<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated on Sat, 12 Sep 2026 15:19:19 -0700 -->
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <atom:link href="https://store.steampowered.com/news///" rel="self" type="application/rss+xml" />
    <title>RSS-канал </title>
    <link><![CDATA[https://store.steampowered.com/news///]]></link>
    <description><![CDATA[События и объявления для ]]></description>
    <language>en-us</language>
    <generator>RSS-канал новостей Steam</generator>
    <item>
      <title>Community Exhibit Vol. 28</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Welcome back, Officers.&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We hope you’ve been well. &lt;br&gt;&lt;br&gt;The Mission Editor has been available for just over a week and we’ve been thoroughly impressed with your creations. Ranging from realistic to the absurd, it’s clear to us that you’re having as much fun (maybe more) as we hoped you would.  &lt;br&gt; &lt;br&gt; In today’s Community Exhibit we’ll be highlighting all the art, mods, and content you’ve been making. In addition, we’ll be also be highlighting some of the Missions you’ve been sharing so that the rest of the community can experience them as well.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;br&gt;Stack Up Partnership&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/13424cd774452cc722c45dfb6b65e4ae6966eca0.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;As you might have heard, we’ve been working with our friends at Stack Up, trying to get the word out about the amazing work they do with, and for, veterans. &lt;br&gt; &lt;br&gt;This evening you can join Stack Up to play Ready or Not for their mental health gaming night. To join, hop over to their Discord: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2FDiscord.gg%2Fstackupdotorg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://Discord.gg/stackupdotorg&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture. &lt;br&gt; &lt;br&gt;Want to volunteer, or help support their cause? You can learn more at &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.stackup.org%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.stackup.org/&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;br&gt;Community Creations &lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mission Editor codes, videos, mods, and some exceptional art. We’ve got it all this week!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;Mission Editor&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;You’ve been sharing all your custom Missions in our new Discord channel, #mission-editor-codes, and it’s been a joy. If you’re reading this and haven’t taken the opportunity to share your creations with the community, now is as good a time as any! Below you’ll find a smattering of creations shared in our official Discord   #mission-editor-codes channel and on YouTube! &lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;More Immersive Unity Trust Bank Robbery &lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;u&gt;by &lt;b&gt;Psiot&lt;/b&gt;&lt;/u&gt;&lt;/i&gt; &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;br&gt;Code:&lt;/b&gt; C5P22-TJECM-YJYVJ-TACB3-TAGDQ-V3AMZ-HG2AB-EY4VE-WEWJM-ADJ1P-CEGWA-AAFFE-A  &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;&lt;br&gt;Instead of being caught in the middle of a riot, the Unity Trust bank is now being robbed by a heavily organized group equipped with powerful weapons and armor. They have taken the staff hostage and are not expected to give up easily.  &lt;/i&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;High suspect health, full armor. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Powerful weapons. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;High suspect morale, high stress.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Low chance of surrender, high chance of fake surrender or playing dead. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;High suspect courage (archetypes: irrational, twitchy...). &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Lowered suspect accuracy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Low number of civilians, taken prisoner or hostage. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;No traps.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;Realistic 23 Megabytes A Second &lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;u&gt;by &lt;b&gt;Testy&lt;/b&gt;&lt;/u&gt;&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;br&gt;Code: &lt;/b&gt;CBP26-TJECM-ZMYFT-2CPF0-AABAW-CABAT-PEABK-MJABZ-DFGAJ-TBJGT-JAAAA-BMWJA&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Player health minimized to 50 HP (takes only 1–4 shots to down you). &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;SWAT AI settings same as default. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects and civilians 10 HP, taking only one shot to knock down. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;4–5 suspects and 6–7 civilians. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Civilians common, noncompliant, threatened &amp; hostage. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;ONE roaming suspect. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects sneaky, cowardly. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects worse aim. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Basically, almost only semi-auto only with G19s and AKMs. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects more hesitant, uncertain, unprepared, and “street thug”. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects start morale 60%. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Civilian start morale 40%.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;3 civilians roaming.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;0% open doors.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Low chance of suspect suicide.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;Mausoleum of the Mariposa &lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;u&gt;by &lt;b&gt;realgerardscott&lt;/b&gt;&lt;/u&gt;&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;br&gt;Code: &lt;/b&gt;C1PZX-TJG0M-ZMY2C-AAAYJ-RMKWA-V26RD-AABKQ-C2PWW-JW7EH-BPWAT-8AABE-PDK2&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Three Letter Triad &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;200 HP for Players and Suspects. 300HP for SWAT. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects and SWAT AI all have fast stimulus, far sight, and reaction, etc. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Suspects carry Black Sentinel weapons such as the MK18, MP5, M16, LAVR. Some MLO weapons included such as the FAL.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;15 NPCS with sneaky, professional, and tactical traits. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;60% start morale, standard stress increase and start; 70% chance to fake death. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;10 traps of either the tripwire alarm, flash bang, or gas trap. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Doors are 16% max locked &amp; 28% max open. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;br&gt;Mods&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A new map, a twist on a current offering, and some excellent weapon options.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;USC Villard Museum - The Cost of Culture &lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;u&gt;by &lt;b&gt;THEWILLIX&lt;/b&gt;&lt;/u&gt;&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Confront dangerous suspects in this museum campus full of winding corridors and exhibit halls. An excellent map for a first-time map maker.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/454ed549de7fd03900ba3c73b93d9754600e5837.