Happy Easter Egg Hunt!
April 19

Happy Easter to everyone celebrating! This holiday is widely celebrated around the world and is often connected to an Easter egg hunt. Since we wanted to celebrate with you, we prepared a little egg hunt for you as well!


In a traditional Easter egg hunt, which is a popular celebration during Easter, people typically hide eggs for others to find. When it comes to games, Easter eggs can encompass a wide range of elements, from hidden jokes and references to movies, celebrities, memes, and other clever surprises. These are usually hidden so not everyone discovers them too easily and feels rewarded if they stumble upon one of them. Our game is not any different - our map designers also add Easter eggs to our maps both in ETS2 and ATS with various references.

As a small gift to you this Easter, we wanted to spread a little joy by sharing some of the Easter eggs hidden in our games. When you take a look at the photos, you may be able to find a few hints that will help you to find them and, hopefully, inspire you to uncover even more, as there are plenty waiting to be discovered!

Across both ATS and ETS2 maps, our map designers have incorporated a lot of easter eggs with popular movie or TV show references such as this nod to filmmaker David Lynch, or another one depicting a legendary scene from The Good, the Bad and the Ugly.



If you are cruising in ATS, make sure to keep an eye out on clotheslines as there are some small easter eggs hidden there - on the screenshots below, you can see one referencing Superman, and the other the famous NBA player Scottie Pippen.



And then we have plenty of other ones referencing art, literature, other video games, or history - like this old road on Route 66. Some are also purely for fun like this recreation of a famous supercar, or a group selfie from our research trip.




We hope you have enjoyed this sneak peek at hidden easter eggs in our games. Make sure to find not only the ones we showed you, but also the rest of them, and share your photos or videos with us on our Twitter, Facebook, InstagramBluesky, and YouTube. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. We'll see you on the egg hunt!

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Nordic Horizons: Roadside Landmarks
April 8

Warning: The Nordic Horizons map expansion contains dangerously beautiful landmarks along the roads! Prolonged staring while driving may result in unintended off-road adventures!

In today's blog, we're taking you on a tour of the statues, sculptures, and other roadside wonders you can spot while cruising through the northernmost part of Europe in Euro Truck Simulator 2! We previously showed you some of our city landmarks and now it's time for more.


A pretty common occurrence in this part of Europe are various sculptures in the middle of roundabouts. That is why our map designers have recreated many of them, and you are sure to see them on your travels. One that is particularly interesting is a stunning sculpture called Lysfontene, or Light Fountain which is located in Norway.




Another piece represents matches, referencing the history of Vaajakoski, a town once home to several sawmills that produced various wood products, including matches.


You may also come across the Statue of the Wild Man (Vildmannen) in the small settlement of Storuman in Sweden. Its red colour symbolizes the unstoppable strength of the people of Lapland, while the golden staff held behind his back represents wealth. The wreaths of leaves symbolize Lapland's untamed nature.


If you are entering the settlement of Gällivare in the north of Sweden, be on the lookout for the town's welcome sign as you can spot a few beautiful moose sculptures around it!


But you will surely encounter many more interesting landmarks, from big to small, and in all shapes and sizes! Be on the lookout when you are hauling cargo in Nordic Horizons to not miss any of them. And let us know in the comments below if you maybe saw any of these landmarks in the real world and recognised them.




If you are excited about the Nordic Horizons DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updates from this map expansion by following us on our [/u]Twitter, Facebook, Instagram, Bluesky, and YouTube. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on truckin'!

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/

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SCS On The Road: FORVIA HELLA: Let there be light!
April 7

Today, we're excited to release a new episode in our SCS On The Road series, and this time, we're on home turf! Join us in both Mohelnice in Czechia and Bočovce in Slovakia as we are given the special opportunity to shine a light on the work of the international automotive supplier FORVIA HELLA, one of the world's biggest producers of headlamps and other light-related products and technology.


The team at FORVIA HELLA invited us to have a tour of their facilities and to learn about the process of designing headlamps for various vehicles, including trucks. This was such an interesting insight for us that we knew we had to create an SCS On The Road episode for our community to enjoy and learn about. We thank the team at FORVIA HELLA for their kind hospitality and for giving us a behind-the-scenes look at the process of designing light technology products for their clients.


We had the opportunity to speak with multiple members of their team, a few of which are players from our #BestCommunityEver, and we can say with complete confidence that we can never look at a headlamp the same way again, since learning about the amount of technology and work that goes into each product.

Don't leave us in the dark! Let us know if you enjoyed this in-depth episode. If you did like the video, then please consider subscribing, liking, or leaving a reply, as it really helps support our channel. We will see you soon for the next episode, until then, keep on truckin'!

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Bauma 2025 with Schwarzmüller
April 4

We're excited to share that this April, we will be partnering with our friends at Schwarzmüller to attend Bauma 2025, the World's Leading Trade Fair for Construction Machinery, Building Material Machines, Mining Machines, Construction Vehicles, and Construction Equipment hosted at the Munich Exhibition Center between April 7th - 13th 2025.


This event is renowned as the largest trade fair in the construction industry, attracting over 3,200 exhibitors from more than 60 countries. In addition to exploring the impressive range of vocational vehicles, advanced machinery, and cutting-edge technology on display, we are thrilled to be teaming up with our friends at Schwarzmüller to bring our simulation title to their booth.

