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    <item>
      <title>HOTFIX- Fixed a rare cutscene crash, added spot lights to workshop upgrades</title>
      <description>&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a rare crash that could be triggered in specific circumstances by cutscene events&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/08bbbd4d92ee94f241e261215f89850f07572205.png&quot; /&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/541134950190023801]]></link>
      <pubDate>Fri, 03 Apr 2026 13:52:20 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/541134950190023801</guid>
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    <item>
      <title>[PUBLIC &amp; BETA] INTERIM UPDATE: Hud Improvements, Armor Plates decay, Bugfixes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;New Industry Recipe &amp; Crafting Fixes&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Gunsmith Workbench Update&lt;/b&gt;: You can now craft Silencers at the Gunsmith Workbench (Industry).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Inventory Clarity&lt;/b&gt;: Recipes now feature improved right-click names in your inventory that explicitly include the required tool.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Recycling Unclutter:&lt;/b&gt; Broken items have now been moved under &quot;Recycle&quot; tab (under the BREAK category),&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Extended Outputs:&lt;/b&gt; A couple of missing items were added to recycle recipes with a small bonus for those who recycle them just before breaking.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Recipe Fix&lt;/b&gt;: Fixed a bug where the 12G Nails recipe would complete without consuming the necessary items.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/ea3657c824b4e3cc01b075d58f46832f314fe7f9.png&quot; /&gt;  &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;Extended World &amp; Faction Info&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Expanded Sector Info&lt;/b&gt;: The sector pop-up now provides more context! You can now see if a location was previously visited and the difficulty level of the main local faction.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Baron/Faction System&lt;/b&gt;: All world locations now have their proper Baron and faction assignments finalized.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Relations Menu Overhaul&lt;/b&gt;:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The &quot;Friendly&quot; status is now correctly displayed in the Relations menu and on location cards.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Alliance Logic&lt;/b&gt;: After forming an alliance, only the boss of that faction will change to &quot;Allied&quot; status—all other members will maintain their original status.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/7a4cfe38f29558f36c529485c10dfa49ba13f9fd.png&quot; /&gt;  &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;Combat &amp; Mechanics Improved&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Armor Decay&lt;/b&gt;: Fixed an issue where armor plates and limb armor would not decay correctly upon taking damage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Action Point Costs&lt;/b&gt;: Attaching or detaching items now consumes AP.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Interaction Indicators&lt;/b&gt;: Hovering over a closed door while you have no melee weapon equipped will now correctly display a &quot;LOCKED&quot; status.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;Bug Fixes &amp; Optimization&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Crash Prevention&lt;/b&gt;: Implemented safeguards to stop the recurring crash reported during zombie interrupt turns.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Character Positioning&lt;/b&gt;: Resolved a bug that caused characters to get stuck in an &quot;orphaned&quot; position under specific conditions.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Reduced Download Size&lt;/b&gt;: We’ve cleaned up the game files by removing several obsolete, test, and temporary maps.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Lily's New Bed&lt;/b&gt;: Fixed Lily's location in Old Port. She can finally sleep on her intended mattress.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/541134496998622401]]></link>
      <pubDate>Tue, 31 Mar 2026 17:42:57 +0000</pubDate>
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      <title>[PUBLIC &amp; BETA] Quick Patch: Audio Polish &amp; Tactical Balancing</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Audio &amp; Voiceovers&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;VO Cleanup:&lt;/b&gt; Normalized and polished voiceovers for &lt;b&gt;Benny and Lucy&lt;/b&gt;, significantly reducing microphone artifacts and background noise.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Recruit Reactions:&lt;/b&gt; Added unique voice lines for all recruits when &lt;b&gt;befriending Barons&lt;/b&gt;. Reactions now vary based on the recruit’s faction and personality.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Combat &amp; AI&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Initiative Balancing:&lt;/b&gt; AI Action Points are now capped at &lt;b&gt;12&lt;/b&gt; during bonus initiative turns - this will give them the possibility to attack, but not overpower the player.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Stealth &amp; Ambushes:&lt;/b&gt; While a full stealth perk rework is in development, we’ve adjusted the &lt;b&gt;Initiative Ambush&lt;/b&gt; logic. Players are now significantly less likely to be penalized with an ambush if the team is &lt;b&gt;crouched and in cover&lt;/b&gt;. Standing or running remains high-risk.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Weapon Rebalancing&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Shotgun Tuning:&lt;/b&gt; Rebalanced the &lt;b&gt;Win1200&lt;/b&gt; and &lt;b&gt;Moss500&lt;/b&gt; to better align with their respective tiers and market costs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated &lt;b&gt;Ammo Capacity&lt;/b&gt;, &lt;b&gt;AP Costs&lt;/b&gt;, and &lt;b&gt;Durability&lt;/b&gt; across all variants of these models.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/514112083979142311]]></link>