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Download Here:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Freadyornot%2Fmods%2F8536%3Ftab%3Ddescription&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Museum Campus&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Blackout  - Neon Tomb &lt;/b&gt;by&lt;b&gt; JordiLorence94&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Neon Tomb has gone dark, but the threat remains. NVGs and a flashlight are a must for this one.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/dcd8d82abf9f39b600745a109571caad6d66fa55.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Download Here:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Freadyornot%2Fmods%2F8467%3Ftab%3Ddescription&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Blackout – Neon Tomb&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;SAG AK105 TACTICAL - M320 UGLM&lt;/b&gt; by &lt;b&gt;VAL3T&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Add the AK105 and functional Flash/Stinger/Gas grenade launcher to game.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/2607960816487a75ec585b29b934eb6442268cd6.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Download Here:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Freadyornot%2Fmods%2F8407%3Ftab%3Ddescription&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;AK105&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;AK-74M ZENIT&lt;/b&gt; by &lt;b&gt;VAL3T&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Another excellent weapon addition by VAL3T. Adds the AK-74M to the game.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/1e651232709f5779cf4cae3f6abef7a1a3e616d0.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Download Here:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Freadyornot%2Fmods%2F8537%3Ftab%3Ddescription&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;AK-74M&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Art &amp; Photography&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;It’s always a pleasure to browse the airwaves and see the talent you all bring to our community.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/923f0393f6bac6c2e503f4f058e2ef90f7c37c41.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;I've got your back.&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Credit to &lt;b&gt;YourGlobalSid&lt;/b&gt; via Discord.&lt;br&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/faef52b1183c67b0e03e12a987e66b19dc01b48c.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;Gerard is lookin' healthy.&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Credit to &lt;b&gt;itsmostlikelydani&lt;/b&gt; via Discord.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/5c1e18e4106322a623c89d80db3a13252503deb9.jpg&quot; /&gt;&lt;br&gt;Credit to &lt;b&gt;CCCYY&lt;/b&gt; via Discord.&lt;br&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/3d37681171a15450e90ed9693e5787b0df574b0d.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;Stay calm.&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Credit to &lt;b&gt;LonePhoenix&lt;/b&gt; via Discord.&lt;br&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/c42820bfa7cbbcb61b9b2c1f58d55ed85567b7a0.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Credit to &lt;b&gt;Käpt'nMEGLO&lt;/b&gt; via Instagram. &lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Video Content&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;With the launch of the Mission Editor, we’ve seen some excellent videos from creators. Here’s a couple by none other than &lt;b&gt;OfficialInvictus&lt;/b&gt; and &lt;b&gt;GoldenWombat.&lt;/b&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;NRW_WAKNnAQ&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;NRW_WAKNnAQ?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;br&gt;Invictus's The Spider Hostage Rescue &lt;/u&gt;&lt;/i&gt;&lt;/b&gt; &lt;br&gt;CDP38-AJECM-ZMYY3-CFAA2-ADB2R-PTEKY-YGAAA-WK4WK-E4EJA-B2NAA-AAAAA-ACYWA&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;mEHVReTJ-y0&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;mEHVReTJ-y0?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;Golden Wombiez Zombies! &lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;br&gt;CNP37-TJEAM-4MAG5-TTG2A-AAEEM-JE4MQ-GZMAK-KEAKC-MABDA-ASFBC-AAAAC-AAWKA &lt;br&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Programmed Psychosis&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Congrats to those Officers who’ve completed the challenge. You all deserve some well-earned rest and relaxation.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/2e26bae4ad153bd5e83f0237967d2db4ee6dbb11.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/e53488071ea9133ad8828764e2a10a5bcad895ca.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/40b6a18c58b64e109e628bc9c85b9abedb22f519.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/cdfc859b6486ceaa48dc3f8ff8b0aaed3d255828.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/50a549cde5690c66f851445fb190189b3d1e3326.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;br&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/5804caa8348271050a5c1ed67f39cae3754c0035.png&quot; /&gt;  &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Down The Rabbit Hole | Episode 13: Elephant&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The LSPD confronts an active shooter situation at Watt Community College. Timing is everything in “&lt;i&gt;Elephant”, &lt;/i&gt;as civilians face the threat of the suspects, but also improvised explosives. No doubt, this is a heavy one. &lt;br&gt; &lt;br&gt;Episode 13 of &lt;b&gt;Down The Rabbit Hole &lt;/b&gt;with &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/@TheIssacMorgan&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Issac&lt;/a&gt; and &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/@shaynepleaseshutup&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Shayne&lt;/a&gt; is available now on YouTube&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div onclick=&quot;javascript:ReplaceWithYouTubeEmbed( this );&quot; data-youtube=&quot;&amp;quot;TdNQPghCXqk&quot; class=&quot;sharedFilePreviewYouTubeVideo&quot;&gt;&lt;img class=&quot;sharedFilePreviewYouTubeVideo&quot; src=&quot;https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif&quot;/&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/&amp;quot;TdNQPghCXqk?fs=1&amp;modestbranding=1&amp;rel=0&quot; allowFullScreen=&quot;1&quot; frameBorder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;Merch&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A brand-new merch drop is here! &lt;br&gt; &lt;br&gt;In celebration of the recent update 1.5 with Mission Editor, we've also expanded the arsenal of merch gear to help you look your best and represent the LSPD with &lt;b&gt;&lt;u&gt;free shipping across all store items within the USA/EU from September 3 - October 3!&lt;/u&gt;&lt;/b&gt; &lt;br&gt; &lt;br&gt;Whether you are looking to grab a cup of joe like Los Sueños' finest, wrap your gaming gear in new skins, or enhance your shelving with some RoN collectibles, we’ve got the apparel and gear. &lt;br&gt; &lt;br&gt;The all-new collection is available now!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/76e8cc7aba722e67633d446053bfeda2e2a2f944.