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    <title>730 RSS Feed</title>
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    <description><![CDATA[Events and Announcements for 730]]></description>
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    <item>
      <title>Animgraph 2 Beta</title>
      <description>&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/3381077/3b774ae067b0a4fb8b71d41fdde8d073ac5a064c.png&quot; /&gt;&lt;br&gt;&lt;br&gt;Today we're shipping a beta build that updates CS2's animation system to Animgraph 2, which reduces the CPU and networking costs associated with animation. Along with the technical work involved in switching to the new system, all third person animations have been re-authored and, in many cases, adjusted in response to player feedback.&lt;br&gt;&lt;br&gt;It's time for you to take a look, poke around for bugs, and tell us what you think. To opt into the beta build, follow the instructions &lt;a class=&quot;bb_link&quot; href=&quot;https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;here&lt;/a&gt; and choose the 'animgraph_2_beta' build. Note that you will not be able to connect to Valve servers while you are using the beta build. To report bugs or provide feedback about Animgraph 2, please email &lt;a href=&quot;mailto:csgoteamfeedback@valvesoftware.com&quot;&gt;csgoteamfeedback@valvesoftware.com&lt;/a&gt; with the subject &quot;AG2 Beta&quot;.</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/528750051218948816]]></link>
      <pubDate>Wed, 01 Apr 2026 22:35:45 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/528750051218948816</guid>
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    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: &lt;a class=&quot;bb_link&quot; href=&quot;https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;To report bugs or provide feedback about the beta build, please email csgoteamfeedback@&lt;a class=&quot;bb_link&quot; href=&quot;https://valvesoftware.com&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://valvesoftware.com&lt;/a&gt; with the subject &quot;AG2 Beta&quot;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ ANIMGRAPH 2 ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Smoothed in-air crouching transitions in first and third-person.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Player height on ramps is now consistent and no longer depends on approach direction.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;As a result of this change, grenade lineups on sloped surfaces may have changed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ ENGINE ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated engine code to the latest version of Source 2.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ CS SCRIPT ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added function GetRoundRemainingTime.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ GAMEPLAY ] &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ SOUND ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mix adjustments to help accentuate jump landing sounds during combat.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New c4 equip sound.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Minor adjustments to ambient sound levels.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing ambient sounds on team selection and end of match screens.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing sounds in the main menu UI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mix tweaks while taking damage&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed bug where DeathCam music cue was causing volume ducking for too long. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ KNOWN ISSUES ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;In some rare cases, when you turn your head there will be a slight unintended camera shift.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;The Karambit crouch animation has a strange wrist rotation.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;Certain combinations of graphics settings result in many things rendering as solid black.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;Some materials are missing their normal tint.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;The Default T shirt is missing its pattern.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;Overpass has broken shadows at Fountain, Playground and Long.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;Rapid hand switching just shows up as a blinking weapon.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;The third-person Shadow Daggers deploy animation is misbehaving.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;Third-person idle animations stop during first-person weapon inspects.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;span class=&quot;bb_strike&quot;&gt;The Paracord Knife is missing a deploy animation.&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/528750051218948826]]></link>
      <pubDate>Wed, 01 Apr 2026 22:35:45 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/528750051218948826</guid>
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    <item>
      <title>Counter-Strike 2 Update</title>
      <description>[ GAMEPLAY ]&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The fill-level of the current weapon is now displayed below the ammo count. &lt;br&gt;&lt;/li&gt;&lt;li&gt;Tuned reserve magazine counts per-weapon.&lt;/li&gt;&lt;/ul&gt;[ MAP GUIDES ]&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).&lt;br&gt;&lt;/li&gt;&lt;li&gt;sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable. &lt;br&gt;&lt;/li&gt;&lt;li&gt;sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Minimal starter map guides have been added for all Active Duty maps.&lt;/li&gt;&lt;/ul&gt;[ WORKSHOP MAPS ]&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/532126482488623360]]></link>
      <pubDate>Wed, 18 Mar 2026 22:35:27 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/532126482488623360</guid>
    </item>
    <item>
