milestone was not showing in game&lt;/li&gt; 	&lt;li&gt;Fixed an issue where Ranked Rewards were not unlocking immediately after completing the requirements&lt;/li&gt; 	&lt;li&gt;Fixed an issue with the Conviction LMG third Milestone unlocking&lt;/li&gt; 	&lt;li&gt;Jukes turret can now be destroyed by Gadgets and Abilities as intended&lt;/li&gt; 	&lt;li&gt;Updated the Future Tech Dallas icon to look more like the actual skin&lt;/li&gt; 	&lt;li&gt;Daily Contracts should now be using the correct icons&lt;/li&gt; 	&lt;li&gt;Fixed a Contract Description which said Get (0) Assists (it should be 50)&lt;/li&gt; 	&lt;li&gt;Fixed an issue with the Gone Rogue award that was indicating the wrong season&lt;/li&gt; 	&lt;li&gt;Fixed an area on Favelas where players could go out of bounds&lt;/li&gt; 	&lt;li&gt;Fixed collision that would prevent players from standing up near walls/cover a selection of maps&lt;/li&gt; 	&lt;li&gt;Fixed an issue where Evade would only trigger once per life&lt;/li&gt; 	&lt;li&gt;Fixed bad lighting on a few maps&lt;/li&gt; 	&lt;li&gt;Fixed an issue where Talon could grab the Demolition Bomb through walls&lt;/li&gt; 	&lt;li&gt;Fixed an issue where Cannon where his Minigun could shoot through cover while crouched&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Known Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt; 	&lt;li&gt;Archangel Juke’s wings fail to animate during consecutive dashes&lt;/li&gt; 	&lt;li&gt;Incorrect Description on Wicked Glimpse Outfit&lt;/li&gt; 	&lt;li&gt;Incorrect Name on the Grime Reactive Melee Wrap&lt;/li&gt; 	&lt;li&gt;If the Regeneration Field gadget is destroyed early, the visual effects will still persist for the full duration&lt;/li&gt; 	&lt;li&gt;When purchasing Event Pass tiers the incorrect level and reward may be shown. This is a visual bug and the correct tier and item will be available by existing the Event Pass.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/872200/view/3650768394046467222]]></link>
      <pubDate>Fri, 03 Mar 2023 19:22:23 +0000</pubDate>
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