Be the ruler of a medieval kingdom and change history. Build your dynasty, fight against Vikings, and unify England. Strategy RPG that fuses casual interface with deeply involving gameplay.
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Coming Soon
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Uusimmat päivitykset Katso kaikki: (11)

20.toukokuu

Death, battles, generating NPCs

We’ve got death graphics now. Because, you know, even a king could die of dysentery. That’s not all, read on.




Development status - what we’ve already done:
  • Over 320 events and decisions to make
  • The battle system + tutorial
  • The game’s ability to generate NPC characters
  • Random NPC appearance generator, with animations
  • Marriages
  • Royal children
  • Prestige/resources balancing system
  • Traits system
  • Categorization of players according to their style of playing
What we’ve been working on last week:
  • More events and decisions
  • Battle system tutorial
  • Death graphics and animations
  • Implementation of random NPC appearance generator and animations
  • Mechanics of a dynamic map of England with provinces changing ownership after wars
What we’re going to work on this week:
  • Event database with the ability to add procedurally generated events
  • Graphics and animations: king’s deaths and inheritance of the crown
  • Mechanics of declaring war and conquering provinces
  • Interface improvements

New events
Often, the Saxon kings built Christian monasteries on their own, instead of letting the church do so. In this way, they stayed in control of lands on which their abbeys were located. We’ve created a series of events to play a bit with this dynamics.

Battle system tutorial
We've added a tutorial to the battle system completed last week. We hope it makes everything clear. Let us know what you think :)



Random NPC appearance generator, with animations
We've implemented NPC generator and connected it with the event system. On the above GIF, the generator operates in random mode. Now we're going to work on events that fully utilize NPCs.



Death graphics and animations
Be the Ruler covers the period between 700 and 1066 CE, so you'll impersonate not one king but the whole dynasty. Prepare to see your kings dying. In many ways.

Work in Progress:




Mechanics of a dynamic map of England with provinces changing ownership
As a Saxon king, you'll have one strategic goal – to unite England. You and other kings will fight for provinces. We're working on a dynamic map of England for you to monitor the change of borders between kingdoms, and to declare wars.




Thanks for reading!

PS:

Interesting fact about early medieval England:
Early Saxon kings maintained power over their most important warriors and family members by giving gifts and throwing parties. Sounds like sick life, until you realize that running out of stuff and booze often meant exile or death.
0 kommenttia Lue lisää

22.huhtikuu

Devlog #1

Greetings, future kings of the past!

We thought it was a high time to start a series of regular Be The Ruler devlogs. Because things happen and you should know about them.


Development status - what we’ve already done:
  • Over 250 events and decisions to make
  • The battle system
  • The game’s ability to create NPC characters
  • Marriages
  • Royal children
  • Prestige/resources balancing system

What we’ve been working on last week:
  • More events and decisions
  • Finalizing the battle system
  • Graphics for battles
  • Graphics for the NPC generator
  • Better presentation of events

What we’re going to work on this week:
  • Event database with the ability to add procedurally generated events
  • Battle tutorial
  • Improving the NPC face generator
  • Creating the NPC apparel generator
  • New events: relations with the church
  • Graphics and animations: king’s deaths and inheritance of the crown

New events


The battle system and graphics
https://youtu.be/VjqyM_VIPvc


The battle system lets you fight with other local kings, Vikings, and Franks. This week we’ve added the final battle graphics and screens informing about the battle outcome.



NPC generator graphics
https://youtu.be/jN5WN1yR10w
In addition to the face generator, we’ve got 20 hairstyles + hats and such, 10 upper-body garments, 10 lower-body garments, 7 sets of hands, and 14 additional elements like coats, collars, and belts.

Better presentation of events

Before:
https://youtu.be/yupVY9OvgMA

Ater:
https://youtu.be/EHzUA57gkG0

After the feedback from Reddit and Game Show and Test Facebook group, we’ve decided to improve the event presentation. The accompanying animation is a bit simpler now, and the text appears from left to right. To do: pointer change.

Thanks for reading!

PS:
Interesting fact about early medieval England:
Aethelburh, the wife of King Ine of Wessex, was known as a warrior queen. In 722 she burned down the castle in Taunton, which Ine had built. Probably to prevent its seizure by rebels. Or maybe because the king forgot to erase his browser history, the sources aren’t sure.
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Tietoja pelistä

Be the Ruler: A Game of Britannia sets you on the throne of a medieval English kingdom. The game lets you make complex decisions using a simple interface.

As an Anglo-Saxon king, you start at 700 AD. England is not unified yet, and you can choose between three petty kingdoms. Use force, diplomacy, and tactical marriage to subdue your neighbors and expand. Go medieval on Vikings.



Be a wise king. Decide about your kingdom’s politics, taxes, and army. Keep an eye on the balance between medieval social classes. Maintain delicate relations with nobles and clergy. Manage your dynasty to make sure that someone worthy will be the next king.

Unify England as one powerful kingdom before William the Conqueror does it.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows 7 or later
    • Prosessori: 1,5 GHz
    • Muisti: 2 GB RAM
    • Grafiikka: any GPU card with 3D acceleration and latest drivers
    • Äänikortti: any sound card compatible with OpenAL (includes all sound cards compatible with DirectX)
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