      <pubDate>Sat, 21 Mar 2026 17:41:27 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/514112083979142311</guid>
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    <item>
      <title>[PUBLIC] FEMA Camp Episode, Initiative and Stealth Changes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical.&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/db5ffb9c72fa3e7588a78f366d592f856041683b.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;New Story Episode: The FEMA Camp&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The FEMA camp at the Urban Hospital has collapsed. Governor Moore tried to turn it into a secure fallback after Atlanta fell. It didn’t hold. Too many refugees, not enough control. The camp turned into a trap. What’s left is a ruined tent city, overrun by infected rioters and a governor stranded on a rooftop in need of rescuing. Beware: the deadly shadow operators of the Firm are active in the area, and expect them to be less than happy about your visit.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/00cd4346cc86067e38d701aea7822ea761ca6e12.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Tactical AI: The Initiative Mechanic&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Combat no longer guarantees you the first move.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Agility vs Agility&lt;/b&gt;: Breaking stealth now triggers a roll between your unit and the enemy&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Interrupts&lt;/b&gt;: If the enemy wins, they act first, even if you set up an ambush&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Positioning matters more&lt;/b&gt;: Sending the wrong unit in first can cost you the opening turn&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/c70ee5a631542cf8a8f6687981a23452f5a019f2.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Stealth &amp; Cover Changes&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Stealth is now more reliable, but not free.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Rear approach works&lt;/b&gt;: Enemies won’t see you from behind, but they may still hear you. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Perks redesign:&lt;/b&gt; Future updates will bring more bonuses to specialist stealth perks&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Closer engagement range&lt;/b&gt;: High stealth lets you get much closer before detection&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Cover fixes&lt;/b&gt;:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Small objects block vision only for one tile (like picket fences).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Large objects such as cars provide proper concealment&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Inventory &amp; Trading Updates&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Weight is consistent&lt;/b&gt;: Attachments and loaded ammo now count toward weight and value&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Condition matters&lt;/b&gt;: Item durability affects trade prices&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New weapon added&lt;/b&gt;: A heavy, very rare, anti-materiel rifle can now be found in the zone&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;AI &amp; Fixes&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Grenadiers fixed&lt;/b&gt;: They now prioritize explosives again instead of other weapons&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Community Appreciation&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A massive thank you to everyone reporting bugs and suggesting new features in the forums!&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/514112083979141506]]></link>
      <pubDate>Thu, 19 Mar 2026 17:39:56 +0000</pubDate>
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      <title>HOTFIX: FMJ, HP damage finetuning and better CQB accuracy</title>
      <description>&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Low-Tier Arsenal Buff&lt;/b&gt;: Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;High-Tier Arsenal Tuning&lt;/b&gt;: Slightly decreased HP (Hollow Point) damage for late-game weaponry to prevent excessive one-shot potential. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;CQB Lethality&lt;/b&gt;: Global adjustment to increase accuracy in Close Quarters Battle (under 10 tiles) for all weapons.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/492718721443299475]]></link>
      <pubDate>Wed, 04 Mar 2026 20:42:43 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/492718721443299475</guid>
