Ready to swap cargo for passengers? Then we've got some exciting news for you! Today, we're sharing more details about the upcoming Coaches DLC for Euro Truck Simulator 2, including coach ownership and how you'll plan and take on passenger transport jobs. All aboard!

One of our goals with the Coaches DLC is to give players the opportunity to purchase and customise their own coach, much like you already can with trucks.
Coaches will be available for purchase through the Online Dealer and will be stored in the player's virtual garage. From there, players will be able to manage, inspect, customise, and sell their vehicles whenever they wish. Coaches will also be stored separately from trucks, meaning they won't occupy any existing garage slots. 




Purchasing a coach will be a significant investment, but finances will be shared across both Truck and Coach modes. This means players will be able to earn money through Coach Quick Jobs or regular truck jobs before purchasing their own vehicle. Financing and loans will also be available for those who wish to get behind the wheel a little sooner, just make sure to pay on time!
Coaches will feature a range of customisation options. Depending on the vehicle model, players will be able to choose from various chassis configurations, engine and transmission variants, along with a selection of interior options such as seat upholstery colours and curtains. Selected cabin accessories will also be compatible with coaches.


Not every upgrade will be available immediately. Some parts and accessories will unlock through player progression, giving drivers additional options as they gain more experience behind the wheel.
Owning a coach will also provide the freedom to explore the map outside of scheduled passenger services. Players will be able to travel wherever they like, visit viewpoints, and enjoy driving across Europe at their own pace. Fuel consumption, fatigue, and other familiar gameplay systems will work just as they do when driving an owned truck. Owning a coach will also unlock new gameplay features, one of which is Contract Jobs.
Using the Contract Jobs menu, players will be able to browse available passenger services in cities close to their current location. After selecting a route, they will first need to drive to the appropriate bus station before beginning the service.

Once at the station, players will confirm their selected line. The game will then advance to the scheduled departure time, passengers will board the coach, and the journey can begin. Many passenger services will include multiple stops along the route, and players can choose from jobs that vary in difficulty based on their experience and skill level. Taking on more challenging routes will reward higher earnings and additional experience.



We hope you enjoyed reading about the ongoing work for Coaches for Euro Truck Simulator 2. If you're excited to get behind the wheel, be sure to add this upcoming module to your Steam Wishlist. We look forward to sharing more news with you about this addition as development continues. See you on the road!
https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/
We are very excited to join Volvo Trucks in the celebrations of their 100th anniversary by welcoming the Volvo FH Series 6 100 Year Edition to Euro Truck Simulator 2 with the release of the upcoming 1.61 update! Let's take a look at what's in store.
Volvo Group was established in 1927 and will be celebrating its 100th anniversary next year. To mark this special occasion, Volvo Trucks is introducing the anniversary edition of their latest model, the Volvo FH Series 6, and we are proud to be bringing the updates coming with this edition to Euro Truck Simulator 2 as well.
The Volvo FH Series 6 100 Year Edition will bring a new look for both the interior and exterior, reflecting Volvo's century of innovation with driver-centric features. These additions will be reflected in the base game of ETS2 with new accessories and paint jobs available for the Aero XL cabin of the Volvo FH Series 6, enabling every virtual trucker to drive the beautiful centennial edition in our game as well, when the 1.61 update releases.


On the exterior, this update introduces two new paint jobs: 100y Edition – Night and 100y Edition – Day. The two designs feature distinctive dark or light exterior colour striping, complemented by two additional Centennial logos on either side of the truck. You will also be able to choose from two different light boxes: one with the 100y logo and another one with the FH16 logo.

We are also adding one brand new interior option featuring black leather door panels with unique stitching, carpets, a rear wall decoration featuring the 100 Year Edition logo, and a decorative dashboard ambient LED lighting available in red or blue colour options.

To complete the interior, you will also have the option to customize it with a range of exclusive accessories. These include a black leather steering wheel and new two-tone seats combining a black leather base with a grey textile upper section and the 100y logo.

We are very proud to be able to bring these new additions to the world of Euro Truck Simulator 2 and enjoy the celebrations along with our community and Volvo Trucks, whom we wish many more successful years of producing great trucks and machines!
To keep track of future updates from our games, make sure to give our X/Twitter, Instagram, Facebook, Bluesky, TikTok, and YouTube a follow. Or subscribe to our newsletter to stay informed. Keep on trucking!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
A few weeks ago, several members of our team embarked on a research trip to Iceland to gather valuable reference material for the upcoming DLC. Let's take a look at what they thought of their journey!

