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Everything, and we mean everything, you need to play Savage Worlds is now built directly into our updated interface: card dealing initiatives, wild dice, a card dealing combat tracker that is shareable with the players, and drag-and-drop dice directly from the character sheet are now possible with t
The Savage Worlds Adventure Deck contains a new Tool for dealing Adventure cards to characters by simply dragging the card to the character sheet or the player icon, a new Adv. Card tab on each character sheet and support for seeing the card text and full images, playing the cards,...
Library Module for Fantasy GroundsThe Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy.
Hell on Earth ReloadedPlayer and GM library modules and Extension Fantasy Grounds IIThere Came a Reckoning...The year is 2097, but the future is not our own.The Last War ended in a rain of ghost rock bombs that killed billions and turned the world into a Deadland.
Hell on Earth Reloaded Player's GuidePlayer only library modules and Extension Fantasy Grounds IIThe end isn’t nigh—it’s past! Welcome to Hell on Earth Reloaded, the dark future of the strange past of Deadlands.The year is 2097, but the future is not our own.
Beasts & Barbarians Steel EditionThe Game Master Guide includes:A detailed history of the Dominions, expanded and focused on the last five years.A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
Beasts & Barbarians Steel Edition Player's GuideThis product includes:Summarized descriptions of the lands and the history of the DominionsAccurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
Millenium KnightsIt's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth.
FROM THE KNOWN WORLDS...Take a tour of Sol's galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well.
AFTER THE CABAL, A NEW EVIL RISES...Three years ago, Johann Van Helsing led the Rippers—an ancient organization dedicated to fighting evil—against the forces of the diabolical Cabal. At great cost to life, limb, and reason...they won.
FROM THE CREATURE'S TOMB...UNTIMELY RIPPED!At the Nineteenth Century's end, a shadow lies upon Europe...and the world. The mythological creatures of the night—vampires, werewolves, and far worse—stalk the darkness seeking innocent blood.
Setting and Library Module for Fantasy Grounds IIStrap on your six-gun and saddle up, partner. There's Hell to pay and the currency is hot lead!The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire.
Setting, Extension and Library Module for Fantasy Grounds IIThere's Hell on the High Plains, amigo! The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the...
Player and GM library modules and Extension For Fantasy GroundsWhat You GetDeadlands Noir GM library moduleDeadlands Noir Player library moduleCustom extension and skinA load of new critter, personalities, Savage Tales, locales, encounters and moreantasy Grounds
Player only library modules and Extension for Fantasy GroundsWhat You GetDeadlands Noir Player library moduleCustom extension and skinA load of new locales (player safe), backstories, gear, weapons, armor, edges, hindrances and more
Setting, Extension and Library Module for Fantasy GroundsThis is the full book, complete with all Player and Game Master information for Novice to Veteran play!Just paging through the Players Guide makes you want to play, and it's genuinely hard to create a boring character using this book;...
The Sixth Gun Roleplaying GameDuring the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished.The First of the Six strikes with ungodly force.
In the waters of the Caribbean there are fortunes to be made and lost...or stolen.In these times it takes courage and daring to carve out a niche and forge a new legend. Will you sail the high seas in search of fame and fortune, lead a band of buccaneers in search of booty, or captain a ship of the...
Ill Met in Lankhmar…In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves' Guild prowl the Plaza of Dark Delights.
Weird Wars II is a new setting for the Fantasy Grounds virtual tabletop. In the horror of war, dark things rise, and World War II is history’s greatest conflict. The Japanese stalk the jungles of Southeast Asia. Carriers battle in the South Pacific. Tanks trundle across North Africa.
Stride forth with the legions of Rome to the distant corners of the world—the Celtic wilds, the forests of Germania, the deserts of Aegyptus—and into a history few will ever know. Witness a history of the dark things that rise as blood and war mingle with shadows and fear.
FULL METAL CYBERPUNK!Converted for digital tabletop play on Fantasy Grounds.In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the...
For digital play on the Fantasy Grounds virtual tabletop... War of the Dead brings the zombie apocalypse to the award winning Savage Worlds role-playing game. Broken down into 4 chapters of 13 adventures each, Chapter One begins aboard the maiden voyage of the Pinnacle cruise ship as the group...
Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers.
Savage Worlds Setting and Extension for Fantasy GroundsEast Texas University offers a well-rounded syllabus of character creation, new Edges & Hindrances, gear, Setting Rules, and tours of campus and nearby Pinebox, Texas. For advanced credit, read the section on rituals and talismans.
Savage Worlds Setting and ThemeA custom setting library module and theme for use with Fantasy Grounds and the Savage Worlds ruleset.An endless winter is coming...500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost...
Hellfrost Land of Fire Core SettingSavage Worlds Setting and Extension for Fantasy GroundsAbout Land of Fire – The secrets of the sand revealed!Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with...
Library Module Setting and Theme for Fantasy Grounds IIThe world is drowning. The natives say three witches in Ograpog were sentenced to death directly by King Amemnus, drowned by the rising tide.
Player Specific Library Module for Fantasy Grounds IIThe world is drowning. The natives say three witches in Ograpog were sentenced to death directly by King Amemnus, drowned by the rising tide.
Sundered Skies is a dark fantasy Plot Point setting for the award-winning Savage Worlds. This product is an installable module for use with the Fantasy Ground II virtual tabletop. The setting module has been carefully organized to provide all the info from the setting PDF in both a player and a GM...
Savage Worlds Setting: SlipstreamSetting and Library Module for Fantasy GroundsUpdated on 12/17/11 to include a custom Slipstream, sci-fi skin and themeWelcome to SlipstreamSlipstream is a space pulp setting reminiscent of the black and white Saturday morning serials of the 1930s.
Setting, Extension and Library Module for Fantasy GroundsSuzerain is an Origins Award Nominee from the Savage Mojo design house (who brought you Shaintar and Gamescapes, and are Origins Award winners for Deadlands Reloaded).
Library Module for Fantasy GroundsIntroducing a whole new rank to Savage Worlds - Demigod - and lots of toys to go with it. Over 50 new Edges, and an innovative approach to races is just the beginning.Take your characters from one world to another or even to another time.
Necropolis 2350: SettingSavage Worlds SettingNecropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction.
Necropolis 2350: Player's GuideSavage Worlds SupplementNecropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction.
Savage Worlds: Wellstone CityInside these pages you will find:Full bookmarks for all chapters and major sections in the bookNew Edges, Hindrances, and Setting Trappings geared for the dark alleys and gritty streets of Wellstone CityOver 50 pages of setting description and a detailed history of Wells
Necessary EvilWhen all the super heroes of the world are blown to kingdom come by an army of invading aliens who will save the day? Evil... The only forces left to take on the alien menace are the crafty and self serving super villains!
The world of Tarth was a bright and shining jewel.The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip.