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    <description><![CDATA[Events and Announcements for 730]]></description>
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    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ GAMEPLAY ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case where grenades could be thrown through level geometry&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Cache&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed various gaps in map&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed collision in various spots across map&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed flickering on some assets&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed boost spot in Outside A&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shelter&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3737179295&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAP SCRIPTING ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.TracePlayer&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.OnWeaponPickup&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.OnBombExplode&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.SpawnGrenadeProjectile&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added dropper to Instance.OnWeaponDrop event&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added hitEntity to Instance.OnGrenadeBounce event&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added normal to Instance.OnGrenadeBounce event&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSGrenadeProjectileBase.GetGrenadeType&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSGrenadeProjectileBase.GetThrower&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSGrenadeProjectileBase.Detonate&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.IsBombsiteA&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.IsBombsiteB&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.GetPlanter&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.GetDefuser&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.IsActive&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.IsExploded&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.IsDefused&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.GetPlantTime&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.GetExplodeTime&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.GetDefuseStartTime&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlantedC4.GetDefuseFinishTime&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlayerPawn.HasDefuser&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlayerPawn.SetHasDefuser&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSGrenadeType enum&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where Instance.RegisterCheatCommand would not work on script reload.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Deprecated bounces from Instance.OnGrenadeBounce event.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/692016318956701712]]></link>
      <pubDate>Mon, 03 Aug 2026 21:18:54 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/692016318956701712</guid>
    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ COLOGNE 2026 MAJOR ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Items in the the Cologne 2026 Shop will be available for purchase until September 29th.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAP SCRIPTING ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where scripts would fail to load in tools mode until a manual recompile.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Boulder&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3663186989&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fachwerk&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3442040035&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shelter&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3737179295&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug which prevented some users from claiming Collection Catalog XP for The Dead Hand Collection.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug that allowed malicious players to avoid being processed by VACnet.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/692016318956699785]]></link>
      <pubDate>Wed, 29 Jul 2026 00:38:24 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/692016318956699785</guid>
    </item>
    <item>
      <title>Cologne 2026: Ranked Series</title>
      <description>&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/81b4cf3f2d2130bd4aed48bad3d2d5e5ee061756.png&quot; /&gt;&lt;br&gt;&lt;br&gt;Today we're shipping the Ranked Series of Cologne 2026 Major stickers--new stickers that indicate a team's final standing in the design. As with all items in the Cologne 2026 Shop, 50% of the royalties support the teams, players and tournament organizer.&lt;br&gt;&lt;br&gt;The original dynamic pricing system determined the relative interest in players and teams, but it didn't produce reasonable prices. So the Ranked stickers have a lower price, but with the same relationship between players and teams as the Event Series stickers (as of today's update).&lt;br&gt;&lt;br&gt;Check out the new stickers and support your favorite players and teams! The Cologne 2026 Shop will be available until September 29th.</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/676253085555756223]]></link>
      <pubDate>Wed, 29 Jul 2026 00:38:10 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/676253085555756223</guid>
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    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ GAMEPLAY ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The bomb damage health preview is now revealed when the bomb becomes audible.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fachwerk&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3442040035&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Boulder&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3663186989&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Debris&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3539217452&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Workshop maps section to Play menu for Counter-Strike in Steam China.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/698770449667982800]]></link>
      <pubDate>Mon, 20 Jul 2026 23:13:36 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/698770449667982800</guid>
    </item>
    <item>
      <title>Call II Arms-ory</title>
      <description>Last week we released new weapon and sticker collections from our previous &lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/730/view/500591777095353663&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Call to Arms-ory&lt;/a&gt;. Congratulations to the artists who had their items included!&lt;br&gt;&lt;br&gt;Now that these items are available, we're looking for new items for one new weapon collection:&lt;br&gt;    &lt;br&gt; - Fairy Tales&lt;br&gt;    &lt;br&gt;And two new sticker collections:&lt;br&gt;&lt;br&gt;- Cryptids&lt;br&gt;- Pop Art&lt;br&gt;&lt;br&gt;To submit weapon finishes and stickers to this Call to Arms, select the appropriate option using the Counter-Strike 2 Workshop Tool:&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/a81bfcc2c8c1dccad0505d7aced8c7091a808283.png&quot; /&gt;&lt;br&gt;In order to have your items included in these new collections, you must agree to &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/workshop/workshoplegalagreement/?appid=730&amp;snr=1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Counter-Strike 2's Supplemental terms&lt;/a&gt;.&lt;br&gt;&lt;br&gt;We're excited to see your take on the categories above!</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/698770449667981487]]></link>
      <pubDate>Thu, 16 Jul 2026 23:39:54 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/698770449667981487</guid>
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    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fachwerk&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3442040035&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;).&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Boulder&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3663186989&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;).&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shelter&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3737179295&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;).&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;El Dorado&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3408790618&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;).&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Various stability and security fixes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/698770449667981326]]></link>
