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      <title>THE WRENCH - SPRING 2026 - PART 2: MAIN GAME AND FIRETEAM MODS</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Welcome back to The Wrench!&lt;/b&gt; Here we show off the latest in Squad modding.&lt;br&gt;&lt;br&gt;We’re back again this week for Part 2 - main game mods, and, for the first time, modded Fireteam missions! &lt;br&gt;&lt;br&gt;What follows are updates sent to us by the people behind the mods themselves: &lt;b&gt;their words, images, and amazing work!&lt;/b&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Niaxa's Mod Collection By Niaxa&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993&lt;/a&gt;  &lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/fc5a329cd857f5fc91f12789789fd8ddf268ea77.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;The Vehicles Seed Layers' mod is evolving. Initially dedicated to seed layers with vehicles, the mod is becoming a 'pack' of everything I've developed, with new additional content. Please note that the mod is still in development.&lt;br&gt;&lt;br&gt;UPCOMING CONTENT&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Training maps, with all playable weapons: Colosseum, a map looking like an Arena and Pyramids, a CS2/Valorant-like map.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Up to 20v20 battles maps: Lofoten, a Norway/Scandinavia map and Oasis, a desert map, with the Fallujah mosque in the center, an oasis, and a few POI.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Rework of Pacific Proving Grounds (Pacific War) : Invasion layers, alliances of several existing factions and much more to come!&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; ATTEMPT: rework of Belaya to make it compatible with UE5.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; New layers of existing maps with dynamic weather and day/night cycle. (sandstorm, auroras, thunderstorm, etc.)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Most of the VSL mod content will be available in the next update: seed layers with vehicles.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; New vehicle-based layers: motorized battles, on the ground... but also in the air.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; A large map with a lot of content. Races, sniper shooting... a sort of map with mini-games.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Lapland, an event map for Christmas: snowballs and Christmas trees! (still needs work)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; New factions/faction setups, using existing assets (also older assets still available in the SDK)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Training factions for infantry and vehicles. To make this easier, all kits on the same side will have the same uniform: an American soldier vs an Insurgent. A kit represents a faction. You will have access to all the weapons of a faction within the same kit.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/773244f24b77481102c5ab53dd57610e20033251.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;FEATURES&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Local VOIP ON between teams, on certain layers&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Most of layers are compatible with the votemap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Loach CAS comes in several versions&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Ability to drive enemy vehicles on certain layers&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;And much more to come, stay tuned ! :)&quot; &lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/4e111028d954af819d725082d5fe3c1d21b4153d.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Armored Conflict By Grěy&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3489820789&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3489820789&lt;/a&gt; &quot;The main feature of my mod is the ability to control both movement and weapons of armed vehicles solo, without needing a driver. This, in combination with a lot of small tweaks and new additions to vehicles (for example, ATGM launchers with several tubes can have their tubes reloaded individually), infantry kits (a kit with transportable ATGM launcher, separate from FOB) and gamemode (points can be captured in vehicles; vehicles with players in them count as a player to the point) results in unique experience. Each team gets 10 tanks and 20 light armoured vehicles, so it's 30vs30, plus infantry on top. All of those vehicles can be stolen and either used against their original owners or simply returned to base to permanently decrease the amount of vehicles available for the other team. CMD gets his own vehicle that can't be taken by your teammates and features a thermal imager to help locate enemies. A thermal imager is also present on CMD's drone.&quot;  &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Operation Boreal Guard By harryhoot1&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3624269456&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3624269456&lt;/a&gt;&quot;It's an action-packed fireteam mission where players enjoy a chaotic start where they defend against an assault. They then go on the offensive by proceeding tactically to destroy and capture enemy objectives. &quot;  &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;RadialsForEveryone by Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3602278212&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3602278212&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/4c88b4369fb3c78185d33de8ded65ab9ffd1f793.png&quot; /&gt;&quot;Gives radial build menu to non-leadership roles.&lt;br&gt;&lt;br&gt;Engineer gets:&lt;br&gt;Tech Structures - Ammo Crate&lt;br&gt;Fortifications - All available&lt;br&gt;Weapons - Tripod MGs, TOW, SPG, Kornet&lt;br&gt;&lt;br&gt;All other non-leadership roles get access to sandbags and razor wire.&quot; &lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/17e87ea01e7eff1541cc724052c7e09397169a33.png&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Dynamic Weather System By Fosh - Modloader Team &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3562774788&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3562774788&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/3ccbe3efdae769a362a383387fa968cc968eb973.png&quot; /&gt;&quot;Using the Modloader system, we can inject the actor into any layer, and it is fully customizable to the server admins' preferences using JSON configs. Dynamic Weather System brings a change to the environment in Squad as users can use the different weather systems to their tactical advantage by pushing a point, defending a point and even some extreme weather that would ground the helicopters, or those experienced pilots can fly by wire and insert their squad onto a point. &quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Private Military Contractors By Fosh&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3636025502&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3636025502&lt;/a&gt;&quot;What is this mod about?&lt;br&gt;Two rival billionaires.&lt;br&gt;Two private military corporations.&lt;br&gt;One very expensive grudge match.&lt;br&gt;&lt;br&gt;WPMC vs EPMC introduces a fully custom faction-versus-faction scenario in which two ultra-wealthy moguls escalate a petty feud into a full-scale proxy war. Each billionaire funnels absurd amounts of cash into their own hand-picked military contractor, and you're caught in the middle of their ego-driven arms race.&lt;br&gt;&lt;br&gt;This mod brings a fresh, chaotic, and darkly comedic twist to Squad's tactical gameplay, while still respecting the core mechanics and teamwork the game is known for. Mod is built around keeping troops on the points, with plenty of vehicles, spawns, and a framework for different styles of gameplay.&lt;br&gt;&lt;br&gt;- EMPC Faction make up of RGF Leadership, VDV specialization and MEI troops and focuses on Invasion game modes&lt;br&gt;- WPMC is modified version of the real WPMC&lt;br&gt;&lt;br&gt;Each faction Specifics:&lt;br&gt;&lt;br&gt;Command Actions:&lt;br&gt;⦁ Strafing Strike&lt;br&gt;⦁ Artillery 120mm&lt;br&gt;⦁ Handheld Drone&lt;br&gt;⦁ UAV&lt;br&gt;⦁ Smoke Barrage&lt;br&gt;&lt;br&gt;Characteristics:&lt;br&gt;⦁ Buddy Rally&lt;br&gt;⦁ HAB+&lt;br&gt;⦁ AccessGMG&lt;br&gt;⦁ Vehicle Commander&lt;br&gt;⦁ HAT+ &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Operation Thunder Landing By harryhoot1&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3628631181&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3628631181&lt;/a&gt;&quot;It's a Fireteam Mission with scripted events and atmosphere to provide elements of a campaign mission&quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Operation Highlighter By Fosh&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3617339512&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3617339512&lt;/a&gt;&quot;Operation Highlighter is about U.S. Marines taking Ali Ali Air Base, with 2 M2A3s supporting them. However, as they get closer to the base you become ambushed and must fight your way to the objectives. There are a few different objectives to destroy/capture and use a few tools you would see inside of a Battlefield campaign. This mission is the first mission in a storyline around Talil and the assault. Future missions will include cutscenes, audio fx, visual fx, and a &quot;Battlefield-isk&quot; feel to it. &quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Comp Skirmish &amp; AAS Layers By Tadeasek &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3294562930&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3294562930&lt;/a&gt;&quot;This mod contains Squad Vanilla Skirmish layers (old skirmish layer + new AAS and skirmish layers) without shadows for use in Comp matches. Layers from ESL S2, GSL S1, GSL S2, SOT S3, and SCT tournaments have also been added to the mod. All layers are set to a match length of 62 minutes, of which 2 minutes are a staging phase. At the same time, the Domination ticket bleed is the same -1 ticket for a lost flag, and the middle flag already causes a ticket bleed.&lt;br&gt;&lt;br&gt;All factions are balanced with the same number and type of vehicles for a better competitive experience.&lt;br&gt;&lt;br&gt;The mod also includes layers with casting overlays by modders OzzyQQ and Mark Lepninsky.&quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;SuperMod By Tactical Collective&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/be18f5b578015ac9f850394e83a6c37565afab7d.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Supermod is an overhaul designed as a natural extension of Squad: more content and depth, revisiting the core experience to new limits. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;Bra8uBbf4Do&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;Bra8uBbf4Do?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;With 32 factions, attack helicopters, and a set of custom features, it enhances combined-arms gameplay while keeping things readable and teamwork-focused. New content and systems include vehicles, weapons, and maps.&lt;br&gt;&lt;br&gt;We just added CAS helicopters, MANPADS, a new tank auto-zeroing system, a periscope view, and helicopter cockpit view + head-mounted display for more immersive air operations.&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;6QdQPRsNE_o&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;6QdQPRsNE_o?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Squad Vietnam By Tactical Collective &lt;/div&gt;&lt;br&gt;&quot;The development Squad Vietnam continues.&lt;br&gt;&lt;br&gt;We have begun integrating 3D models (characters and vehicles) using the Squad SDK. The Viet Cong and USA69 factions are almost ready to enter public testing. The NVA faction is being finalized, with work focused on the characters.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/21ea1cd5bedf6845898226b9e498294bae52530f.jpg&quot; /&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/c08708706cd730b23e3717826ca411326df19408.jpg&quot; /&gt;We have three playable maps whose vegetation has been updated for UE5. All Vietnam content will be playable in SuperMod.&lt;br&gt;&lt;br&gt;Johat-boi Map Preview - &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=fhGc0h1NTx4&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://www.youtube.com/watch?v=fhGc0h1NTx4&lt;/a&gt;Kho-Khan Map Preview - &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=UTN0ZWibPes&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://www.youtube.com/watch?v=UTN0ZWibPes&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Operation SkyLight By: Fosh &lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3617330916&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3617330916&lt;/a&gt;&quot;Operation SkyLight is a stealth mission and really has a Navy Seal feel to it. Your weapon is silenced, you have explosives, you start downriver, and move into a target compound via RHIB to destroy the ZU-23 guarding the territory, so the rest of the team can invade. This is a 5-man mission with no supporting NPCs. Get in and get out fast.&quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Echoes of Conflict By: Tadeasek &lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3617770045&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3617770045&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/81996aed04e5223643ce0adb192e254aa727a52e.jpg&quot; /&gt;&quot;Mod includes custom COOP fireteam missions designed for more than five players.&lt;br&gt;The missions are larger and more difficult than standard ones and are recommended for about 15–20 players.