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    <item>
      <title>New Frame Blocks | 2.4 Dev Diary</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;We are finally adding a big ol' batch of the frame blocks. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/4cbeb689cd40fec7a198ff60646e2c5ae02a27b5.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/2f57e8bbfe70f183f867c290881d286694b7f0e5.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;People have been asking for these for a long time and we are happy to finally provide you with a lot more options for framing your builds.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;You can see the blocks in the video below:&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;Fu8MYJ8vKLM&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;Fu8MYJ8vKLM?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;See you next week for more news!&lt;/b&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/693137145499484597]]></link>
      <pubDate>Thu, 04 Jun 2026 16:10:22 +0000</pubDate>
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    <item>
      <title>Character Customization | 2.4 Dev Diary</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;New week, new Dev Diary, new look at 2.4!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;… and new, &lt;b&gt;completely free&lt;/b&gt; outfits, hats, and hairstyles!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;In the next update we are adding:&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;3x Hairstyles: Bald, Curly Hair, and Hi-top.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2x Hats / Glasses: Sixpence, Rounded Glasses, Rounded Transparent Glasses&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2x Outfits: Suit and Casual. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Watch it in action in this stylish catwalk session with beta testers Bennu Heron, Madi, and Stino!&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;b2Yec_IOQGQ&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;b2Yec_IOQGQ?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We added this to 2.4 because we thought the character options were lacking quite a bit, especially if you don’t own any of the cosmetic expansions. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/b47b68a677bb7b23a52708e3af44373e233ebdff.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After a lot of ideas and iterations, these are the options we landed on and we are quite happy with them. We hope you will be too.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/b3db8b6c4ee6b1697826f0e5c4695a990b8351e8.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/585243946c4a83c37b3dfc933760821aeee7d4eb.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/8274c2ab895674868a73d80f2a3a8368bb0ba311.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/c9411874c8dead450dc4051ff8d8d5e77af5cb11.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;See you again next week for the first livestream of this Dev Diary campaign, where we will be taking a look at all the new free blocks coming!&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/672870313012232796]]></link>
      <pubDate>Thu, 28 May 2026 12:56:42 +0000</pubDate>
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      <title>Virtual Cursor &amp; Controller Settings | 2.4 Dev Diary</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;It's that exciting time again. The Dev Diaries return, this time for Trailmakers 2.4, &lt;b&gt;the 100% free update&lt;/b&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We're starting off with some controller improvements. If you want a sneak-peek of what the rest of the update entails, you can scroll to the bottom to find our announcement schedule.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Now, let's get into it&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;It’s become increasingly difficult to support controller users with Trailmakers’ old UI systems. We’ve seen it time and time again. The UI can feel slow, awkward, and inconsistent to navigate.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;On top of that, it also makes things slower and harder for us to update and improve, which is especially important since we want to &lt;u&gt;keep making the controller experience better over time&lt;/u&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The UI navigation rework is meant to tackle these problems by &lt;u&gt;cleaning up and consolidating our UI&lt;/u&gt; systems. We’re moving to a &lt;u&gt;virtual cursor&lt;/u&gt; controlled by the controller instead of having two completely separate systems like before, one for mouse and one for controller.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/41f787011ae5472b1f3158cc92afe5c6ca7adb7a.jpg&quot; /&gt;&lt;i&gt;Melvin already tried the new changes and gave it 10/10 mushrooms.&lt;/i&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Having one shared core for both mouse and controller means UI features only need to be developed once instead of twice. Controllers can now do the same things a mouse can, and vice versa.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The goal isn’t for controller users to only navigate with a cursor. That by itself wouldn’t really improve anything. Instead, we want to use classic directional navigation where it &lt;u&gt;actually feels better&lt;/u&gt;. Being able to mix and match both systems lets us make the controller experience a lot more flexible, and could even let players choose how they prefer to navigate in the future. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;How does it work?&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;Left stick controls the cursor&lt;/u&gt;, with settings to tweak how it feels.