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      <title>[PUBLIC] Hardware Store Episode, Ballistics 2.0 &amp; Stability Fixes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Post-Beta Fixes:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;AI Improvements:&lt;/b&gt; Adjusted behavior to reduce low-CTH headshots against players in cover; AI will now prioritize flanking maneuvers. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Keybinds Reset:&lt;/b&gt; We suspect legacy save files from an old beta are the root cause of corrupted controls some users are reporting. This patch will force an automatic reset of the keybinds for good measure. If you had custom keys set, make sure you remake those settings.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Grenadier AI&lt;/b&gt;: We re-tuned grenadier AI to prioritize Molotov bombs over other attacks. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Bug Fix:&lt;/b&gt; Resolved an issue where players received double fire damage during player and panic turns.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/7bafb3dd71c720a13e72a0274eef16afd292380b.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;As you might already know from the beta branch update, we’ve also added a brand-new campaign episode centered on the troubled Mason biker family. If you already played the Firestation episode you're already familiar with the Mason clan, after meeting their pyromaniac junior, Billy Mason. You'll get to know all of them now and learn a few of their secrets in the process. A word of caution - even if this location is relatively close to your shelter, it's a very deadly place. Proceed with caution and bring big guns.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Content: Campaign Episode &quot;Mason's Hardware Store&quot;&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Location:&lt;/b&gt; Explore the derelict &lt;b&gt;Hardware Store&lt;/b&gt;. Once a thriving arms smuggling hub, it’s now caught between the greed of the &lt;b&gt;Chowder Clan&lt;/b&gt; and the wrath of the &lt;b&gt;Urban Biker Charter President&lt;/b&gt;.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;A Troubled Family:&lt;/b&gt; Meet &lt;b&gt;Jack Mason&lt;/b&gt;, biker baron and father of the pyromaniac Billy Mason.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Balanced Progression:&lt;/b&gt; The &lt;b&gt;Gunstore&lt;/b&gt; map has been retuned to align with the new campaign flow.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/fe92e31448756922fbc689102f9f0a7d81ab63f1.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Stability &amp; Bug Fixes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fixed Crashes:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Resolved a crash when loading into the &lt;b&gt;cultist zombie arena&lt;/b&gt; with 6 people (full party plus the cult fighter).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash caused by equipping Bubba with the &lt;b&gt;Firefighter suit&lt;/b&gt;.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash occurring when purchasing &lt;b&gt;M24 sniper rifle &lt;/b&gt;due to wrong ammo setting.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fixed Hangs:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Eliminated an infinite hang in &lt;b&gt;Adams Villa&lt;/b&gt; caused by a broken asset.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Squashed an extremely rare &lt;b&gt;fog of war&lt;/b&gt; bug that led to infinite loading screens.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Patched several potential hangs related to &lt;b&gt;specific animation triggers&lt;/b&gt;.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;General Fixes:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where a &lt;b&gt;Horde&lt;/b&gt; would occasionally leave the map during an encounter.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Corrected upper mesh issues on &lt;b&gt;cars&lt;/b&gt; to prevent accidental cover from seats.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Combat &amp; Ballistics&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Aiming Helper:&lt;/b&gt; Added an &lt;b&gt;In-game Ballistics Helper&lt;/b&gt; showing a preview of the impact points and projectile spread.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Shotgun Buffs:&lt;/b&gt; Increased accuracy for &lt;b&gt;slugs&lt;/b&gt; and lethality for &lt;b&gt;buckshot&lt;/b&gt; at short range.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sniper Changes:&lt;/b&gt; Normalized damage and increased &lt;b&gt;headshot&lt;/b&gt; reliability at short range.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Body Part Weighting:&lt;/b&gt; Adjusted hit distribution for snap shots to favor the &lt;b&gt;torso&lt;/b&gt; over arms.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Injury Mechanics:&lt;/b&gt; Retuned effects for &lt;b&gt;crippling injuries &lt;/b&gt;to be more forgiving.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Body Armor:&lt;/b&gt; All &lt;b&gt;helmets and vests&lt;/b&gt; have been rebalanced to provide adequate protection in tune with the ballistics changes.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;CTH Distribution:&lt;/b&gt; Retuned for more consistent combat outcomes for all ranges, making medium range shoot-outs viable.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Balance &amp; Visuals&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Attributes:&lt;/b&gt; Retuned attributes to allow a smother growth, in line with the campaign duration.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Healing:&lt;/b&gt; Lowered the &lt;b&gt;AP cost&lt;/b&gt; for healing items so they're more useful in combat.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Loot:&lt;/b&gt; Fixed &lt;b&gt;Tier 2 traders&lt;/b&gt; to stock Tier 2 weapons and armor more consistently.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Enemy stats: &lt;/b&gt;Retuned enemies on several maps to their proper tier.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;UI/Art:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reworked &lt;b&gt;M24, FAL, and Remi 700&lt;/b&gt; images to better identify them.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Repainted the &lt;b&gt;Female Avatar&lt;/b&gt; portrait variations; changed the beret to a military style.