Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
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Release Date:
Nov 20, 2018

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Buy Substance Designer 2019

Buy Substance Painter + Designer + B2M (Bundle)

Includes 3 items: Bitmap2Material 3, Substance Painter 2019, Substance Designer 2019


Recent updates View all (2)

February 21

Substance Designer 2018.3.3 is out

Substance Designer 2018.3.1 - 2018.3.3

Fixes, fixes everywhere!

  • [Content] PBR Base Material outputs does not have the right group name

  • [Bakers] Add a label indicating the current suffix setting for "Match By Name"
  • [Graph] Crash while manipulating split points
  • [Graph] Invalidation issue when input node bitdepth is changed
  • [Graph] Thumbnail computation options no longer work
  • [Graph] Empty space is displayed under the breadcrumb with a specific UI layout
  • [Graph] Link style is incorrect in context
  • [Graph] Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens
  • [Content] Shape Splatter Blend Color: no option to specify the normal map format
  • [Content] Spelling mistake in linear interpolation tooltip
  • [Content] Normal Transform does not handle mirror and skew transformation correctly
  • [Content] Gradient Axial, Radial, Circular do not support random functions
  • [Content] Gradient Radial does not work correctly in non square
  • [API] always needs to be updated when using export_output script
  • [API] Crash after using export_output script
  • [API] Fail to set numerical value of annotations on Compositing Graph inputs
  • [Explorer] Random crash when saving a project
  • [Explorer] Can't open sbs with uppercase extension
  • [UI] "New Substance" window size is not persistent
  • [UI] Right click menu on function instance is not consistent with compositing graph
  • [Bakers] Crash when opening the bakers on a specific mesh
  • [Bakers] Wrong computation for DXR bakers when UVs have a 0 ordinate value
  • [Updater] Crash when canceling updater
  • [3D View] Sphere primitive has its UVs offset by 1 unit
  • [Cooker] Random dithering when cooking bitmaps
  • [Player] Window control buttons are small
  • [Player] Button icons are broken

  • [API] Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode()
  • [API] Add doc about all resources definitions
  • [API] Change SDSBSCompNode annotation property 'visibleif' to 'visible_if' for consistency
  • [Graph] Hitting the TAB key a second time does not close the Node menu
  • [Graph] 3D View badges does not work correctly in some situations
  • [Graph] Read-only packages can be modified
  • [Bakers] Progress bar acts in a weird manner when loading a very high poly mesh
  • [Bakers] Artifacts on mesh with in-facing normals
  • [Bakers] Bakers output and parameters widget can't be uncollapsed
  • [Explorer] 3D resources are loaded when a package is opened
  • [CmdLineArgs] "--news hide_changelog:true" does not work anymore
0 comments Read more

December 5, 2018

Substance Designer Winter 2018 Update

This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use.

Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node!

You can find more details about all the new features in our blogpost.

  • [Graph] Add a Breadcrumb when editing sub-graphs / functions
  • [Graph] Add TAB as a shortcut to spawn the "node menu"
  • [Graph] Node highlighter for parent nodes of selection
  • [Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs
  • [Graph] Connect new node to first visible output of selected node
  • [Graph] Add node 'Badges'
  • [Graph] Add warning on compositing nodes through badges
  • [Graph] Add the possibility to search a node by its name, attributes or UID
  • [API] Allow to create and modify data
  • [API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter)
  • [API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr)
  • [3D View] Switch to cubemaps for the OpenGL renderer
  • [3D View] Export linear hdr image when saving to .exr or .hdr
  • [Bakers] Integrate DXR raytracing technology
  • [IRay] Integrate IRay SDK 2018.1
  • [Engine] SSE (CPU) Engine support for hdr floating point image processing
  • [Engine] Add a command line option (--gpu x) to specify the GPU device dedicated to the Substance engine
  • [Content] New PBR render node
  • [UI] Rework tabs and title bar
  • [Dependency Manager] Prevent updating the dependency list when user actions don't affect dependencies

  • [Graph] Crash when instantiating a graph into itself
  • [Graph] Duplicated node is not selected
  • [Graph] computing problem when using a same node instance in 2 different MDL graph
  • [Graph] the Z key should center the view at the scene bbox center
  • [Graph] Ignore colorspace in the connection rules when using material link
  • [Graph] Avoid opening outputs in 3D view when opening a graph in conli
  • [Graph] Paste nodes is slow when "Open newly created node" is enabled
  • [3D view] Assert when drag and dropping a specific mesh
  • [3D view] UV scale enabled option doesn't work on height map
  • [Content] Tri-Planar: Various Issues regarding axis and transforms
  • [Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max
  • [Content] Gradient linear 2 wrong result at low resolution
  • [API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage
  • [API] SDPackage.getChildrenResources() always returns the first element in non recursive mode
  • [API] [Documentation] Enums, structs located in 'generated' folder are not reflected in the documentation
  • [UI] 2D view width should not be constrained
  • [Gradient] Crash when picking on Mac
  • [Explorer] Crash when closing and re opening a graph
  • [Mac] Color picker does not work on multiple screen
  • [Parameters] Spin box on integer parameters doesn't work
  • [Cooker] Crash when creating certain nodes on OSX 10.13
  • [Curve Filter] Keys and control points can end up with a -0.0 or a weird "almost zero" value in the Curve editor
  • [2D View] Position widget are not available for graphs coming from sbsar
  • [PSD] Layer issue after exporting with dependencies
1 comments Read more


“The issues with this release are so few and far between that it’s getting embarrassing to keep giving Allegorithmic such high scores.”
5/5 – 3D World

“Every year SD becomes more and more enticing for a wide variety of end users”
4/5 – 3D Total

About This Software

Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

You will get updates on Steam up to the end of 2019
Link your account to your Allegorithmic account to get 1 year of update from the purchase date on Steam

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.

Welcome to the community
Substance Designer is the tool on which the best texture artists in the industry rival themselves in a contest of ingeniosity and skill, along with an ever-growing and friendly online community. Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want to learn from the best? Join the more than 100 000 users on Substance Share and download some of the 2,300+ free assets available to help you in your artistic journey.

This license does not include access to Substance Source

List of game engines and tools with direct Substance format support (Substance Designer does not require a compatible renderer and can also export good old textures if needed):

  • Unreal Engine 4
  • Unity
  • Amazon Lumberyard
  • CryEngine
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • Blender (via 3rd party plugin)
  • Modo
  • Houdini
  • Marmoset Toolbag
  • iClone
  • and many more, find the full list on our website!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: OSX 10.10
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: OSX 10.13
    • Processor: X86 with SSE2
    • Memory: 4 MB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 16.04
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 16.04
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

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