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;Right stick scrolls things like the block inventory&lt;/u&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;Pressing the D-pad in a direction snaps the cursor&lt;/u&gt; into directional navigation if the UI supports it, giving a more traditional way to move around menus. This works especially well for smaller UI elements. Want to go back to using the cursor? Simply move the cursor with the stick again.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/866d348e6088671dd0ea88a231c0c92645d7c8fb.gif&quot; /&gt;&lt;i&gt;Moving the cursor freely around in block selection. If you still want snapping, you can just use the d-pad. Right stick allows you to scroll while still using the cursor with the left stick.&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Cleaning up the UI also comes with some extra benefits:&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;Better consistency&lt;/u&gt; in how the UI looks and behaves.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;Better performance&lt;/u&gt; in large menus like the builder, making things feel snappier and easier to use.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;Fixes for a bunch of old UI-specific bugs&lt;/u&gt; we’ve had lying around.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Also, prettier and expanded controller settings!&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/e97fcdd375d6c81ecdcf46751829ba50a0d62be6.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The controller settings have gotten a makeover and look a bit more in style with the rest of the UI now.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;On top of that we've added a &lt;b&gt;Sensitivity setting for the Virtual Cursor&lt;/b&gt; and a &lt;b&gt;Cursor Slowdown Multiplier&lt;/b&gt; which determines how much your cursor slow downs when passing over an active UI element. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Cushioning the landing for future changes&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;For this update we invited controller users to test the new features and give feedback during development, to ensure that we didn't miss the mark completely. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The good thing is that after this rework, it’ll be much faster and easier for us to keep improving things based on &lt;b&gt;your&lt;/b&gt; feedback as well.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;That's it for now. We'll be back next week to show you some dazzling new character customizations!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Announcement Schedule&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/822850a06bf93f49fa60cf056733daac6924c160.png&quot; /&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/685254577766793456]]></link>
      <pubDate>Thu, 21 May 2026 13:00:26 +0000</pubDate>
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      <title>How to Build: Guided Rockets | Trailmakers Tutorial</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;By very popular demand, we've teamed up with Krall once again to bring you a new tutorial.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This time we are covering Guided Rockets. Lend your ear to Krawll. It's complicated but we believe in you.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;G9fDgOg3P0E&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;G9fDgOg3P0E?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/702141807556822569]]></link>
      <pubDate>Mon, 11 May 2026 13:08:01 +0000</pubDate>
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      <title>Update 2.3.5</title>
      <description>We have a smaller update for you today that addresses a handful of issues that appeared with the 2.3.3 update. This update will be landing on other platforms soon!&lt;br&gt;&lt;br&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed issues with not being able to edit blueprint on an uploaded blueprint.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed issues with not correctly being able to open the Report Player UI.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed issues with losing selection in the Gallery/Workshop after specific actions.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Possibly fixed reported cases of Quit to Menu not correctly taking you back to Main Menu. Please let us know if you still experience this, with as much info about what you were doing in the session!&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a broken shader on the Center of Air Forces visualization.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Localization fixes.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Thanks everyone for continuing to make trails - stay tuned for news about 2.4 soon!&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/702141807556821944]]></link>
      <pubDate>Fri, 08 May 2026 08:46:19 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/585420/view/702141807556821944</guid>
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      <title>Celebrate Three Years of Aviation!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Happy Birthday to the GOAT&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/&lt;/a&gt;It’s been three years since the release of Airborne and we are celebrating with a huge discount on all of our most popular expansions - including Airborne of course.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/4380410/Trailmakers__Mech_Amok/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/4380410/Trailmakers__Mech_Amok/&lt;/a&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/3915680/Trailmakers__Frozen_Tracks/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/3915680/Trailmakers__Frozen_Tracks/&lt;/a&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/3009870/Trailmakers_Motorhead_Pack/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/3009870/Trailmakers_Motorhead_Pack/&lt;/a&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/2579530/Trailmakers_Space_Voyager_Pack/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/2579530/Trailmakers_Space_Voyager_Pack/&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Get your Blueprints!&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We have collected some of the best flying blueprints for you, available for &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.playtrailmakers.com%2Fpost%2Fhappy-birthday-airborne&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;download on our website&lt;/a&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;[carousel]&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/c1580cfe3d39c5e3c0cc4a5e03d803a8e5e8ba23.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/17a478b82398571c87404f932eb01ea2029665ad.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/c03549f096f3110011d7db52f97c638b2a3c8186.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/c115492d92aac14e697bb38b034b5ea2d0dfadcd.jpg&quot; /&gt;[/carousel]&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/508485755865138079]]></link>