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a minor glitch with team &lt;b&gt;portrait cards&lt;/b&gt;,&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Estimate Fix:&lt;/b&gt; When donating items to the Shelter, the text estimating days of remaining reserves was wrong and was fixed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;⚠️ Known Issues&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Defeat Trigger:&lt;/b&gt; The script that triggers an &lt;b&gt;End Game&lt;/b&gt; when the player avatar dies is currently disabled.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Save Compatibility:&lt;/b&gt; Resuming from older saves may cause characters in the &lt;b&gt;Hardware Store&lt;/b&gt; (specifically Jack Mason) to have incorrect equipment.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Have fun! We’ll be monitoring for any feedback - preferably posted on our Steam forums or Discord, not directly as a game review! The best way to support an indie team like ours is to &lt;b&gt;leave a review on Steam&lt;/b&gt; and we read them all, bad and good. But if you're really keen to help and you have found a bug or have a problem with the game - we're here, talk to us and we'll find a fix. &lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/503977086274241431]]></link>
      <pubDate>Mon, 02 Mar 2026 21:27:13 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/503977086274241431</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/38102536/92cee87a1a75c788078b118c5f24b43e12a0ef00.png" length="0" type="image/png" />
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      <title>[BETA BRANCH] Stability Fixes, Improved Ballistics &amp; New Campaign Content</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;As a thank you for your patience, we’ve also added a brand-new campaign episode centered on the troubled Mason biker family. This update also includes many fixes for issues you’ve discovered and reported—we couldn't have done it without you.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Content: Campaign Episode &quot;Mason's Hardware Store&quot;&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Location:&lt;/b&gt; Explore the derelict &lt;b&gt;Hardware Store&lt;/b&gt;. Once a thriving arms smuggling hub, it’s now caught between the greed of the &lt;b&gt;Chowder Clan&lt;/b&gt; and the wrath of the &lt;b&gt;Urban Biker Charter President&lt;/b&gt;.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;A Troubled Family:&lt;/b&gt; Meet &lt;b&gt;Jack Mason&lt;/b&gt;, biker baron and father of the pyromaniac Billy Mason.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Balanced Progression:&lt;/b&gt; The &lt;b&gt;Gunstore&lt;/b&gt; map has been retuned to align with the new campaign flow.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Stability &amp; Bug Fixes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fixed Crashes:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Resolved a crash when loading into the &lt;b&gt;cultist zombie arena&lt;/b&gt; with 6 people (full party plus the cult fighter).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash caused by equipping Bubba with the &lt;b&gt;Firefighter suit&lt;/b&gt;.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash occurring when purchasing &lt;b&gt;M24 sniper rifle &lt;/b&gt;due to wrong ammo setting.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fixed Hangs:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Eliminated an infinite hang in &lt;b&gt;Adams Villa&lt;/b&gt; caused by a broken asset.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Squashed an extremely rare &lt;b&gt;fog of war&lt;/b&gt; bug that led to infinite loading screens.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Patched several potential hangs related to &lt;b&gt;specific animation triggers&lt;/b&gt;.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;General Fixes:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where a &lt;b&gt;Horde&lt;/b&gt; would occasionally leave the map during an encounter.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Corrected upper mesh issues on &lt;b&gt;cars&lt;/b&gt; to prevent accidental cover from seats.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Combat &amp; Ballistics&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Aiming Helper:&lt;/b&gt; Added an &lt;b&gt;In-game Ballistics Helper&lt;/b&gt; showing a preview of the impact points and projectile spread.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Shotgun Buffs:&lt;/b&gt; Increased accuracy for &lt;b&gt;slugs&lt;/b&gt; and lethality for &lt;b&gt;buckshot&lt;/b&gt; at short range.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sniper Changes:&lt;/b&gt; Normalized damage and increased &lt;b&gt;headshot&lt;/b&gt; reliability at short range.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Body Part Weighting:&lt;/b&gt; Adjusted hit distribution for snap shots to favor the &lt;b&gt;torso&lt;/b&gt; over arms.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Injury Mechanics:&lt;/b&gt; Retuned effects for &lt;b&gt;crippling injuries &lt;/b&gt;to be more forgiving.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Body Armor:&lt;/b&gt; All &lt;b&gt;helmets and vests&lt;/b&gt; have been rebalanced to provide adequate protection in tune with the ballistics changes.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;CTH Distribution:&lt;/b&gt; Retuned for more consistent combat outcomes for all ranges, making medium range shoot-outs viable.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Balance &amp; Visuals&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Attributes:&lt;/b&gt; Retuned attributes to allow a smother growth, in line with the campaign duration.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Healing:&lt;/b&gt; Lowered the &lt;b&gt;AP cost&lt;/b&gt; for healing items so they're more useful in combat.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Loot:&lt;/b&gt; Fixed &lt;b&gt;Tier 2 traders&lt;/b&gt; to stock Tier 2 weapons and armor more consistently.