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;US site: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fna.merch.voidinteractive.net&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://na.merch.voidinteractive.net&lt;/a&gt;&lt;br&gt;EU site: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Feu.merch.voidinteractive.net&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://eu.merch.voidinteractive.net&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Newsletter&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2FbuB6Z6WtXd8AkFti7&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://forms.gle/buB6Z6WtXd8AkFti7&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;Conclusion&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thanks for tuning in Officers. We look forward to seeing all the content you’ll make in the future, and even more so, look forward to sharing it here. If you aren’t already sharing your Mission Editor codes, art, videos, and more, in the Discord, we’d encourage you to join and share what you’re up to. You never know, your creations may just end up in the next Community Exhibit!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Looking for more mod content? You can find it here:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FTjyfbXTU28&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/TjyfbXTU28&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmod.io%2Fg%2Freadyornot&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://mod.io/g/readyornot&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Freadyornot%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.nexusmods.com/readyornot/&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/36750080/e79c3e1092f5d30516369906f8b252a074b5b3c7.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Follow Ready or Not on Steam&lt;b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/1144200/Ready_or_Not/?snr=1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;here&lt;/a&gt;.&lt;/b&gt;&lt;br&gt;Find Ready or Not Merch&lt;b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fna.merch.voidinteractive.net%2F%3Fsrsltid%3DAfmBOoo5loESX7_qdH37hwvl37DPBH_IiiM9USykbLy6zjQlBR6zFZi3%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;.&lt;/b&gt;&lt;br&gt;Our other links:&lt;b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Freadyornot%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://twitter.com/voidinteractive&amp;snr=1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;X&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/channel/UCj3qNoOLkzHJ60vxG6xQvlA&amp;snr=1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;YouTube&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fvoid_interactive%2F%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Instagram&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FVOIDInteractive%2F%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Facebook&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopen.spotify.com%2Fartist%2F45BAMXfGgTZxfbf6GpKwX7%3Fsi%3DsdHNYMFxRYeLAZp6yr0ryQ%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Spotify&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40voidinteractive%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;TikTok&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FWuxD6EOOYp%26snr%3D1_2108_9__2107&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Bluesky&lt;/a&gt;.&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Stack up and clear out.&lt;/b&gt;&lt;br&gt;&lt;i&gt;VOID Interactive&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/1144200/view/719041721925632715]]></link>
      <pubDate>Sat, 12 Sep 2026 20:46:20 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/1144200/view/719041721925632715</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/36750080/3c16a24db1d8eb28071543b1feb458e76983a741.png" length="0" type="image/png" />
    </item>
    <item>
      <title>HOTFIX 1.0.2</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Привет!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;В первую очередь хотим извиниться за не самый удачный релиз.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Мы рассчитывали, что запуск пройдёт намного спокойнее, но некоторые игроки столкнулись с багами, проблемами в кооперативе и не самым удачным балансом. Мы облажались, но уже активно разбираем ваши отзывы и стараемся как можно быстрее всё исправить.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Спасибо всем, кто оставляет отзывы и сообщает о найденных проблемах — это действительно помогает нам быстрее находить и исправлять их.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;Patch 1.0.2&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;В этом обновлении мы:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;исправили зависание, которое могло возникнуть, если два игрока одновременно брали одну коробку;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;изменили баланс по вашим отзывам &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;уменьшили количество мусора, дебоширов и воров&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;добавили настройку FOV&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;колесо инструментов теперь открывается по удержанию кнопки&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;обновили визуал улучшенных бустеров в Тайном Магазинчике&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;поправили квесты — теперь лужи не должны появляться до получения швабры&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;внесли несколько небольших исправлений и улучшений&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;В качестве небольшого извинения за проблемы на релизе мы также добавили &lt;b&gt;бесплатный постер&lt;/b&gt;. Он уже доступен в разделе &lt;b&gt;«Декор»&lt;/b&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Это только первые исправления. Мы продолжаем разбирать баги, читать ваши отзывы и работать над следующими обновлениями.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Новые патчи уже в работе.&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Спасибо, что играете в Anime Shop Simulator ❤️&lt;br&gt;&lt;br&gt;P.S. Еще раз извините на ссылку на опросник. Вот что значит невнимательность. Столько негативных оценок мне даже в школе не ставили =)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/45348422/5b405240dde02ac0617ae2576fa876da2a6a677e.png&quot; /&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/3393280/view/696523723786683168]]></link>
      <pubDate>Sat, 12 Sep 2026 19:37:23 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/3393280/view/696523723786683168</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/45348422/564bc476f5b3f5ca88dfcd9b535e77280b609c85.png" length="0" type="image/png" />
    </item>
    <item>
      <title>OVER 1 MILLION PLAYERS</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/45748220/4a712ef363a991d22773807bb7b9540622f5c7c6.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Earlier this week, we welcomed players from around the world to the haunting town of Haddonfield with our official launch.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Today, we are thrilled to announce that over 1 million players have experienced the horror of Michael Myers in Halloween: The Game.&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/3219630/view/671753925832999733]]></link>
      <pubDate>Sat, 12 Sep 2026 18:03:27 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/3219630/view/671753925832999733</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/45748220/4a712ef363a991d22773807bb7b9540622f5c7c6.png" length="0" type="image/png" />
    </item>
    <item>
