Microsoft Maquette makes it easy to sketch and iterate ideas quickly in 3D space. Maquette is a virtual reality tool which aims to make immersive spatial prototyping easy and fast, all from within a VR headset.
All Reviews:
Positive (24) - 95% of the 24 user reviews for this game are positive.
Release Date:
Jan 15, 2019

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

June 4

Microsoft Maquette Update 2019.3.0.0 Released

Beta Version 2019.3.0.0
Lighting, Gimbal Manipulation, Video Capture, & More
Released June 4, 2019

Link: OFFICIAL RELEASE NOTES



Bring Maquettes to Life With Lighting.
  • Maquette now supports real-time lighting, with point lights and spotlights which can be added to the scene. Lights can be created and managed within the Lighting tab of the Gizmos menu.
  • In the Lighting tab, light gizmo UI visibility can be toggled with the checkbox at the top of the menu.
  • Each light has several customizable properties, including color, intensity, shadow-cast behavior, spotlight angle, and more.
  • Access a light's properties using its context menu. Hover your dominant hand's cursor on a light placed in the scene, and press the . . . button on your controller. You can alternatively access properties through the . . . button on the right side of the list of lights placed within the scene, found within the the Gizmo Menu's Lighting tab.

Link: Watch the video on the Maquette site.


Place Content Perfectly with Gimbal Positioning.



  • Precisely edit the position, rotation, and scale of any content placed within the scene using the new gimbal handles.
  • Access the gimbal by hovering on content, and pressing the gimbal button on your controller.
  • Grab gimbal handles with the grip button to re-position content.
  • To hide the gimbal again, press the check button on the controller.
  • While moving a gimbal handle, use the trigger to stamp objects along individual axis or around specific rotations.
  • Gimbal directionality can be re-oriented using the new Bounding Box Tool - more information below.

Link: Watch the video on the Maquette site.


Use the Bounding Box Tool to Orient Grouped Content's Directionality.




  • It's useful to change group's bounding boxes for better positioning when Surface Snapping & Rotation Snapping content, or for changing the orientation of gimbal positioning handles.
  • When the gimbal is active, the Bounding Box Tool appears next to your dominant hand's controller, much like the Orientation Tool. Pick it up and use the trigger to orient grouped contents' bounding boxes to targeted content.

Take Steady-Cam Video & More With the New Camera Tool.




  • New Camera Features Include Video Capture, Steady-cam, and Horizon Lock.
  • Camera output can be set between photo, video, and 360 capture within the camera tool menu.
  • The Camera tool now supports a horizon lock mode, adjustable steady-cam smoothing, and FOV adjustment UI.
  • Now that the camera tool supports video capture, the video capture functionality from the Labs Menu has been removed.

Introducing Re-designed Hand-held Capture & First-Person Capture Modes



  • Toggle between Hand-held Capture Mode and First-person Capture Mode within the Camera Tool menu.
  • In First-person Capture Mode, a HUD visualization of the media capture area appears, making it clear which content will appear in the photo or video frame during capture. This capture area can be adjusted using the joystick or touchpad slider on the dominant hand, or by changing camera FOV in Hand-held Capture Mode.
  • While recording in first-person video capture mode, you can leave the camera tool. You can end a recording while outside the camera tool with the red Stop Recording button at the bottom of the hand menu.

Preview & Delete Camera Captures Without Removing the Headset.



  • Upon completing a photo, video, or 360 capture, a preview of the latest capture will appear. From the capture preview UI, the output media can be revealed in the desktop file explorer or deleted from the disk.

View Content's Properties with Context Menus.



  • All content placed in a scene can now be named and customized further with context menus.
  • To open a context menu, hover your dominant hand's cursor on content placed within the scene, and press the . . . button on your controller.

Choose the Right Color With the Contextual Color Picker.


  • Selecting a color swatch within Maquette's UI now open a contextual color picker for precise color selection.

Additional Changes & Fixes
  • Close floating Maquette UI by throwing it away.
  • New Tutorials
  • New Spotlight Content in the Home Space
  • Spatial Audio
  • Visual update to virtual buttons on Oculus Touch & Knuckles controllers.
  • Various bug fixes

(Update: 2019.3.1.0.664)
* Fixed a bug where bounding box orientation changes get reverted upon saving.
* Fixed a bug occurring when camera mode is changed.
1 comments Read more

April 30

Microsoft Maquette 2019.3.0.0.647 available in beta

(UPDATE) Microsoft Maquette 2019.3.0.0.647
  • Gimbal orientation change is now undo-able.
  • Fixed missing text rendering in 360 viewport orb.
  • Fixed swimming lock when ungrabbing object with orientation tool still held in the other hand.
  • Fixed message box scaling bug in camera capture preview.
  • Fixed error when closing 360 preview with orb held in hand.


