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    <item>
      <title>v8.37h</title>
      <description>Ouch I've been causing a lot of crashes in a row. I've been cleaning up a lot of the code in older bosses over the passed few months and I finally finished all of that without any incident as far as I know. But on the last of the cleanup patches, I let a crash slip in! Ah well, it happens. There might still be more, but hopefully not.&lt;br&gt;&lt;br&gt;v8.37h - September 26th, 2026&lt;br&gt;-Bug Fix: Crash on a specific attack on Sentinel 0X&lt;br&gt;&lt;br&gt;v8.37gg - September 26th, 2026&lt;br&gt;-Bug Fix: Pressing any directional input on the main menu would crash the game&lt;br&gt;-Finished a lot of old code cleanup</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/705532193278002760]]></link>
      <pubDate>Sat, 26 Sep 2026 16:39:56 +0000</pubDate>
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    <item>
      <title>v8.37g</title>
      <description>There was a big crash in the last patch! It affected a lot of events, but I've fixed it now.&lt;br&gt;&lt;br&gt;v8.37g - September 24th, 2026&lt;br&gt;-Bug Fix: In Ultra Quickplay, the wrong monster level would load after choosing a level&lt;br&gt;-Bug Fix: Several events would crash when loading the text</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/705532193278002512]]></link>
      <pubDate>Thu, 24 Sep 2026 23:11:24 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/790060/view/705532193278002512</guid>
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    <item>
      <title>v8.37f</title>
      <description>I took a little break after PAX, but I'm back with a small patch. I have some family stuff coming up in the next few weeks. It's all good things so don't worry, but it means I'm not sure exactly when the Glyph tower boss will be done. Hopefully some time in October, and then I can get back on a regular schedule again.&lt;br&gt;&lt;br&gt;v8.37f - September 24th, 2026&lt;br&gt;-Added elemental reactions to all forms of Shanx and slightly reduced some of their element weakness&lt;br&gt;-The active gift list now shows the remaining duration of all temporary gifts next to each gift's name tile&lt;br&gt;-Updated Scrambla and Boiler dreams to match their new card art&lt;br&gt;-Changed the wording in some tutorial scenes&lt;br&gt;-Bug Fix: Breaking one of Indigo's clones on the last frame of the battle would not give you the motes for the break&lt;br&gt;-Fixed various potential memory leaks found all over the game</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/705532193278002333]]></link>
      <pubDate>Thu, 24 Sep 2026 10:51:08 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/790060/view/705532193278002333</guid>
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    <item>
      <title>v8.37e</title>
      <description>v8.37e - August 20th, 2026&lt;br&gt;-Adjusted the overleveled speed scaling for most vine attacks&lt;br&gt;-Bug Fix: Octavia's remaining segments did not give any score when defeated&lt;br&gt;-Bug Fix: Activating a zap elemental reaction too quickly on a certain part of the guardian tower boss would cause its temporary hyper armor to become permanent</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/684136922794164681]]></link>
      <pubDate>Thu, 20 Aug 2026 09:25:44 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/790060/view/684136922794164681</guid>
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    <item>
      <title>v8.37d</title>
      <description>v8.37d - August 18th, 2026&lt;br&gt;-Added elemental reactions to Photoxai and Monovai&lt;br&gt;-Added new special text to the very first stage of a save file, to help with onboarding for new players&lt;br&gt;-Updated the card art for all forms of Scrambla and Boiler&lt;br&gt;-Bug Fix: The newest boss could softlock during some phase transitions</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/684136922794164239]]></link>
      <pubDate>Wed, 19 Aug 2026 03:45:55 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/790060/view/684136922794164239</guid>
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    <item>
      <title>The Void Rains Merch Upon You</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Dream Fulfilled: There is finally Void Rains merch available right now!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We got Rendy! We got Lulu! We got Blot! We got dreamscapes that you can put on your body right here! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftvruhh.raincitymerch.com%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://tvruhh.raincitymerch.com/&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/31869030/dced4c0af2c77b86e6e9f52b35eb9150f060b313.jpg&quot; /&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/670625588625541487]]></link>
      <pubDate>Sun, 16 Aug 2026 13:46:21 +0000</pubDate>
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      <title>v8.37c</title>
      <description>v8.37c - August 7th, 2026&lt;br&gt;-Added elemental reactions to the newest battle&lt;br&gt;-Various other small adjustments to the newest battle&lt;br&gt;-Adjusted the speed of all worm type monsters when overleveled&lt;br&gt;-Slightly increased the rate at which Voltage Veyeral spawns orbs at low levels&lt;br&gt;-Boiler can now have 3 spawns out at once at Level 6&lt;br&gt;-Bug Fix: It was possible to activate Lila's elemental phases while she was very far off screen causing a long delay before she returned&lt;br&gt;-Bug Fix: IT was possible for worm type monsters to stay stuck at the end of certain attacks for longer than intended</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/696520552854061754]]></link>
      <pubDate>Sat, 08 Aug 2026 02:19:10 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/790060/view/696520552854061754</guid>