      <title>World of Trucks: Resuming Events</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Our dearest community,  &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Earlier this year, we shared that we would be taking a temporary pause from running our World of Trucks events. We also know how much these events mean to our #BestCommunityEver and that many of you have missed taking part. Today, we are pleased to confirm that we have decided to resume our World of Trucks events in the familiar format you already know, while the wider rework continues. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/4036972/4df7c9a83fa4251203eeec8490c8c5ca016d2f6e.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This means you can once again look forward to coming together for events throughout the months ahead. First up will be Cruising South Dakota, followed by Cruising Iceland and our seasonal Halloween and Christmas events later this year. We will share full details ahead of each event.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Our teams will continue working on the underlying systems and infrastructure that support these events, with the goal of bringing much more of the event experience directly into Euro Truck Simulator 2 and American Truck Simulator. This includes the improvements we previously described, such as the ability to view and redeem rewards, earn and view achievements, and follow event progress and community milestones directly in-game. It also involves broader behind-the-scenes changes to support the World of Trucks service in the future.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thank you, as always, for your patience, support, and passion. We are excited to welcome you back to World of Trucks events and hope you will join us for the journeys ahead.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We’ll see you on the road.&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/227300/view/710034522707591651]]></link>
      <pubDate>Sat, 12 Sep 2026 15:00:05 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/227300/view/710034522707591651</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/4419325/117f779cdb5e55ce7eb7cfac833ae382474be04d.jpg" length="0" type="image/jpeg" />
    </item>
    <item>
      <title>[12/09 - 13/09] 34hr Happy Hour - let it rain NosDollars!</title>
      <description>&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30481962/d2c18dd03ede3dec5a7312ef9a43f7f72b6d4020.jpg&quot; /&gt;&lt;br&gt;&lt;br&gt;Haul in an extra 40% on purchases of NosDollars during our 34hr Happy Hour!&lt;br&gt;&lt;br&gt;&lt;b&gt;Offer period&lt;/b&gt;: From 12/09 at 11:00h (CEST) till 13/09 at 21:00h (CEST).</description>
      <link><![CDATA[https://store.steampowered.com/news/app/550470/view/669501491572115088]]></link>
      <pubDate>Sat, 12 Sep 2026 09:00:46 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/550470/view/669501491572115088</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/30481962/54ad753c403eb5045f5913c32b722acd06c2b87b.jpg" length="0" type="image/jpeg" />
    </item>
    <item>
      <title>Hotfix 0.9.10 is live!</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hi everyone!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We worked on more balancing and progression adjustments and also fixed some bugs. Find all changes below!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;🛠️ Bug Fixes&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Fixed a softlock on the Rare Artifact screen&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Electric Mage can no longer stun allied units&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Electric Arrow Artifact now triggers more reliably&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;⚖️ Balancing&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Back Turret Module&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Reduced the maximum attack speed boost&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Side Arm Module&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Increased rarity-based damage for the active ability&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Increased rarity-based damage for auto attacks&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;🔄 Progression &amp; Rerolls&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Added additional rerolls based on the number of unlocked Modules and Artifacts&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Every 6 unlocked Modules grants +1 New Module Reroll&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Every 6 unlocked Artifacts grants +1 Artifact Reroll&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;🧑‍🚀 Character Buffs&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- PatchyThePirate&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Enemy Cannon bonus damage reduced from 50% → 25%&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Kapitalstus Maximus&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Gold penalty reduced from -30% → -15%&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Huntress&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Extra ability cooldown time reduced from 50% → 40%&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Tankbert&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Nitro regeneration penalty reduced from 50% slower → 30% slower&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Duelist&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;  - Extra damage taken while boosting reduced from 50% → 20%&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thank you for your patience and your feedback!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Team Randwerk&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/3624140/view/716789922107753185]]></link>
      <pubDate>Sat, 12 Sep 2026 08:59:36 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/3624140/view/716789922107753185</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/45651220/5a7aad5a2a4bb74b626fd67edd07b24679fe54fe.jpg" length="0" type="image/jpeg" />
    </item>
    <item>
      <title>Конкурс скриншотов — Сталь и камень!</title>
      <description>&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/4649813/c4b014732222017e34d86ab2f289c86e5462eb32.png&quot; /&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Добро пожаловать на 241-й выпуск нашего конкурса скриншотов War Thunder в Steam!&lt;/div&gt;&lt;br&gt;Рады видеть столь разнообразные работы — спасибо! На этой неделе в центре внимания локации, где проходят бои. В окружении зданий, под мостом или на фоне застройки — сделайте снимок своей техники на фоне архитектуры. Авторы трёх самых популярных и трёх выбранных нами работ получат по 300 Золотых орлов. Список победителей ищите внизу.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;Начинаем 241-й выпуск нашего конкурса!&lt;/div&gt;&lt;br&gt;Сделайте отличный скриншот и отправьте его нам в сообществе Steam со специальным тэгом &lt;b&gt;#WTscreen240&lt;/b&gt;. Присылайте свои работы до &lt;b&gt;18 сентября 2026 года&lt;/b&gt;.&lt;br&gt;&lt;br&gt;Шестеро победителей получат по 300 Золотых орлов: трое получивших самые высокие оценки сообщества и ещё трое, которых выберут наши судьи. &lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D3439537726%20style%3Dbutton&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Как участвовать&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Подробные условия:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;li&gt; На вашем скриншоте должна быть техника и архитектурное сооружение, такое как здание или мост.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Вы должны поставить тег #WTscreen241 (в заголовке не должно быть иного текста).&lt;br&gt;&lt;/li&gt;&lt;li&gt; Каждый автор может выиграть путём голосования сообщества лишь раз в четыре конкурса. &lt;/li&gt;&lt;/ul&gt;[/b]&lt;br&gt;&lt;li&gt; Скриншоты должны соответствовать правилам игры War Thunder.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Вы должны быть автором скриншота.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Скриншот должен быть новым. Вы не можете использовать те, что уже были опубликованы ранее и/или использовались в других конкурсах.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Мы принимаем только необработанные скриншоты из игры, снятые встроенными в игровой клиент средствами. Вы не можете использовать никакие программы для редактирования или другие визуальные улучшения (например, фильтры Nvidia Ansel).&lt;br&gt;&lt;/li&gt;&lt;li&gt; Вы можете использовать фильтры и настройки, встроенные в War Thunder.