&quot;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/649274dbe42fa84b6adbb108f947c6f65a671ad3.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/809e16a4507a49bf9be12e8ae114a04031099601.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;SquadZRebirth\[ZombieMod]UE5 By PZY&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375&amp;searchtext=squadz&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375&amp;searchtext=squadz&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/b169209f41141242e1cf4702fcfcf602e2bdea6f.jpg&quot; /&gt;&quot;SquadZ is a distinctive mod focused on asymmetric human vs. zombie combat, designed to deliver an unprecedented zombie-themed gaming experience and immerse all players in its unique atmospheric gameplay.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/a013f69b9cfc6d019ea536d3bbe11b3e492555ee.jpg&quot; /&gt;Currently, the mod features ten distinct game modes: Thelost, LastStand, Hives, PVE, VIP, TerminalEscort, LifeForDead, TC, Invasion and NewVIP. More exciting modes such as PVEHives and VehicleEscort will be added in future updates to keep expanding your gameplay options.&lt;br&gt;Boasting a vast collection of original maps alongside the base game's maps, the mod also supports faction voting—striking a perfect balance between gameplay diversity and player experience for fresh and thrilling encounters every round. What’s more, a dynamic time system is integrated, with the in-map sky brightening or darkening in real time as the match progresses. Human classes are equipped with night vision goggles and weapon lights, while vehicles feature dedicated vehicle lights, thermal imaging and night vision capabilities. Zombies are also granted night vision and thermal vision, all tailored for intense combat in harsh weather conditions and elevating the immersion and strategic depth of every battle.&quot;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/7a6eedad0706eed44c7b72670f6a646506f3db41.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Brazilian Armed Forces (BAF) by SPM/Tactical Collective&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/e72e35e68faed4fa94bda78dc3bdc888264ae697.jpg&quot; /&gt;&quot;The team behind the BAF mod is happy to announce that they`ve recently joined Tactical Collective, creators of the community`s beloved Super mod!&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/47641e4d0e76b5da26c6bf99bac427aba111c902.jpg&quot; /&gt;With the new found support of TC, their project continues to show consistant development, over the months the team worked tirelessly to get new content implemented, including a WIP of what will be their take on a fictional land conflict between Brazil and Venezuela.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/f8e34e00d81c39c4c68235dc460e0800f3ffcea3.jpg&quot; /&gt;Their team is working to release the mod embeded into Supermod, that way all players that enjoy playing SPM around the world, will organicly get to meet their mod and enjoy the years of effort their team put into it.&quot;&lt;br&gt;&lt;br&gt;Check out their Discord for more info: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FFpsheDAgvg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/FpsheDAgvg&lt;/a&gt; &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;FAS (Fuerzas Armadas Squad) By Santini&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;The mod focuses on the Spanish Armed Forces faction, featuring equipment from the period of the official Squad factions, approximately 2008-2012.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/710cec50b8f2d36b6a3607db2c27bb16dcd37bbe.png&quot; /&gt;We started with the Army (ET, Legion, MOE - Special Operations), but the goal is to add the Marines, for which we already have assets in our resource library, while we are working on vehicles, weapons, and characters.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/0380cb33777ae62b3f04ea060075369493c1d5a5.jpg&quot; /&gt;We also want to add some maps, initially one based on a real mission in Afghanistan.&lt;br&gt;On the other hand, I must thank Tactical Collective for their help, without which some things wouldn't have seen the light of day yet, and other independent individuals who have shown interest. We are still looking for help with the project and for valuable people who want to get involved.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/24b32e288b99375c6138f095c5b9375737bede38.png&quot; /&gt;You can send a DM to \[FAS] Santini on the Modding Hub Squad Discord server or our discord.&lt;br&gt;We need all kinds of help, but especially a Squad Editor integrator and texture artists.&lt;br&gt;all models is under WIP, could be modified in the future.&quot;&lt;br&gt;&lt;br&gt;Check out their Discord: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F79wc8fJSWZ&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/79wc8fJSWZ&lt;/a&gt; &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Operation Backfire by Repix / Tactical Collective&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3620170504&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3620170504&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/5178c6e61fc3d22616062a1385787770596cb5ed.jpg&quot; /&gt;&quot;A group of hardline military leaders overthrows Iraq's civilian government, takes control of southern oil fields and ports, and arms loyal fighters with advanced air-defense weapons while attacking foreign tankers and forcing Western personnel out. The U.S. responds with a new intervention: break the military regime's hold on key strategic sites, destroy their missile stockpiles, and help restore a more cooperative government in Baghdad to stabilize the region and reopen safe shipping routes.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/51f25c3b5875a56ef456d438de5c9456d9333324.jpg&quot; /&gt;Your enemy is a modern Iraqi Army, heavily armed with Russian, Ukrainian and American equipment&lt;br&gt;&lt;br&gt;Your Squad is a Marine Force Reconnaissance, armed with most advanced weapons and two helicopters: UH-1Y Venom and AH-1Z Viper&lt;br&gt;&lt;br&gt;You have to sneak behind enemy frontlines on Helicopters to Ali AirBase, destroy 3 containers with manpads and return to the main base. Be aware that this AirBase is heavily fortified with IFV's Infantry, AA Vehicles and Tanks.&lt;br&gt;&lt;br&gt;This mod requires SuperMod to be installed&lt;br&gt;This mod is recommended for 5 or more players&quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Hrodna Border&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3436010829&amp;searchtext=&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3436010829&amp;searchtext=&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/826d96185a2afe20f6cb989f2e88597f322bbaab.jpg&quot; /&gt;&quot;Hrodna Border, set just South of the Suwałki Gap along the route between Bialystok and Grodno/Hrodna is a tribute to some of Squads greatest maps, but with its own unique flavor. It has a focus on balance, with a healthy dose of asymmetry. The more urbanized Polish side of the border focused around the border town of Kuźnica contrasts with the forested and rural outskirts of Hrodna to the South East. Capture Points/Lanes are intended to be balanced and fun for both infantry and armor players. Hrodna should feel right at home in any Vanilla or SuperMod rotation.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/19e6c685d5d3a9ac9f13c08e864642d9fc284229.jpg&quot; /&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fearth.google.com%2Fweb%2F%4053.52671031%2C23.64022817%2C136.61968466a%2C21369.37428475d%2C35.00001974y%2C313.81977467h%2C0t%2C0r%2Fdata%3DChYqEAgBEgoyMDIxLTA4LTE2GAFCAggBOgMKATBCAggASg0I____________ARAA%3Fauthuser%3D0&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Check out the real-life location!&lt;/a&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;zhLKGAxNJPo&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;zhLKGAxNJPo?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;NightVisionGoggles by Jhett and Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3598328694&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3598328694&lt;/a&gt;&quot;Brings NVGs to all layers and is highly configurable by server owners. Allows modders to focus on bringing better NVG materials to Squad without needing to actually make the BP backend. Player get to have a centralized experience, no need to learn new keybinds or gamble on quality.&lt;br&gt;&lt;br&gt;Each faction can have their own set infantry NVGs. Per vehicle config, allows gunner/spotter seats to have custom NVGs&lt;br&gt;&lt;br&gt;Works in other mods too, not just vanilla.&quot; &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;ModLoader by Jhett, Stepan, Carnage, and Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562&lt;/a&gt;&quot;Simple tool for modders and players. Spawns the specified actors, server-side, on every layer. Config is editable by server owners so they have full control over what is spawned.&lt;br&gt;Additionally, allows players to edit Enhanced Input Action keybinds from any mod.&lt;br&gt;&lt;br&gt;Contains a handful of &quot;mods&quot; that could be toggled in config such as:&lt;br&gt;- Vehicle Horns&lt;br&gt;- Moon Gravity&lt;br&gt;- More Stamina&lt;br&gt;- Toy Soldiers&lt;br&gt;- Bodycam vfx&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;XGFgUyWl3mU&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;XGFgUyWl3mU?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;MiniMap Manager by Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3536304225&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3536304225&lt;/a&gt;&quot;Minimap Manager is a ModLoader Mod that allows Modders and Map Makers to add Area-Based Minimaps (ie underground/floors) to Modded and Vanilla Maps.&lt;br&gt;&lt;br&gt;It also allows the injection of More Minimaps such as HD, Topographic, Terrain, and Custom Textures. All injected minimaps are selectable in-game through a Maps widget, so users can cycle/select a type on demand.&lt;br&gt;&lt;br&gt;NOTE: This mod is simply the MANAGER and does NOT contain any minimap textures (see SquadCalc_Minimaps) &quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Share and Repack by Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3564268394&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3564268394&lt;/a&gt;&quot;Hate having 17 billion half-used mags? Wish you could quickly repack them? Now you can with Share and Repack mod. This mod allows players to Repack most Infantry weapons and even precisely repack magazines by moving one bullet at a time.&lt;br&gt;&lt;br&gt;Not only can you repack mags but you can also share* them too! Each weapon can share based on its indexed caliber, meaning you can share M249 ammo with M4. Automatic Riflemans just became alot more viable.&lt;br&gt;&lt;br&gt;You can also share** grenades, smoke grenades, and bandages.&lt;br&gt;&lt;br&gt;*: in order to share magazines the weapon class must be indexed in Server side config&lt;br&gt;**: currently limited to vanilla classes and its children, if you made copies your equipables will not be compatible. &quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Resurgence by Noxxid3&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3687169051&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3687169051&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/6e2a969e276487aef6e8acb40c767c6430bb07a6.png&quot; /&gt;&quot;Resurgence is a refined version of Squad’s core gunplay. Featuring overhauled suppression, revamped recoil, weapon handling and subtle Quality Of Life (QoL) enhancements to promote a mix of realism and fun. This mod aims to breathe back new life into the infantry experience by delivering balance, and immersion without removing the core aspects of vanilla.&lt;br&gt;&lt;br&gt;Core Features&lt;br&gt;Suppression Rework:&lt;br&gt;- Suppression Visual clarity: replaced blur with tunnel effect.&lt;br&gt;- Role-based suppression&lt;br&gt;-Rifles will suppress over sustained fire, won't instantly cause suppression -- players will be able to re-engage and be effective. Facilitates tactical implementation over immediate application.&lt;br&gt;- LMGs/MMGs apply suppression quickly, giving AR's/MGs value.&lt;br&gt;- Close sniper and AT flybys will cause a quick flinch, however leaves no lingering effects.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/dde26f1c0b0cf336e963083247277a4db57e429d.png&quot; /&gt;Overhauled Recoil:&lt;br&gt;- Reduces exaggerated recoil, adds custom recoil, and is completely fine tuned (similar to how Rising Storm 2 functions).&lt;br&gt;- Focuses on player control, not randomness.&lt;br&gt;- Irons/1x sights: reduced vertical recoil, slightly increased horizontal.&lt;br&gt;- Optics: increased vertical recoil, rewards controlled fire.&lt;br&gt;- LMG/MMG -- Reduced recoil and misalignment engage effectively at 300m - 500m.&lt;br&gt;&lt;br&gt;Weapon Handling:&lt;br&gt;- All weapons can mount onto ledges to help with sway after exhaustion levels are reached&lt;br&gt;Quality of Life Enhancements (QoL)&lt;br&gt;- NATO UGLs now carry HEDP rounds: up to 51mm penetration, inspired by its real-world counter part.&lt;br&gt;- TOW Vehicle/Deployable rework -- Less sporadic, reducing the chance of randomly hitting the ground.&lt;br&gt;- HMG Deployable/Vehicle rework -- Tweaked MOA values to real-world values and removes spread.&quot;&lt;br&gt;&lt;br&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;rvuZtuTXZ5M&quot; class=&quot;sharedFilePreviewYouTubeVideo sizeFull&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo sizeFull&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/rvuZtuTXZ5M?