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    <item>
      <title>Cardiac Event Recorder - Update #113</title>
      <description>&lt;div class=&quot;bb_h2&quot;&gt;Guardian Tower Boss!&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Big Guardian is now waiting for you at the top of Frustration Fortress! The only requirement is to unlock the Guardian tower and reach the top of it.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;With how many parts this battle shares with the Shamble one, I had foolishly assumed that I would be able to finish it faster, but that turned out to be very wrong. Without spoiling anything, this battle has a lot of objects in it. That's 2 battles in a row that took me a week longer than I planned. It's not looking good for the next one either, but at least I know it this time because...&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;TVRUHH is going to PAX!&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;I got a booth at PAX west this year! I finally get to show the game off at a big convention. I am very excited, but this does mean I have to spend the next month planning for this now. It's going to be in Seattle Washington on September 4-7th. If you're going to be there, please come visit! I would love to meet you!&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;Content Added&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;1 new monster to love (Total: 116)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2 new dreams to fulfill (Total: 785)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Other Changes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Guardian Soul now attacks with a new combined elemental bullet type&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added elemental reactions to Guardian Soul&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Several small adjustments to the attacks of the shamble tower boss&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Changed the behavior of bullets that burst out of objects that bounce around the arena before popping&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the max scrolling speed of the in-game change log, and added markers for each main version&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Bug Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Bug Fix: It was possible to trigger Lila's elemental reaction phases earlier than intended&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;Patch v8.37a and v8.37b&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Once again already caught a few bugs before I could sit down and write these patch notes&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Forgot to make the new boss actually appear in the tower&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;One of the new monster's parts gave more score than intended&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Upcoming Stuff for version 8&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Final bosses for the 4 remaining family towers&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Endless Towers mode&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;More stage events for Endless Nightmare and The Towers&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A mode for playing event minigames outside of story runs&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A few more story scenes for Her Heart and Defect in Story and Altered Story modes&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;Next Update&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;There will be a patch soon to add elemental reactions to the new battle, and a few other small things. After that, I'll have to focus on planning for PAX, and I have to make a demo version of the game that will work for that kind of setting. This means that realistically, I won't have the Glyph tower boss done until late September at the earliest, but more likely all the way into October.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thank you for playing! ːradiantheartː ːradiantheartː ːradiantheartː&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/679630785292012084]]></link>
      <pubDate>Sun, 26 Jul 2026 09:39:31 +0000</pubDate>
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    <item>
      <title>v8.36e</title>
      <description>I wasn't going to do another patch before the next monster, but a crash was found so I gotta patch it! The next monster is still estimated to be done on July 18th.&lt;br&gt;&lt;br&gt;v8.36e - July 7th, 2026&lt;br&gt;-Added elemental reactions to Shamra&lt;br&gt;-Bug Fix: Hitting certain projectiles in the new battle would not reset your combo timer&lt;br&gt;-Bug Fix: Found an extremely rare crash that can randomly happen during the new battle</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/702146248223758247]]></link>
      <pubDate>Wed, 08 Jul 2026 04:18:33 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/790060/view/702146248223758247</guid>
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    <item>
      <title>v8.36d</title>
      <description>v8.36d - July 5th, 2026&lt;br&gt;-Added elemental reactions to Lila&lt;br&gt;-Did lots of cleaning up of the game code. This should not affect anything you see, but it may have introduced new bugs.&lt;br&gt;-Bug Fix: Checking the name of a specific battle song in the pause menu would show the wrong name&lt;br&gt;&lt;br&gt;My goal is July 18th for the Guardian tower boss. If I end up needing an extra week again, then I'll just have to add a week to my expected time for all the remaining ones.</description>
      <link><![CDATA[https://store.steampowered.com/news/app/790060/view/702146248223756843]]></link>
      <pubDate>Mon, 06 Jul 2026 05:08:00 +0000</pubDate>
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