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Вы можете использовать функцию повтора, встроенную в War Thunder.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Победители получат свои призы в течение 14 рабочих дней после подведения результатов конкурса.&lt;/li&gt;[/list]&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h2&quot;&gt;А сейчас время узнать победителей нашего 240-го конкурса, который мы назвали «За рамками стандартов»!&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Победители, выбранные путем голосования сообщества:&lt;/div&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3796240665&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3796240665&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3796280315&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3796280315&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3796373620&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3796373620&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Победители, выбранные нашими судьями:&lt;/div&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3797414681&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3797414681&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3796590860&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3796590860&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3796025105&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3796025105&lt;/a&gt;&lt;br&gt;&lt;br&gt;Каждый победитель получит по 300 ЗО! Поздравляем и до встречи на следующей неделе!</description>
      <link><![CDATA[https://store.steampowered.com/news/app/236390/view/710034522707591898]]></link>
      <pubDate>Sat, 12 Sep 2026 06:05:13 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/236390/view/710034522707591898</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/4649813/c4b014732222017e34d86ab2f289c86e5462eb32.png" length="0" type="image/png" />
    </item>
    <item>
      <title>PUBG Americas Series 2: Playoffs 1 Day 2 is LIVE!!</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/27971017/3869e752335d92fdb96276b2a810571c0e1b417e.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;The PUBG Americas Series 2 Playoffs begin tonight at 4pm EDT / 7pm EST!&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Over the course of three match days this weekend, we will whittle down 29 teams into 16 finalists! Who will make the cut?&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/27971017/2ad84952d2d7de902c1c42b704aecb9ec94955d8.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The PAS2 Playoffs have a unique qualification format. After each day of Playoffs, the leaderboard resets and the amount of qualification slots is lower on each consecutive day. Check out the full breakdown below!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/27971017/9f79d9285f0259373652411829913f532d85f430.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;u&gt;&lt;b&gt;An important update:&lt;/b&gt;&lt;/u&gt; the Twitch &amp; Kick drops originally scheduled for this weekend have been postponed due to a technical issue and will instead be available during the Finals 2 Weekend, alongside the original planned Finals drops. This does not affect our G-Coin giveaway, which will continue during this weekend's broadcasts as usual. Find more information on our full blog here:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/news/app/578080/view/712285688032135588?l=english&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://store.steampowered.com/news/app/578080/view/712285688032135588?l=english&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/578080/view/695397823941706561]]></link>
      <pubDate>Sat, 12 Sep 2026 02:02:47 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/578080/view/695397823941706561</guid>
      <enclosure url="https://clan.fastly.steamstatic.com/images/27971017/cc60ff83642353437905c90a0d58fe3093e87c19.png" length="0" type="image/png" />
    </item>
    <item>
      <title>Dev Blog | Beast Riding, Gardener Combat, and Ranching Updates</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Dear Metas,&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In the September 16(PT) version update, we will roll out a major overhaul to the Class system: the Beastmaster class will be fully revamped with the new Beast Riding ability, and the animal ranching system will also see synchronized improvements to rules and info display. Additionally, we will make balance adjustments to the Gardeners' combat capabilities.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Here are the details of this update.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;I. Beastmaster Comprehensive Revamp&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;1. New Core Ability: Beast Riding&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After this update, Beastmasters will gain a new core ability: Beast Riding.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Beastmasters can directly summon animals and mount eligible ones. Centered around summoning, riding, commanding, evolving, and trading, this update will systematically expand the Beastmaster's abilities.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;2. Changes to the Animal Summoning Rules&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In this update, we will simplify the animal summoning rules: Metas can use animal items directly from their backpack or hotbar to summon the corresponding animal; using the animal item again will recall the animal (summoning animals has a 10-second shared cooldown).&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Due to the overall revamp of Beastmaster abilities, each Beastmaster can now only have 1 animal summoned at one time after the update.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Note:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Only adult animals with sufficient Energy (&gt;20%) can be summoned.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Summoned animals will default to an idle state, and Beastmasters can issue commands to them via Beast Whistle.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Each time an animal dies, it will lose a certain amount of Energy.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Non-Beastmaster classes can also summon animals with saddles equipped in the wild for riding, but cannot summon them inside dungeons or during combat.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;3. Riding Rules&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Bareback Riding&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;When encountering unoccupied wild animals in the wild, or summoning animals without saddles, Beastmasters can mount them directly through interactions.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Each bareback riding consumes a certain amount of character Stamina; Bareback riding is not possible when stamina is insufficient. Animals without saddles will resist the Beastmaster: while mounted, the animal's special abilities cannot be used, and the animal will attempt to break free.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Saddle Riding&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After equipping an animal with a saddle, the beastmaster can ride it stably. Beastmasters can use saddle items from their backpack, drag the saddle onto the animal, modify the gear in the animal's details, or directly equip the saddle while the animal is anesthetized.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://office.netease.com/api/pub/file/download?path=popo/2026/09/11/2ea26d4ff9954dc9a16d13403328d7c1.gif&amp;code=VWtQblNlRDBfMTc4OTEyNjUyMjY1NA== style=max-width:100%;&quot; crossorigin=&quot;anonymous&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While riding, Metas can fire using weapons, perform melee attacks, and engage in gathering, interactions, using consumables, and using Deviation ability without special animations. Performing actions with special animations (such as opening weapon crates, teleporting, or switching worlds) will immediately dismount you.