From the people who brought you the #1 sports game world-wide for mobile, Skater XL is an evolution in skateboarding games. Experience unparalleled board control and responsiveness while you skate legendary real-world skate spots.
Recent Reviews:
Mostly Positive (140) - 70% of the 140 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,336) - 85% of the 1,336 user reviews for this game are positive.
Release Date:
Dec 19, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It's been 8 years since the last significant contribution to the skateboarding genre by a big publisher. As an indie, we chose to spend the last four perfecting the thing that really matters for a new big step in the genre - the gameplay and controls.

Now we're confident we have something of value at the core of the product, we'd like to start the discussion with the community, to include them as we roll out our road map and plans to build more content and features over the next 24 months and beyond.”

Approximately how long will this game be in Early Access?

“It's hard to make predictions in development, but until us and the community are happy with delivered core features.”

How is the full version planned to differ from the Early Access version?

“The full game will eventually include more skateable content all based on / inspired by parks and spots from the West Coast, video editing and export, character customization, more skaters and gear. Note these are NOT features available in early access but are planned for full launch at a later date.”

What is the current state of the Early Access version?

“One complete area based on the historic "West LA Courthouse" skate spot, one character, core gameplay & game mechanics and tutorial menu. Note that this initial spot is complete but also compact, and was chosen to allow us to focus on gameplay depth for Early Access rather than building level content.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price of the game as more features are introduced.”

How are you planning on involving the Community in your development process?

“With careful consideration, we have been testing and incorporating feedback into the design process since the start of development. We will be considering and involving the community in every step from here forward and communicating when and why we make each key design decision.

We welcome any feedback or thoughts about the game and can be reached at”
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Recent updates View all (5)

February 18

Minor Update 0.0.4

Happy Monday SXL fans! We just released minor update 0.0.4. Here's a rundown of new features and bug fixes that are included

For a walkthrough, check out Nightspeeds' video here, with further description below:
In Air Rotation: In previous builds, when you popped a trick the skater would rotate to be upright in every situation. Now the skater will rotate to the angle of the surface you’ll land on. This is massively helpful when skating quarter pipes or park like environments with lots of banks and ramps, which includes many of the modded maps.

Old Quarter Pipe Rotation:

New Quarter Pipe Rotation:

Old Transfer Rotation:

New Transfer Rotation:

Goofy Board Control Direction (when doing flip tricks): Last update we fixed the board control direction when you are moving the board left or right during ollies only. Now it's fixed for flip tricks as well and the board should move correctly at all times, in all stances.

Goofy Low Ollie Knee Pop: Issues with the knee in the low goofy ollie animation have been fixed.

Old Goofy Low Ollie:

New Goofy Low Ollie:

Wheels: They roll now. 😃

Disclaimer for modded wheel textures: The old wheel texture contained shadows and looked strange when rolling as the shadow would roll with the wheel. With this update we have removed the shadow and custom modded wheel textures should use the new wheel texture as a base going forward.

Max Grind Angle: The max vertical angle you can tweak your board in a grind has been increased a small amount to help with locking into tricks like blunt slides.

Courthouse: Ed has been working his way towards completing the Courthouse map. In this update you'll see improvements to grass and dirt patches.

Old Grass:

New Grass:

Falling While Setup: Previously, there was a bug where if you were falling while setting up for a trick and simultaneously turning, the skater would turn but the board would fall as an unresponsive physics object.

Old Fall When Turning From Setup:

New Fall When Turning From Setup:

Goofy Push Foot Placement: Fixed position of foot when pushing in goofy stance.

Crash Fix: Removed a plugin that was causing crashes for many users.

Mod Disclaimer: As many of you have experienced, downloading game updates will override your custom mesh and texture mods. To re-install these changes you'll need to open the Unity Asset Bundle Extractor and replace your textures and other graphical mods. To re-activate scripted mods like the level importer you simply need to open the Unity Mod Manager and click “Install” once before running the game post update.

Known Issues: With this update, there was introduced a small audio bug when landing which sometimes results in a few extra sounds on impact. This will be fixed in the next update.

Thank you for your continued support. We'll catch you on the next update!
46 comments Read more

February 8

Minor Update 0.0.3

We've just released an update with a few small changes:

1) Pushing off leg angle

We've made some adjustments to assets which makes the front knee bend at a more normal angle when pushing off.

The character animation system tends to fight with inverse kinematics system (which moves and bends the legs to keep the feet on the board), making it a tricky balancing act to get the two to work with each other.

Still not perfect movement, but should help with having to look at the bow-legged pushes all the time while playing for now.

Before fix:

After fix:

2) Courthouse visuals

We've added extra layers of detail to many surfaces in the courthouse including dirt, cracks, scratches, wheel bite marks and debris. We think the level is much closer to a real gritty LA feel with these changes.

There are also puddles and gathered rainwater using Unity's new graphics pipeline's "Screen-Space Reflection". Our lead environment artist Eduardo has a math background and has written technical papers on rendering and lighting, he's a wizard with using new techniques.

We think the new details look pretty cool, what do you think?

3) Leg tweak direction

Fixed bug where during a tweaked Ollie, the legs could move in wrong directions based on stick input.

Before fix:

After fix:

Happy weekend dudes! We'll be in the office making this thing happen as per usual. Hope you get outside for a real skate. Peace!

The EDS Team
85 comments Read more
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About This Game

From the people who brought you Skater, which reached #1 sports game world-wide for mobile, Skater XL is an evolution in skateboarding games.

Experience unparalleled board control and responsiveness while you skate legendary real-world skate spots. Style your tricks the way you want, from the way you flip the board to the way you move your feet. Feel connected to your board like never before.

Style and Control: With new ground breaking and intuitive controls, skateboarding in a video game has never felt more authentic, fluid, and responsive. Style tricks any way you want and make every trick and line your own.

Legendary Spots: Shred real world legendary skate spots, like the LA Courthouse which is featured in early access.

IMPORTANT: This game REQUIRES an Xbox 360, One, PS3 or PS4 compatible controller to play. There are NO keyboard controls available. It also requires a DirectX 11 or above graphics card.

System Requirements

    • OS: Windows 7
    • Processor: 2.5GHz dual core i5 or higher
    • Memory: 8 GB RAM
    • Graphics: GTX 950 or higher
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Please drop quality settings if not seeing 60FPS. This game is best played buttery smooth!
    • OS: Windows 10
    • Processor: 3.5GHz quad core i5 or higher
    • Memory: 16 GB RAM
    • Graphics: GTX 960 or higher
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Consistent 58-60FPS on Ultra with these specs in beta testing.

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