Nanobotic is a free to play first person shooter multiplayer online battle arena extravaganza (FPS MOBA). In Nanobotic you can craft weapon elements on the spot and switch between them with ease, you can also craft different types of artificially intelligent (AI) minions and control their actions.
Всички рецензии:
Смесени (120) - 55% от 120 потребителски рецензии за тази игра са положителни.
Дата на излизане:
22 апр. 2019
Разработчик:
Издател:

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

“This game is in constant development.
Early Access gives us a chance to implement more features while getting feedback from the community. We plan to expand our team and the Nanobotic universe along with improving user experience.”

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

“This game will be in early access for about a year.”

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

“Alongside numerous features, we intend to add more environments, weapons and minions.”

Какво е текущото състояние на версията в „Ранен достъп“?

“Current game version is fully functional, with networking and dedicated servers, core game mechanics are incorporated, as well as numerous weapon elements, and AI minions.”

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

“The game was developed to be Free-to-Play and we plan to keep it that way.
All skins will be on discount during early access.”

Как се планирате да ангажирате общността в процеса Ви на разработка?

“Community feedback is one crucial component early access version severely lacks. While we are satisfied with what's been made so far, without a playerbase we have only our own, and testers, experience to go by.”
Прочетете още
български език не се поддържа

Този продукт не поддържа родния Ви език. Моля, прегледайте списъка с поддържани езици по-долу, преди да го купите

Пуснете Nanobotic

 

Скорошни обновления Всички (2)

22 април

Nanobotic is public!

After many delays, Nanobotic is finally public.

Game is still in development, so don't be to harsh on us.

Nanobotic is free to play, and will always be free to play. So we hope you will support us by buying skins.

Thank you very much for you support!

Join us on Discord: https://discord.gg/nDNUP9k

If you want in-depth info, check out Nanopedia: https://fpxstudio.com/Nanopedia

p.s.
For all of you got mad for delays, have in mind that we are just a small team of 3.
9 коментара Прочетете още

30 ноември 2018

Slight delay

Even though we planned the release for the end of November, we had to push it after initial tests.

Update: Jan. 30. 2019.
We are in the process of final tests before the release now. If you want to be part of the closed testing, join us on Discord.

We invite everyone to join Nanobotic on Discord, and the official subreddit /r/Nanobotic.


We didn't come empty handed. Here is a beautiful Nanobotic weapon transformation.




And the first Nanobotic poster

24 коментара Прочетете още
Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в дискусионния форум

Относно тази игра

Story




In the far, distant future, the year 3019, our world has long been taken over and destroyed by Nanobots.
After a Nanobot experiment went wrong the entire planet was disintegrated in a matter of nanoseconds, more specifically 35530 times 10 to the power of 9 nanoseconds.

These hive minded, super intelligent, nanoscopic robotic beings have the ability to render anything imaginable in an instant, from the environment surrounding them to raging means of mass destruction.

In a world of tomorrow, having ultimately replaced all lifeforms, they were left with no purpose for ages and began waging endless warfare amongst themselves.
Being manifested as heavily armed robots, they fight on ever shifting battlegrounds, wielding plentiful weapons that transform in a blink of an eye, each specifically designed for any need.

Luckily, during the great Nanobotic disagreement, a rebellious minority discovered the way to contact human race back in the present time through a wormhole.
Unfortunately due to the wormhole's bandwidth limitations of ~191980 bits per second, they're able to transfer only small amounts of data but enough to be visualized as computer graphics.
Thanks to that achievement, humans in the present are able to control robots in the future through a video game.

Join the rebellion now, help reprogram the nanobots to revert Earth to its former state.

Gameplay




Nanobotic is a first person shooter multiplayer online battle arena (FPS MOBA).
Teams consist out of 5 players whose goal is to reduce an opponents' Base building to a crumbling ruin.
To achieve this feat, the players have to clear a couple of rooms along the way by destroying the Turrets that protect them.

In Nanobotic you can craft weapon elements on the spot and switch between them with ease, you can also craft different types of artificially intelligent (AI) minions and control their actions by interacting with them.

Nanobotic features procedurally generated levels with fully destructible environment.

Game will be free to play.

Nanobots




The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots.
To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions.

Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.

Weapon




In Nanobotic you can craft and combine weapon elements to deploy anything from traditional bullets, remote controlled poison bombs, all the way to rockets which heal on impact.

Upon release, the game will feature 120 possible weapon combinations, and that number will drastically increase over time.

Each game you start off with the most basic weapon, inflicting the least amount of damage and having no special effect, but with no cost of Nanobots for ammunition. For any other weapon you craft, Nanobots will have to materialise a projectile upon firing at a certain cost.