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;4. Animal Mount Ability&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;For Beastmasters, the animal's special ability can be used while mounted with a saddle.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(Triggered with Ctrl key on PC; the dedicated button on mobile, and the R1+X/RB+A button combination on console)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Non-Beastmaster classes cannot use animal special abilities or benefit from their effects.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Table 1 Animal Special Abilities&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;bb_table&quot;&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Animal&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Active Skill&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Passive Skill&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Deer&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Enter a galloping state, greatly increasing Movement Speed&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Based on current movement speed, proportionally increases the rider's Weapon DMG and Status DMG&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Boar&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Continuously consumes Stamina to charge forward, stacking DMG Reduction for yourself with each enemy hit&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The animal has a certain degree of DMG Reduction and takes a portion of the rider's damage&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Bear&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Swing to release a shockwave at a certain distance and deal damage; each objective hit increases the rider's Weapon DMG and Status DMG&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The animal has a certain degree of DMG Reduction and increases the rider's Weapon DMG and Status DMG&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Wild Buffalo&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Automatically search for edible crops within a nearby range, go to and consume them to directly recover Energy&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;When devouring crops, there is a probability of directly obtaining Milk&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Animals currently supported for mounting in this version are Deer, Boar, Bear, and Wild Buffalo. We will continue to expand the variety of ridable animals in the future.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Wild animals do not possess active/passive abilities by default; only Beastmasters can utilize the above abilities when mounted with a saddle.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;5. Class Trait Adjustments&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Beast Partner&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;When a Beastmaster approaches an animal, the animal will not flee or attack, and the Beastmaster can directly listen to the animal's thoughts and check its Stats and Traits. The Beastmaster can also use the Beast Whistle to issue commands to summoned beast partners, directing them to perform specific actions such as combat and gathering.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A Beastmaster cannot issue commands to animals that are more than 10 levels above their own level. Animals summoned using animal items default to a waiting-to-mount state and will only enter an assisting state after the Beastmaster issues a command via the Beast Whistle. Non-Beastmaster classes can also summon combat animals, but the summoned animals do not possess combat abilities.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The original three types of Beast Whistles will be merged into one. The whistle is no longer bound to a specific animal and only serves to command animals. Beastmasters will learn its crafting formula by default. The original red beast whistle will be directly renamed to &quot;Beast Whistle&quot; and retained; the other two types of whistles will not be uniformly recalled, and Beastmasters can actively use them to transform them into the new &quot;Beast Whistle&quot;. This update will not uniformly recall old whistles, nor will it uniformly distribute new whistles.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Breeding Expert&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Beastmasters can craft gene items to perform targeted modifications on animal genes, granting animals unique traits; they can also gradually improve the level of animal trait attributes through breeding and exploration.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This update will also adjust animal trait attributes, adding 7 new attribute groups and adjusting 2 existing attribute groups.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Table 2: Animal Attribute Additions and Adjustments&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;bb_table&quot;&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Attribute&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Animal&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Category&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Effect&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Nimble&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Deer&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While mounted, jump height increases by 10% / 20% / 30%.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Swift&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Deer&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While mounted, Movement Speed increases by 3% / 6% / 10%.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thick Fur&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Original animal types + Boar&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Effect Adjustments&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;When attacked, gain DMG Reduction +3% / +4% / +5% for 10 seconds. Up to 4 stacks.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Healing Pelt&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Boar&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After leaving combat, HP recovery speed increases by 80% / 100% / 120%.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Aftermath&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Bear&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While mounted, the shockwave's attack range increases by 10% / 20% / 30%.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Adaptive Fur&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Wild Buffalo&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While mounted, gain an additional 10 / 20 / 30 Cold and Heat Resist.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fertile Constitution&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Wild Buffalo&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While mounted, Wild Buffalo milk production probability increases to 5% / 7% (without Level III attribute).&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Stamina&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Deer, Boar, Bear, Wild Buffalo&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While mounted, Max Stamina +15% / 25% / 40%.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Attack Boost&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;General&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Effect Adjustments&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Attack Boost 15% / 30% / 50%.