      <pubDate>Mon, 27 Apr 2026 17:10:26 +0000</pubDate>
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      <title>Flashbulb Favorites: Mechs</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;We are trying something new. Diving into galleries across Steam, PlayStaion, and Xbox to find some cool Blueprints. Then putting those Blueprints up on our website for you to download and play around with. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This time we went scouting for Mechs and found a few that might tickle your fancy.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.playtrailmakers.com%2Fpost%2Fflashbulb-favorites-mechs&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download them on our website&lt;/a&gt;.&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/508485755865137791]]></link>
      <pubDate>Thu, 23 Apr 2026 12:09:39 +0000</pubDate>
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      <title>2.3.3 Hotfix</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;On Friday we released the 2.3.3 update, a smaller patch wrapping up the 2.3 update cycle with a whole bunch of fixes and some smaller changes. One of those was the addition of a Save Migration feature for cases where the default save location had switched. &lt;br&gt;&lt;br&gt;Unfortunately it seems like in some cases this feature was not behaving as intended.  So with this update we have decided to disable this feature with the intention to take a deeper look at it and potentially bring it back in the future when we are more happy with how it is behaving and we are sure it is not going to negatively impact the experience.  &lt;br&gt;&lt;br&gt;&lt;b&gt;If you have experienced your blueprints moving location, the below will hopefully point you in the correct direction for where to find them, and how to get them visible in game again.&lt;/b&gt;&lt;br&gt;&lt;br&gt;The default save location for Trailmakers is C:\\Users\\%UserName%\\Documents\\TrailMakers but this can change to a handful of fallback locations depending on various factors. These locations can be:&lt;br&gt;&lt;br&gt;C:\\Users\\%UserName%\\TrailMakers&lt;br&gt;C:\\Users\\%UserName%\\OneDrive\\TrailMakers&lt;br&gt;C:\\Users\\%UserName%\\OneDrive\\Documents\\TrailMakers&lt;br&gt;C:\\Program Files (x86)\\Steam\\steamapps\\common\\Trailmakers&lt;br&gt;&lt;br&gt;If you start up the game and you suddenly don’t see your Blueprints then you should check each of the above locations. The easiest way of doing this the following:&lt;br&gt;&lt;br&gt;1. On your desktop, open a new File Explorer Window (Windows Key + E can be used as a shortcut for this).&lt;br&gt;2. In the address bar at the top (pictured below) you can copy in one of the above locations and press Enter. It will take you to that folder, if it exists, and you can see if your files are there.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/28341931/3ff1514bdfc42ffc96b766193c6394a2fabd1c03.png&quot; /&gt;&lt;br&gt;If you find your blueprints in one of these locations but do not see them in game, then the location the game is using has changed due to the game not being able to read/write from the previous location when it last attempted to.&lt;br&gt;&lt;br&gt;The easiest way of checking which location the game is currently using is opening the Builder in a game mode, navigating to the Blueprint Inventory and then clicking the Folder button, this will open the Blueprint Folder currently being used.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/28341931/591e3f6bf869b5c0983222181e93af3e0b1d9c43.png&quot; /&gt;&lt;br&gt;If you have blueprints in a different location to the one that opens when clicking the Folder icon, you can copy them into that location and they should appear in your inventory again.&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/577165112126735002]]></link>
      <pubDate>Mon, 20 Apr 2026 09:42:50 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/585420/view/577165112126735002</guid>
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    <item>
      <title>2.3.3 Live Now!</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Changes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added &quot;Lazy Loading&quot; to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Camera Index to HUD so you can see which camera you are currently using.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Changed the Builder Snap to nearest 90 degree angle hotkey to N.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Moved Smart Cannon to earlier in the campaign (Pioneers).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Made Tenso easier to find. (Pioneers)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fixed&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed unwanted cases of the camera moving position when entering Mirror Mode.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of Block Action buttons flickering when they were towards the edges of screen space.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of dust particles appearing from last position on ground to new position after jumps.