Crafting weapons is an action that you are able to perform anywhere, even in mid air if for some reason you wish to do so.
Weapon elements which you crafted will automatically be added to your roster, enabling you the luxury of being able to combine and switch among them at any time you deem fit for your strategy.

Both crafting and reconfiguration of your weapon can be achieved swiftly by using dedicated keys on your keyboard separate for elementals, barrels, activation systems and so on.

Players




Nanobotic universe at the moment allows for two different types of characters that differ only in the way of movement.
Blueprints for weapon elements and minions that are available for one are also available for the other, so there aren't any of the class based shenanigans at play here.

More characters will be introduced in future.

Minions




Nanobotic universe features many blueprints upon which different types of robotic creatures can be crafted out of Nanobots.

There are different types of minions, defining their way of movement and weapon systems as well as many different types of passive features that are applicable to them.

Such features include healing properties, generating a protective force field, exploding upon death and so on. Interacting with minions allows for more control of their actions, having them follow you, move to a certain position or to hold that position as long as their health indicators are above zero.

Bank




Each team's base is equipped with a main building which along being the final destruction objective of the opponent's team acts as a Bank as well.
It contains shared Nanobots deposited by your teammates for the greater good of the team as well as those acquired by your teammates' minions, and turrets, who have successfully managed to hit their targets.

You are free to use as many Nanobots from the bank as you need to craft yourself different weapon elements or minions.

Destructible Environment




Being a hostile place, Nanobotic environment contains plenty of destructible and restorable elements.
Chances are, if you see something, you can destroy it, and if you can destroy it, you can restore it.

Reasons for doing so may be accidental or strategic, as some places are normally blocked by barriers or can only be reached by stairs which are, you guessed it, very much destructible.

Destroying environment elements, as well as restoring them may lead to awards in the way of Nanobots.

Skins




Player characters, minions and weapons come in a variety of different skins, which only affect their appearance, sound, animation, and nothing else.

Weapon skins are dictated by a Player character skin, but minion skins are available to any Player character skin.

Under the hood




Nanobotic will run on dedicated servers.
Entirety of the game is simulated on the servers, giving you the best and fairest experience possible.

Nanobotic encomporates fully procedurally generated levels, as it's composed of smaller building blocks.
Random level generation is still in development, so the first version of the Early Acces game will have limited variety when it comes to the randomnes. That limit is a compromise we took to provide smoother and more comprehensive gameplay experience for the players.
We will improve on this technology in the future.

Thanks to the awesomeness of FMOD Studio audio engine, we are able to deliver procedurally generated sounds as well.
Each of the sounds you hear, whether those are shot sounds, footsteps, destructions or anything else, sound different every time you hear it.
We have developed our own sound occlusion technology, which allows for sounds hidden behind the objects being heard differently from those in the direct line of sight, and the occlusion depends on the barrier's acoustic permeability.
We have also developed a solution for dynamic reverb zones, dependant on environment's size and the listeners position relative to the walls.

Системни изисквания

    Минимални:
    • Изисква 64 битов процесор и операционна система
    • ОС: Windows Vista, 64-bit (DirectX 11)
    • Процесор: 64-bit, 4 threads
    • Памет: 8 GB памет
    • Видеокарта: GTX 950 / R7 370
    • DirectX: версия 11
    • Мрежа: Широколентова интернет връзка
    • Пространство за съхранение: 10 GB достъпно пространство
    • Допълнителни бележки: Running @ 60+ FPS with low settings on 1080p
    Препоръчителни:
    • Изисква 64 битов процесор и операционна система
    • ОС: Windows 10, 64-bit
    • Процесор: 64-bit, 8 threads
    • Памет: 16 GB памет
    • Видеокарта: GTX 1060 / RX 480
    • DirectX: версия 11
    • Мрежа: Широколентова интернет връзка
    • Пространство за съхранение: 10 GB достъпно пространство
    • Допълнителни бележки: Running @ 60+ FPS with high settings on 1080p

Какво казват кураторите

12 куратори са рецензирали този продукт. Кликнете тук, за да ги видите.

Рецензии от клиенти

Тип на рецензията


Тип на покупката


Език


Диапазон от дати
С цел да прегледате рецензии в даден времеви период, моля, кликнете и провлечете подбора на някоя графика по-горе или кликнете върху специфична лента.

Показване на графиката



Показване като:
Показване на графиката
 
Скриване на графиката
 
Филтри
Изключване на активността от рецензии извън темата
Няма повече рецензии, които да съответстват на зададените по-горе филтри
Коригирайте филтрите по-горе, за да видите други рецензии
Зареждане на рецензии…