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Join their Discord for more info: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FCjwRgzJv4r&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/CjwRgzJv4r&lt;/a&gt;  &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Lights And Lasers by Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3670948759&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3670948759&lt;/a&gt;&quot;Gives Flashlights and Lasers to all weapons with attachments.&lt;br&gt;Usable in any layer.&lt;br&gt;3 laser colors to choose from: Red Green Blue. IRLasers can be compatible with other mods.&lt;br&gt;Configurable via a json file so server owners dont need to rely on modders as much.&quot;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;tQJdIJu0vAo&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;tQJdIJu0vAo?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Skorpo: Operation FireCracker by VelvetDiamond&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;Fireteam Mission&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3672089982&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3672089982&lt;/a&gt;&quot;A better fire team coop experience that goes beyond the vanilla content.&quot; &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Dynamic Sky Plus by Hassge&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3668296898&amp;searchtext=&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3668296898&amp;searchtext=&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/c2f281ee493657a348173e994faa577fd7bf65b8.png&quot; /&gt;&quot;This project transforms the complex Ultra Dynamic Sky system into a responsive and flexible tool for the player. My modification removes the barrier between the user and the engine, allowing for world customization through the user interface. I paid special attention to the network code, so a pre-configured optimization profile ensures that dynamic weather and time of day changes run smoothly even in the most intense battles.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/166be25c455153ea1e4f06cc0894611576d2170f.png&quot; /&gt;I was inspired by the idea of ​​giving players the power of the Unreal Engine while maintaining performance and the ability to customize the weather for any scenario.&quot;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Squad Radio (WIP) by Deathripper&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3671154897&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3671154897&lt;/a&gt;&quot;Host will able to specify a file path or link via a json file in order to play a sound byte. Host will also be able to set &quot;Radio&quot; Stations to tune into while in a vehicle. Works in Fireteam, Dedicated Server and Standalone.&lt;br&gt;&lt;br&gt;NOTE: This mod is still a work in progress, while the prototype phase is complete, still needs fleshing out&quot;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;JexgIj_ZETY&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;JexgIj_ZETY?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;/div&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;i&gt;Thanks to everyone who submitted!&lt;br&gt;What mod are you excited to try? Let us know in the comments!&lt;/i&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/533253650845270986]]></link>
      <pubDate>Fri, 03 Apr 2026 17:00:55 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/393380/view/533253650845270986</guid>
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      <title>THE WRENCH - SPRING 2026 - PART 1: ART AND CINEMATICS</title>
      <description>&lt;div class=&quot;bb_h3&quot;&gt;Welcome back to The Wrench! Here we show off the latest in Squad modding.&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We’re doing things a little bit differently this time around: To encompass everyone who works on the SDK, we’re including art and cinematics to the Wrench!&lt;br&gt;&lt;br&gt;Here’s how it’s going to work:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Part 1:&lt;/b&gt; SDK Art and Cinematics&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Part 2&lt;/b&gt;: Main Game and Fireteam Mods   &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Part 1 also includes a supplementary art zine!&lt;/b&gt; To view all of the work in higher resolution, check out the zine&lt;b&gt; &lt;/b&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1y7KyqL0xn9COjl3zUSa5cSVGsWYL-szR%2Fview%3Fusp%3Ddrive_link&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here.&lt;/a&gt; (it's a large file, you will need to download) &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/8bb407496a8c7d1c41cef6a6ccc0fc5a089260b0.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;(Want to learn more about Cinematics? Check out the Squad Cinema Group on Discord: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fey7guCe&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/ey7guCe&lt;/a&gt;)&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;What follows is Part 1: amazing art and videos created by Squad community members.  &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;THE WRENCH - SPRING 2026 - PART 1: ART AND CINEMATICS&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;Abrams Desert Wolfpack by Gull Studios&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;I was trying to recreate the feeling of Battlefield 3. I just learned a bit about colour grading in the SDK, so I decided to put that to good use in these artworks. The classic lens flares and lens aberrations, like in BF3, were added in Photoshop.&quot;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3651839863&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3651839863&lt;/a&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/728503f9531d8dacda307ec0921da868580d13f3.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/5ac69d35721630b3f32d5adcea0032cbec6c5f49.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/f9473a7b27004eb190d21139ef4481a64938a0ec.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;SDK Photos by 21E1&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;“Real action photos inspiration” &lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/9aa2d6287b8394548cf97a515f6c4bb14dfe5146.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/d8723b0f6ed99c7b1d7974cd1dbbbefbc517b8d6.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/f897ee9045861c86e77b5c4099ef14a375e7b215.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Cut Off CG Short Film \[4K] By Martin Wong&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &quot;It’s a video that combines everything I experienced in the game into one video.&quot; &lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;9UyKqPO0WOQ&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;9UyKqPO0WOQ?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Calmness By: @hbfbfc &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;“I enjoy illustrating military themes away from the action itself” &lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/0c02a38b6225f5a7b23d54efe3beb64e8e586729.png&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Vanilla By: SGM_ghost &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;“The goal was to capture moments that define the Squad experience – the chaos of urban combat, the calm and sometimes absurd moments of everyday operations, and the often underestimated importance of logistics and coordination.&lt;br&gt;&lt;br&gt;I was inspired by military photography, documentaries, and Squad's emergent gameplay, where stories unfold not through scripts but through player interactions.&lt;br&gt;&lt;br&gt;The images are intended to convey that Squad is not just a tactical shooter, but a game that credibly portrays teamwork, tension, and unexpected situations.”&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/7b61c8ed9559fd5cd68c4f78958b2ebe3f50d5f7.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/5b99af0a8708f4073e5b09f43b9604a868694707.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/5f5b0b97fa6036ad16308754bad903e5252ea8e9.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Motion Capture By UrsoDoSono&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Our Squad Partner &lt;b&gt;UrsoDoSono&lt;/b&gt; has started incorporating motion capture in his content creation! Check it out in his introduction in this video:&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;YkL-oyqr77U&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;YkL-oyqr77U?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Squad Art Renders by Repix/Tactical Collective&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;Here are some renders I created using Squad and SuperMod assets. These images reflect my work on composition, lighting, atmosphere, and color grading. I treated each render as an independent piece, carefully balancing every element to evoke a specific mood. My goal was to create visuals that stand on their own and tell a story through detail and tone.&lt;br&gt;More works are available on my ArtStation page. You can check them out and support my journey!&quot;&lt;br&gt;&lt;br&gt;Check out Repix here: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2Frepixsquad&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://linktr.ee/repixsquad&lt;/a&gt; &lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/8a6fb9f0cb1e23883a83e16aa0eddbab1cff9bed.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/21ea1cd5bedf6845898226b9e498294bae52530f.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/764623b4857a69de9e65870675e45e51dc571feb.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;STORMTIDE | SuperMod Cinematic Trailer By Repix/Tactical Collective&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;Inspired by Battlefield 1 trailers, I wanted to bring that same cinematic energy to SuperMod's USMC 2020 faction. This solo passion project was built from scratch in UE5 — I handled cameras, animation, control rigs, materials, manual sound design, and color grading from start to finish.&lt;br&gt;This cinematic is my first step into game dev, and I'm committed to growing as an artist who blends realistic military action with powerful visual storytelling.&quot; - Repix&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;Q7a57LaxAfM&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;Q7a57LaxAfM?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;Miscellaneous Art by ACV &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;Cinematics inspired by gameplay&quot;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/d6b55241523bc745e1a8d4dd55e013b17131243e.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/90252fca67c2acf4bd66b77b63f51e131bc8137e.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/a83f3b4c048f2a6ed71c1a0ac97c086e70fa0042.jpg&quot; /&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/1fc10a1e03ba42ad89730543c4c49370d88d547a.jpg&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;LAST STAND by Maho&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&quot;&lt;i&gt;Last Stand&lt;/i&gt; is a short film produced with Squad assets, which tells the story of Canada and China jointly defending against an invasion of European forces.&quot;&lt;br&gt;Check out Maho's work here: &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/@damaho-t3r&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://www.youtube.com/@damaho-t3r&lt;/a&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;EGhh3eX6ES0&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;EGhh3eX6ES0?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h3&quot;&gt; To view all art submissions, check out The Wrench zine&lt;b&gt; &lt;/b&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1y7KyqL0xn9COjl3zUSa5cSVGsWYL-szR%2Fview%3Fusp%3Ddrive_link&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here.&lt;/a&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Want to learn more about Cinematics? Check out the Squad Cinema Group on Discord: &lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fey7guCe&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/ey7guCe&lt;/a&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/496097051687256278]]></link>
      <pubDate>Fri, 27 Mar 2026 15:04:40 +0000</pubDate>
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      <title>Spring into Squad with the Steam Spring Sale!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Squaddies!&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We're taking part in the Steam Spring sale! From &lt;b&gt;March 19th&lt;/b&gt; - 10 AM PT (GMT-7) and running until &lt;b&gt;March 26, 2026&lt;/b&gt; - 10 AM PT (GMT-7), save 60% off on Squad, Commander, and ULTIMATE Editions!  Join your fellow Squaddies and check out the latest in Squad: &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/393380/view/598551508223524949?l=english&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/news/app/393380/view/598551508223524949?l=english&lt;/a&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/393380/view/496092615849020744?l=english&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/news/app/393380/view/496092615849020744?l=english&lt;/a&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/RM7EVEOnxkM?si=ljFT-S-07hhyF5D7&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://youtu.be/RM7EVEOnxkM?si=ljFT-S-07hhyF5D7&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Offworld Out.&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/393380/Squad/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/393380/Squad/&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/491594085843337741]]></link>