The team that traveled to Iceland consisted of the map DLC lead Ivo and two map designers, Ashley and Johana. Travelling with them also were some of our colleagues from the marketing department, as they had the opportunity for the first time to join a research trip and document the whole journey. That's why we will also be bringing you a packed SCS On The Road episode in the future where you will see this whole trip in more detail.
"Visiting Iceland was wonderful because first-hand experience allows you to take in the landscape with all your senses and provides an insight that digital sources struggle to match. It was fascinating to "get to know" the places on which we work and to find our bearings in a landscape we know well, even though we were seeing it for the first time," says Ivo.



Even though the development of this map expansion is already in a more advanced state, this trip will help the team gather any missing references as well as learn even more about The Land of Fire and Ice.
"Soon after arrival, we started noticing some of the landmarks we already knew from the game. Seeing Iceland with my own eyes was truly incredible. All the mountains were so vast and varied that I sometimes found it difficult to fully comprehend them. My personal favourite memories were when we were at a rest stop and had time to go for a short walk on a footpath, just seeing nature up close while surrounded by giant mountains," Ashley told us.




Everyone on the trip was amazed by the beauty of this island and admitted it helped them get the feeling of what it's like to be there in person, as Johana explains here: "You get a pretty good sense of how gorgeous the place is from everything you can look up on the internet, but once you're there it really hits you. One thing you can't really experience from the street view is the scale, which is an important thing when it comes to landscape. And boy, weren't we surprised at how BIG some of the mountains and waterfalls really are."



The team managed to cover quite a distance in the one week they were visiting, taking into account how many different places they needed to stop by to study and take references.
"We managed to drive the entire western half of the Ring Road, roughly from Lake Mývatn in the north to Vík in the south, and visit interesting locations along the way. Everywhere we went, we came across something unusual for us, be it high mountains, fjords, lava fields, numerous small waterfalls and torrents that suddenly appear in some narrow gorge, or sheep and horses grazing freely. As well as various types of roads and urban areas, particularly in Akureyri and Reykjavík," Ivo says.



Iceland has a completely different and unique landscape compared to what we have worked on in the past, so seeing it with their own eyes was an unforgettable experience for our map designers. "What impressed me most was the raw beauty of the landscape itself. Iceland is a living textbook of geological processes, and that's something that fascinates me. My personal favourite, however, was visiting Thingvellir National Park, because I'm a history nerd and standing on the spot where the Viking Althing used to meet was a dream come true for me," Ivo shared with us.



One thing the team had to get used to was Iceland's almost endless daylight. During their visit, the sun set for less than three hours each day, but at least it gave them a lot of extra time. "Back home, we're not used to seeing the sun even around midnight, but although it made it a bit harder to sleep, on the other hand it allowed us to make the most of every day," Ivo told us.
We also have to send a huge thanks to Volvo Trucks, who invited us to be part of the filming of their videos, which we cannot reveal right now, but we are working on making another SCS On The Road episode with a behind-the-scenes look at the shooting. Thanks to that, our map designers had the unique opportunity to get in the passenger seat of a truck for the first time and gain insight into how the view from a truck differs from that of a standard car.




"Thanks to Volvo, we were able to cover part of the journey in a truck with a local professional driver, which gave us a brilliant new perspective," Ivo shared. Ashley was also impressed by the experience: "It was much higher than I expected, and the view was certainly great. Overall, a very cool experience," she said. Johana added: "Never in my life have I expected to be inside a truck and be driven in Iceland of all the places. It was an amazing experience and a work trip I won't soon forget!"
Our map designers were also able to compare their ongoing work on the map expansion with what they saw in real life. "I was really happy about how familiar everything felt, compared to what we already have in-game. Almost as if I had stumbled into the game itself," Ashley said.


"I got to see the town Ólafsvík, which I'm working on in the map, and was able to check out their harbour, which was quite helpful since there aren't enough references online. Now back in Prague, I got the sense of a map designer's pride while looking at our own Iceland in the editor, thinking, yup, this is gonna look great!" Johana concluded.
If you want to get a similar experience as our map designers and travel around Iceland in ETS2, don't forget to add this map expansion to your Steam wishlist.
Also, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow to receive updates not only about Iceland, but also other news from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, happy haulin'!
https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/
87 commentsWe're excited to share that, for the very first time in SCS Software's history, we'll be attending the Tokyo Game Show 2026! We can't wait to meet our community in Japan and be part of one of the world's most iconic gaming events as it celebrates an incredible milestone.