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Energy Blade still doing damage when off.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed so the grass can be flattened again when driven over.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Glowfruit resource dropping offset to it's actual position.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed case of the Camera going crazy for a few frames when spawning a structure in builder &gt; opening paint shop and exiting Builder with controller.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of a block moved out of the mirror pane not having the correct texture applied.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Cockpit Seat having incorrect aero.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed editing a folder also sending you inside of it.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of renaming folders leaving behind empty folders in explorer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of moving blueprints from folders leaving empty folders in explorer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed no engine sounds playing on an RC structure when it was receiving negative input.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed some rogue floating rocks in Pioneers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed/improved bounciness on very small structures with wheels.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed wheel rotation not being reset when entering builder, making decal placement a pain,&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of detachable blocks leaving behind invisible colliders.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of blocks getting stuck in certain positions after being detached from main structure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an Oh No that could occur after drone camera was destroyed in multi seat structure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rolled back the changes to the block inventory visuals. Be gone desaturated looks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of logic connection visuals being incorrect on freshly spawned blueprints.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug with taking a structure into builder which had had it's seat destroyed changing block textures to default until you left the Builder again.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed incorrect tooltip on Energy Blades configurator sliders.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;FoV on camera drone now respects transition time.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of entering Builder directly after structure seat was destroyed creating a ghost structure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed weird edge cases of a single structure that was owned by a player being taken into the Builder by multiple clients leading to soft locks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed some Oh No's caused by soft surface deformation.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed slider position in configurator changing position when it shouldn't when switching between different blocks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of new value not being assigned when trying to assign value to multiple blocks at once that all had different values.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of logic connections not correctly mirroring in mirror mode.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Energy Blades not damaging BOTNAKs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed cases of exiting builder during drag select with controller leading to very weird behaviour.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed not being able to use Block Action shortcuts with controller if no block is selected/hovered over.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a text reference being lost on the Downgrade Profile confirmation - will now correctly warn about what can be lost by doing this.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Audio not working on older CPUs with two cores or less.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/577165112126734741]]></link>
      <pubDate>Fri, 17 Apr 2026 11:14:06 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/585420/view/577165112126734741</guid>
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      <title>Deep Rock Galactic Build Challenge - Get the Blueprints!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;If you don't rock and stone, you ain't coming home&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thursday, April 9, we hosted a very special Build Challenge in collaboration with Ghost Ship Games: The Deep Rock Galactic Build Challenge.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/28341931/4ae11d96701c96fa5529fd23da754234078d2beb.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We were joined by Jacob Herold, Tim Wennerberg, and Harpa Ellertsdottir from the Deep Rock team who each got to choose a winning blueprint from the 31 participants.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;You can download all three winners, as well as all the other participants - inluding both Steam, Xbox, and Playstation blueprints &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.playtrailmakers.com%2Fpost%2Fget-alle-the-blueprints-from-the-drg-challenge&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;on our website&lt;/a&gt;.&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Watch the full DRG Build Challenge &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/live/ycSlIcnuhcQ?si=AQS7UDO0VUste66O&amp;t=482&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;u&gt;here&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/585420/view/534380184755769649]]></link>
      <pubDate>Mon, 13 Apr 2026 10:49:11 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/585420/view/534380184755769649</guid>
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