Visitors to the booth will have the opportunity to experience our renowned 4D Motion Simulator, where they can haul Schwarzmüller trailers in Euro Truck Simulator 2! This motion simulator rig always catches the attention of visitors, especially those who may have never had the chance to drive a truck before. We encourage you to come give it a try if you are around!

If you plan to attend, be on the lookout for Nemiro, Oscar, and Beny, as they roam the show floor, check out the exhibits and meet with other partners. Be sure to say hello if you spot them! You may even find yourself featured in an upcoming SCS On The Road episode, in which we plan to film our experience at Bauma 2025 and what we got up to.

We’re also happy to share that some of our other partners, such as Scania Trucks and Schmitz Cargobull, plan to feature or mention Euro Truck Simulator 2 at their booths! We are honored to have our titles used as a way to virtually showcase our partners' products and technology for all visitors to experience.

We look forward to attending Bauma 2025! Furthermore, we’re excited to hopefully meet some of our community members there, catch up with our partners, and perhaps even make some new ones! We can’t wait to share our experience with those who couldn’t attend, so be sure to subscribe to our YouTube channel and follow us on Instagram, Twitter/X, and Facebook to stay up to date with the latest news. Until next time, keep on truckin’.

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Euro Truck Simulator 2 - 1.54 Update Release
March 31

Today, we are excited to release the 1.54 Update for Euro Truck Simulator 2! After the Open Beta, you can now try out all the features that this update has to offer.


Before we take a look at what's new, we would first like to thank everyone who took part in the Open Beta in the past few weeks. Your feedback really helped us fine-tune everything that was added in this version and made it possible to give you a polished set of features in this update. Now, let's take a look at what's in store!

Cargo System Redefined
Until now, what seemed like the game combining a trailer with cargo, such as a piece of machinery, was actually a manually created model, with each trailer-cargo pair stored separately on disk. This approach required an enormous number of unique models, making it harder to add new content efficiently and taking up disk space.



In the redefined cargo system, the code automatically merges cargo and trailers based on simplified rules. This means that each cargo will define its own model, loading methodology, and lashing method. This will make the work of our vehicle team much easier as it no longer requires our 3D artists to manually create pre-baked trailer-cargo pairs.



While there may be issues in the first iteration, it's a worthwhile goal to refine the system, as it not only improves efficiency but also saves disk space and memory by eliminating the need to store countless pre-made combinations. This project may also lead to other possibilities for both of our games, especially with dynamic cargo (un)loading and more. You can read about how this project was executed in our recent Under the Hood blog.

Truck Adjustment Menu Redesign
The Truck Adjustment Menu has been completely redesigned to provide a more user-friendly experience. Previously, each option for adjusting your driver's FOV, seat, mirrors etc had separate menus with different layouts. Now, they share a cohesive interface, making adjustments much more intuitive and easier. The new design also takes on a similar visual from our previous UI overhaul and is optimized for both a mouse and a controller, ensuring accessibility for all users.


For keyboard and mouse users, adjustments are now more streamlined with the use of the WASD keys for navigation, along with buttons for finer tuning. Meanwhile, controller users will find the new system much smoother, with the left stick controlling adjustments, the right stick handling camera movement for mirror positioning, and the D-pad or shoulder buttons navigating the menu.


The addition of shoulder button support makes menu navigation more fluid for controller players. This update makes adjusting mirrors and seats much easier, particularly for those using controllers, ensuring a more seamless and enjoyable driving experience. Accessing the Truck Adjustment Menu remains the same. You can use the F4 by default, a custom-assigned key of your choice, or through the adviser services menu.

PhysX System Implementation
In 1.54, we are adopting the NVIDIA PhysX physics engine as an alternative to the current Bullet physics engine for low-level simulation of physics in the game world that players interact with. This shift allows players to experience more precise collision detection results and more robust behaviour during scenarios involving collisions between vehicles and obstacles or other vehicles. PhysX also offers our teams better debugging tools, which indirectly benefits players by helping resolve bugs more efficiently.

One of the most noticeable improvements brought by PhysX can already be experienced in our recently introduced Driving Academy game mode. For example, collisions with cones and obstacles are now more accurate and objects no longer appear to "levitate" slightly above the ground after interaction, a flaw that occurred with Bullet. While players may not see drastic changes, certain interactions should exhibit slightly improved behaviour.

During the Open Beta, many players expressed concerns about hardware limitations due to recent news that 32-bit version of PhysX would no longer be supported by certain GPUs. However, the PhysX implementation we use runs entirely on the CPU, meaning players can enjoy PhysX without worrying about graphics card compatibility.

With the release of version 1.54, PhysX is now the default physics engine for all gameplay. Players who prefer the previous Bullet physics engine can switch back by using the "-bullet" command line argument in their Steam launch options.

Driving Academy - Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way
We have implemented both the Volvo FH Series 5 and Volvo FH Series 6, as well as the Iveco S-Way into Driving Academy. These beautiful trucks were added to Euro Truck Simulator 2 in December, and now you can try them out in various challenging scenarios in Driving Academy!



Driving Academy Rewards
Everyone who has already completed or will complete the entire first module of Driving Academy will receive special rewards to use inside the game on the same profile they completed the academy with - a hanging blue traffic cone cabin accessory and a customizable Driving Academy paint job for your truck. So make sure to complete your scenarios and grab your rewards, there will be more to come!




Changelog

Gameplay
Vehicles
Visual
Other
We hope that you will enjoy the new features, changes, and more that come with this update! Remember to follow us on our Twitter, Facebook, InstagramBluesky, and YouTube, and share your pictures or videos from the game. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on trucking!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

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