Help Minerva survive her adventure in a haunted house full of sinister ghosts! This spooky rogue-lite features heaps of procedural dungeons, ghosts, and loot.
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2 件のユーザーレビュー - スコアの生成には、さらに多くのユーザーレビューが必要です
リリース日:
2019年12月5日
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

Don't Die, Minerva! is our 3rd Early Access title. We've learned a lot from our previous releases and know that we're ready to deliver a satisfying Early Access experience for those who want to participate.

Other rogue-lites have shown that Early Access is well suited to this genre. Our initial release is already a solid core gameplay experience that offers a clear vision of the game we're making. Early Access will let us make it bigger and better!

In addition to the expected bug fixes and general polish, we look forward to adding new levels, enemies, loot, and features along the way. We can't wait to meet the game's full potential with your feedback and support.”

このゲームは大体どのくらいの期間早期アクセスですか?

“This will depend on several factors, but a safe estimate would range from six months to one year.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“All of the core gameplay systems are represented in the initial release, but the full version will include much more in terms of features and content. The core gameplay won't change drastically, but the game will be significantly bigger and hopefully a whole lot better!

Our current plans include:
  • New levels / biomes
  • More visual variety within existing levels
  • New Enemies
  • New Bosses
  • New weapons and Friendlies (the stuffed Animals that assist Minerva in combat)
  • New unlocks and abilities
  • Player stat tracking
  • More systems that focus on exploration
  • Additional difficulty levels

New ideas and plans are certain to emerge as we move through the Early Access phase.”

早期アクセスバージョンの現状はどうなっていますか?

“The game is in what we consider to be a solid beta state that is ready to be expanded with new content and features as we enter Early Access. There are some bugs and known issues, but we have applied enough testing and optimization to expect that players will have a good experience with the initial release.

Early Access Launch Features:
  • Minerva can attack ghosts with her flashlight and evade with a dash move
  • Minerva can deploy a Friendly stuffed animal to assist her in combat
  • Collect loot with procedural affixes - Flashlights, Friendlies, Boots, Backpacks, and Necklaces all come in many varieties
  • Four flashlight types - Basic, Flash Bulb Cannon, Heavy Flash Gun, Photon Tether
  • Four Friendly types - Monkey, Bear, Cat, Dragon
  • Equip Gem Mods in Flashlights and Friendlies to customize their elemental output and create synergies between weapons
  • Attribute-based stat system - Make strategic gear selection choices to bolster different aspects of your offense and defense, as well as your ability to apply elemental status effects on foes
  • Dungeons are constructed with procedural layouts and combat encounters - no two runs are the same
  • Collect magical Essence Crystals - these can be spent on permanent unlocks that will aid your progress
  • Collect coins to purchase new gear during your run
  • Four levels of difficulty - unlock Hard and Very Hard to take on new challenges
  • Dungeons span three distinct biomes - the mansion, the garden, and the crypts, each with unique rooms and hazards
  • 19 ghostly enemies, plus elite versions with affixes that make them even more formidable
  • Three challenging boss battles

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We don't expect to change the price of the game when we leave Early Access.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“This is an area where we learned a great deal from our previous Early Access games.

We will post developer blogs at regular intervals that communicate our current status and roadmap. As often as is reasonable we will survey the community for feedback and suggestions. When the community has a clear message for us, we will be happy to act on it - and to let you know that you've made a difference. If we make a change and the community clearly isn't on-board, we'll be happy to roll it back and look for a better solution.

Our philosophy is that once you've purchased an Early Access title, the dev team no longer has 100% ownership over it. While the burden of doing the heavy lifting is on our shoulders, we owe you the ability to have your voice heard and to make sure you're aware of our plans and reasons behind the decisions we make.

We're excited to go on this journey with you and build a strong, positive community around this game with a common goal of seeing it flourish and grow.”
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このゲームについて

On a dark and stormy night, 11-year-old Minerva discovers a haunted house deep in the woods and before she knows it, she is in for the fight of her life!

Don't Die, Minerva! is a rogue-lite action RPG set in a haunted house. Armed with a flashlight and a backpack full of friendly stuffed animals who are brought to life by the house's magic, Minerva must explore the mansion and defeat its ghostly inhabitants.

Along the way, Minerva meets helpful characters who can aid her on her quest. Death is nearly inevitable, but with each run you will gain valuable essence that can unlock new abilities and better loot.

With multiple levels of difficulty ranging from an easy stroll in a moonlit park to a punishing challenge only to be faced by the bravest of souls, Don't Die, Minerva! offers crisp controls, exhilarating action, spectacular visuals, and a deep stat-driven loot system.

Dungeons, loot, and enemies are all generated randomly, meaning no two runs are the same.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Win7 SP1, Windows 8.1, or Windows 10 (64-Bit Required)
    • プロセッサー: Intel Core i5 3GHz or equivalent
    • メモリー: 8 GB RAM
    • グラフィック: DX11 GPU with 1GB VRAM: GTX 750 / HD 7790 or equivalent
    • ストレージ: 2 GB 利用可能
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です

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