This year's edition of Tokyo Game Show is especially significant, marking the event's 30th anniversary. To celebrate this special occasion, TGS 2026 will take place over five full days, from September 17th to 21st, bringing together leading publishers, exciting upcoming games, and countless attractions for visitors from around the world.
You'll be able to find us in Hall 09, Booth E86, where our colleagues from SCS will be exhibiting in a compact booth made possible with the support of our friends at Neon Noroshi. Whether you're a longtime fan of our games or discovering them for the first time, we'd love for you to stop by, say hello, and experience what we've been working on.
During the first two days, the Tokyo Game Show is dedicated to gaming industry professionals, while the final three days are open to the public. Throughout the event, visitors will have the opportunity to get behind the wheel and try several of our upcoming projects, including the Iceland DLC for Euro Truck Simulator 2, as well as the upcoming British Columbia and South Dakota map expansions for American Truck Simulator.
We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Tokyo Game Show, along with a PlayStation 5 version of Euro Truck Simulator 2. While we're not quite ready to make any promises, our teams are working hard behind the scenes, and we hope to give visitors an early hands-on look at these exciting new experiences.
We're especially happy to share that Japanese-speaking visitors will be able to communicate with our team comfortably, as language interpreters will be available at our booth throughout the event. We hope this will make it even easier for everyone to ask questions, chat with us, and enjoy their time at our exhibit.
If you're planning to attend Tokyo Game Show 2026, we'd love to see you there! Be sure to stop by Hall 09, Booth E86, try out our latest projects, meet the team, and share your passion for trucking with us. We look forward to welcoming you to our very first Tokyo Game Show!
65 commentsWhat's the best way to capture the spirit of Ireland? Hit the road, of course! In June, members of our Euro Truck Simulator 2 map team travelled across the Emerald Isle on a research trip for our upcoming Isle of Ireland DLC. With cameras in hand and thousands of kilometres ahead, they explored everything from lively cities and picturesque villages to rugged coastlines and breathtaking scenery, collecting the references that will help shape this exciting expansion. Here are some of their highlights from their journey. 
Five members of the SCS Software team took part on this trip, including Ivan, our World Map Design QA Lead, Josef from the Road Department, Kristian and Libor, Map Designers, and Honza, the Project Lead for the Isle of Ireland DLC.
However, that isn't all, as Alex, one of our Community Managers, and Cenda, one of our talented Videomakers, also joined the research trip to document the journey and give you a closer look behind the scenes. We can't wait to share more from this incredible adventure in a special future episode of SCS On The Road.

Their journey began in Dublin, where the team came together before setting off on an ambitious road trip around much of Ireland. Their route took them from Dublin to Rosslare Harbour, Waterford, Cork, Killarney, Limerick, Galway, Westport, Sligo, Benbulbin, Londonderry, Bushmills, Giants Causway, Belfast, before finally returning to Dublin. So as you can imagine, the team got to see quite a lot!





This trip wouldn't have been possible without the fantastic support of our friends at Škoda Ireland. A huge thank you to Raymond Leddy and the team for supplying us with two Škoda Octavias, which comfortably carried our crew across thousands of kilometres of Ireland's roads and became the perfect companions for this unforgettable research trip.
We'd also like to extend our sincere thanks to JUDr. Pavel Vošalík and his team of the Czech Embassy in Ireland for helping arrange several special visits for our team, including a tour of a cement plant in Limerick. This provided invaluable first-hand insight into the industry's day-to-day operations, helping our team better understand how the facility functions and the vital role truck drivers play in loading, unloading, and transporting materials every day.


So what did the team get up to during their trip? We spoke with several members of the team to hear about their favourite moments, the places that left the biggest impression, and the valuable references they have gathered to help bring Ireland to life in ETS2.
Honza:
"We recently went on our research trip to Ireland, and I have to say for me personally, it was a great experience. It always feels different to actually be at a place rather than to see it through references on your computer. No amount of photos or Street View can fully replicate the feeling of being there. Having walked and driven through the real landscape, I now have a much clearer picture of what the outcome should be, what the map should look like and, more importantly, what the general vibe should feel like.


One thing we already knew going in was that vegetation would need special attention, but being there made us absolutely sure we need to give it great importance. And yes grass really is very green in Ireland. It's striking, and it has to come through in the map.

