Manage a space station, flying through a procedually generated universe, fight, build and survive in the coldness of space.
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Release Date:
May 20, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am a one man team and early access is a great way to support the game and help me out with your feedback, to grow a community and get some ideas from you that just didn't come to my mind.”

Approximately how long will this game be in Early Access?

“The game has most of the core elements implemented. A system to simply add more content is in place.
The full, correct length of the early access phase is not foreseeable.
If I will just implement my ideas, I predict about a year from the start of the early access release.
If the community comes up with the best ideas ever, that I can not just NOT implement, it might take longer.”

How is the full version planned to differ from the Early Access version?

More content!
I will add more ships/items/modules.
2 new ship types are planned:
- a bomber type specialized in cracking the hull of big structures and ships
- a trader type to haul items between your station and trade platforms/planets
Optimizing the gameplay
I want to deliver the best possible experience. Is the gameplay too slow? Is it too fast? Those kind of questions will be solved during early access.
With adding more content, a lot of work has to be put in balancing the gameplay. That's a big part why I need you!
Art style
The user interface will get a face lift to make it coherent, the 3D models will see some changes to give them more detail when zoomed in.
The research system in the game is a proof of concept. Right now you have researches that can change stats of ships/the station and unlock new ships and modules. Some researches are dependend on others.
Beside reworking the research UI, adding a vast research tree is planned.
The AI of friendly and enemy ships will be tweaked to make them more believable.
and last but not least - Performance
I want this game to be enjoyable for as many people as possible, so I will make it as performant as possible.”

What is the current state of the Early Access version?

“The game is in a good playable state and contains most of the core elements.

  • You can explore a procedurally generated universe with multiple galaxies. Each Galaxy has a mix of handcrafted and generated sectors.
  • You can mine the asteroids in the sectors and refine their resources to craft helpful items, modules and ships.
  • An inventory system that let's you manage your resources, refine them into better materials to build modules and ships... or toss them into space if you run out of storage space.
  • You can research new technologies to make survival in space easier.
  • A trade system is in place. At the moment, you can trade with planets and mobile traders.
  • You have 2 types of ships available (fighters and haulers), each type has 2 ships (a small and a medium variant). Let those fight against the constant attacks of space pirates!
More details listed in the 'About This' section.”

Will the game be priced differently during and after Early Access?

“The price will likely increase after early access.”

How are you planning on involving the Community in your development process?

“I am open for ideas and criticism. I will consider everything the community comes up with.

The Steam discussion board will be the hub for this discussions. Subforums for bug reports and suggestions will be provided.”
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Buy It's Not A Moon


Recent updates View all (15)

June 11

Update 0.2.2

Hello fellow space person!
Update 0.2.2 has been released:

  • Added the first pages to the helper
    • Helper is accessible via the '?' button
  • Modified the delivery request for production resources to drones
    • Energy is transfered without drones
    • Other materials are requested twice (this reduces the waiting time between productions)
  • Fixed the reset of production in modules when loading a savegame
  • If a trader didn't sell/buy an item, the standard value of trades is now showing 0 as it should

Some bugs have been fixed and a big junk of work has been going to the next big feature update.
0 comments Read more

May 28

It’s Not A Moon Update 0.2 – first feature Update

Hello fellow space person!

It has been a week since release, so it’s time for the first feature update.
(starting a new game is recommended but not necessary)
Here is what changed:
  • Modules that produce items got their own inventory
    • This was necessary for the new feature: Drones!
    • Modules now need the required item for production in their inventory. These items are delivered by drones
  • Produced Items end up in the module inventory and need to be delivered to the station
  • Current exception are modules that produce energy. Produced energy goes directly into the station inventory
  • There is a new module available: The Drone Controller
  • This module adds 5 drones to the maximum of controllable drones
  • You can buy more drones with 5 crystals and 20 gold bars (this is subject to change)

Small changes:
  • The production queue and ongoing production for ships didn’t save. This has been fixed.
  • Added a category for camera controls. That should make it clear what the invert-toggles do.
  • There was a bug that prevented a trader from landing if there was a trade module available. This has been fixed.

What’s next?
In the next smaller updates, I will add pages to the helper (currently only showing the ‘welcome’ message). This will give a basic rundown of game features and should solve most of the questions regarding basic gameplay.

While in 0.2 I will extend the functionality of drones and modules.
I will add an inventory window for the modules and some settings for priorities and minimum stock.
There will be a way to layout your modules to prevent the need for drone deliveries.
1 comments Read more
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About This Game

Manage a space station, flying through a procedually generated universe, fight, build and survive in the coldness of space.

Send out your haulers to mine Resources & refine them to craft them into useful modules and ships.

Build modules and ships.
Modules refine your raw resources into materials. Materials are used to build more modules and ships.

Use defensive modules and ships to destroy the enemy.
Ships come in different sizes with different stats. Do you need a cheap fast fighter? Do you prefer to wait for the materials to build a slow but sturdy gunship?
It's your choice!

Manage your energy and fuel. Should you run out of energy, your productions will stop. Turn off not needed modules or build power plants to generate more.
Should you run out of fuel, your life support fails.

Travel through a vast universe to find resources, unique places and enemies.
Decide where to go. The next galaxy might be more dangerous but it might also have the resources you need.

Research new technologies to unlock new vesels and modules or improve the ones you currently have.

  • Build modules that help you survive
  • Produce different ships that fight, haul or trade for you
  • Manage the energy consumption of your modules
  • Explore the vast universe
  • Research new modules and ships..
  • Crush your enemies
  • see them driven before you
  • and scavenge the debris of their space ships!

Started as a break from a project I was working on, this grew into a passion project.

System Requirements

    • OS: Windows 7 64bit or higher
    • Memory: 4 GB RAM
    • Storage: 3 GB available space
    • Additional Notes: System requirements will change while in Early Access.

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