(UPDATE) Microsoft Maquette 2019.3.0.0.645

Bring Maquette to Life With Lighting

• Maquette now supports real-time lighting, with point lights and spotlights which can be added to the scene. Lights can be created and managed within the Lighting tab of the Gizmos menu.
• While the Gizmo Menu's Lighting tab is selected, point lights and spot lights can be dragged into the scene from their preview boxes next to the Gizmo Menu.
• In the Lighting tab, light gizmo UI visibility can be toggled with the checkbox at the top of the menu.
• Each light has several customizable properties, including color, intensity, shadow-cast behavior, spotlight angle, and more.
• Access a light's properties using its context menu. Hover your dominant hand's cursor on a light placed in the scene, and press the . . . button on your controller. You can alternatively access properties through the . . . button on the right side of the list of lights placed within the scene, found within the Gizmo Menu's Lighting tab.
Place Content Perfectly with Gimbal Manipulation
• Precisely edit the position, rotation, and scale of any content placed within the scene using the new Gimbal handles within Gimbal Manipulation Mode.
• Access Gimbal Manipulation Mode by pressing the Gimbal button on your controller, which appears while hovering it on a piece of content in the scene. Then, grab the handles with the grip button to re-position focused content.
• To leave Gimbal Manipulation Mode, press the check button on the controller.
• Objects can be stamped in lines along individual axis and around rotations by pressing the trigger button while moving an object with any of the gimbal handles.
• Gimbal directionality can be re-oriented using the Orientation Tool. Pick it up by hovering it with your non-dominant hand's cursor and holding the grab button. Aim the ray at specific content and press trigger to orient the Gimbal's directionality to targeted content. Aim the Orientation tool in empty space to reset gimbal directionality to world rotations.

Video Capture, Steady-cam, and Horizon Lock

• Camera output can be set between photo, video, and 360 capture within the camera tool menu.
• The Camera tool now supports a horizon lock mode, adjustable steady-cam smoothing, and FOV adjustment UI.
• Now that the camera tool supports video capture, the video capture functionality from the Labs Menu has been removed.

Hand-held & First-Person Capture Modes

• Toggle between Hand-held Capture Mode and First-person Capture Mode within the Camera Tool menu.
• In First-person Capture Mode, a HUD visualization of the media capture area appears, making it clear which content will appear in the photo or video frame during capture. This capture area can be adjusted using the joystick or touchpad slider on the dominant hand, or by changing camera FOV in Hand-held Capture Mode.
• While recording in first-person video capture mode, you can leave the camera tool. You can end a recording while outside the camera tool with the red Stop Recording button at the bottom of the hand menu.

Preview & Delete Captures Without Removing the Headset • Upon completing a photo, video, or 360 capture, a preview of the latest capture will appear. From the capture preview UI, the output media can be revealed in the desktop file explorer or deleted from the disk.

Context Menus

• All content placed in a scene can now be named and customized further with context menus.
• To open a context menu, hover your dominant hand's cursor on content placed within the scene, and press the . . . button on your controller.

Contextual Color Picker

• Selecting a color swatch within Maquette's UI now open a contextual color picker for precise color selection.

Additional Changes & Fixes

• Close floating Maquette UI by throwing it away.
• New Tutorials
• New Spotlight Content in the Home Space
• Various bug fixes


---

(UPDATE) Microsoft Maquette 2019.3.0.0.602

We made a number of minor bug fixes and released today (May 2, 2019):

- Fixed a bug where viewpoint avatar being invisible when it is grabbed
- Fixed gimbal bounding box visibility at application launch
- Fixed crash when taking picture in the camera tool while camera menu is not visible
- Fixed NUS handle material initial visual inconsistency
- Improved throwing to delete detachable UI sensitivity

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Microsoft Maquette 2019.3.0.0.598

Thank you for your support and feedback!

We are beta testing a new release of Microsoft Maquette containing new features and improvements and also various bug fixes:

• Introduced lights, which can be found within Gizmos.
• Improved Orientation Tool, supporting bounding box calibration
• Introduced Gimbal Manipulation. Hover on content, and press the gimbal button on the dominant hand controller
• Enhanced UI elements that keyboard and context menus are now throwable.
• (Experimental) Introduced context menus for scene content. Press the trigger while touching something with the non-dominant hand's cursor.
• Fixed various minor UI, viewpoint and environment bugs

Check it out by opting in beta and let us know of any issues or suggestions!
2 comments Read more

About This Game

Microsoft Maquette is a general purpose mock-up tool for spatial prototyping within virtual reality. It was built from the ground up to empower anyone to create fully immersive concept sketches in VR from inside your headset. Maquette includes a set of tools for importing, creating, composing, and storyboarding content in 3D space, complete with a library of primitives and UI icons. Among many other features, Maquette has fast and approachable UX, a text tool for annotations and spatial UI mockups, and easy selection and nested-grouping of content. Maquette has a complimentary Unity addon for importing Maquette content into Unity, which preserves materials and grouping hierarchy. Maquette's development process is guided by users' needs, so we want your feedback!

Maquette's Website
http://www.maquette.ms

Bringing Maquette Content into Unity
https://www.maquette.ms/unity-addon

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better

What Curators Say

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