      <pubDate>Thu, 19 Mar 2026 22:39:46 +0000</pubDate>
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      <title>Squad 10.3 Hotfix 2</title>
      <description>&lt;div class=&quot;bb_h3&quot;&gt;Hello Squaddies,&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We've released our Hotfix patch 10.3.1. This is a &lt;b&gt;client-side and Server&lt;/b&gt; &lt;b&gt;update&lt;/b&gt;, so please restart your client to receive the update.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Vehicles no longer miss ground collision and sink into the ground causing vehicles to get stuck, especially at high speeds and through height terrain changes/driving over bridges etc...&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Minsk vehicle wheels getting stuck in ground fixes on specific wheel colliders, handling changes for more control, friction changes for climbing terrain.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quad Bike handling improvements for steering allowing players better control, friction changes for more nimble climbing improvements in addition to wheel sinking.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the bug where players exiting a vehicle and another getting in caused the vehicle to be stuck in neutral until the engine was turned off and on again.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;Known Issues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We are monitoring Vehicles especially the Minsk for any residual handling issues. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Please continue to leave us your feedback and any bugs you find in the &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fsquad&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Squad Community Discord&lt;/a&gt;.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Offworld out! &lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/532124583945307117]]></link>
      <pubDate>Tue, 03 Mar 2026 17:59:26 +0000</pubDate>
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      <title>Squad 10.3 Patch Notes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;i&gt;&lt;b&gt;Hello Squaddies, and welcome to Patch 10.3&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We have a slew of great stuff for you in this Patch! 10.3 introduces new content for the PLA factions including modernized infantry weapons and iconic PLA vehicles, a new emplacement, and a static landing ship. It also introduces our first installment of Community-made map layers and the removal of Faction Restrictions. Get ready to play way more factions on maps that you have never seen before! We have also added gestures usage inside vehicles and emotes usage out of main base. And as always a number of bug fixes.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;PLA Faction Additions&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The PLA faction has been expanded to better represent modern Chinese combined arms warfare. This update introduces a new generation of PLA small arms, expanded mechanized and air assault capabilities, and full-scale amphibious operations. With modern infantry weapons, new armored and wheeled vehicles, utility helicopter, and a dedicated amphibious landing ship, PLA forces are now equipped to conduct rapid assaults across land, air, and sea. Distinct equipment sets further separate PLA, PLANMC, and PLAAGF, reinforcing their individual battlefield roles while strengthening the overall identity of China’s armed forces in Squad.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Overview&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLA now has access to new infantry weapons (QBZ-191 family) and new vehicles / emplacements. Support battlegroup are still using older infantry weapons.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLAAGF retains use of the older infantry weapons (QBZ-95 family)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLANMC now has access to new infantry weapons (QBZ-191 family). Support battlegroup are still using the older infantry weapons&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Weapons&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QBZ-191 Rifle&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Multiple Variants including grip pod, suppressor, 3 types of optics&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The centerpiece of the PLA’s &quot;Integrated Soldier Combat System,&quot; the QBZ-191 replaces the bullpup legacy of the QBZ-95 with a conventional, modular design focused on superior ergonomics and rail-mounted versatility. Several variants including configurations with reflex sights, magnified scope, grip-pods, suppressor—it serves as the new standard-issue workhorse across all primary roles, from Squad Leaders to Medics.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QBZ-192 Carbine&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Multiple Variants including grip pod, suppressor, 3 types of optics&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The compact carbine variant of the QBZ-191 series, the QBZ-192 is engineered for maximum maneuverability in confined spaces without sacrificing the stopping power of the 5.8mm cartridge. With its shortened barrel and optimized ergonomics, it serves as the primary defensive weapon for vehicle crews and specialized support roles, offering a lightweight, high-performance solution for high-intensity, close-range engagements.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QBU-191 Designated Marksman Rifle&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2 Variants&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Built on the same modular architecture as the QBZ-191, the QBU-191 DMR features a cold-hammer-forged long barrel and integrated bipod for sustained long-range precision. Equipped with the QMK-191 high-magnification optic, it provides the Marksman kit with a sophisticated tool for suppressing threats at extended distances.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QCW-05 Sub Machine Gun&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;4 Variants&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A compact, bullpup PDW (Personal Defense Weapon) optimized for high-capacity suppression and stealth operations. Featuring a unique 50-round quadruple-stack magazine and a high rate of fire, it provides exceptional firepower in close-quarters engagements.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QJB-201 Light Machine Gun&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2 Variants - Irons and Magnified Optic&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A modern, belt-fed squad automatic weapon designed to replace the magazine-fed QBB-95, providing a significant increase in sustained suppressive fire. It features a dual-feed system and high-capacity 100-round belts, allowing Automatic Riflemen to maintain fire superiority during high-intensity engagements while utilizing the ergonomics and rail-mounting capabilities of the new weapon family.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QJY-201 General Purpose Machine Gun&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2 Variants - Irons and Magnified Optic&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Chambered in the powerful 7.62x51mm NATO-equivalent cartridge, the QJY-201 serves as the PLA’s modernized General Purpose Machine Gun (GPMG), offering superior range and stopping power over previous squad-level arms. This belt-fed system utilizes a lightweight, ergonomic design and integrated bipod, providing the Machine Gunner kit with a highly portable platform for delivering devastating sustained fire across long distances.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QLZ-87 Heavy Grenade Launcher&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;2 Variants - Irons and Magnified Optic&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A unique, man-portable automatic grenade launcher that grants infantry squads high-mobility explosive fire support. Utilizing a 6-round drum and integrated bipod, it allows a single operator to engage grouped infantry and light vehicles at medium to long range with 35mm high-velocity grenades while maintaining the ability to rapidly reposition during an assault.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Optics&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QMK-171A Rifle Scope - &lt;/b&gt; used on QBZ-191/QBZ-192 Rifles&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The QMK-171A is a modernized 3x fixed-power prism sight that serves as the standard-issue optic for the QBZ-191 infantry family. Optimized for the &quot;Integrated Soldier Combat System,&quot; it features a high-clarity reticle with built-in bullet drop compensation (BDC), providing infantrymen with enhanced target acquisition and lethal accuracy at medium-to-long ranges compared to traditional iron sights or older legacy optics.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QMK-191 DMR Scope - &lt;/b&gt;used on QBU-191 DMR&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;3-12x Magnification&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; Designed specifically for the QBU-191 Designated Marksman Rifle, the QMK-191 is a 3-12x variable-power scope optimized for long-range precision. It features a specialized reticle with integrated ranging tools and sophisticated elevation adjustments, allowing marksmen to identify and neutralize high-value targets at distances well beyond the reach of standard infantry sights.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QMK201 LMG Scope - &lt;/b&gt; used on QJB-201 Light Machine Gun&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A specialized 3x magnification prism optic tailored for the QJB-201 Light Machine Gun to maximize the effectiveness of sustained suppressive fire. Featuring a wide field-of-view and a high-contrast reticle, it allows the Automatic Rifleman to maintain superior situational awareness while delivering accurate, long-range bursts against entrenched enemy positions.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QMK201 LMG Scope - &lt;/b&gt;used on QJY-201 General Purpose Machine Gun&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The QMK-203 is a ruggedized, 6x magnification optic purpose-built for the QJY-201 General Purpose Machine Gun to ensure accuracy at extreme ranges. Engineered to withstand the heavy recoil of 7.62mm sustained fire, it features a specialized reticle designed for rapid target acquisition and long-distance ranging, allowing the Machine Gunner to effectively suppress enemy movements and light vehicle assets at medium to long distance engagements.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;YOLOSON LH510S Reflex Sight - &lt;/b&gt;used on QBZ-191/QBZ-192 Rifles&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A high-performance, non-magnified reflex sight designed for CQB. Featuring a wide, clear aperture and a sharp illuminated reticle, the LH510S provides infantrymen with maximum situational awareness and &quot;both-eyes-open&quot; shooting capability, making it the ideal choice for high-speed urban operations and point-blank engagements where speed is the deciding factor.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Emplacements&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QLZ-87 Heavy Grenade Launcher&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The tripod-mounted configuration of the QLZ-87, optimized for defensive fortifications and sustained area denial. This variant utilizes a larger 15-round drum and a stabilized mounting system, significantly increasing accuracy and volume of fire over the hand held variant, to create a formidable weapon against enemy infantry and open top vehicles.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Vehicles&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Lynx 8x8. &lt;/b&gt;Fast, unarmed amphibious light tactical vehicle intended for transport and rapid deployment.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Available on the following battlegroups: &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLA: Air Assault, Light Infantry, Support&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLAAGF: Amphibious Assault, Support&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLANMC: Amphibious Assault&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Transport Variant:&lt;/b&gt; Configured with seating for a full infantry squad, providing high-speed insertion capabilities for flanking maneuvers and objective-capturing in difficult terrain.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Logistics Variant:&lt;/b&gt; A dedicated supply platform capable of ferrying critical ammunition and construction materials to forward positions that are inaccessible to standard logistics trucks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fire Support QJZ-89 HMG:&lt;/b&gt; Equipped with a heavy machine gun, this variant transforms the agile Lynx into a mobile suppression platform, ideal for harassing enemy flanks and supporting light infantry advances.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fire Support QLZ-87 AGL:&lt;/b&gt; This formidable fire-support configuration integrates the QLZ-87 automatic grenade launcher onto the agile 8x8 Lynx chassis. It provides the PLA with a highly mobile &quot;infantry artillery&quot; platform capable of delivering rapid, high-velocity 35mm explosive fire to suppress enemy positions and clear buildings, all while maintaining the ability to relocate instantly across rugged terrain.