      <title>Guns, Guides, and Games</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;From reloading to custom games, today's update will give you plenty to think about.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Reload&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/3381077/5dd914dd4a8901aa52b0075f683a6d0e3538d55b.png&quot; /&gt;&lt;br&gt;When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered significant trade-offs—in a safe position with enough time, you might reload after firing a single bullet, or half a mag, or after firing down to empty, and the rest of the round would be unaffected. &lt;br&gt;&lt;br&gt;We think the decision to reload should have higher stakes, so in today's update reloading has been redesigned. Now, when you reload, you'll drop the used magazine and discard all of its remaining ammo. Instead of 'topping off' your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload. &lt;br&gt;&lt;br&gt;How many reserve mags will each weapon have? Most have gotten a three clips fill-up, but some weapons will have less to reward efficiency and precision, or more to encourage spamming through walls and smokes. Keep an eye on your reserve supply!&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Map Guides in Competitive Matches&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We get it. You &lt;i&gt;could&lt;/i&gt; learn some smokes offline, but who has the time? &lt;br&gt;&lt;br&gt;To help you pick up some new tricks, map guides can now be used during the first five rounds of the half in your competitive matches. Competitive map guides are more limited than the ones you use offline, but should be enough to give you a few reminders.&lt;br&gt;&lt;br&gt;You can activate a guide in the pause menu, and to get you started there are official map guides available for Active Duty maps. But if you're looking for something more specific, you can subscribe to guides on the Steam Community Workshop.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Join Friends in Custom Games&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/12cbcda636bfce8e15f9df254d0725feb0261abe.png&quot; /&gt;&lt;br&gt;Over the past several months, the CS community has been hard at work building custom game modes using special scripting tools. Now, you can join your friends in the fun!&lt;br&gt;&lt;br&gt;Whenever you're playing a custom game, whether on a community server or hosted locally, your friends will be able to join you directly from the Friends list (as long as the server allows it). &lt;br&gt;&lt;br&gt;Want to set up your own custom game? Head over to your Workshop Maps tab in the Play menu, and make sure to turn on &quot;Open Party.&quot; Now, when you start playing your workshop map you'll host a game on your machine, and your friends will be able to join.&lt;br&gt;&lt;br&gt;So head to the Steam Community Workshop, subscribe to some maps, and try something new!&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/532126482488623353]]></link>
      <pubDate>Wed, 18 Mar 2026 22:35:19 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/532126482488623353</guid>
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    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ X-Ray Scanner ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Players in Germany and Netherlands will have an &lt;a class=&quot;bb_link&quot; href=&quot;https://help.steampowered.com/en/faqs/view/7336-6EBC-1923-EE1B&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;X-Ray Scanner&lt;/a&gt; tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable &quot;Genuine P250 | X-ray&quot;, which must be claimed before using the X-Ray Scanner to reveal items in other containers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/518615049848226729]]></link>
      <pubDate>Mon, 16 Mar 2026 22:06:34 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/518615049848226729</guid>
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    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ DEAD HAND COLLECTION ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Dust II&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a pixel gap in a door Outside Long. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Alpine&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3221491619&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/518615049848225874]]></link>
      <pubDate>Wed, 11 Mar 2026 23:00:06 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/518615049848225874</guid>
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    <item>
      <title>The Dead Hand</title>
      <description>Today we're introducing the Dead Hand Collection, featuring 17 finishes from community contributors and 22 all-new gloves as rare special items. &lt;br&gt;&lt;br&gt;[carousel]&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/55ed2cb8da5c61796d087c29b39e0b4bd8220443.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/4d57e0881ea5a03a6dcc0ac66a84ea6d53f219a9.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/35c54315ef06d422a43b8496164d4312a8e1e9bb.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/5f6d660c715c292dcb61866db01e789e601bce66.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/3040e04dc40837b8a83a521e2c8a458566e624e1.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/a35829d7ca4d55e845ac2553ccf79d4f772968c0.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/445e79f8c96471558c870cd5fef7dd5832949352.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/645d240c446786214f9bbd82b8ef1eb08e8c7810.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/ce89d9a097570a6585b59591177e35b70fdac56c.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/b1c7fbe650d6bd446d5e837f02ef8edd927e6f50.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/3dbb9fd18ce41a2e99e9f8f59ee388e11c277816.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/6d77e38ffad92ef4c679b070dfa2520a7c3830f4.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/1812765f31311143ec1d1814dc9834cf75a4f9bf.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/e7d6b59bdb4a89299c8efa738966c5ec8d39f7ab.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/6188ca23461f22e4683a4bfd20dc456b781bfc28.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/8003f65e646074d467a00bc4f9ce46c4cd33cd3c.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/2982d49353ccd4e63da81bd543876a0bd17dd62a.png&quot; /&gt;[/carousel]&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Mutually Assured Distraction&lt;/div&gt;The Dead Hand collection features 22 all-new gloves guaranteed to add style to your highlight reel.&lt;br&gt;&lt;br&gt;[carousel]&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/214fb25064fffbcf39b02a60f2f7f7a3f55ccc10.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/fcf7fb5f2e360aafb6472b6b9548a3a80b3fab58.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/9b488102a51e8edc7f0a9b4b20d4e1c2ac3a95de.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/d75a620125d6e94b1806e164be8a63f48665dd1d.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/32e4e5e21262ec489f24bb5e500314bdef00ec2f.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/099a71246cc4770db4cbe5861b960f71587dcba5.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/158498c8c37ba0d7e47d3caeedddf698448bcc19.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/7561196054507481cd4776f61cc889953b183a30.