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The movement speed bonus for animals while mounted is a separate stat from the movement speed bonus for animals in normal state. The default animal movement speed bonus does not apply to animals while mounted, but it still applies to animals summoned to assist in combat and exploration.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Wilderness Master&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Beastmasters can craft and replace gear and saddles for animals, providing ability bonuses for animals in normal and mounted states respectively; they can also sell saddled animals to other Metas, allowing other classes to ride animals as well. When Beastmasters carry animals, they can also significantly reduce the animals' weight.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Table 3 Saddle Types and Effects&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;bb_table&quot;&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Saddle Name&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Effect Description&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Basic Saddle&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;No special effects. Once equipped, the animal can be mounted without restrictions.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Recovering Saddle&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Supports mounting, and the animal continuously recovers Max HP after leaving combat.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reinforced Saddle&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Supports mounting, and increases the animal's Attack while mounted.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Stamina Saddle&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Supports mounting, and increases the animal's Max Stamina while mounted.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Only Beastmasters can craft or replace animal gear and saddles.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Metas of non-Beastmaster classes can only view the gear and saddles currently worn by animals. They cannot replace or change them, but they can still enjoy the effects of existing saddles.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After a Beastmaster trades an animal with a saddle equipped to another Meta, the owner permissions for the animal and saddle will be synchronized accordingly.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;6. Class Starting Items and Default Formula Adjustments&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Beastmasters start with the following items:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Partner: Choose one animal from Deer, Boar, or Bear.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Beast Whistle: Issue commands to summoned Beast Partners.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Basic Saddle: Equip it on an animal to unlock mounting ability.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Beastmasters start with mastery of saddle, animal husbandry, animal breeding, and tranquilizer throwing needle-related tech formulas without needing to unlock them separately. They also master the crafting formulas for tranquilizer throwing needles, animal troughs, and youngling huts .&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;7. Beastmaster Usability Optimization&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Manual Feeding&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;To make it easier for Metas to ride animals in the wild, this update adds a manual feeding feature. After summoning an animal, Metas can interact with it to feed it manually. The feedable content matches the animal's preferred food.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Animals with insufficient Energy cannot be summoned. If a Meta attempts to summon such an animal through the backpack interface, the system will automatically open the feeding interface.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Please note: Animals in ranching state within a Territory do not support manual feeding.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;II. Animal Ranching System Optimization&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This update will also synchronize adjustments to the animal ranching system, with the core objective of reducing daily maintenance burden and making ranching rules clearer.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;1. Simplified Ranching Maintenance Rules&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In the current version, Metas need to simultaneously monitor multiple stats such as Tameness, Energy, and Hydration, which results in high maintenance costs and a lack of intuitiveness.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After this adjustment, the core judgment for animal ranching will focus on Energy:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(1) Animals will no longer have Tameness or Hydration stats.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(2) Rules for growth, breeding, byproduct production, and slaughter yields will all be governed by Energy.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(3) The &quot;Docile&quot; trait related to Tameness will lose its effect and be replaced with a new one—increasing the growth speed of younglings.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(4) Trait attributes will be unlocked sequentially when animals reach Lv. 20, 30, 40, and 50. Traits already unlocked before the update will not be affected.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(5) After this update, feeding Mixed Meat Feed, Mixed Grain Feed, or Mixed Herb Feed will only increase Energy.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;After the adjustment, animal Energy will be divided into the following three tiers:&lt;/p&gt;&lt;div class=&quot;bb_table&quot;&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Energy&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Byproduct Production&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Slaughter Yields&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Youngling Growth&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Breeding Conditions&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;80% ~ 100%&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Efficient byproduct production&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rewards large supplies&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Normal growth&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Breedable&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;20% ~ 80%&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Normal byproduct production&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rewards Moderate supplies&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Normal growth&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Not ready to breed&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;0% – 20%&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Pause byproduct production&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rewards small supplies&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Pause growth&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Not ready to breed&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In simple terms, if you want animals to grow, produce, and breed steadily, maintaining a higher Energy level is more important.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;2. Animal Status Display and Offline Feeding Optimization&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;To make farming status more intuitive, the animal list will now include icons for Energy status, Courtship status, and Breeding Cooldown status. Breeding-related statuses will also be more clearly displayed in animal info, making it easier for Metas to quickly assess an animal's current production, growth, and breeding state.