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;ZSD-89 Tracked APC&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Amphibious tracked personnel carrier for mechanized infantry support.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Available on the following battlegroups:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLA: Armored&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLAAGF: Amphibious Assault, Armored, Combined Arms, Mechanized &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;ZSD89 (Open Top HMG):&lt;/b&gt; The standard personnel carrier configuration, equipped with a 12.7mm heavy machine gun for self-defense and infantry suppression during troop delivery.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;ZSD89 (Open Top QLZ-87):&lt;/b&gt; A specialized fire-support variant featuring the 35mm automatic grenade launcher. This configuration provides mechanized squads with a high-mobility &quot;explosive punch&quot; to clear buildings and suppress enemy movement.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;ZSD89 (30mm Autocannon):&lt;/b&gt; A lethal upgrade that equips the chassis with a 30mm autocannon, transforming the APC into a light infantry fighting vehicle capable of engaging enemy light armor and fortified positions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;WZ-551 Wheeled IFV&lt;/b&gt;. Amphibious wheeled infantry fighting vehicle equipped with a 25mm autocannon and fully modeled interior.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Available on the following battlegroups&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLA: Combined Arms, Motorized&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;ZSL-92 APC Open Top HMG: &lt;/b&gt;The basic troop transport variant, equipped with a 12.7mm heavy machine gun. It prioritizes infantry capacity and speed, allowing squads to reach objectives quickly while providing basic self-defense and suppressive fire.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;QLZ-87 Open Top Variant&lt;/b&gt; A specialized modernization variant that replaces the standard HMG with the QLZ-87 automatic grenade launcher. This configuration transforms the WZ551 into a mobile area-denial platform, capable of raining 35mm high-velocity explosives downrange to clear infantry-heavy zones while benefiting from the protection and mobility of the armored 6x6 chassis.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;ZSL-92B IFV (30mm Autocannon):&lt;/b&gt; A modernized infantry fighting vehicle variant featuring a 30mm autocannon and 7.62 cupola machine gun. This configuration allows motorized units to engage enemy IFVs and fortified positions directly while maintaining the high mobility of a wheeled platform.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Z-9A Utility Helicopter&lt;/b&gt;. A modernized utility helicopter that serves as the primary aerial transport and logistics platform for PLA air units. Its sleek, aerodynamic design allows for the swift insertion of infantry squads and FOB radios into contested landing zones.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Available on the following battlegroups:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLA: Air Assault, Combined Arms&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLAAGF: Amphibious Assault, Support.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Amphibious Warfare Expansion&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;PLA Type 071 Amphibious Transport Dock&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New amphibious main base enabling large-scale invasion gameplay for PLAAGF and PLANMC.&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Invasion Layers. &lt;/b&gt;Sanxian Islands, Skorpo, and Goose Bay now feature amphibious assault layers launched directly from the 071.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Community Design Team Updates&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Faction Restrictions Update:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated faction restrictions on all gameplay layers, so now any faction can fight against any other faction, and there are less biome restrictions across all maps.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;War Games&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Server owners can now configure&lt;/b&gt; an option to enable / disable faction alliance restrictions.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Restrictions will still be in place for same faction vs same faction team, i.e., United States Army vs United States Army is still not allowed (as there is no identifier to see who is friend or foe) &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Biome Faction Restrictions: &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;These are the remaining biome restrictions in place for v10.3:&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Afghanistan / Central Asia RESTRICTED:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;CRF&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;IMF&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Middle East RESTRICTED:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;CRF&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Eastern Europe RESTRICTED:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;CRF&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;MEI&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Northern Europe RESTRICTED:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;MEI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;GFI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;CRF&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;North America RESTRICTED:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;MEI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;GFI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;IMF&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Asia RESTRICTED:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;CRF&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;GFI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;MEI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;IMF&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Community Layers:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added 4 new map layers that were designed by the community. These layers are the first of hopefully many that are going to be implemented in every major patch that we do going forward. It may take us a little time to get our feet under us, but there will be a way to submit your own Layer suggestions to us for Community Voting each patch. &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Sanxian RAAS v3 _CL&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Al Basrah AAS v3 _CL&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Harju RAAS v3 _CL&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Manicouagan Seed v2 _CL&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;To check out how each of these Layers were planned out, you should have a look at Community member Sharkman's new tool. Many of you will know him from his creation of SquadCalc, and &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsquadguessr.app%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Squad Guessr&lt;/a&gt;!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuild.squadcalc.app%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://build.squadcalc.app/&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We would also like to thank AidanHoff, EyeoftheHawks, MyEggo, Logano, Schmeckles, Sasi, Vohk, Gangry and Dragoon, along with Sharkman for helping with these initial Community Layers. It would not have been possible without your help!&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Soldier Locomotion:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the minimum fall height required to trigger fall damage.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;New Weapon Skin Pack&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Dragon Pack ($11.99 USD)&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Includes &lt;b&gt;eight&lt;/b&gt; cosmetic items for the &lt;b&gt;PLA &lt;/b&gt;and &lt;b&gt;PLANMC &lt;/b&gt;factions:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Desert Profile - QBZ-191 and QBZ-192 Rifles for desert maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Forest Profile - QBZ-191 and QBZ-192 Rifles for woodland maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Desert Mantis - QBU-191 Marksman Rifle for desert maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Forest Mantis - QBU-191 Marksman Rifle for woodland maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Desert Patrol - QCW-05 SMG for desert maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Forest Patrol - QCW-05 SMG for woodland maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Desert Ambush - QJB-201 LMG and QJY-201 GPMG for desert maps&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Forest Ambush - QJB-201 LMG and QJY-201 GPMG for woodland maps&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/44e072c9ee0ee9f87caa65b8ca6483e84d69ef79.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/d8a548bd2e334689a00f5dbd94445af9c6705e72.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/cd8d296827a401ae258d3abe98ee0a9ad44c6284.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/7bc7e8f0a3f5a46e51cde7be3c6c8ddbd3ac156c.png&quot; /&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Fireteam Updates&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Quality of Life Features:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Scoreboard - Something that has been requested by the community has been adding a Scoreboard at the end of a mission. This has now been implemented in Fireteam! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Bug Fixes:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Raiders on the Storm&lt;/b&gt; - Fixed some minor bugs with this mission. Multiple objective markers showing up despite there being only 1 objective and updated objective text.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Experimental Missions now display an experimental mission image preview. So you know it’s.. More experimental…? Yes…&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a server.cfg config option - AllowFireteamLayersInRotation - to servers to allow coop layers to be included in layer rotations but defaulted to off&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug that could cause an “Invalid Password” crash when hosting a private Fireteam server while connected to a passworded PvP server&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Experimental Missions:&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will be leaving the Experimental Missions in for the &lt;b&gt;February &lt;/b&gt;update. However, In the &lt;b&gt;March &lt;/b&gt;update we will be &lt;b&gt;removing &lt;/b&gt;all the current Experimental Missions for review and reassignment. So play them while you can! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Upcoming Missions:&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will be adding new missions to Fireteam. All Squad players will be able to play the Free Tier mission, and everyone who owns the &lt;b&gt;Supporter Pack&lt;/b&gt; or the &lt;b&gt;Founder Pack&lt;/b&gt; will be able to play the Paid Tier Mission (at no extra cost).&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fireteam Free Tier Mission \[+2 Missions]&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sand in your TOWs (Pacific Proving Ground) &lt;/b&gt;- &lt;i&gt;A mission intended for smaller fireteams and inexperienced players, your squad must travel along the island taking out the enemy TOWs that are stopping allies from joining you.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Reactor Capture (Sanxian Islands)&lt;/b&gt; - &lt;i&gt;Enemy forces have broken through our frontline and taken the north island. They set up a strong base at and around the power plant. Your squad must break through the enemy perimeter and capture the power plant back.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fireteam Paid Tier Mission \[+1 Mission] &lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Waves of Thunder (Sanxian Islands)&lt;/b&gt; -&lt;i&gt; The enemy has a major helicopter base on the East Side of the island which must be neutralized at all costs. Your squad needs to infiltrate the target location and destroy the ammo caches within.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Emotes Outside of Main Base&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All Emotes now can be used outside of Main and during Forward Staging!&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In order to keep the gameplay fair, all emotes outside of Main will only play in first person&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Emotes can now be used from the crouched stance (the character will change stance automatically)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Passenger Gestures in Vehicles &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Gestures can now be used by vehicle passengers in rear compartment seats:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Troop seats in trucks and helicopters&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rear compartment seats in light armored vehicle&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Open passenger seats on quads, bikes, technicals and boats&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;Note: Overwatch, Move Out, Cease Fire, and Disregard gestures cannot be used in vehicles&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;System &amp; Gameplay Updates&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Weapon magazines in the HUD will now visually deplete, making ammo reserves more visible at a glance, especially for colorblind players.