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/cb8fd526f8d2a8ef32b5aef4a591fd3b2aabade9.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/8309c0cbbd43405d03217ce391814b09f4f2af97.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/59710d4f950353685468e4dadc322f5f19357b0d.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/3e2566266c3dc14afb3179af8d3f285131d94dd5.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/5f08d71bc37a578f3adf7698ed8e55190f25dccf.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/0280e1db9d18cf89a689a0ec953c5908b30e6872.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/2d363d6c2bf11215ec9c8cdbda341fadc0a96d55.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/6059229d5d271ce038b355b9ebba4d72ebda8d08.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/5ed63c4b8950f068643a1f43cc034f7fed64ec36.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/c5573d9d36b5c88924f8f383086dd7bfbb1df441.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/1c76b6778077a158b81050bdf7f2324dfa244762.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/ff142a24005e9f1264bda5275b94debe5889e2c7.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/350805b84f74b3891841115ec4bcdbdff6e4d6f6.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/6df304b514129f86586d106e025eed2b4c2dd8d8.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/3381077/efc53924ba4c57105b0760f32c45c87b0b603055.png&quot; /&gt;[/carousel]&lt;br&gt;&lt;br&gt;Dying to get your hands in these mitts? You can purchase Dead Hand Collection items from Dead Hand Terminals, which are available now as a possible weekly drop.</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/518615049848225858]]></link>
      <pubDate>Wed, 11 Mar 2026 22:59:15 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/518615049848225858</guid>
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    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a slight tilt in the chicken running animation.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Inferno&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Balcony at Bombsite A has been extended.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Graveyard at Bombsite A has been closed to the public. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Clipping adjusted at small window next to Second Mid Balcony.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Warden&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3256988376&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Sanctum&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated to the latest version from the Community Workshop (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/changelog/3643331442&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Update Notes&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAP SCRIPTING ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added hitEntity to OnBulletImpact event data&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Entity.GetAbsAngularVelocity()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Entity.GetLocalAngularVelocity()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added angularVelocity to Entity.Teleport()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponBase.GetClipAmmo()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponBase.SetClipAmmo()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponBase.GetReserveAmmo()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponBase.SetReserveAmmo()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponData.GetMaxClipAmmo()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSWeaponData.GetMaxReserveAmmo()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing CSPlayerPawn.IsDucking()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing CSPlayerPawn.IsDucked()&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/502851820603834533]]></link>
      <pubDate>Wed, 04 Mar 2026 22:51:40 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/502851820603834533</guid>
    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAP SCRIPTING ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.SetSaveData&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.GetSaveData&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Workshop maps can write up to 1MB of save data.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Workshop saves leverage Steam Cloud and persist across installs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Instance.OnModifyPlayerDamage&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Called after all damage properties have been calculated, just before armor and health are modified&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Replaces Instance.OnBeforePlayerDamage&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Includes hitgroup in event data&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added hitgroup to OnPlayerDamage event data&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSDamageFlags.IGNORE_ARMOR&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlayerPawn.IsInputPressed&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlayerPawn.WasInputJustPressed&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CSPlayerPawn.WasInputJustReleased&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added enum CSInputs&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed bug where CSDamageTypes was exported under the name CSDamageType&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Map guides for de_ancient can now be used on de_ancient_night and vice versa.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/526495084411093117]]></link>
      <pubDate>Wed, 25 Feb 2026 22:53:52 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/526495084411093117</guid>
    </item>
    <item>
      <title>Counter-Strike 2 Update</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MISC ]&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case where the Delete Item inventory option wasn't working.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a case of visual corruption using iron sights on AMD GPUs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Expanding list of console variables addons are allowed to change.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[ MAPS ]&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Overpass&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the Party balloons.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/730/view/526494450238621925]]></link>
      <pubDate>Mon, 23 Feb 2026 23:38:41 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/730/view/526494450238621925</guid>
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