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://office.netease.com/api/pub/file/download?path=popo/2026/09/11/64b6ba6995ea492bb74bc56e1b860d5b.png&amp;code=MUhoR1BweFJfMTc4OTEyNjUyMjY1NQ== style=max-width:100%;&quot; crossorigin=&quot;anonymous&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This update also optimizes offline feeding logic so that animal food consumption during offline periods behaves as expected:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(1) Offline feeding only consumes items from the animal trough; items discarded on the ground will not be consumed.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;(2) Body Boost Feed will not be consumed during offline periods.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;3. Animal Distribution Tracking&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In response to popular demand from Metas, this update adds animal tracking to the World Map. All Metas can check the distribution of all animals in the current Scenario under the World Map's \[Filter - Resource Tracking] Tab. The relevant rules are the same as those for crops and ores tracking.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://office.netease.com/api/pub/file/download?path=popo/2026/09/11/5569f67616cc47b0bd6ac7f852bd95fc.png&amp;code=MUxOOXNqa29fMTc4OTEyNjUyMjY1NQ== style=max-width:100%;&quot; crossorigin=&quot;anonymous&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;III. Gardener Combat Optimization&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;1. Portable Planter Box and Biomechanical Crop Adjustments&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This update will enhance the Gardeners' combat capabilities: the Portable Planter Box can now hold different types of biomechanical crops simultaneously, and the abilities of each biomechanical crop will also be strengthened, giving Gardeners stronger sustained damage and field control in combat. To ensure the enhanced strength remains within a reasonable range, we have simultaneously introduced a durability rule as a new usage cost.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Portable Planter Box Usage Rule Adjustment: &lt;/b&gt;Portable Planter Boxes loaded with different types of biomechanical crops can now be placed independently, with cooldowns calculated separately. This means Metas can deploy multiple biomechanical units on the field at the same time, enabling richer tactical combinations.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Portable Planter Box Durability Rule Adjustment: &lt;/b&gt;The Portable Planter Box will be adjusted to an item with durability, consuming a certain amount of durability with each use. This rule is a usage cost introduced alongside this ability enhancement, used to balance the strengthened biomechanical strength. When durability is depleted, the Portable Planter Box will be consumed along with the biomechanical crops inside.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Biomechanical Crop Grafting Rule Adjustment: &lt;/b&gt;After the update, the abilities of Balloon, Rainfall Reaper, Flare Bulbfly, Watcher, The Portal, and Agent biomechanical units will be strengthened and will no longer be differentiated based on grafted crops. Grafting different crops will only affect the cosmetic appearance of the biomechanical units, allowing Metas more freedom in cosmetic matching.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Biomechanical Crop Ability Adjustments (overall enhancements) are as follows:&lt;/p&gt;&lt;div class=&quot;bb_table&quot;&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Name&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Ability after adjustments&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Biomechanical Balloon&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Upon placement, taunts nearby units. Explodes after a certain duration, dealing damage to targets within range based on the target's Max HP.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Rainfall Reaper Biomechanical&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Upon placement, provides Status DMG bonus to Summoners within a certain range, and periodically grants additional Status DMG bonus.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Flare Bulbfly Biomechanical&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Upon placement, provides Weapon DMG bonus to Summoners within a certain range, and periodically grants additional Weapon DMG bonus.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Watcher Biomechanical&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Upon placement, selects an enemy target within range and petrifies it.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Portal Biomechanical&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Upon placement, firing at the Portal will teleport the user back to the Portal biomechanical unit.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_tr&quot;&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Agent Biomechanical&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;bb_table_td&quot;&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Upon placement, continuously attacks the nearest enemy target, dealing DMG based on the Summoner's Psi Intensity, with DMG increased based on the number of existing Agent Biomechanical units.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;2. Additional Notes on Usability Optimization&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Portable Planter Box Display Optimization: &lt;/b&gt;Portable Planter Boxes loaded with different biomechanical crops will now be clearly distinguished on item pins.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Biomechanical Part and Facility Description Optimization: &lt;/b&gt;All Biomechanical Parts and Facilities will now have their functions and post-grafting ability effects detailed in their item descriptions.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The above is the main content of this Developer Blog. We will continue to monitor the actual experience of each class and the animal farming system, and keep optimizing related gameplay. If you have any feedback or suggestions, feel free to share them with us via the Feedback Platform (&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.oncehuman.game%2Fgrfkpt%2Findex.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Once Human Feedback Platform&lt;/a&gt;).&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Once Human Development Team&lt;/p&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/app/2139460/view/668376226113520081]]></link>
      <pubDate>Sat, 12 Sep 2026 02:00:25 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/app/2139460/view/668376226113520081</guid>
    </item>
    <item>
      <title>СМИ: Kojima Productions могла потерять доступ к Decima Engine из-за конфликта с Sony</title>
      <description>&lt;img src=&quot;https://gamemag.ru/images/cache/News/News201208/7b46e6da95-2_1390x600.jpg&quot; crossorigin=&quot;anonymous&quot; /&gt; Конфликт между &lt;b&gt;Sony Interactive Entertainment&lt;/b&gt; и &lt;b&gt;Kojima Productions&lt;/b&gt; продолжает обрастать всё новыми деталями. Новую порцию слухов подкинул редактор &lt;b&gt;Bloomberg &lt;/b&gt;&lt;i&gt;Джейсон Шрайер, а &lt;/i&gt;затем&lt;i&gt; &lt;/i&gt;ситуауию прокомментиировал редактор &lt;b&gt;Forbes&lt;/b&gt; &lt;i&gt;Пол Тасси.&lt;/i&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://store.steampowered.com/news/group/38395376/view/688642424435639132]]></link>
      <pubDate>Sat, 12 Sep 2026 08:53:29 +0000</pubDate>
      <guid isPermaLink="true">https://store.steampowered.com/news/group/38395376/view/688642424435639132</guid>
    </item>
  </channel>
</rss>