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Single-shot weapons and other items now have a variety of unique icons to represent remaining uses in the corner of the HUD instead of the standard rifle magazine icon.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated all Battlegroup icons to use stylized icons instead of NATO map symbols.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Implemented M121 Mortar firing animations for the M1064A3 Mortar Carrier&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added the zoom functionality to the IMF's ZiS-3 field gun emplacement&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new MG3 close firing sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new TLF SOR109 SMG close firing sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new M2 50cal HMG close and mid firing sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new DSHK HMG Close and Mid firing sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new RPD close firing sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new Vz61 SMG firing and foley sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new Makarov pistol firing sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated the RGF LAT1 (with RPG7) to include Binoculars in their kit inventory.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Adjusted RPD recoil to be less, more in line with similar machine guns.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved SquidBots vision systems. SquidBots should now be more successful at spotting targets in windows and behind fences.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;⚙️Added new server settings for changing Match Staging time on AAS, RAAS, TC and Match Start time on Skirmish:&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;- PrepTimeStandard: Time for each team to prepare before the match starts (Staging duration). This doesn't affect Invasion, Insurgency, Destruction, or Skirmish. Limit 60-300(s).&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;- PrepTimeSmallScale: Time for each team to prepare before the match starts for game modes like Skirmish. Limit 60-300(s).&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;General Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug with USMC AAVP7A1 APC exit points caused players to get stuck &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the AFU C90 stadiametric rangefinder not working properly&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed zeroing and stadiametric rangefinder on the PSO1 Scope for SVD Marksman Rifle&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where the IMF AS-VAL rear iron sight looked too narrow, making it difficult to aim.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the frame skipping when swapping the aim positions for the PLANMC ZSD05 Logistics QJY88&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the BMP-1, BMP-2M, BMP-3M, BMD-4M, BTR-4, and BMP-1TS weapons not following vehicle weapon slot type standards&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a visual issue with the VDV BMD-1M and BTR-D track texture displaying incorrectly&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a texture issue on the SDO Scope for the USMC faction&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug with the USMC SL underslung grenade launcher item’s switching animations&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a visual issue with AFU Mi-8MTV-5 Helicopter which had a misspelled word on the tail of the helicopter.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where the BRDM-2 commander character was not animating left and right with the periscope traversal&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug with the “Crash Test” weapon skin where the magazine tape appeared to be inverted&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue with AFU soldier poses&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed AFU Stugna-P ATGM Control Unit (laptop) not having projectile collision. Rifle bullets will still penetrate the screen and hit players using the laptop.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where players would be teleported when un-deploying the bipod on the IMF Hull Down and Observation Tower fortifications&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Destruction game mode layers showing inconsistent descriptions during staging&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the QLZ87's firing animation and first-person weapon inspection animation&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved bullet hit sounds on armored vehicles&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where the WPMC M14 Rifle + Meupold Scope’s ranging at 900m to 1,000m was unreliable&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the bug where players could flip some MBT by running into them&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the vehicles flipping into space when driving under low surface or trees&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the bug where tracked vehicles had little to no lateral friction on slopes preventing acceleration &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Map Updates &amp; Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Al Basrah&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added AAS v3_CL, Community designed layer&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a broken material displaying dirt rather than a layer of tiles and dirt on the Terminal building at grid E5-3-9&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Black Coast&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Invasion_v3 layer&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug where some rocks were missing backface.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Chora&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing end of wall section&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Goose Bay&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;SQ-38793 - Grounded the floating tree&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Invasion v2, PLA naval invasion layer&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Gorodok&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Invasion_v3 layer&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Harju&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added RAAS_v3_CL, Community designed layer&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Manicouagan&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Seed_v2_CL, Community designed layer&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sanxian&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Invasion_v3, PLA naval invasion layer&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added RAAS_v3_CL, Community designed layer&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Skorpo&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Invasion v3, PLA naval invasion layer&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Mod SDK Update&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A SQGameModeEntry blueprint struct layout was changed, reordering some of its existing properties and adding new ones, related to the changes in regards to being able to use emotes outside of main base and allowing to change the staging phase length via a server setting.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;This change will require all mods that use a custom game mode data table in their layer data assets  to be recooked, as this struct is used as data layout template for those data tables. Mods that are using custom game mode tables could cause a crash upon the game start if not recooked.&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;b&gt;Known Issues&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;PLA and PLAAGF can now fight each other, despite sharing the same uniform, making identifying friend/foe difficult. This will be resolved in a future update.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The MINSK bike received some accidental tuning that it was not meant to receive. This will be fixed in a Hotfix that will be sent out after the 10.3 update. The Minsk is usable, its just not in the correct state. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;OFFWORLD OUT!&lt;/b&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/598551508223524949]]></link>
      <pubDate>Tue, 17 Feb 2026 18:01:33 +0000</pubDate>
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      <title>Squad Partners play Fireteam with Offworld Devs!</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Come check out our Partners playing Squad Fireteam!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/broadcast/watch/76561199659014598&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/broadcast/watch/76561199659014598&lt;/a&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/494968618700767305]]></link>
      <pubDate>Thu, 12 Feb 2026 00:36:23 +0000</pubDate>
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      <title>Squad Commander Edition is 60% off for PVP Fest!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Squaddies!&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We're taking part in the Steam PVP Fest sale! From &lt;b&gt;February 9th&lt;/b&gt; - 10 AM PT (GMT-7) and running until &lt;b&gt;February 16th, 2026&lt;/b&gt; - 10 AM PT (GMT-7), save 60% off on Squad Commander and ULTIMATE Editions!  Join your fellow Squaddies and check out the latest in Squad: &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/393380/view/496092615849020744?l=english&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/news/app/393380/view/496092615849020744?l=english&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/393380/view/637955472778857062?l=english&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/news/app/393380/view/637955472778857062?l=english&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/RM7EVEOnxkM?si=ljFT-S-07hhyF5D7&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://youtu.be/RM7EVEOnxkM?si=ljFT-S-07hhyF5D7&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Offworld Out.&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/393380/Squad/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/app/393380/Squad/&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/529870881777779889]]></link>
      <pubDate>Mon, 09 Feb 2026 18:38:30 +0000</pubDate>
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      <title>Squad: Fireteam Sitrep - January 2026</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Hello Squaddies!&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Howitzer back with a Fireteam Update! This time we’ll cover some modded mission adventures and what more to expect from Fireteam in Squad’s next update.&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Modding&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In December's update, we mentioned that modded missions had already started to turn up in the &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/workshop/browse/?appid=393380&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Steam Workshop&lt;/a&gt;. After our holiday break, we decided to pick a handful of modded missions to play through as a team. We had an absolute blast! It’s incredible to see some of the crazy things modders are doing with Fireteam. We want to make this a regular thing for us to do to see what the community is up to.\&lt;/p&gt;[/p]&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We recommend these two by &lt;b&gt;Harryhoot1&lt;/b&gt;. You’ll definitely need a full team of 5 to take these on.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Operation Boreal Guard&lt;/b&gt; &lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3624269456&amp;searchtext=&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3624269456&amp;searchtext=&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Operation Ashfall&lt;/b&gt; &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3626020773&amp;searchtext=&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3626020773&amp;searchtext=&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This is a little playthrough summary we made of Boreal Guard. It was an action packed operation. Well paced and &lt;b&gt;very &lt;/b&gt;hectic at points. Also just to point out this was just one playthrough. Subsequent playthroughs may very well play out differently depending on how the mission was made! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/e0d7505eee43dfebee932009034c2b4dc3e15cc0.png&quot; /&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;1 &amp; 2&lt;/b&gt; - We had to defend our position from an RGF push.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;3&lt;/b&gt; - We advanced forward in some vehicles we acquired and destroyed a mortar cache.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;4&lt;/b&gt; - We headed into the village from the north to support friendly troops that were there. We encountered pretty stiff resistance here! As several counter attacks took place.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;5&lt;/b&gt; - Heading out to the last objective, we took vehicles and B-Lined it to the objective through a lot of enemy resistance. Rather than dealing with them, we just drove through in our vehicles.