      <pubDate>Wed, 15 Jul 2026 00:42:00 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/698770449667981326</guid>
    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ GAMEPLAY ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed map-wide minimum one point of damage from new C4 explosions.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New C4 explosions now apply more force to dropped weapons.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ ARMORY ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Adjusted the &quot;Sniper Ahead&quot; sticker visibility when scraped.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case where season medals were missing their gold tint on one of the bars.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case where the scoreboard wouldn't update while open.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Various stability improvements.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/701021228894259656]]></link>
      <pubDate>Thu, 09 Jul 2026 21:46:16 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/701021228894259656</guid>
    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ PREMIER ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Premier Season Five has begun&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Cache to the Active Duty Map Pool&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed Overpass from the Active Duty Map Pool&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ GAMEPLAY ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Damage is now applied according to precomputed simulation values, baked into the compiled map.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ ARMORY ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added two new sticker collections based on the recent Call to Arms community announcement: Fruits &amp; Vegetables + Auto Racing&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Train 2025 and Sport &amp; Field weapon collections are no longer available in the Armory&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ WORKSHOP ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated &quot;Custom Paint Job Extended&quot; &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added option to include a dedicated overlay mask texture &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added option to set unique overlay UV randomization separate from albedo UV randomization &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced the performance cost of showing the scoreboard.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased sticker rotation precision to allow half-degree increments on application screen.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAP SCRIPTING ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.QueueAfterThinks&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.OnWeaponDrop&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponBase.GetOriginalOwner&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added file name and line number to errors caught during the CompileModule step of script loading.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed support for deprecated vts assets.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ ENGINE ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated engine code to the latest version of Source 2&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added community maps Debris and El Dorado to Wingman mode&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Cache&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Various clipping adjustments&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Dust II&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed pixel gap Outside Tunnel&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Clipping adjustment Outside Tunnel&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Inferno&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Clipping fix to prevent pixel boost at Top of Mid&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/701021228894259245]]></link>
      <pubDate>Wed, 08 Jul 2026 22:51:31 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/701021228894259245</guid>
    </item>
    <item>
      <title>Season 5, Armory, and More</title>
      <description>&lt;div class=&quot;bb_h3&quot;&gt;Reporting for Active Duty&lt;/div&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/bace68e72c87d8b04e5b28953e2de63dda54d9c8.png&quot; /&gt;&lt;br&gt;Cache has officially arrived, and replaces Overpass in the active duty map pool. Put your hard-earned strats to the test and rise through the Premier ranks in CS2's newest battlefield.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Get out of there, it's gonna blow!&lt;/div&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/ace20715ffc694f3f4b2cad5e1f0db5c00340b00.png&quot; /&gt;&lt;br&gt;Season 5 has arrived with some explosive changes to CS2--bomb damage has been completely reworked.&lt;br&gt;&lt;br&gt;Now, when the bomb detonates, an explosive wave of destruction will flow from the bombsite through the map. As before, if you're too close to the bomb when it explodes, you're toast--but the shockwave dissipates around corners and doesn't go through walls, so at a certain distance you can use your wits to survive. Or, if you're not confident your wits are up to the task, check your health bar which will flash a preview of how well you'll fare after the blast. &lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Answering the Call&lt;/div&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/33b94ca261b8ca57c089ed7e139717bb51915bc4.png&quot; /&gt;&lt;br&gt;We sent out a call to arms recently for some new weapon and sticker collections, and the community answered! Head to the Armory, where you'll find two new weapon collections, Arabesque and  Spy Tech.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/caab8a836c22e0fa30b7ecce05d837a7e328682c.png&quot; /&gt;&lt;br&gt;Two new sticker collections, Fruits &amp; Vegetables and Auto Racing, have also been added to the Armory. &lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/6afa2c87197b36855fd352530302cfa6f46d2c3d.png&quot; /&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Community Maps&lt;/div&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/68b88089a85428b03204d15de98ee27575f96554.png&quot; /&gt;&lt;br&gt;Speaking of the CS community, there are some new maps to try. Boulder, Fachwerk, and Shelter have been added to Competitive, Casual, and Deathmatch modes, while Debris and El Dorado are now available in Wingman.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;...And More&lt;/div&gt;&lt;br&gt;We've fixed some bugs, tweaked some maps, and scoreboard performance has been improved so you can check your stats as often as you like. &lt;br&gt;&lt;br&gt;Check out the release notes for all the details in today's update!&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/701021228894257508]]></link>
      <pubDate>Wed, 08 Jul 2026 22:50:43 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/701021228894257508</guid>
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    </item>
    <item>
      <title>The Jackass Sticker Capsule</title>
      <description>&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/cc6a469cea898157d07b667ed256a3801cd737e2.png&quot; /&gt;&lt;br&gt;Today we’re excited to release the Jackass Sticker Capsule in association with Paramount Games Studio, Jackass graphic artist Andy Jenkins, and community artist TheDanidem.&lt;br&gt;&lt;br&gt;Celebrating the release of &lt;i&gt;jackass: best and last&lt;/i&gt;, the Jackass Sticker Capsule contains 39 stickers referencing iconic Jackass moments.&lt;br&gt;&lt;br&gt;Whether it’s an airhorn on a golf course or a trip down Electric Avenue, there’s something for every jackass in here; even you!</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/701021228894257190]]></link>
      <pubDate>Fri, 03 Jul 2026 19:48:06 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/701021228894257190</guid>
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