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Enemy stats: &lt;/b&gt;Retuned enemies on several maps to their proper tier.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;UI/Art:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reworked &lt;b&gt;M24, FAL, and Remi 700&lt;/b&gt; images to better identify them.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Repainted the &lt;b&gt;Female Avatar&lt;/b&gt; portrait variations; changed the beret to a military style.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a minor glitch with team &lt;b&gt;portrait cards&lt;/b&gt;,&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;⚠️ Known Issues&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Defeat Trigger:&lt;/b&gt; The script that triggers an &lt;b&gt;End Game&lt;/b&gt; when the player avatar dies is currently disabled.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Wrong Estimate:&lt;/b&gt; When donating items to the Shelter, the text estimating days of remaining reserves is wrong.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Save Compatibility:&lt;/b&gt; Resuming from older saves may cause characters in the &lt;b&gt;Hardware Store&lt;/b&gt; (specifically Jack Mason) to have incorrect equipment.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Have fun! We’ll be monitoring for any feedback on the new weapon tuning as you play! And remember, the best way to support an indie team like ours is to &lt;b&gt;leave a review on Steam&lt;/b&gt;. It only takes a minute and helps new players find our game!  &lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/503977086274241196]]></link>
      <pubDate>Sat, 28 Feb 2026 19:33:36 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/503977086274241196</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/38102536/6deca644bb142d910ed06421dcc6d9e0996fa59c.png" length="0" type="image/png" />
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      <title>HOTFIX: Horde Spawn Rates, Custom Camera Controls, and more</title>
      <description>&lt;div class=&quot;bb_h3&quot;&gt;Horde Balance &amp; Fixes&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Siege Bypass:&lt;/b&gt; Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under siege.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Reduced Spawn Rates:&lt;/b&gt; Significantly lowered the spawn rate for zombie hordes to prevent overwhelming players and improve game pacing.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Flexible Horde Generation:&lt;/b&gt; Hordes can now spawn even with fewer than 3 active spawner maps, though they will do so at a decreased rate.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Spawner Durability:&lt;/b&gt; Fixed an issue where spawn piles would become immune to fire/explosive damage on the second infestation.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Gameplay &amp; Controls&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Camera Overhaul:&lt;/b&gt; Implemented custom camera controls for better situational awareness during combat; you can find the new speed sliders under Game Options.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Inverted controls:&lt;/b&gt; Added inverted mouse rotation toggle for camera.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Options Reset:&lt;/b&gt; Added a &quot;Reset to Default&quot; button for all gameplay options to help players revert custom settings easily.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Other Fixes&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Refreshed Portraits:&lt;/b&gt; Recruits portrait images have been retouched for a better blend with the UI colors; ID card background also changed to the same scope.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Recipe &amp; Item Fixes:&lt;/b&gt; Added broken versions for tactical and gold weapons; added recipes to recycle them.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Clinic Speed Buff:&lt;/b&gt; Updated the &quot;Heal Reserve Rooster&quot; mechanic - it now heals the reserves at full clinic speed for faster recovery.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;Thanks to all those who reported bugs and suggested improvements. Game is getting better day by day thanks to you. Keep them coming.&lt;/i&gt; &lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/698756599936712941]]></link>
      <pubDate>Fri, 13 Feb 2026 16:56:05 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/698756599936712941</guid>
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      <title>HOTFIX: Ultrawide support, hidden clues rework and others.</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Patch Notes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Ultrawide Support&lt;/b&gt;: Improved in-game dialogue support for Ultrawide displays. We have implemented a fix to prevent dialogue boxes from migrating off-screen, ensuring a consistent experience across all &quot;exotic&quot; screen resolutions.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Revised Hidden Clues&lt;/b&gt;: We have updated hidden clues for the &lt;b&gt;Gas Station&lt;/b&gt;, &lt;b&gt;Motel&lt;/b&gt;, and &lt;b&gt;Supermarket&lt;/b&gt; bosses. Added &lt;b&gt;EXIT&lt;/b&gt; options to boss clue inquiries, allowing you to postpone answering until you have met the necessary prerequisites. More updates of this nature are planned for future patches.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;AP Cost Balancing&lt;/b&gt;: Further tuned the formula balancing item AP costs based on &lt;b&gt;AGI&lt;/b&gt; and &lt;b&gt;DEX&lt;/b&gt;. This change smooths out sudden cost increases, ensuring weapon attacks remain balanced even when stats are heavily boosted.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Bug Fix (Squad Replacement)&lt;/b&gt;: Resolved a sneaky bug reported by our veteran players where saving and reloading could cause issues after replacing a fallen squad member with a fresh recruit in the same sector.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;More fixes to come soon. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Again, we wish to thank everyone who got involved reporting bugs, giving feedback and reviewing the game. We listen to everyone, even the harshest critics, and try to improve Urban Strife as much as we can. And we can only hope this is what honest players want to see - respect and hard work.&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/524241382256149061]]></link>