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;6 &amp; 7&lt;/b&gt; - After some light resistance we finally got to the objective! Mission over.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The whole thing took around 35 minutes. A great time! Go check it out!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Quality of Life Features&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Scoreboard&lt;/b&gt; - Something that has been requested by the community has been adding a Scoreboard at the end of a mission. This has now been implemented in Fireteam! Check out the image below to see what that looks like.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/dd3e3dcdf366d438149f8c487ae8c52ce87e05bb.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Raiders on the Storm&lt;/b&gt; - Fixed some minor bugs with this mission. Multiple objective markers showing up despite there being only 1 objective and updated objective text.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Experimental Missions now display an experimental mission image preview. So you know it’s.. More experimental…? yes…&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Experimental Missions&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will be leaving the Experimental Missions in for the &lt;b&gt;February &lt;/b&gt;update. However, In the &lt;b&gt;March &lt;/b&gt;update we will be &lt;b&gt;removing &lt;/b&gt;all the current Experimental Missions for review and reassignment. So play them while you can!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Upcoming Missions&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will be adding new missions to Fireteam. All Squad players will be able to play the Free Tier mission, and everyone who owns the &lt;b&gt;Supporter Pack&lt;/b&gt; or the &lt;b&gt;Founder Pack&lt;/b&gt; will be able to play the Paid Tier Mission (at no extra cost).&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Fireteam Free Tier Mission \[+2 Missions]&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sand in your TOWs (Pacific Proving Ground) &lt;/b&gt;- &lt;i&gt;A mission intended for smaller fireteams and inexperienced players, your squad must travel along the island taking out the enemy TOWs that are stopping allies from joining you.&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/ac409327fb98c7e2c633439a97f7fec72b6fda5d.png&quot; /&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Reactor Capture (Sanxian Islands)&lt;/b&gt; - &lt;i&gt;Enemy forces have broken through our frontline and taken the north island. They set up a strong base at and around the power plant. Your squad must break through the enemy perimeter and capture the power plant back.&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/4ae9c1402c84713c152ba7b236b3240c817ad363.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Fireteam Paid Tier Mission \[+1 Mission] &lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Waves of Thunder (Sanxian Islands)&lt;/b&gt; -&lt;i&gt; The enemy has a major helicopter base on the East Side of the island which must be neutralized at all costs. Your squad needs to infiltrate the target location and destroy the ammo caches within.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/76e8dee6f1c363d392056bebdedc27056b586ee2.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Community Voted on Weapon Skin&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The '&lt;b&gt;Makeshift&lt;/b&gt;' theme was the winner of the community weapon skin vote. We are currently developing a skin based on this theme and will show off the final design when it’s ready. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/777c804b3d9774ff71840ccb86b142138634b33a.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Thank you so much for playing Squad: Fireteam! See you in the next mission.&lt;/b&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/496092615849020744]]></link>
      <pubDate>Thu, 29 Jan 2026 17:59:12 +0000</pubDate>
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      <title>Squad 10.2 Patch Notes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hello Squaddies!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Welcome to Squad in 2026! Today we bring you Patch 10.2, containing multiple updates for Fireteam and a slew of bug fixes and optimizations for Squad overall. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Community Development team have been hard at work as well with a couple of gameplay changes including changes to Heli timers and more. Read on to find out more!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;General Optimizations&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;Mesh Streaming:&lt;/b&gt;Memory use has been improved with an implementation of mesh streaming LODs for most static and skeletal meshes. This results in clients only keeping the minimum required quality level of meshes in memory and streaming in higher quality meshes as needed.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All vehicles now have LOD’s streamed on demand.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All soldiers now have LOD’s streamed on demand.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All weapons now have LOD’s streamed on demand&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;&lt;u&gt;Fireteam Missions &amp; Experimental Missions&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;10.2 brings new bug fixes, QoL updates and content for Fireteam!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Quality of Life Features:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The end-of-match screen will tell the non-host players that the host is picking the next mission, to discourage immediately clicking the Back To Main Menu button.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In missions that require all players to be revived before mission victory, a reminder popup will appear when victory is blocked by a downed player.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All missions have been renamed with distinct names, replacing the previous objective-type designations. &lt;i&gt;(In the future, we aspire to make all the missions feel unique and have more varied main and side objectives - distinct names reinforce this more than names based on the main objective)&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Please see this previous post for the full name list - &lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/393380/view/507348444540568605?l=english&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/news/app/393380/view/507348444540568605?l=english&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Bug Fixes:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the &quot;FTL marker always visible&quot; and &quot;SL marker always visible&quot; settings.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue where ESC key does not close the Select Fireteam Pack screen.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue where half of the squad did not have shadows - they are no longer vampires🧛&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The “Founder” tag in Fireteam server browser now reads as “Supporter”.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue with free missions being unavailable when Epic Online Services has an outage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Hid the “Close” button in the “New Round Screen” as it was redundant.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue with the Fire Support Weapon Skin leading to nowhere in the store.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - what a weird one…&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed players in Fireteam missions being able to switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;New Missions:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fireteam Free Tier Mission \[+1 Mission]&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Raiders on the Storm (Al Basrah) (5 players)&lt;/b&gt; - Insurgents are stockpiling arms on a heavily defended island. With all the bridges blocked, your squad must conduct an insertion via boat and assault the target.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fireteam Paid Tier Mission \[+1 Mission] &lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Final Departure (Harju) (5 players)&lt;/b&gt; - Left behind as friendly lines are crumbling, traverse your way through a deadly forest battlefield to reach the coast and catch the last ride off the mainland.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Something New - Experimental Missions:&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will also be launching a few new missions with the tag &lt;b&gt;\[EXP]&lt;/b&gt;. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test!&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;\[EXP] Council Decapitation (Gorodok) (5 players)&lt;/b&gt; - Intel suggests that a high level gathering of a local militia commander and Russian forces is taking place within striking distance. Your objective is to crash the meeting, but available assets are limited to recently captured militia vehicles.&lt;br&gt;&lt;i&gt;Marked as experimental because it is against two enemy factions at once, with two objective phases and extraction required. Releasing early to gather feedback on longer missions such as this.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;\[EXP] High Noon (Fallujah) (5 players)&lt;/b&gt; - Trapped behind enemy lines after a recon mission gone wrong, your squad is about to come under assault from all sides. Build fortifications, ration your supplies, and hold the perimeter until friendlies can break through to your position.&lt;i&gt;&lt;br&gt;Marked as experimental because the bots do not know how to destroy player deployables yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;\[EXP] Superfob (Al Basrah) (5 players)&lt;/b&gt; - Command wants an outpost set up in a strategic area. Load up a convoy with supplies and pick the most defensible position, then build fast and hold your ground against the inevitable counterattack.&lt;i&gt;&lt;br&gt;Marked as experimental because the bots do not convincingly attack over open ground yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Community Design Team Updates&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Helicopter timing changes from 10 mins to 5 Mins&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Fall height threshold increased for causing damage &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Updated Transport ticket costs from 5 to 3&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Set all vehicle hulls to use Continuous Collision Detection (CCD)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- M1151 flip tuning adjustments increased flip threshold&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- M1151 Light flip tuning adjustments increased flip threshold&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- BRDM-2 flip tuning thresholds increased&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;System &amp; Gameplay Updates&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added &quot;Waiting For Host&quot; text to the co-op victory/defeat screen so all players know that the host can select the next mission&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Renamed all free and paid tier Fireteam missions with new stylistic names to reflect our ambition to make each mission unique and stand out&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added and changed several lines in the default Excluded Layers server config file so that the new and renamed Fireteam missions will not show up in layer rotation&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;General Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fix the clipping issue on hands when holding certain grenades&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed effect volume slider not affecting vehicle burning sound.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the intensity of suppression and other depth-of-field blur effects scaling depending on the player's Resolution, Screen Percentage, Aspect Ratio, Upscaling, and Field Of View settings.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed SPG9 AT Emplacement having no backblast damage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Vehicles with closed turret tops should now display a turret icon whenever using a repair box&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed FV107 and FV432 woodland wrecks still using desert assets&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the soft lock in deployment screen after switching teams&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed helicopters gaining additional velocity when pilot experiences sudden game performance drops.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The music player will now track its paused state so as to not force play the song when adjusting volume if you had it paused&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the gap that was appearing in the commander ability list&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Armory weapon icons sometimes were shrinked sometimes&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a visual issue with AFU Stugna-P ATGM Emplacement where you could see your own soldier without a head when looking at yourself using the Control Unit.