Modern-warfare RTS/sandbox game inspired by the real conflicts in the Middle East. Fight a counter-insurgency war, protect the civilian population, casevac your wounded and decide how the world sees your struggle. And remember - no one gets left behind.
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Sep 23, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is meant to be a reasonably deep, complicated simulation and is supposed to be replayable. It's being released in early access for the same reasons all similar titles are - for better access to the community, for the momentum, feedback and easier funding.

Right now, many of the in-game systems are in prototype phase and will be (greatly) improved later on. Examples of that would include: deeper personalities for your troops, dynamically changing allies (civilians shift from side to side, depending on which faction has a stronger presence), more weaponry and (many) more specialized vehicles to choose from.
If you follow the discord forum, you’ll know where the development stands and what to expect next.”

Approximately how long will this game be in Early Access?

“The early access phase will end roughly in Q2 2020 - that is, you can expect it to reach the full release state in about one year after the initial release.”

How is the full version planned to differ from the Early Access version?

“More of everything, but the core gameplay will remain the same.
The campaign is right now incomplete, as are the win/lose conditions.

You can expect more units, more events, more mission variety and better performance - other than that, it's gonna remain the same product.”

What is the current state of the Early Access version?

“All core systems are in place, the game is playable as intended - troops, vehicles, enemy AI are all in the game, and are at least in their most basic prototype phase. You can play it, you can have some fun with it, you can try it out and see if it's a good match for you.

Some of the caveats would be: you can't trust the save/load system - since the game still changes a lot, you're very likely to lose your saved progress at any time

Will the game be priced differently during and after Early Access?

“The price of the fully release game willl slightly increase, you can expect it to be about 20% more expensive, in the end.
During the early access period - no changes in pricing are to be expected.”

How are you planning on involving the Community in your development process?

“Both here in the community hub and on the game's discord server you'll be able to reach the developers and leave feedback or vote for new features. You're encouraged to share any feedback, ideas and obviously any bugs you might encounter.
The literal reason for going into early access is making this a better game. To find out more, follow here: https://discord.gg/G4zX63s”
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This game is not yet available on Steam

Planned Release Date: September 2019

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Recent updates View all (7)

June 23

Proof of progress

Proof of Progress
If you've been following the development of this game, you know that about a month ago I've released a "proof of life" build of the game - a very barebones version, but intended only to prove that Invasion Machine is actually playable, and not just a bunch of screenshots and busted Steam release deadlines.



Since the day I released the first build I've gotten a ton of actionable feedback and for the past month have been putting it to use. So, today I'm ready to share a "public pre-alpha" (or a barely-even-alpha) version 0.2. This one addresses the biggest issues some of you had, and finally lays foundation for the unique features of Invasion Machine (like combat stress and war crimes).

The current build still is too incomplete for me to consider deploying it to Steam as a commercial, early access version of the project. So for now the only place you can get it - is the game's Discord server: Invasion Machine DIscord


tl;dr: the game is steadily getting shaped up. It's not on Steam yet, because I don't want to push an incomplete build out and pretend it's ready for the public release. If you wanna see how it plays now - check it out on Discord.
4 comments Read more

May 6

Proof of life - a public "pre-alpha" available now

Proof of life - the project is not dead, just delayed (as usual)


As anyone who's been following this game knows, the release date is being pushed forward over and over again. This is because laying the foundation for it (all the most important systems of the game, as in movement, firefights, pathfinding, etc.) is always taking more time than I'd like it to. By now, I have most of it complete and I'm slowly entering the stage where I can focus on creating the actual, proper game content. This means that on the outside the game seems to be dead, but it's actually slowly but steadily getting developed.
But, because it's been delayed so many times - I decided it at least owe it to you all and should get a "proof of life" build out, so people know the game's still coming and hasn't been abandoned.

...so - If you're feeling adventurous, you can join the Open Public Alpha for the game.
I've just released the first playable build, for now only available off-Steam (because it's super-early, and not necessarily suitable for unfiltered, public access, yet).
If you're interested in checking it out, you can join the game's Discord channel here: click here to join Discord for Invasion Machine and play the "proof of life" build now

If you do, however, please keep in mind that this build haven't been uploaded to Steam for _a reason_ - most of the features that will make this game unique, are either not in it yet, or are broken and incomplete.

So what's next?
Of course the actual Early Access release is not canceled. Currently, I plan to publish on Steam around July 15th, after all the most spectacular and ridiculous bugs are taken care of.