We also discovered there are a lot of details we might have missed before. For example, once you're on the ground, you realise just how much art is on public display everywhere murals on walls, electrical boxes used as canvases for local artwork. These small touches add a lot of character and are exactly the kind of details that can make the map feel alive and authentic.
As for personal highlights my favourite places were on the West Coast, the Caha Mountains, Killarney National Park, and Connemara. The Antrim coast was equally stunning. And from the cities, I really liked Galway."
Kristián:
"Ireland is the first DLC I am working on. I am so grateful to have been a part of this journey, to see everything with my own eyes and really soak up the atmosphere. I have visited almost all the places and roads I am working on designing from Waterford to Rosslare Harbour. They have undergone extensive renovations over the past two years, so I am happy to see their latest appearance, which you will not find even on Google Maps. I also visited the Custom Depot of the film studio in Belfast.

This journey helped me to perceive important details and the specific atmospheres of the places there. My personal experience showed me huge differences compared to static online maps. I believe that this will help us take the realism of the environment to a higher level and create a truly immersive world for players. I managed to collect a lot of reference material, of which our entire team can then use to build a virtual Ireland in a much more believable way and depict even places that are completely missing from Street View."
Libor:
"I fell in love with Ireland right from the start of our work on the DLC, when I began exploring it through photos. So when I got the chance to visit Ireland in person, I was thrilled and started looking forward to it. My main goal for the trip was to explore the N71 running through Killarney National Park and its surroundings. The photos we had available before the trip were taken in overcast, rainy weather, but for a map designer’s work, it’s important to see the landscape in sunny weather to capture the correct colours.

Fortunately, the weather turned out perfect, and I was able to gather the right references for my work. In addition to the colors, my visit helped me greatly in grasping the character of the landscape, the scale of the mountains, and the variety of vegetation. All of this is difficult to capture from photographs alone. Being in Ireland in person helped me a great deal not only in mapping the landscape and landmarks, but also in noting the small details regarding road traffic and the road network. 

These are the aspects that we pay close attention to at our company. Ireland is rich in diverse landscapes and numerous landmarks, and we’re working hard to deliver the best possible Irish experience."
Josef:
"I joined this trip as a representative of the road department. At SCS, I’m responsible for all right-hand drive prefabs for the Isle of Ireland DLC and the UK rework. These are essentially functional 3D models of all road intersections from simple crossroads to complex roundabouts.

Both the Republic of Ireland and the United Kingdom have unique features in their road networks compared to the rest of Europe. Cats’ eyes (road studs) and box junctions were originally designed in the UK. Roundabouts are more common, sometimes even with traffic lights, of which there are plenty. And in case you didn’t know, people drive on the left side of the road. There are other specifics, but I won’t bore you with them.
That’s why I’m glad I had the opportunity to travel around Ireland and see the road networks of both countries, because I’m now tasked with finalizing and implementing these features into our road network. We’ve gathered a lot of references that will help us greatly with this.

Since my work involves roads and intersections, I’m used to looking down at them. But that was a bit harder in Ireland, where there were breathtaking views and beautiful nature. And just when you’re admiring the view, you suddenly hear a sheep. It’s that feeling of perfection and peace. That’s what I love about Ireland.

At the same time, during my four years at SCS, I had the opportunity for the first time to visit the landmark intersection I’d been working on, rather than just seeing it on a screen. It’s a strange feeling when you arrive at a place and, after a moment, realise that you actually know it a little bit there. Classic déjà vu."
Ivan:
"Getting to visit Ireland in person was hugely valuable for me. In QA, we work with reference photos, videos and Street View all day, but actually seeing the country with my own eyes was a different thing entirely. Honestly, the island won me over on day one. The atmosphere, how varied the landscapes are, the way each region has its own character. 
We covered a big part of Ireland on the trip, from busy cities to countryside roads where you barely meet another car. That's when the real scale of things sinks in. The road network, the vegetation, the architecture, all the small details you just can't pick up from online references. Some places felt nothing like they look on a static map, and experiencing that first-hand taught me a lot about what makes Ireland special. The trip is already paying off in my daily work.

When I'm reviewing parts of the map now, I recognise places we visited, and they come with actual memories attached, the town we stayed in, a road we drove, the spot where we stopped for food. That kind of familiarity makes it much easier to judge whether the environment feels authentic and to catch details that would otherwise slip by. I really believe these impressions will help us fine-tune the Ireland DLC and make it a more immersive, believable experience for our players."



We hope you enjoyed reading this insight of our team's research trip across Ireland. If you're excited about the upcoming Isle of Ireland DLC, don't forget to add it to your Steam Wishlist! You can also subscribe to our YouTube channel so you don't miss our upcoming SCS On The Road: Isle of Ireland Research Trip episode, where we'll take you even deeper into the journey. Until next time, keep on truckin'!
https://store.steampowered.com/app/3851260/Euro_Truck_Simulator_2__Isle_of_Ireland/