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed store screen forcing weapon skins into 2 columns causing the scrollbar to be offset by large amount&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Proper emote will be played in emote screen in armory after you open it for the first time&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed AFU Rallypoint being stacked too high.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Armory - changed M110 weapon and skin preview to the suppressed version&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Meupold MK4 scopes geometry disappearing in ADS view&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Wrist weight issues are on all roles.  Updated weights on all AFU soldiers.  Submitted on CL 529274.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed overlapping of Equipped Emote toast with Navigation Bar&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed incorrect AFU commander VO&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Scope Update Rate Setting fixed&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Landed helicopters no longer slide around if the pilot jumps out while the engine is still running.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed AFU Battlegroups on Skirmish and Seed map layers having access to 2 HABs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the tail rotors of many helicopters being too easy to break in a tail-strike landing.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased WPMC Radio FOB chatter to match other FOB's volume&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Player is no longer killed whenever Stugna is destroyed through an explosive&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Armory option 'Only show weapons with skins available' presented few weapons with no premium skins&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed some issues with name tag visibility.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Turret rotation sounds are now interpolated.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed AK-74 Rifles animation not moving when switching the fire mode while aiming down the sights.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mutaha Olive trees with corrected bullet collision behaviour.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixing the floating weapon when entering M1151 M2 series&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fix the deploy animations for the open turret&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed AFU MT-LB Logistics Vehicle costing only 1 ticket instead of 5.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed M60T, M1128, M113 TLAV, TAPV weapons not following vehicle weapon slot type standards.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed being able to always swap your kit in Fireteam missions, even if the vehicle or FOB had insufficient ammo for the swap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed glass on Ural trucks partially blocking player's vision&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed blue tint on technical glass&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Map Updates &amp; Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Al Basrah&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a broken material at the Terminal building&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Black Coast&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a couple of trees that were blocking a dirt road at grid I11-5-6&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Chora&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed murder hole blocking projectiles on two compounds present on the map&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Harju&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added ambient music&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sanxian Islands&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Adjusted brightness of some foliage materials so they're not extremely bright&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed bots not being able to walk along seawall&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;10.3 is just around the corner with even more content and changes so stay tuned! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;OFFWORLD OUT!&lt;/b&gt;&lt;/div&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/637955472778857062]]></link>
      <pubDate>Mon, 19 Jan 2026 19:00:26 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/393380/view/637955472778857062</guid>
      <enclosure url="https://clan.akamai.steamstatic.com/images/10141695/f96d05e114091354c161b3fba7842065f84b32c7.png" length="0" type="image/png" />
    </item>
    <item>
      <title>Squad: Fireteam - End of Year Update from [O] Howitzer</title>
      <description>&lt;div class=&quot;bb_h3&quot;&gt;Hello Squaddies,&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A quick message from the Fireteam…team… before we all go on winter break.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We wanted to give a massive thank you to all Squaddies for your support, and valuable feedback on Squad's newest gamemode, Fireteam, since its launch.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;It’s fantastic to see everyone playing, providing feedback and having fun. A few modded fireteam missions have also emerged already! In future Fireteam update posts, we definitely want to highlight what mods we have tried so you can try them out too! Check them out in the steam workshop by searching with the co-op missions tag. Link found here: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/workshop/browse/?appid=393380&amp;browsesort=toprated&amp;section=readytouseitems&amp;requiredtags%5B%5D=Co-op+Missions&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;u&gt;Steam Workshop Link &lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We didn’t want to leave everyone hanging over the holidays not knowing what is coming up for Fireteam, so here is what to expect from Fireteam in the January update. We have a bit of everything. Content, QoL updates, bug fixing and more!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Quality of Life Features:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The end-of-match screen will tell the non-host players that the host is picking the next mission, to discourage immediately clicking the Back To Main Menu button.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In missions that require all players to be revived before mission victory, a reminder popup will appear when victory is blocked by a downed player.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All missions have been renamed with distinct names, replacing the previous objective-type designations. &lt;i&gt;(In the future, we aspire to make all the missions feel unique and have more varied main and side objectives - distinct names reinforce this more than names based on the main objective)&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_table&quot;&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Old Name&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Name&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Sumari Search and Destroy&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Back Alley Backstab&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fallujah Search and Destroy&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Poseidon's Trident&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mutaha Combined Arms&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Urban Bushwhacker&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Narva Extraction&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Deadly Crossing&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mutaha Search and Destroy&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Gauntlet Safari&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Narva Search and Destroy&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Volatile Goods&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Narva Assault Compound&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Siege or Be Sieged&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Harju Combined Arms&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Coastal Crashout&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fallujah Extraction&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;No Shortcuts&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mutaha Extraction&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Highway Fulcrum&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fallujah Vehicle Hunt&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rooftop Revenge&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mutaha Vehicle Hunt&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Armored Eviction&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Narva Vehicle Hunt&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;King of the Crossroads&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Bug Fixes:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the &quot;FTL marker always visible&quot; and &quot;SL marker always visible&quot; settings.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue where ESC key does not close the Select Fireteam Pack screen.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue where half of the squad did not have shadows - they are no longer vampires🧛&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The “Founder” tag in Fireteam server browser now reads as “Supporter”.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue with free missions being unavailable when Epic Online Services has an outage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Hid the “Close” button in the “New Round Screen” as it was redundant.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue with the Fire Support Weapon Skin leading to nowhere in the store.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - what a weird one…&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed players in Fireteam missions being able to switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Upcoming Missions:&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will be adding two new missions to Fireteam. One into the Free Tier and one into the supporter pack. All Squad players will be able to play the Free Tier mission, and everyone who owns the Supporter Pack or the Founder Pack will be able to play the Paid Tier Mission (at no extra cost).&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fireteam Free Tier Mission \[+1 Mission]&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Raiders on the Storm (Al Basrah) (5 players)&lt;/b&gt; - Insurgents are stockpiling arms on a heavily defended island. With all the bridges blocked, your squad must conduct an insertion via boat and assault the target.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/272dd076dc242999f6ba41d9c5d443465cc29965.png&quot; /&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Fireteam Paid Tier Mission \[+1 Mission] &lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Final Departure (Harju) (5 players)&lt;/b&gt; - Left behind as friendly lines are crumbling, traverse your way through a deadly forest battlefield to reach the coast and catch the last ride off the mainland.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/10141695/6d090cc244ee05ba41fb4505ff91693fa2f4b83b.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Something New - Experimental Missions:&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We will also be launching a few new missions with the tag &lt;b&gt;\[EXP]&lt;/b&gt;. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;\[EXP] Council Decapitation (Gorodok) (5 players)&lt;/b&gt; - Intel suggests that a high level gathering of a local militia commander and Russian forces is taking place within striking distance. Your objective is to crash the meeting, but available assets are limited to recently captured militia vehicles.&lt;br&gt;&lt;i&gt;Marked as experimental because it is against two enemy factions at once, with two objective phases and extraction required. Releasing early to gather feedback on longer missions such as this.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;\[EXP] High Noon (Fallujah) (5 players)&lt;/b&gt; - Trapped behind enemy lines after a recon mission gone wrong, your squad is about to come under assault from all sides. Build fortifications, ration your supplies, and hold the perimeter until friendlies can break through to your position.&lt;i&gt;&lt;br&gt;Marked as experimental because the bots do not know how to destroy player deployables yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;\[EXP] Superfob (Al Basrah) (5 players)&lt;/b&gt; - Command wants an outpost set up in a strategic area. Load up a convoy with supplies and pick the most defensible position, then build fast and hold your ground against the inevitable counterattack.&lt;i&gt;&lt;br&gt;Marked as experimental because the bots do not convincingly attack over open ground yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Community Voted on Weapon Skin&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We are getting together a handful of themes for the community to vote on early next year. So stay tuned for that vote!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thank you so much for playing Squad: Fireteam! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Have a great holiday break and see you in the new year.&lt;br&gt;- \[O] Howitzer&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/393380/view/507348444540568605]]></link>
      <pubDate>Fri, 19 Dec 2025 18:00:25 +0000</pubDate>
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