I don't want it to become another buggy mess on Steam, so if I don't believe it's ready for you - I won't publish it here.
3 comments Read more
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About This Game

Introduction

Invasion Machine is a blend of a sandbox manager and RTS. Your goal is to command troops in an occupied province, in an effort of bringing back peace and order. Kill your enemies, help the civilian population, preserve the resources and the lives of your own soldiers.

The Setting

What led to our recent occupation of this land is still at the center of a heated political debate.
What followed the invasion, was the worst scenario we may ever have imagined - we hoped we’d be able to instill better leadership and let this country rebuild itself. But that’s not what happened, though. Our toppling of the local government created a power vacuum in the area - which is now quickly leading to an unprecedented rise of new powers - the druglords, locally known as Guerrillas. If we don’t stop this transformation, this entire country is gonna explode. We were not preparing for this kind of wae, and it seems it’s the last moment when we can still turn things around.

You, as the Commander of this Peace Force are tasked with restoring order and preparing ground for a new, legitimate government.

The Mission

If we’re to ever leave this land, we must first win over the hearts and minds of the local population. The locals think we’ve ruined their lives and quite frankly - most of them hates us. In order to win their trust - we must do our best to push out the criminal element, neutralize the remaining opposition and offer humanitarian help to them.

The Real Mission

Politicians run wars, and politicians only care about one thing - getting re-elected. In other words - your real job as the Commander is to make this war look good to the folks back home. Don’t get your soldiers killed, don’t lose too much equipment, and most importantly - don’t let the press see anything that would contradict the official story. And the official story? It’s obviously that we’re winning.

The Campaign

Divided into 8 chapters. The game takes you through the entire story of the invasion, starting right after the main battle of the war ends. At the beginning you are given just a handful of troops and old, derelict equipment. Unarmored, soft-shell transporters on the frontline? Check. Woodland camo in a desert country? Check. The army wasn’t really prepared for a long invasion, and yours is just one of many missions in this conflict. So if you want better resources - you’re gonna have to prove to your superiors that you’re worth them. The campaign ends once you manage to secure your province and hold elections. When a new government can be trusted with taking the country over, we finally get to go home.

What will you be doing in the game?

  • Killing your enemies (car ragdoll, shoot, turret)
  • Using progressively better equipment
  • Arresting those who you don’t kill
  • Disrupting the drug trade
  • Driving cars and leading convoys through conflict area
  • Evacuating the wounded
  • Hiring translators
  • Retrieving damaged vehicles
  • Getting ambushed
  • Completing side tasks, crucial to keeping your bosses happy
  • Sending out patrols
  • Providing security in key locations
  • Searching for contraband
  • Controlling how the press sees this conflict
  • Gaining intel on enemy forces
  • Maintaining your relations with the locals

At the same time, your enemy will be:

  • Trying to gain intel about you
  • Patrolling
  • Assassinating your VIPs
  • Kidnapping your VIPs
  • Retributing against locals who cooperate with you
  • Ambushing your patrols
  • Setting off IEDs
  • Making money off contraband sale
  • Trying to push you out of the province

What sets this game apart?

You’re supposed to preserve your units - your enemy might not treasure the lives of his soldiers, much - but you don’t have that luxury. This means casevacing the wounded and using tactical advantage when possible.
Your units are not mindless robots - kill their friend, and they may enter frenzy. Hurt them, and they’ll quickly start bleeding out.
Your enemy has no satellite overview of the battlefield, like you do. To fight your forces, they first need to find out where you are. This means the AI will send out recon missions of their own - and if the scouts find high value targets - they’ll report the findings back and call for bigger operations.
The locals don’t really have the option of being completely neutral. If the enemy presence is strong in the province, they’ll start cooperating with them, instead of helping you out.

Although inspired by real wars fought in the past decade, this game depicts a completely fictional conflict and is not an attempt at social commentary. The characters and incidents portrayed and the names used herein are fictitious and any resemblance to the names, character, or history of any person is coincidental and unintentional.

Mature Content Description

The developers describe the content like this:

This game is serious in tone, and attempts to depict the despair of a modern armed conflict. You can expect to see gory violence, death, drug trade and mistreatment of non-combatant civilian population. When shot, your wounded units bleed out and there's sometimes nothing you can do about it.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Core i5 2Ghz equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 970 equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: this game is cpu-heavy
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