      <pubDate>Fri, 06 Feb 2026 20:09:26 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/524241382256149061</guid>
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    <item>
      <title>Urban Strife – End Game Phase 2 Completed</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;This update introduces &lt;b&gt;Phase 2: Meeting Your Ally&lt;/b&gt;, marking the competition of two thirds of the End Game Loop roadmap. The build will be available on all branches (public and beta).&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The final stage of the game campaign is now next: when the massive undead horde that wiped out Atlanta reaches your base, every choice you made and every upgrade you built will be tested to the limit. Besides this, we still have three local warlords and their respective maps cooking.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;New Content&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This update adds &lt;b&gt;three full map levels at once&lt;/b&gt; – the headquarters of the most powerful survivor factions and their de facto leaders. After securing the required number of votes, you will gain access to their previously hidden strongholds:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The National Guard Base&lt;/b&gt; – a heavily fortified mountain stronghold where discipline and firepower rule and nothing comes first before family.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Second Chance Camp&lt;/b&gt; – a 60’s re-education camp for juvenile delinquents, shut down after an abuse scandal, is now reborn under the guidance of Father Walker and the Second Chance Church.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Shady Lady&lt;/b&gt; – an exclusive biker bar with a “gentleman’s club” upstairs, where favors are offered… if you are in the bosses’ good books.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/aa2cb0cf0821b92b91508b6ea67d647a09e60458.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/1537d767ae0c5002374b5ea45e163efafa282099.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/bfb838560487888acf962cf88b22cb0dbeea3ac8.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Alliances and Upgrades&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Accepting an alliance lets you fully explore your new allies, uncover their true nature, and learn their backstories. Secrets gathered about their enemies can be traded for powerful rewards.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;20+ ally upgrades&lt;/b&gt; to unlock&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Unlimited base power through new generators&lt;/b&gt; (solar, hydro, wind)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Faction-specific vehicles&lt;/b&gt;, including an Army HMMWV, a prepper SUV, and an iconic survivalist RV&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Well-stocked traders offering &lt;b&gt;unique Tier 3 melee weapons&lt;/b&gt; (more surprises to come here)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/5ffd1a7790424542ba509ad86761af92d8cc8b1d.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/69bf0f6586d586f53e0cbf3694281a8472ea7d9a.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/6a8988ed78bf4d93e97051f0ca7025d666d9cf0d.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Fixes&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue that could launch the game at an unsupported resolution, with certain GPU setups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Vsync is now disabled&lt;/b&gt; by default, and graphics quality is set to High instead of Epic to improve performance on lower-end systems&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a rare crash when starting dialogue with an NPC behind a closed door&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Multiple maps received optimization and navigation fixes&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added the &lt;b&gt;silencer attachment&lt;/b&gt; to all AR-class weapons&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/38102536/17e0d53986ae4f9741db10b653bf0a4343284619.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Coming Soon/Known Bugs&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fix for dialogue appearing off-screen on &lt;b&gt;ultrawide and uncommon resolutions&lt;/b&gt; (currently in testing)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Release of the &lt;b&gt;English.po language file &lt;/b&gt;as base for modding&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Steam Workshop support&lt;/b&gt; for community localizations&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A fade-to-black time warp that will allow the upgrades to appear on the shelter map as soon as they're built (right now some appear only after you exit and return to the map)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A solution for the travel pausing due to crafting events being completed&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/710230/view/508478149279876382]]></link>
      <pubDate>Mon, 02 Feb 2026 18:30:58 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/710230/view/508478149279876382</guid>
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